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IC News travels slowly in Mizahar. Fortunately there is a constant stream of news from around campfires, from caravan to caravan and from merchants to merchants. Within this forum lies the best of the best of this talk. Also, within this forum, OOC news from the staff and players can be found. This forum requires all posts to be 'approved' by a Founder before they are displayed. So if you post within, be patient. Your post did display - it simply will not show to everyone until approved as actual 'news'. Please keep all Introductions, Status Updates, and various other discussions in their appropriate forums and leave this area for game news!
by Gossamer on April 20th, 2022, 5:14 am
Here are the prizes. Thanks for participating! You get one charm per every 1k words you wrote... regardless of what where when or why. They just have to be written between 4/15 and 4/18. Please list below how many you earned and what you picked.
Goss
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Each of you will acquire in thread through finding or being gifted a charm bracelet. The bracelet can be as masculine or feminine looking as you'd like. It is your choice on how it appears. However, it is indestructible and cannot be removed once you put it on. It will shift with your shapes if you are a shifter or morpher. If you already have a charm bracelet, you will not get a new one. You will just get the charms.
- Animal Charm - This charm takes the shape of its representative animal and allows you to appear as a friend or ally to any animal you come across big or small. If you have a good working relationship with an animal you are in close contact with day to day, you will be able to understand this animal's feelings in an empathic sort of way. If the animal is happy, sad, etc... you will know that immediately. You might not understand the cause of it, but you will know the feeling. This is not telepathy. You pick the animal...ie dog cat snake. One type of animal per charm.
- Brain Charm - This charm will allow your PC to immediately judge someone's sanity. You can determine if someone you are focused on or nearby is completely sane and just acting crazy or is completely batshit crazy and pretending to be normal. It can also give you a feeling or sense if someone is losing it but retains some sanity... so you'll understand the degree to which they are sane. It works on sentient creatures and judges them of sound mind. You can have this ability manifest however it makes sense to you in your roleplay. A sense of just knowing is fine if that's what you want it to convey.
- X-Shaped Charm - This charm, when fondled, brings memories into clarity as if you are reliving them at that very moment. The world you are in fades away replaced by the world of the time you were trying to remember. Events will play out exactly as your PC experienced them for the length of time you grasp the charm. When you release the charm, things will go back to normal though you will retain the memory relived vividly much like you just woke from a realistic dream where you remembered every aspect.
- Snake Charm - A small snaked-shaped charm with jeweled green eyes. This charm allows you to sense the proximity of any serpent to you within 100 feet. This works with snakes and Dhani alike. It gives you a mental awareness of where that snake is and what sort of snake it might be.
- Triangle Charm - This charm is a small triangle-shaped charm that will glow with light in the presence of a ghost - a ghost that is manifesting or not manifesting.
- Four-Leaf Clover Charm – This small plant charm looks exactly like a four-leaf clover. Three times a season, it can be used to add a +20 on someone’s luck-type dice rolls.
- Key Charm – This tiny little key will open any normally locked door. It does not open magically locked doors. It works by transforming itself, when grasped in one’s hand, into the perfect key that fits only that lock.
- Doorway Charm – This small charm looks like a doorway. It is in fact an exit charm. If the wearer of the charm walks into a labyrinth such as a hedge maze, a cave system, or any other place without discernable directions, the doorway charm will be able to trace its own path back out of the maze or cave system by glowing at each ‘exit’. It cannot find NEW ways out. It can only retrace steps back to prevent people from getting fully lost.
- Silhouette of Human’s Head With A Spiral At The Crown – This small decorative charm, when activated, allows the user to know a person’s surface thoughts for five full chimes. This charm is strong enough it can be activated once per day.
- Silver Lips – This charm allows you to know and speak one additional language fluently. This charm may be purchased multiple times, each time one additional language is added to the charm. The charm can hold up to ten languages.
- Heart – This heart allows you to know what the ten most loved people, places, activities or things of one other person. It can be used once per day.
- Honeybee – This detailed charm allows you to be immune to the stings and bites of insects.
- Candle – This candle will glow bright enough to provide a torch-like glow while activated. To activate it, the user only needs to touch the candle charm and say the word ‘light’ or the word ‘snuff’.
- Spiderweb – This small spiderweb charm allows the wearer to once a day cast a large incredibly strong web out from the bracelet. It can be used as a net to entangle things within its sticky mass. It is as strong as spidersilk and dissipates after 10 chimes.
- Spiral – This spiral charm will purify water up to a gallon at a time if it is submerged into the water for a full chime.
- Anchor – This charm is shaped like a ships anchor. When activated by using the word ‘anchor' the anchor will allow the wearer to remain rooted in place no matter where they are. They can be on flat ground, on a wall, up a tree… and nothing will move them until they use the word ‘release’.
- Weapon’s Locker – This charm bracelet comes in many shapes and sizes. If it is used for a sword, it will look like a sheathed sword. If it is used to house a bow, it will look like a bow case. A quiver of arrows would need its own Weapon’s Locker. The Weapon’s Locker charm will house one weapon at a time and assume the shape most appropriate to the weapon itself. The wearer need only to touch the charm to the weapon. To withdraw the weapon from the weapon’s locker, the wearer must touch the charm and think of the weapon. The Weapon’s Locker Charm can only hold one weapon, but a charm bracelet may hold multiple weapon’s locker charms. Each weapon’s locker charm must be purchased separately.
- Snake Fang – This fang-shaped charm can be incredibly dangerous but also highly affective. When touched to a weapon or any other object such as a door knob or the inside of a goblet and saying the word ‘envenom’. The item becomes coated with snake toxin from an eyelash viper. The toxin will not harm the wearer of the charm, but will affect anyone or anything touched with or touching the item as if they were bitten by an eyelash viper. The user can remove the toxin from the item by retouching it a second time and using the word ‘purify’. If a weapon is treated, it will continue to envenomate anyone it comes into contact with before it is ‘purified’. Ie. The venom will not wear off over time.
- Wine Bottle – This sleek-looking metal charm will fill any drinking vessel with a liquor of your choice once per day.
- Claw – This charm resembles a claw from a large predator. Touching it once per day will allow the wearer to grow sharp animalistic claws on their hands in place of fingernails. The effect will last once the wearer no longer requires them and feels ‘safe’ again.
- Shackle – This small shackle charm will act as a restraint on any creature that it is touched by and the word ‘restrain’ used. The world ‘free’ can be used with a second touch to free the creature restrained. The restrained individual will have magical glowing shackles appear on their arms wrists and ankles that cannot be broken easily.
- Eagle’s Eye – This charm is shaped like an eagle’s head with emphasis on the carved fierce eye. Activating this charm once per day will allow the wearer of the charm to have vision as good as the eagle who inspired it. They can see incredible detail at great distances and this charm gives the wearer that same ability.
- Boat – This small boat charm, when touched, will magically manifest a small canoe that will hold up to four people. Touching the boat charm again will cause the magical boat to disappear.
- Bent-Armed Cross – This charm is a charm of refreshment. When you are extremely fatigued, you can activate this charm and your mental and physical energy levels will return to their normal well-rested state as if the wearer has never been fatigued. This charm can be used once per ten-day period.
- Messenger Bag - This charm looks exactly like a tiny metal messenger bag. It can hold the contents of a standard leather messenger bag of 13" height x 18" width x 5" depth. All the wearer needs to do is touch items with the charm and the charm will store the items within the charm safe from all harm. Once the charm is ‘full’ to capacity, it will stop absorbing items it touches. All the wearer has to do to retrieve an item is to think of it and it will appear in their hand.
- Worn Leaf – This charm looks like a wavey slightly rumpled tattered autumn leaf. However, it protects the wearer from sudden hard falls at high velocity. Instead of falling based on their weight and speed, the charm allows the wearer to fall as if they were a light gracefully shed autumnal leaf.
- Triangle with An Eye Inside – This charm allows you, once per day, to see into or through solid matter for one chime. The vision has a radius of thirty feet. The vision can penetrate one foot of stone, one inch of common metal, or up to three feet of wood or dirt. One must be actively touching it to use it.
- Philter Vial Rack – This metal rack charm looks like it holds up to twelve philters. Touching a philter stored in a vial with this charm will stow the philter vial on the rack and have it appear in miniature as part of the charm. Philters stored this way will not age and will stay as fresh as the day they were crafted. To withdraw a philter from the tiny philter vial rack, one only needs to think of it and it will appear in one’s hands. When full, the Philter Vial Rack will stop absorbing philter vials when touched.
- Starburst Bead – This clear bead charm has a beautiful starbrust pattern inside it. This charm allows the user to grasp it which allows the bead to slide off. When tossed, the bead will produce a flash bang affect that will blind everyone within its hearing/sight radius for two chimes. The starburst bead will regenerate itself on the charm once per day.
- Scutum Shield – When activated by a thought, a nice large Scutum shield will manifest in the user’s bracelet hand/arm, locked in place and ready to use. It can be deployed and retracted at a thought.
If you get multiple charms, don't find them all in the same place. Get them various places and in a multitude of threads. You have until the end of the season to collect them. Hurry!
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Gossamer - Words reveal soul.
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by Adal Karelyn on April 20th, 2022, 2:03 pm
Adal's total rounds to just over 5,000.
For her charms I'm picking:
- Dog charm
- Heart Charm
- X shaped Charm
- Brain Charm
- Silver lips Charm (Ancient Tongue)
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Adal Karelyn - Player
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by Cleon on April 20th, 2022, 2:17 pm
With Cleon topping out at 3,000, I'll pick three charms for him:
- Snake Fang
- Worn Leaf
- Bent Arm Cross
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Cleon - Player
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by Alric Lysane on April 20th, 2022, 3:27 pm
3000 words - 3 Prizes!
I choose:
Four-Leaf Clover Charm
Silver Lips (Ancient Tongue)
X-Shaped Charm
Should come in handy! Thanks for the challenge Gossamer
~ Thanks to Gossamer/Shiress for post Boxcodes ~
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Alric Lysane - Carry On My Wayward Son
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by Antelokes on April 20th, 2022, 6:29 pm
Word-total > 4k = 4 prizes
X shaped charm (memory)
Snake Fang
Scutum Shield
Worn Leaf
Choosing was difficult, these are all very interesting.
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Antelokes - Player
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