I. Continuously develop the following core group of skills until the level of Expert is reached, no matter how long it takes:
- Botany
Foraging
Floristry
Gardening
Herbalism
Wilderness survival
Apiculture (bee raising)
Meditation
These skills form the basis of her worldly life and her means of earning money.
II. Become a Witch
Though her mind is inextricably linked to Leth as an Ethaefall, he doesn't take much active involvement in her life until much later on. In the meantime, both out of necessity and fascination, she develops strong associations with Caihya as she learns to embrace the flora and fauna of the land she fell to. Parts of the general plan to become a witch/phylonurist/gnosis-bearer are as follows:
- - Become a priestess of Caihya by earning 3 of her gnosis marks
- Acquire many different lores of plants and animals
- Develop strong familiarity with the language of botanical description
- Care for sick and wounded animals wherever possible, or otherwise put them out of their misery with a swift mercy-killing
- Simply observe life around her with ever-increasing awareness and precision
- Learn to write and eventually create a "Codex Floralis", a botanist's and nature lovers' journal and compendium of floral life
- Encounter and develop at least three magical disciplines to a high degree of competency
- Hypnotism
Spiritism
Glyphing
III. Business plans
- - Eventually develop an apiary and sell bee products (honey, wax, etc.)
- Dive deep into the art of flower-arranging and sell bouquets of different themes
- Collect and sell different fruits, make a juicing station
- Become an herbalist; sell different teas for varying purposes
- Create botanical salves, ointments, creams etc. for sale
- Become proficient in the art of bartering and bargaining to get best prices
- Eventually create/open a papermaking workshop with employees and botanical info leaflets/brochures
IV. Become fluent in all three starting languages
- Common (fluent to start)
Fratava (basic to start)
Kontinese (poor to start)
V. Long term goals:
- - Start some sort of Archaeology guild or society to systematically examine local ruins
- Politely talk with Gossamer/other players about the possibility of eventually developing the gnosis of Qalaya
- Coordinate with others to construct a "library temple tower" (perhaps through Animation Magic?) that houses written archives of personal histories, botanical information, artistic creations, mercantile bookkeeping, a literacy centre, devotionals, cookbooks, etc.
- Special access archaeology library that addresses the pre-Valterrian ruins in Syka
- Create a shrine of Qalaya with regular devotional service and trance states of automatic writing (connection with spiritism/mediumship??)
- Train translators, scribes, calligraphers specifically for the temple's encyclopaedias
- Travel to different parts of Mizahar on trade excursions to explore and document and then return to Syka
- Write 1,008 prayers and praises to Leth
Write 108 prayers and praises to Caihya
Write 81 dream threads
More details and plotting to come!