Kell Northwind

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Kell Northwind

Postby Kell Northwind on January 26th, 2010, 8:02 am

Name: Kell Northwind
Race: Drykas
Age: 23
Gender: Male
Place of Birth: Sea of Grass
Diety: Zulrav

Image

Personal Description:
At 5’ 10” and 173 pounds Kell is not a larger man. His body is highly toned and athletic, however he does not have a lot of muscle. This leads most folk to think he looks a bit lean. His skin tends to be a little on the pale side, though a large amount of time spent outdoors has given him a nice tan. Kell’s wind marks consist of a white tribal style tattoo that starts on the back of his left hand and snakes all the way up his arm to the shoulder. From there it spreads across his left breast and the left side of his upper back. His hair is light blonde and he keeps it cropped short, despite the cultural pressure to grow it out. He also wears a well trimmed goatee. Kells eyes are a sky blue.

Personality:
“It will all work out.” That could be Kell’s motto. Indeed, he tends to be care free and optimistic to a fault. He does what he feels like when he feels like it and doesn’t even stop to contemplate the consequences of his actions. This has occasionally gotten him into trouble with people and even the Law once or twice. But even while being run of by a farmer or chased by the guards, Kell will still have his lopsided grin stretched across his face. Similarly, insults tend to roll right off of Kell without leaving a mark. In fact Kell has lost his temper only three times in his entire life. When Kell’s temper does get the best of him it does not blaze hotly as one might expect. Kell’s anger is as cold and chilling as his namesake, sending shivers down those who witness it. When interacting with others, he tends to play the disarming fool, often going to great lengths to appear clumsy and slightly naive to the darker ways of the world. He would much rather use charisma and wit to defuse a situation than resorting to blows. When he does find himself in a serious fight, Kell drops the act, becoming focuses and controlled allowing his training to take over. This shift can happen in the blink of an eye, often momentarily perplexing those how witness it.

Ethics:
Kell's life has bestowed on him a very warped moral compass. Life as an outsider, and then as an outright outlaw has, out of necessity, given him a finders-keepers view of possession. While he would never rob or steal directly from someone, things left lying about have a tendency to find a way into his pockets or pack. Likewise, when passing through a city or county, he tends to ignore any laws that he feels he aren't convenient for him. Unless of course a guard happens to be watching. He is not without a strict code of honor though. He feels all life, people, animals, and to a lesser extent plants, is precious and thus should be preserved. However he does acknowledge that sometimes one must take a life, either in self defense or to eat. He is also fiercely loyal to his few friends and while he has no problem shrugging of insults to himself, he will violently defend his friends honor should he deem it necessary.
Last edited by Kell Northwind on January 30th, 2010, 3:25 am, edited 3 times in total.
User avatar
Kell Northwind
Subtle like a Rhinoceros
 
Posts: 61
Words: 17916
Joined roleplay: January 26th, 2010, 5:45 am
Location: Ohio
Race: Human, Drykas
Character sheet

Re: Kell Northwind

Postby Kell Northwind on January 26th, 2010, 8:05 am

Character History:
Kell was born to the Sapphire Clan of the Drykas, though neither of his parents bonded to an equine companion. While this was not a shameful thing in the eyes of the adults of the clan, the children often teased Kell about coming from a horseless hut. Because of this Kell tended to spend more of his childhood exploring the areas around the pavilions by himself. When he turned seven, Kell’s father, who was a skilled swordsman and defender of the Pavilion, began instructing Kell so he might follow in his footsteps. And so Kell’s life proceeded until he was twenty. Shortly after his twentieth birthday, Kell, after arguing with his father lost his temper. He blamed his parents for the fact that he, like them, seemed unable to bond a horse. Kell hastily shoved some things into a pack and stormed off into the grasslands. It was as such that he topped a small rise and found himself looking down upon a wild mare desperately trying to defend her colt from a lone glassbeak. Kell could not stand the thought of the two dying and charged the grassland predator with his belt knife, since in his hast to leave he had forgotten to bring a more suitable weapon. This was how Kell’s father, who had set out to find his wayward son, discovered him. Kell was scrambling around the mortally wounded mare, franticly dodging the razor sharp beak. The Glassbeak was so fixated upon Kell that his father was able to sneak up behind it and plunge his sword through the beast’s heart. Unfortunately, in its dying spasms, the monsters head jerked around and the beak severed Kell’s father’s arm above the elbow. Luckily, Kell was able to fashion a tourniquet fast enough to prevent him from losing too much blood until they got back to the Pavilion and a healer. It was a day after they returned when the colt turn up at the pavilion and began following Kell around. It appeared that in the midst of the desperate battle, the colt had bonded Kell. Having bonded the colt, which he named Stormrunner, and with his father’s disfigurement, Kell stepped into his Fathers role as a defender of the Pavilion. Kell’s father gifted to him his broadsword, Gale, which he could no longer use. Two years later, Kell fell in love with a girl from another Pavilion. However, the girl while she wanted to be friends with Kell, was pining for one of Kell’s friends and they eventually married. Kell, could not take the constant sight of the happy couple, and so he packed his things, said a tearful good bye to his family and friends, and turned Stormrunner into the sunset to follow his wandering heart.
Last edited by Kell Northwind on January 27th, 2010, 11:04 am, edited 3 times in total.
User avatar
Kell Northwind
Subtle like a Rhinoceros
 
Posts: 61
Words: 17916
Joined roleplay: January 26th, 2010, 5:45 am
Location: Ohio
Race: Human, Drykas
Character sheet

Re: Kell Northwind

Postby Kell Northwind on January 26th, 2010, 8:06 am

Abilities:

Lore:
Knowledge of Horses (Starter)
Knowledge of Hunting and Gathering (Starter)

Skills:
Horsemanship – 10/100 (10 Starter)
Hunting – 5/100 (5 Starter)
Riding – 10/100 (10 Racial Bonus)
Tracking – 5/100 (5 Starter)
Wilderness Survival – 5/100 (5 Starter)
Weapon Style: Broadsword - 15/100 (15 Starter)
Weapon Style: Dagger – 5/100 (5 Starter)
Weapon Style: Longbow – 5/100 (5 Starter)
Last edited by Kell Northwind on January 27th, 2010, 11:21 am, edited 4 times in total.
User avatar
Kell Northwind
Subtle like a Rhinoceros
 
Posts: 61
Words: 17916
Joined roleplay: January 26th, 2010, 5:45 am
Location: Ohio
Race: Human, Drykas
Character sheet

Re: Kell Northwind

Postby Kell Northwind on January 26th, 2010, 8:06 am

Horse:
Name: Stormrunner
Breed: Cyphrus Strider
Gender: Female
Coloring: Light Dun, almost yellow. Has a black lightning shaped blotch on her left foreshulder
Special Abilities: While on Cyphrus' grasslands, Striders can travel at twice the normal speed of an average horse - reaching speeds easily in excess of 60 mph. This ability is only available to purebreds while in Cyphrus' territory, and often the horses will only gallop fast for those of the Drykas bloodlines or for those which the horses have been gifted to by the Cyphrus Horseclans. These horses often 'pick' their own riders and will rarely accept a rider forced upon them. They rarely wear full tack, only yvas, and can sometimes be luminescent in the dark.


Items:
(See Pictures at the bottom of thread)

Clothing:
White Shirt (Starter)
Green tunic with Black trim (Starter)
Black Pants (Starter)
Black Leather Boots (Starter)
Black Leather Belt (Starter)
Slate Gray Hooded Cloak (Starter)
Black Brimmed Hat with White and Black Feather
Black Leather Gloves
Green Leather Belt Pouch


Equipment:
Broadsword (Hierloom)
Dagger
Longbow
Quiver (20)
Yvas Saddle
Small Saddlebags
Waterskin (Starter)
Toiletries (Starter)
Food Knife (Starter)
Flint and Steel
Rustproofing Oil
Personal Sharpening Stone
Bedroll

Food: 1 week (Starter)
Last edited by Kell Northwind on February 4th, 2010, 12:30 am, edited 5 times in total.
User avatar
Kell Northwind
Subtle like a Rhinoceros
 
Posts: 61
Words: 17916
Joined roleplay: January 26th, 2010, 5:45 am
Location: Ohio
Race: Human, Drykas
Character sheet

Re: Kell Northwind

Postby Kell Northwind on January 26th, 2010, 8:08 am

Ledger:

Starting = 100
Cashed in Starter Set +500

Initial Purcheses:
Sharpening Stone, Personal -10 gm
Rustproofing Oil -10 gm
Longbow -75 gm
Longbow Arrows (20) -1 gm
Dagger -2 gm
Pouch, Belt -1 gm
Saddlebags, Small - 4 gm
Flint And Steel -1 gm
Hat, Broad-Brim -8 gm
Leather -5sm
Saddle, Light Cavalry (Yvas) -12 gm
Cyphrus Strider -150
Total -274gm, 5sm

Bedrol -1sm

Total Money = 325gm, 94 sm
Last edited by Kell Northwind on February 4th, 2010, 12:30 am, edited 3 times in total.
User avatar
Kell Northwind
Subtle like a Rhinoceros
 
Posts: 61
Words: 17916
Joined roleplay: January 26th, 2010, 5:45 am
Location: Ohio
Race: Human, Drykas
Character sheet

Re: Kell Northwind

Postby Kell Northwind on January 26th, 2010, 8:08 am

Last edited by Kell Northwind on February 2nd, 2010, 8:02 pm, edited 1 time in total.
User avatar
Kell Northwind
Subtle like a Rhinoceros
 
Posts: 61
Words: 17916
Joined roleplay: January 26th, 2010, 5:45 am
Location: Ohio
Race: Human, Drykas
Character sheet

Re: Kell Northwind

Postby Kell Northwind on January 29th, 2010, 4:17 am

Kell's Attire (Will Have person in it shortly)
Image

Belt
Image

Belt Pouch
Image

Broadsword
Image

Sword's Hilt
Image

Dagger
Image
User avatar
Kell Northwind
Subtle like a Rhinoceros
 
Posts: 61
Words: 17916
Joined roleplay: January 26th, 2010, 5:45 am
Location: Ohio
Race: Human, Drykas
Character sheet


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