Basic Information Race: Kelvic (Crow) Gender: Male Birthday: Spring 57, 497 AV (Aged 14 yrs. - appears about 30-35 in human form)
Born in Sunberth to an alleycat Kelvic, Wretch was very quickly acclimated to life in the city among its treacherous, often cutthroat denizens. After reaching maturity at just around two years, it didn't take long for an uncertain rift to grow between himself and his mother - their animal natures being naturally opposed to one another. By the time he found it in his best interests to seek his own path, she had already taught him basic street survival and other knowledge on how to get by in Sunberth. Nameless at this point, Wretch became an adept little thief, collecting shiny objects with very little discretion (from coins to silverware to strands of wire). He soon began to learn however that some shiny objects had more value to the people of Sunberth than others, and quickly learned the value of money. He also became aware that in human form, many people expected him to present them with a name, and he took to calling himself Crow for a time. (For the sake of avoiding confusion, I'll keep using Wretch as his descriptor.) Falling victim to a devastating loneliness after parting with his mother, he began seeking out companionship among humans. He began to grow fond of a dark-skinned pirate woman who often wandered the streets in the early morning. She wore metal beads in her hair which shimmered in an absolutely delightful way, and it was easily the first thing he loved about her. After introducing himself to the girl, named Cali, who was quite fascinated by the idea of a sentient crow, he decided he wanted her as a bondmate. The bond was made, and she began touting him as her pet, keeping him perched on her shoulder to add flavor to her character at trade deals, gambling games, and a good number of her dealings as an illicit smuggler and trader. Wretch was more than happy to accompany her, and became intrigued with gambling. He already enjoyed playing games with people, cawing at them to confuse them, distracting them to steal food, or teasing the local animals like stray dogs and cats. But here was a concept that combined his second favorite thing - games - and his most favorite thing - shiny objects. More importantly, it involved the most valuable shiny object of all: coins. So began his obsession with gambling. When his bondmate didn't want to be disturbed, Wretch would head out on his own and try gambling for himself, with whatever money he could steal beforehand. Not surprisingly, he was terrible at it, but over time he began to understand the expressions on people's faces, the truth in lies and bluffs, and how to use both of them to his advantage. This way of life ended when his bondmate learned that Wretch had been using some of her money to gamble. For a pirate, this was the gravest of betrayals - stealing from someone who trusts you. Pirates don't trust anyone but she trusted Wretch. Hurt, she decided to sever their bond and go her own way. Her revenge was ruthless. Asking Wretch to go into crow form, she collared him with a small metal bracelet. In this form, she had his wings clipped so that he could no longer fly (at least not until his feathers grew back). In this state, she sold Wretch to a Ravokian slaver who'd traveled to Sunberth to round up some profit. Upon arriving in Ravok, his collar was removed and he was instructed to change into his human form. He was then branded with the symbol of a Black Sun to solidify his place in Ravokian society as a slave. Re-collared in crow form, he was auctioned off to a new owner - a human named Mathis. Mathis then named Wretch "Percius," and he began going by Percy. (Again, to avoid confusion, I'll keep calling him Wretch.) Mathis was a very quiet individual who rarely talked about himself. He was tall and somewhat aged, sporting long black hair traced with gray. Despite Wretch's outwardly talkative demeanor, Mathis was very patient, though stern with his new Kelvic slave. After Wretch's incessant questioning, he explained his previous bondmate's motives and the reason he was enslaved. Though Mathis firmly enforced his dominance over Wretch, he also seemed to show the Kelvic some respect as another sentient being. Mathis was demanding, but never cruel. After some time, Wretch decided to bond with Mathis. Slavery itself did not bother him overmuch - Wretch loved servitude - but he did eventually take it to mean that he was treated like scum by most other people. Because Mathis was for the most part kind to him, he built up respect for his master and worked with him willingly. With this bond solidified, Mathis felt safe letting Wretch's wings grow out so that he could fly again. Though Mathis used Wretch as a house slave initially, his use of flight was a sudden new tool. As a practitioner of Malediction, he used Wretch to scout out fitting subjects. Having a keen sense of vision and being naturally attracted to death, and the smell of disease among weak animals (and people for that matter), he was a great help in not only locating, but learning the life story of some of these individuals. Mathis grew in power thanks to the work of his slave. Wretch found himself fond of Mathis, both as a master and as a mysterious, dark individual. Though Mathis was reluctant, a light romantic relationship did seem to form between them. Wretch was emotionally enthralled with the raven-haired man, but Mathis remained distant, rarely sharing of himself, and did not seem to return Wretch's emotional bond. This was fine for Wretch, who saw fit to love him anyway, as his bondmate, his master, and his romantic fascination. To Wretch's surprise, Mathis one day brought Wretch to the Temple of the Black Sun. Though it required a good deal of effort, he went through the process of arranging for Wretch to be freed from slavery. This gesture took Wretch completely by surprise; he had no idea that Mathis cared that much for him. Wretch, again, enjoys servitude, but had reservations against being treated like nothing. Unfortunately, the black symbol on his hand could not be removed, and it remains still as a relic of his past. There was not much time for that symbol to create much confusion with Ravok, because he and Mathis left the city shortly after. They traveled to Ahnatep, a dangerous place for humans. Mathis said he was forced to go there himself, in search of a potent venom. Lately he'd been showing interest in developing and applying poisons. Wretch was for the most part left out of Mathis' dealings in Ahnatep. The rift that had existed between them from the start seemed to grow wider. Shortly after their arrival, Mathis seemed to get what he need, then approached Wretch to give one last order. He asked Wretch not to follow him, then left Ahnatep. Abandoned, Wretch was both confused and devastated by Mathis' sudden departure. He began wondering if Mathis had been using him all along, and never had any feelings for him at all. He lost both his bondmate and his lover at once (even if that love had been unrequited). Feeling broken, he forsook the name Percius and adopted "Wretch," describing himself as what he thought he was. Down, but not defeated, Wretch has gone about to make a life for himself in this new city. True to his nature, he's back in the gambling game again, learning new tricks and amassing his new wealth. His heart is weary and he's less sure of himself than he used to be, but he continues to be on the lookout for a new potential bondmate. |
Possessions
Heirloom: A small, metal bracelet - given as a collar by his first bondmate. Equipment: 1 set of Clothing, waterskin, backpack. 1 pair of Canvas Gloves Ledger - 99gm, 99sm, 95cm Housing
1 basic 20x20 single room cottage (400 sq feet) with a hearth, bunk, chest, chair, and small table (Starting Package) Wretch owns his previous bondmate's home, a small dingy hut in one of the ruined areas in the city.[tab=Lores,#555555,white]Knowledge of Common Gambling Games Loss of Two Previous Bondmates Lores
Basic Street Survival - How to Scrounge up Scraps Rudimentary Card Games Languages
Common - Fluent Arumenic - Basic Snaketongue - Poor (understands several key words from some experience being around Dhani, but of course cannot speak it). Threads: Fall, Day 67, 502AV [Flashback]The Lark and the Lyrebird - Victor Lark Winter, Day 64, 510AV [Flashback]Into the Snake Pit - Kalasshmalah Winter, Day 13, 509AV [Flashback]The Patience of the Hunt - Eshatoh |