Miro Basic Information
Physical Description
Miro was once a Mixed Blood, half Vantha and half Symenestra. His life was sparred by Uldr, and his body was broken apart and rebuilt by the god's hand. He is a Type II Chained One, and as such has no blood and will slowly regenerate from damage. Due to this lack of fluid, he looks dry and gaunt. His new body has matured to his once living body's prime. He is 6 feet tall, with an athletic build, and he still retains many of his former traits, though obscured by his undead features. He has long black hair that hangs down past his shoulders and his eyes are a dull gray with a red mark in each. His fangs and claws are enhanced in length and sharpness, making them deadly weapons. The undead still retains scars from the fatal wounds that lead him to Uldr. They are on his chest under both armpits and on the calf of each leg. These scars are usually hidden behind a red and azure trench robe, under which is a white shirt and tan breeches. Due to the consequences of wishing on the Kasai-Dala Mirror, his left arm has blackened completely and become dead. He keeps it wrapped in bandages to keep the damage concealed, and held in a sling underneath his robe. The Mask of Many, a gruesome work of Malediction, is usually worn to cover his face. Often a white and red bracelet can be found on his right wrist near his Familiar. The wizard usually aims to keep his hair from resting on his face. Concept
Miro's life was to be training to create a powerful and disciplined wizard. He would not be tainted by the corruptions of power and overgiving, and in time would master the Flux and Reimancy. But he was a wild child, and given the power to kill, the life of others lost value. Due to a magic tantrum, Miro killed his mother, and his disciplining was left unfinished. The wizard however had a fine control over the power, and in the following years began working to perfect the skills given to him. They carried him far and made him powerful, but ultimately he fell in battle. Uldr the god of the undead gave him a second chance. He gave the him the choice to accept the mark of Returning and survive in unlife. Miro without any other choice accepted. His body was enhanced beyond that of his living, making him exceedingly dexterous and immortal. Along with the enhancements to his body, his mind was also gifted, but in the form of corruption. The Chained One seeks power and domination. He craves anything that would make him more powerful, so that he might use that power to put more people under his control. And he seeks to issue control over people and use them as a means to gain the power to take everything he wants. He has retained some ability to resist, if he must, but rarely does. His Familiar, Ender, constantly fights to tame the wild nature of his master, though it is often a losing battle. Due to the consequence of wishing on the Kasai-Dala Mirror, Miro absorbed the corrupt essence of Drysalla into his soul. This corruption takes refuge in his left arm, blackening it and severing his control of it. The corruption is a constant presence in his mind, whispering dark thoughts to him so that he might cause harm and act in a destructive way. Constantly it urges him to do bad things and derive pleasure from doing so. This taint within him is a constant source of strife and misery in his life. His mind is constantly at war with this other personality within him that seeks to dominate him and use his power to bring suffering to those around him. Miro once dreamed of seeing the world and traveling it with the ones he loved. The world took all he loved, and now that he has the power to take everything for himself, he will not lose anything more. He aims to gather people around him who will help him further his research of magic. Those who he sees potential for an ally in are often treated with respect and trust, but he is quick to judge against others. Often he finds himself feeling a superiority to these people, acting arrogant and almighty. Those who are not able to feed his craving for power are meant to satisfy his other craving, and be dominated. History
Miro was born in Taldera nearest to Avanthal and the Spires. Due to his Ice Reaving mark, he found great joy and comfort in the frozen wilderness. But when he was 12, his mother passed, and the young wizard was left alone. A traveler, Kinneas Avain, found him and saved his life. Together they journeyed to Alvadas. The boy was happy to be settled, until the city took Kinneas' life. Not long after it took Miro's own, but Uldr gave him another chance. He became Returned, and continued his existence as an immortal undead. The consequences of that day would leave him with the title of hero, but also with several scars that would remain with him for the rest of his life. Done with Alvadas and its games, he crossed the Suvan to settle in Zeltiva for a time. The allure of the University and the power it might offer brought him to try and make roots in enlightened city. Lhex however had different plans for the wizard. Miro left on a quest to assist Syliras, and eventually landed in Sahova. The Undead Isle offered him a greater chance at power, and the opportunity to climb to the top and dominate all. Unlife for him is the continued pursuit of perfecting his magical skills. He aims to use their influence to rise to true immortality. Miro owe's his life to Uldr. He awaits the time where his patron will return to him with a divine task. The undead god saw a potential in Miro that none would acknowledge. By furthering Miro's journey on Mizahar, the Chained One's loyalty was cemented to the god. For now he gathers the resources to bring Uldr's will to the world. Damages
Kasai-Dala Mirror Wish Consequences :
Miro has overtaxed his Djed to high levels through Self-Hypnotism and initiation into Auristics. Miro is now farsighted due to the damage in his eyes and will require spectacles. Even then his vision will still be a little blurred, enough to make reading hard. This made worse whenever he channels Hypnotism or Auristics through his eyes. When using either of those disciplines, his vision will swiftly muddy to the point where everything will appear shapeless and indistinct. These temporary consequences to his vision will fade roughly two bells after he uses the magic, but his farsighted nature is permanent. Miro will feel a minor increased inclination to trust others, and will in turn feel as if they trust him. It takes several bells of meditation to see through the illusion. Miro's right arm will not always move correctly. It has acquired a small permanent tremor that grows more exaggerated the longer he uses it in a combat or strenuous situation. This tremor grows more pronounced when utilizing flux, as he has damaged his own pathways. Miro can no longer recall his mother's true face, nor any beloved female figure, not without those red mars across the memory which he will be aware are perversions of what they actually look like. Seeing these women again can help lessen and nullify this consequence. Miro has permanently bonded with Mask of Many. Skills
Leadership-21 (5 Starting Package) Observation-74 Rhetoric-68 Teaching-42 Persuasion-37 Negotiation-20 Socialization-18 Philosophy-17 Tactics-14 Drawing-14 Planning-13 Intimidation-12 Storytelling-9 Investigation-7 Interrogation-6 Acting-6 Intelligence-4 Subterfuge-4 Stealth-4 Construction-4 Architecture-3 Seduction-3 Detection-3 Copying-2 Mathematics-2 Organization-2 Politics-1 Logic-1 Calligraphy-1 Writing-1 Navigation-1 Praying-1 Magic
Reimancy-100 (26 Starting Package) Flux-78 (10 Racial Bonus) Glyphing-64 (9 Starting Package) Animation-7 (5 Starting Package) Familiary-94 Hypnotism-87 Auristics-28 Leeching-16 Morphing-7 Summoning-7 Magecraft-3 Voiding-2 Combat
Weapon: Sword Cane-19 (5 Starting Package) Unarmed Combat-21 Brawling-5 Weapon: Gladius-7 Weapon: Snowball-1 Training
Meditation-38 Acrobatics-26 Running-16 Bodybuilding-9 Climbing-4 Gnosis
Ice Reaving Gnosis of Morwen: Rank One Mark- A blue snowflake centered between his shoulder blades. Returning Gnosis of Uldr: Rank One Mark- Miro's body has been recreated by Uldr, making him a Type II Chained One with enhanced dexterity and a craving for power and dominance. Languages
Common: Fluent Symenos: Fair Vani: Poor Social
Hero of Alvadas Saving Alvadas Vick: Master of Sahova Rayage: Sage Rayage: A Motherly Instinct Rayage: A Commanding Presence Ray's Memories- Valterian Chaos The Joy of Revenge on Rayage Fighting Bob Swearing a Binding Oath Sevris: Ebonstryfe Paladin Sucking Up to a Paladin Mienskil Gyatt: Artur's Master Artur: Cowardly Bear Kelvic Artur: New Slave Venser Rush: A Short History Venser Rush: Maledictor Venser Rush: Fluxist An Arrangement with Venser Russell Wood: New Apprentice Russell Wood: Voider Ari: Traveling Storyteller Ari: Vantha Ari: Not Marked by Morwen Vien: Symenestra Vien: Potential Apprentice Vien: Returned Apprentice Vien's Aura Ensuring Vien's Loyalty Thomas Cosa: Animator Cid: Talented Gadgeteer Marlay: Kindred Spirit Alric (Acquaintance) Belaya Smert (Basic) Yasminy (Basic) Yagame (Basic) Delanie (Poor) Shazvagrimkon (Poor) Nowa Shazvagrimkon is a Dhani Kakashi Gregory: Pit Fighter Old Lady: Can Disappear Without a Trace Meeting Ricky The Ever Curious Odis Pavani is a Konti Vani is Better Alric in Ravok Alric: Story of Afterwards Alric: Brazen Hypnotist Alric and Rayage: Independent Lessomm: Morphing Butler Lessomm: Brief History Lessomm: A Remarkably Strong Servant Lessomm: The Perfect Apprentice Garine: A Gordios Garine: Lessomm's Familiar Clark: Also Known as Nolan Parnell Clark: A Dark Haired, Shady Accomplice Clark: Wanted Man from Nyka Nolan: Part of the Second Edict in Nyka Alendrus: Summoner and Voider Scarlett: Marked by Krysus Renzy: Ravosalaman Lark Spy Larks: Traitors Ender: May Act to His Own Ends Ender: Still Determined Ender: Not Above Threatening To Get What It Wants Ender: He Thinks You Are Odd Ender: Likes to Participate in Projects Ender: Has a Keen Eye for your Mistakes Ender: Starting to Feel More Accepted Ender: Enjoys his Peace and Quiet Ender: Becoming Possessive Ender: Is Uncomfortable Too Far Away from Miro Ender's Complaints Against Magic Ender's Loathing of Ray Ender's View of Mizaharians Ender is Sometimes Right Ender Finds You Weak Ender Wont' Bind Young Girls Let's See You Open a Door Ender Evalin: A Mystery Child Forus: Stole from Sahova Thea: Grateful for Repairs Taking Ender's Name Setting Rules to Teach Magic Planning a Downfall Via Magic Persuasion: Manipulating to Earn a Kelvic Persuading an Apprentice Can't Trust a Mage Selling Yourself The Roar of the Crowd: Recognition of Power Learning to Listen to Ender Hiring a Servant Fake History of the Mask of Many Being Hospitable Generous Hosting Introducing Yourself Other Ways to Show Compassion Teaching About Your Past Teaching: Lesson Directed by Questions Teaching: Praise is Useful Teaching: Using Auristics to Assist Attracting Attention Susceptible to Praise Boasting to a Fault Safe from Prying Eyes and Judging Minds Blatant Disregard for Elder of Nature Manipulating Friends Degrading Co-Dependence Pride Beyond Question Fear: A Solitary Existence Fashion Police Agreeing to Help Mienskil Arrogance Towards the Nuit Dressing a Nuit Delivering a Letter to Karash Making a Deal with Shale Striking a Deal Offering Services Planning Subtle Destruction Negotiation: Flattery is Key A Partnership of Minds Pain is in the Mind A Life for Knowledge: A Deal Readily Made Finding a Victim Choosing a Victim Scolding With A Fist Mimicking Bones Accent Insulting Bones Do NOT Sneak up on Bones Letting Go of the Past Coming Clean Being Inspired by His Students Sharing Secrets The Invention of a Lie Looking for Strangers Loosening Up Being Saved A Talking Bird Gawking at Girls Bewildered by the Fairer Sex Nervousness, a Profound Experience Trust No Ravosalaman Searching for Forus Forus Quest: Drag Him Back to Sahova Forrest: A Ravokian Quirk? Magic
Lore of Crafting Joints Using Ice Reaving Lore of Daek-nuit Ender- Familiar Ender Understands Miro's Magic Using Ender as a Guide Familary: Training Ender in Combat Reimancy Using Hypnotism to Persuade Ender Taming Staff: Ionu's Light Sensing Ionu's Light Casting Magic Through Ionu's Light Instinctual Magic Magic: Pacing Yourself Covert Casting Reimancy: Creating Snow Reimancy: Creating Mud Reimancy: Creating Steam Reimancy: Creating Lightning Reimancy: Creating Lava Reimancy: Creating Smoke Reimancy: Creating Ash Reimancy: Creating Dust Reimancy: Fluid Mastery of Res Reimancy: Res Manipulation (Basic) Reimancy: Res Experimentation (Basic) Reimancy: Res Control (Advanced) Reimancy: Ice Shard Field Reimancy: Magical Ice Traps Reimancy: Shaping an Ice Shield Reimancy: Moving Earth with Res Reimancy: Scupling with Res and Ice Reaving Reimancy Special Attack: Diamond Dust Reimancy Special Attack: Ice Shuriken Reimancy Special Attack: Flash Freeze Reimancy Technique: Fire Breathing Reimancy Technique: Res-Pent Reimancy Technique: Perfect Ice Sphere Reimancy Technique: Ice Sculpting Reimancy Rampage: Emotional Release Reimancy: Blending Stone Reimancy: Flashy Techniques Are Draining Ice Reimancy: Blades Ice Reimancy: Boots Using Reimancy for Relaxation Performing Reimancy Initiation on Rayage Teaching Reimancy Crafting a Brace of Ice For a Sprain Augmenting a Blades Size with Ice Fire: A reckless Element Fire: The Heat of Passion The Creation of Fire Reimancy for Parlor Tricks Using Reimancy to Clean Wounds Using Reimancy and Flux Together Crash Course in Reimancy Reimancy Initiation Res Not Feeling Right Entranced by Rayage Miro and Rayage: Joint Hypnotism Miro and Rayage: Masters of a Zith Hypnotism: Imparting Your Will Hypnotism: Making a Suggestion Hypnotism: Self Hypnotism to Aid Meditation Using Hypnotism to Ease Reimancy Initiation Hypnomancy: Combining Reimancy and Hypnotism Combining Reimancy and Hypnotism in Glyphing Using Obsessions in Glyphing Glyphing with Res Forming Runes with Reimancy Using Leeched Djed for Reimancy Flux: Harmony Flux: High Jump Flux: Increased Ear Sensitivity Flux: Redirecting Djed from the Head to the Body Flux: Overgiving Reading one's Flux Teaching Flux Teaching About Flux Flux Endurance Resisting Flux Euphoria (Basic) Contract with Familiar Familiar Troubles Leeching: The Urge to Take Metaphor: The Leecher's Water Glass The Beginner's Leeching Inefficiency Argument for Leeching The Leeching Nightmare Mastering the Fear of Leeching Morphing 101 Morphing: Use of "Models" Morphing Model: Blood Basics of Simple Hypnotism Magecraft Basics Animation (Basic) How to Purpose a Golem (Basic) Making a Golem (Basic) Glyphing: Flower Sigil Glyphing: Enhancing a Summoning Circle Glyphing: Wall of Flames Rose Sigil Mural Glyph The Glyphing Process Augmenting Magic Using Glyphs Glyphing Oneself Dangerous Glyph Crafting Traps for the Heist Importance of Glyphing in Magical Endeavors Creating Hypnomancy Scrolls to Defeat Gru'tral Creating a Hypnotism Scroll for Alric The Aura of a Diverse Diverse: Able to Learn Magic Diverse: Too Weak to Handle Two Initiations Auristics: Overgiving Effects Auristics: The Nature of an Aura Auristics: Whan an Aura can Reveal Auristics: An Item's Changing Aura During Magecrafting Auristics: Witnessing the Flow of Djed Along the Astral Body Auristics: Leeched Djed is Darkened, Tainted Magecraft: A Reimantic Flame Lantern Morphing: Basic Theory The Sensation of Voiding The Void: An Empty World Voiding: The Basics Voiding: Pushing Creates Empty Space Voiding: Opening Doorways to the Void Voiding: Using Glyphing to Assist Voiding: The Other Side Voiding: The Risks Shielding: Shields Deteriorate The Basics of Summoning The Risks of Summoning Lore of Common Worlds Planning to Summon a Diverse Overgiving: Discord Overigiving: Injuries from Overcasting Suffering Overgiving Side Effects Heavy Overgiving Overgiving Effects Fear of Overgiving Feeling Immortal The Role of Magic Using Incantations to Better Focus Magic Showmanship Is Half the Magic Explaining Magic Basics The Balance of Magic and Discipline Magical Applause Suggestion to Rayage: Using Alchemized Djed for Leeching Training
Meditation: Finding One's Center Meditation: Focusing on One Thing How to Meditate Leadership: Coordinating Reimancers Training with Ender Initiation Quest: Kill Harold Borivan Vitrax: Where Training Begins What Explosions Do Restraining Power Shroud One's Skills Destroying the Enemy: Keido Lore of Self: Keeping Courage through the Crucible Cliche: Fueled by Youth The Sweet Release of Rage Bodybuilding 101 Haggling 101 Unarmed Blocking (Basic) Evasion (Basic) Working with Ender Working with Lessomm when Summoning Bodybuilding Exercises Life: A Game with Ever Changing Rules Fire of the Soul Fools Fooling Fools Teaching: Motivation Through Insults Dark Reflections Reaping Enjoyment out of Research Pumped for a Fight Prepared for Battle Stretching Before a Workout Practice Punches Pushing Yourself Visualizing Your Actions Helps Follow Through Using Frustration to Focus Verbal Orders to Keep Pace Using Reimancy to Train with Griever Combining Magic with Swordsmanship Wounded by a Djed-Warped Ram Dressing for Work Removing Wreckage Does not Help in Repairing Homes Architecture: Creating a Stone Pillar (With Reimancy) Construction: Making Stone Walls Using Reimancy Construction: Making Stone Stairs Using Reimancy Facing Off Against Aello Taking Down a Bear Being a Professor Defending One's Honor A Ghost's Presence Losing Patience Begging Mercy Turning Coat Training with Mother Training with Bones The Obstacles of Alvadas Tie is Better Than a Loss Lessons on Flashy Attacks Bones Fighting Philosophy Relying on ‘Cheap Tricks’ Feeling True Fear Being Punched Becoming a Ragdoll Knowing when to Quit Sprained Ankle Being Stabbed by Griever Drowning in the Emerald Pond Faceplant Fail Losing Balance Feeling Fatigue What Power Is The Pain of Loss Swearing Revenge Staring Pointless Fights Friendly Fisticuffs Religion
Rhysol The Voice Krysus: Goddess of Pain and Murder Vexation: The Mark of Krysus Vexation: Appealing The Bloody Hand Print: The Symbol of Krysus Praying to Morwen Divine Envoy Isaac Dira Doesn't Give Up Isaac Is a Priest Being Reborn as a Chained One Returned Can Sense Eiyon Returning: The Body Regenerates Misc.
Alvadas’ Underground Free Access to IHL The Black Sun The Ebonstryfe Initiation into the Ebonstryfe Badge of the Ebonstryfe: Proof of Status Different Benefits for Apprentices and Soldiers Wishing on the Kasai-Dala Mirror Zeltivan University A Let Down University: Teaches Discipline and Theory Lore: Zith Okana's Warning Taunting Drysalla Drysalla's Power Zeltiva Appreciates You Being Killed by Drysalla How Drysalla Died The Elementals of Alvadas The Aftermath of the Djed Storm of 512 on Alvadas The Akeldama Colosseum The Colosseum Blown Up To Insult the Arena is to Die! Alvadas: Ms. Morcer Verlyna's Emerald Pond The Hypnotists Water The Garden of No Return Lagool: Guardian of Sahova Lagool: Weak Against Lightning Sahovan Location: Lab 45E Sahovan Location: Lab 37B Sahovan Location: Lab 15: Noisy Golem Building Central of Sahova History of the "Final Peace" The Ring of Flame The Ring Reacts to Fire Murder at an Execution The Reason for the Attack at the Execution Plague-bearer Martyrdom Standing Up for the Healthy Zeltivan Society: Distrustful of Wizards Goal: Gain Power Through Wealth The Farson Home for Orphans: Layout Orphans: You Have Empathy for Them My First Flame Making Sparks Burn From the Bottom Up Water Adds Weight Alvadas Is Plain Edges on Edges Laying Out the Law Deal or No Deal A Forgetful Kiss Love is a Battlefield Memories of Snow Nightmares Buying for Yourself Doing Math in your Head Daydreams of Fame Lucky Number 3 Team Tiger Awesome Go What Monkeys Look Like Thinking on the Tournament Peace with Night Everything Going as Planned...Kinda Naps...They Do Sound Good No Such Thing as a ‘lazy day’ Making a List Putting it All Together Cages Left Open Listen to the Voices of Darkness Grave Points: 5 Equipment
Clothing White Shirt, Tan Trousers, Black Cloak, Sandals, Arm Sling, Waterskin, Backpack, Weapon Harness, Gladius Scabbard, Belt Pouch, Leather Belt X4 Glyphing Artist's Kit, Set of Brushes, 1/2 gal Red Paint, Inscribing Paint X10 (10-foot radius each), Chalk, Vial of Ink, Scroll (Parchment) X20, Scroll (Parchment, Large) X2, Scrollcase (Leather) X3 Rose Sigil + Scrollcase (Watertight) Mural Glyph + Scrollcase (Watertight) Stored Gear
Clothing Black Cloth Shirt, Black Leather Trousers, Winterbane Robe, Steel Cloth Cloak Books Treval Codex, Beginner's Guide to Herbalism, Beginner's Guide to Philtering, Beginner's Guide to Summoning, Beginner's Guide to Spiritism, Beginner's Guide to Animation, Notes on Auristics, Notes on Morphing, Notes on Projection, Notes on Spiritism, Notes on Summoning Herbalism & Philtering Botanist's Kit Philtering Kit Weapons Staff (Hollow Core) Misc Fine Doll Soaps and Creams (10 gm worth) Vial of Isaac's Soulmist Corpse of a Diverse Tsana Skull Manacles High Quality Chest High Quality Small Chest (Very Simple Lock) 1 pt Bottle X6 4 oz Vial X4 On Person
Cold Iron Gladius (Izentor 1) :
Alluvia's Battle Robe :
Ionu's Light :
Mask of Many :
Final Peace :
Yagame's Charm Bracelet :
Ring of Flame :
Ebonstryfe Apprentice Badge :
Heirloom
Griever-A sword cane with a straight handle made of bone. At the end of the hilt is a carved knob that allows it to be used as a cane, and remains in its matching white sheathing made also of bone until drawn. It has a small double-edged blade that is surprisingly dull, and is crafted from the remains of a very remorseful person. The man vowed never kill again after taking a friend's life in a heated battle that spurred due to rivalry. He was a proficient swordsman rumored to accept and win any duel issued to him. It was the innocent life taken due to his hubris that haunted him. Buildings
Avain Manor-Miro's abandoned home in Alvadas. It was once the property of the once powerful Avain family, and it was inherited after the death of Kinneas Avain. Only a few scorched rooms remain of this dying building. The Foundation of the Elemental Mind-Miro's magical services shop in Ravok. It is tucked away in a dark corner of the Docks and known to few. Here Hypnotic and Reimantic teachings and services are provided, as well as access to a magical laboratory, at a cost. Ledger
600 gold mizas (Starting Package) -600 gm Avain Manor -45 gm Summer 511 Expenses +316 gm Summer 511 Pay +20 gm Rent from Belaya +4 gm Colosseum Pay -10 gm Tournament -250 gm Magic Supplies -5 gm Front Row Seating (Grimkon V Bones) -45 gm Fall 511 Expenses +1092 gm Fall 511 Pay +20 gm Rent from Belaya -45 gm Winter 511 Expenses +1000 gm Quest Reward -5 gm Spring 512 Expenses -53 gm Buying Shale's Favor -500 gm Mask of Many -150 gm Final Peace -100 gm Treval Codex +5460 gm Summer Pay -60 gm University Cost -15 gm Nuit Clothes -5 gm Donated to Orphanage -5 gm Summer 512 Expenses -5 gm Fall 512 Expenses -5 gm Winter 512 Expenses -5 gm Spring 513 Expenses -50 gm Heist Supplies -360 gm Cold Iron Gladius (Izentor 1) -21 gm Tips -45 gm Housing Cubicle (Summer) -30 gm Lessom's Pay (Summer) -5 gm Summer 513 Expenses -45 gm Housing Cubicle (Fall) -180 gm Lessomm's Pay (Fall) -5 gm Fall 513 Expenses -85 gm Odds and Ends Expenses -430 gm Black Tar Expenses +70 gm Spot Pay (Waste of Paint) +70 gm Spot Pay (Bad for Business) -5 gm Winter 513 Expenses -45 gm Housing Cubicle (Winter) -180 gm Lessomm's Pay (Winter) -5 gm Spring 514 Expenses -45 gm Housing Cubicle (Spring) -700 gm Ownership of Artur -3350 gm The Foundation of the Elemental Mind -162 gm Summer 514 Expenses -162 gm Artur's Living Expenses (Summer 514) -54 gm Redd's Living Expenses (Summer 514) +30 gm Payment for Reimancy Services 810 gm Flashback
5th day of Summer, 499 AV- 3rd Day of Spring, 509 AV-[Flashback] Smoke on the Water (Kinneas) Summer, 511 AV
10th day of Summer, 511 AV- 12th day of Summer, 511 AV- 15th day of Summer, 511 AV- 16th day of Summer, 511 AV- 17th day of Summer, 511 AV- 22nd day of Summer, 511 AV- 25th day of Summer, 511 AV- 40th day of Summer, 511 AV-Curious Calamity (Fela) 51st day of Summer, 511 AV-Showdown at Sunset (Bones) 81st day of Summer, 511 AV-the night the towers cried Fall, 511 AV
1st day of Fall, 511 AV- 2nd day of Fall, 511 AV- 4th day of Fall, 511 AV-[Solo] Breath Born Blind 5th day of Fall, 511 AV- 6th day of Fall, 511 AV- 7th day of Fall, 511 AV-Another Encounter (Miro & Moon) 8th day of Fall, 511 AV-[Solo] Tangible Discipline 10th day of Fall, 511 AV- 12th day of Fall, 511 AV- 13th day of Fall, 511 AV- 15th day of Fall, 511 AV-Taking Risks in the Ristage 16th day of Fall, 511 AV- 17th day of Fall, 511 AV- 18th day of Fall, 511 AV- 19th day of Fall, 511 AV- 20th day of Fall, 511 AV- 21st day of Fall, 511 AV- 22nd day of Fall, 511 AV- 23rd day of Fall, 511 AV- 24th day of Fall, 511 AV- 25th day of Fall, 511 AV- 26th day of Fall, 511 AV- 26th day of Fall, 511 AV- 27th day of Fall, 511 AV- 28th day of Fall, 511 AV- 29th day of Fall, 511 AV- 29th day of Fall, 511 AV- 30th day of Fall, 511 AV- 32nd day of Fall, 511 AV- 33rd day of Fall, 511 AV- 34th day of Fall, 511 AV- 40th day of Fall, 511 AV-[Solo] King of All Trades 41st day of Fall, 511 AV- 44th day of Fall, 511 AV- Winter, 511 AV
13th day of Winter, 511 AV-[Towers' Idol Slanderer] Killing Time 17th day of Winter, 511 AV- 30th day of Winter, 511 AV- 32nd day of Winter, 511 AV- 37th day of Winter, 511 AV- Spring, 512 AV
2nd day of Spring, 512 AV- 5th day of Spring, 512 AV- 18th day of Spring, 512 AV- 19th day of Spring, 512 AV- Summer, 512 AV
1st day of Summer, 512 AV- 3rd day of Summer, 512 AV- 4th day of Summer, 512 AV- 18th day of Summer, 512 AV- 39th day of Summer, 512 AV- 45th day of Summer, 512 AV- 55th day of Summer, 512 AV- 66th day of Summer, 512 AV-Mixing Magicks (Tock) 74th day of Summer, 512 AV- 80th day of Summer, 512 AV- 80th day of Summer, 512 AV- 90th day of Summer, 512 AV- Fall, 512 AV
1st day of Fall, 512 AV- 5th day of Fall, 512 AV-Rite of Right 6th day of Fall, 512 AV-Confidence's Call 7th day of Fall, 512 AV-The Right way to do Wrong 10th day of Fall, 512 AV- 47th day of Fall, 512 AV- Winter, 512 AV
1st day of Winter, 512 AV- 11th day of Winter, 512 AV- 15th day of Winter, 512 AV- 16th day of Winter, 512 AV-Reimancer's Legacy 25th day of Winter, 512 AV- 31st day of Winter, 512 AV- 32nd day of Winter, 512 AV- 34th day of Winter, 512 AV- Spring, 513 AV
2nd day of Spring, 513 AV- 4th day of Spring, 513 AV-Restless Dead 5th day of Spring, 513 AV- 7th day of Spring, 513 AV-Confident to Competent 9th day of Spring, 513 AV-Forbidden Ground (Mirage) 11th day of Spring, 513 AV-Dark of a Zith Night 13th day of Spring, 513 AV- 17th day of Spring, 513 AV-Edge of Independence 20th day of Spring, 513 AV- 21st day of Spring, 513 AV- 22nd day of Spring, 513 AV- 27th day of Spring, 513 AV- 33rd day of Spring, 513 AV- 44th day of Spring, 513 AV- Summer, 513 AV
66th day of Summer, 513 AV-The Southern Trading Post 66th day of Summer, 513 AV- 66th day of Summer, 513 AV- 68th day of Summer, 513 AV-The Offices of the NHC 72nd day of Summer, 513 AV-The Spot 72nd day of Summer, 513 AV- 74th day of Summer, 513 AV- 75th day of Summer, 513 AV-Habits of a Wizard 77th day of Summer, 513 AV- Fall, 513 AV
32nd day of Fall, 513 AV-The Price of Dreams 38th day of Fall, 513 AV-A Drop of Chaos 40th day of Fall, 513 AV-Doorway to Chaos 51st day of Fall, 513 AV- 53rd day of Fall, 513 AV- 60th day of Fall, 513 AV- 63rd day of Fall, 513 AV- 64th day of Fall, 513 AV- 64th day of Fall, 513 AV- 70th day of Fall, 513 AV-Throwing the Distance 75th day of Fall, 513 AV- 76th day of Fall, 513 AV-The Herald of Hypnosis 82nd day of Fall, 513 AV- Winter, 513 AV
3rd day of Winter, 513 AV- 4th day of Winter, 513 AV- 7th day of Winter, 513 AV- 8th day of Winter, 513 AV- 9th day of Winter, 513 AV- 15th day of Winter, 513 AV- 28th day of Winter, 513 AV- 42nd day of Winter, 513 AV-Chance Encounter 45th day of Winter, 513 AV- 49th day of Winter, 513 AV- 79th day of Winter, 514 AV-An Understanding of Res Spring, 514 AV
2nd day of Spring, 514 AV-Djed to Rights 4th day of Spring, 514 AV-Slave to Secrets 12th day of Spring, 514 AV- 13th day of Spring, 514 AV- 14th day of Spring, 514 AV-Highest Order of Betrayal 17th day of Spring, 514 AV- 18th day of Spring, 514 AV-Swift Hand and Fierce Demand 18th day of Spring, 514 AV-Fool me once 22nd day of Spring, 514 AV-Negotiations in Blood 24th day of Spring, 514 AV-Falling on Hard Times 26th day of Spring, 514 AV-Watch Me Flux! 29th day of Spring, 514 AV-The Slip 32nd day of Spring, 514 AV-Friendship in a Bottle 50th day of Spring, 514 AV- 55th day of Spring, 514 AV-Magic Man and Brown Bear Too 65th day of Spring, 514 AV-Fellowship in Numbers 68th day of Spring, 514 AV-Excursion (Right) 77th day of Spring, 514 AV-Familiar Connection Summer, 514 AV
6th day of Summer, 514 AV-When the two meet... 7th day of Summer, 514 AV-Life in a Glass House 8th day of Summer, 514 AV- 9th day of Summer, 514 AV-The Trial of Gladiator 32nd day of Summer, 514 AV-The Return Home 40th day of Summer, 514 AV-The Darkness Within 78th day of Summer, 514 AV-Captivity 82nd day of Summer, 514 AV-Past the Brink 88th day of Summer, 514 AV-A Hungry Wolf is a Bad Wolf |