Eryss Waldu ![]() Basic Information Race: Human Birthday & Age : Mid to Late Twenties. Gender: Male Languages: Common (Fluent), Vani (Basic), Myrian (Poor) Physical Description Eryss Waldu is a twisted and infirm man barely able to support his own weight. His body bears the scars of numerous mishaps with his own control over the element of fire and he uses an old cloak, barely capable of shielding him from the elements, to hide himself from everyone that might lay eyes on his condition. All that is freely seen of Eryss Waldu are his eyes which often appear to glow with an intense hatred bubbling just beneath the surface of his oft times cool exterior. He is also very thin which is likely a toll his personnel magic has taken on him. What people know is that this is the Eryss they see. None of them have any idea it is a carefully woven facade. Eryss is neither sickly nor is he bent or broken but he makes himself appear as such by moving slowly and deliberately unless he is required to do otherwise. Underneath his cloak he still bares scars but these are confined to his arms where fire has burnt him and do appear to have touched any other part of his body. As for the scars themselves while they surely were caused do to fire and some were accidental it is questionable as to whether or not Eryss didn’t inflict the others on himself to help complete his own appearance. His face is angular and some would say moderately attractive and his hair is darker. Eryss is still thin but this is due more to body as compared to a perceived sickly condition and his health actually suffers very little. Note: Eryss is hardly a master of disguise, or even proficient at it for that matter, but relatively few people know what he looks like making his efforts very easy. After all it’s difficult to dispute your appearance if no one has seen you out of it. Character Concept Villain. Evil Doer. More on this as his story unfolds. Character History Will add to this soon. Training (Skills, Arcana, Gnosis, Lore) Reimancy [Fire, Earth, Air and Water]: 83/100 (Starting Package 15 + Racial Bonus 15 + XP 53) Shielding: 71/100 (Starting Package 30 + XP 41) Observation: 41 Teaching: 16 Intimidation: 15 Weapon (Dagger): 15 Stealth: 13 Tactics: 11 Socialization: 10 Acting: 6 Unarmed Combat: 6 Riding (Horse): 5/100 (Starting Package) Rhetoric: 5 Leadership: 4 Torture: 4 Interrogation: 3 Organization: 3 Meditation: 2 Persuasion: 2 Politics: 2 Tracking: 2 Seduction: 1 Intelligence: 1 Negotiation: 1 Wilderness Survival: 1 Camoflauge: 1 Mathematics: 1 Brawling: 1 Weapon (Quill): 1 Singing: 1 Lore Using Rage to fuel your Magic Identifying other Magic Users Achieving Anonymity when it matters Aello Has No Glibness Cade’s Loyalty Eridanus (Basic) A Past in Flames Dealing With a Headache Trust No One Burn it all to the Ground CUT AND RUN!!! Betrayal Killing someone for loot Taunting an angry mob Trapping the Purple Scarves and Yellow Sashes Taking a Beating Vengeance is Hollow Once Sated Scheming for Riches Subtly Playing the Crowd Scavenging from the dead and dying The Sting of a Blade Oh No You Didn't Just Cut Me The Art of Timing an Entrance Some students are different from others. Skirmish in the Wilds Voices Uniting the Gangs against a common foe Protecting Others Basic Dagger Stance and Grip Defensive Arcana: recognizing the beginning effects of hypnosis being put on oneself(poor) Stealth:Blending into crowds (poor) Wilderness Survival: Smother Your Campfire Torture Technique: Fire will make them talk! Observation:Crossbow identification(basic) Initiating Another in Reimancy Teaching Pyromancy Acceding to the Whispers Reimancy: Air Vacuums(basic) Reimancy: Air, the third element(basic) Reimancy: Instructing another on Reimancy(basic) Reimancy: Prolific Res Production(basic) Reimancy: The allure of the Sweet Whispers Grace Reimancy: Earth spike Reimancy: Earth Shrapnel Lightning Sphere Reimancy: Sand dust Reimancy: Stone blocks(advanced) Reimancy Technique: Casting the stone Reimancy: Human Barbecue Shielding against Flesh Shielding: Blocking Ambient Light Shielding: Blocking Physical Strikes Shielding: Instructing another on Shielding(basic) Shielding: Sense denying barriers(basic) Shielding: Two layered shields (basic) Shielding: Two Layered shields-Tasking against specific weapon types(basic) Shielding: working towards perfection Lore of Overgiving Playing the part of a Beggar(basic) Sunberth: The Slums Navigating The Slums Taking back the Slums Sunberth Library (Basic) The Library's Eyes are Watching Dhani(basic) Ethaefal (Basic) Yukmen (Partial) Bob asks too many questions. Equipment and Possessions 1 Set of Clothing (cloak/coat & footwear included) 1 Waterskin 1 large tent (4 person) 1 large tarp 100 ft of rope flint & steel, lantern 2 torches Bedroll Blanket fishing tackle & hooks a full set of tack large set of saddlebags 1 Backpack 1 Set of Toiletries (comb, brush, razor, soap) Food for a week 1 eating knife Flint & Steel Riding Horse: Zavian Dagger (Family Heirloom) Ledger 100 Gold Rimmed Miza + 20 GM Loot +10 GM Loot from Possibilities -45 GM Living Expenses (Poor) Summer +50GM Loot from Hunting for Heads -45 GM Living Expenses (Poor) Fall -1 GM for Sunberth Library charity =89 GM |