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Basic Information Full Name:Antar Noth Alias: "Anthony Mersailles", "Ant" Race: Human Birthday & Age:Unknown birthday; ~ 22 years old; ~489av Gender: Male Personality Type:Type A
Physical Description: Height: 6' 1'' Weight: 165 BMI: 21.8 kg/m2 Hair Color: white. Eyes: blue Skin tone: pale Favored Hand: Ambidextrous Body Composition:Tall and wiry
Character Concept: :
Character Alignment: Technically Chaotic nuetral, but downright evil in getting what he wants or desires. Heard this place needed some evil ones >.>.
Personality:
Role: The Enforcer of bad deeds. The Mischievous Trickster, and the Insatiable Delver into Dark Mysteries. Basic Traits: Secondary Leader, Disciplined, Paranoid sometimes to a fault, but this is counteracted upon by his innate desire to learn Secrets and gain Power. Is a bit of an adrenaline junkie for Intense experiences. Unique Trait: Is estranged from his family having left them at an early age for a life on the streets; Doesn't share his past with anyone.
Character Progression Ideas :
Skilled in archery, eventually will use Reimancy to affect small things, like fire arrows, etc. Think "magic archer" and you'll get the idea
Short term skills development goals: Primary focuses: ■Weapon Gladius - 51 pts ■Weapon Kukri - 51 pts Achieved: √ ■Dual Wielding - 10 pts ■Weapon (Longbow) - 51 pts Achieved: √ ■Riding (Horse) - 30 pts ■Offensive Magic - 30 pts Reimancy Fire, Earth* Achieved: √ ■Supportive Magic - 30 pts Shielding , ■Supportive Magic - 10 pts Auristics, ■Stealth- 51 pts ■Unarmed Combat - 20 √ ■Hunting or Fishing- 10 to 20 pts: ■Wilderness Survival- 20 to 30 pts: ■A total of 40 points in any combination of the following: Intelligence, Interrogation, Larceny,
Religious Lores about the Valterrian, Morwen, Akajia, Ionu , and Tanroa.
Player note: yes you can see these are different parts taken from all the factions *_* I'm setting this goal as in my mind a treaver tasked with difficult 'missions' would be required to hold their own with the basics of the factional ranks *__* Hence more work for me to set up the character.
All other skills, Secondary.
Long term- Gnosis plot Ice Reaving-2 Inivalti-2 Night Stalking-2 Treavery - Main till 4
To become equal to one of the Bells of time, a darker sort of Night that requires the excisement of those who would destroy the river of time itself.
Long term skills: Masonry and carpentry skills, and woodcutting, Carving, etc to assist in making things for himself and others .
Long term wish list: Find an artifact/ set of maledicted items that would allow 'scuba type gear' and missions for antar . or just allow him to swim witht he pretty konti ladies and the sauvey charodae for fun xD.
During pauses in the conversation, he gazed longingly in the direction of a woman across the room before turning back towards the guard which was speaking to him now.
"So you want to know where I come from, what I do? Is that it?" "Yes." "You know I prefer my privacy on such issues, good Sir. May I ask the reason for this my good guardsman?" "Because to me you're suspicious." "Oh..." he paused with another long glance towards the women on the far side of the room. They had been dancing here, in the lord's mannor's garden. A bit of a ball you see, and the youngest prize out there on the floor was the lord's daughter herself, her eyes wide and shining as upon her breast the most beautiful diamond necklet lay upon the bounty that nature gave her... personage.
'The lord's daughter was named, Eyselia Taylor... wasn't it?' It wasn't everyday one such as he met a girl who was given huge... tracts of land. To her side, by the hearth a hairless pet she doted on wagged it's tail back and forth as its tongue hung lazily from its mouth. The wee little creature yipped and lunged forward to viciously sink its teeth into any passerby's ankles. Whether it was a case of anyone coming too close to it's mistress, or if it was just unnaturally hungry, Noth couldn't tell for sure. He'd been following the gaggle of gooses for a while after they left the gardens towards one of the city's more prominent taverns.
The guard cleared his throat noisily, and spoke again irritably, "I asked you a question knave. Who are you?"
"Ah..." Antar said, riveting his eyes again, and looking down past the bridge of his nose towards the guardsmen before speaking in a rather haughty voice. "Well that's a fine question, Messer. I guess you can say I'm simply an admirer of beautiful things."
Antar held out one gloved hand and gave the guard a winning smile, "But if you must insist on being rude, my name is Antony Marsailles, I'm a traveling merchant from up north, well known family the Marsailles. Haven't had a bit of luck of late. My caravan got waylaid by bandits on the trip here and I haven't had a bit of luck come my way."
Reaching into his bag he pulled out an aged glass bottle of merlot. His client had invested in it as a distraction for him this night. It was really a shame that he couldn't stay and mingle a bit more. "Last thing I got to save from my caravan you know. Comes from the northern wineries, bit of old year, added with a bit of tart lemon and fruit to give it flavor. Been meaning to drink it in the right company to celebrate my bit of hard luck."
Antar let out a long and dramatic sigh, before continuing. "Not you you understand, you're on duty and I'd hate to do anything that might impose but I could have sworn I saw a bit of my stolen merchandise being sold in the marketplace. A most heinous affair, went to complain to the guard captain I did and he threw me out on my knickers. Said I had no proof so he couldn't do a thing. So please understand I'm not too liking to you or your fellow guardsmen today."
The guard looked at him, then at the bottle. His hard eyes staring at the red waxen brand and then back at Noth. Noth's client had also helped with the clothes, well made, tailored, but slightly black with a dark cloak, and a blue colored tunic and sash.
Noth quite cut the debonair figure, a perfect dandy, and he knew it too. All it came down too was continuing to play the part. The client had invested well to find out the information. It wouldn't do to blow it now.
"Besides," Noth said as he pointed, "Those girls' father's might appreciate this establishment to gain some class." The guard crossed his arms grumpily, and glanced towards where Noth was pointing. The lord's daughter and her ladies' party who some young bucks of the gentry seemed to be crying out for a few drinking games from the bartender to impress the ladies.
The guard rolled his eyes at the youth's antics as one fell over, stone drunk.
"Hmphh... just don't have any intentions on the Lady, and I'll happily let you mingle your sorrows away. Lord Taylor is upset enough at young Rorche as it is."
Noth looked curiously at the guardsman, "Lord Taylor? My whatever does he mean by upset at this Rorche character? And what Lady are you speaking of, my good guardsman?"
"Lady Eyselia Taylor, her father the good nobleman Lord Gerribal Taylor absolute despises one of her present suitors, a young man named Rorche Tennebaum. Son of another noble family near here, not one wit of sense in his head, but Lord Taylor can't affront his family's honor, even if they've become little better than penniless sots clinging to old farmlands out in the countryside. Bad businessmen. Rorche's father was in the service to the crown you see, made many a sacrifices for 'honor' and 'justice' across the land in the name of one of the great deities. Many a tale about old Rorche, many a tale."
"I see..." Noth said as he smiled and shrugged, "But from your tone, the young man seems to have none of those redeeming graces of the father, now does he?"
"Not one bit. Merchant Mersailles."
"I see... well then, I guess the good lord shall not be worried this night," Noth said as he clapped the guardsmen on the shoulder, before fixing the man with an appraising stare. "I think he won't be after the young ladies dresskirts this night if he's got a chaperone for the Lady's honor. Perhaps later... I might be granted an audience with the good Lord to see if something can't be done about figuring out where the rest of my goods walked off to, Eh?"
The guardsman gulped a little as he pondered, "Well, I could put in a better word with the captain, and a couple of the boys and me might look into things as well. His Lordship is a very busy man you know. If you can keep that sot off the Lady, I'll give my word that I'll do my best."
Noth stared into the man's eyes, seeing the discomposure there before tightening his grip slightly on the man's shoulder before easing up to tap at the pauldron before removing his hand completely. "Very well, Sir Guardsman. Since this is going to cost me my very last and expensive bottle to work, I certainly will be holding you to your word as a man. I'll expect no less."
The guardsman taciturnly cleared his throat, glancing towards the Lady's party and then back towards Noth.
But Antar was already gone.
Noth was moving through the crowds with the ease of a flying fish swimming through the crests of the ocean. Taking a knife to the cork of the bottle, he shouted, “Young Rorche! By jove, it is you!”
The young man was too drunk to notice just stared at him glibly, before mustering a very eloquent, “Hwuh? Who’R u, my good man!?” “It’s me, Anthony. A merchant, I met you awhile ago with your father don’t you remember?” And with that, and the thrusting of a glass of the fine wine into the man’s hand was all it took.
In the early morning, after the nights revelry, with the moon sinking on the horizon Nothy had the privilege of escorting the said young sot, back towards the Lady’s Keep in the company of the lady herself. She really was a beautiful thing, and the small animal was curled up in Antar’s arms fast asleep.
He had slipped it a bone of mutton, and some scraps from the bar, and it seemed to have taken a shine to him. The little mongrel it was. Throughout the night he’d played the pleasant counterpart to the sots loving advances on the lady’s personage. While some seemed… not unwanted their little dalliance could only be seen as ‘heavy petting.’ At the very least that’s what it seemed to Noth at least. The situation between the two was the classic tale of the first steps of unrequited and forbidden love at its finest. Moreover it was sure to be made into a song by any passing minstrel if things went well between them.
However, to Noth, it was all somewhat revolting.
Finally, after the drunken stupor went too far to upset the ladyship, who crossed her hands over her chest to push the good young Rorche away, Noth stepped in with a bit of restraint by placing a gentle hand on the young man’s elbow.
With a mere bit of pressure, he brought young Rorche away about five paces. The young man looked resentfully at “Anthony” before Noth pulled him close enough to speak softly in the young man’s ear. Soft enough to sound like he was whispering, but loud enough for the lady herself to overhear.
“Please remember your father good lord. It is not a way to win the lady’s heart without composure to your passions. You must woo her, not stick your tongue in her mouth as if you were supping a stout draft at a common bar. Tell the girl she is lovely on the dawn of this beautiful morning, and her presence as radiant to your life as the sun’s rays itself. Good things come to those who wait, my boy. Just take her arm and walk with her, after you apologize for such a disgraceful act, Say your emotions got the best of you. Now go.”
With a bit of a pat on the young man’s shoulder, Noth paced himself a few more steps ahead of the young couple, and almost grinned as the younger man did exactly what Noth had said, much to the delight of her ladyship who out of the corner of his eye saw she cast a single glance in his direction... Her eyes were on his. His eyes just dared to meet hers. But his mind… his mind was on the pendant she wore.
Behind the youngster’s back, Noth gracefully tilted his head in a nod towards the young lady’s presence before humming a slight tune. It wasn’t a bad tune, nor a rowdy one, just a few bars of the sonnet of Gracemarie. His client had said it was the young woman’s favorite song, a ballad of the seasons she asked any bard to play when she could. Young Rorche, couldn’t seem to understand the power of a young woman’s favorite song.
But “Anthony” did.
At the gates to the gardens the lady seemed to swoon a bit towards the nearest bench, with young Rorche following suit. A conversation on whether it was best for them to part ways here was mounting in discussion. The young fool seemed smitten to take her ladyship back to her residence as a manner of honor. The young lady seemed sure that would only get her young would -be suitor in trouble with her father when he returned in three days.
The man proposed a compromise, saying that if it would suffice the young man’s honor he might escort the lady back to her demesne of her father’s house. Saying it would hardly due the young man’s father disfavor by having the man upset the good Lord with his presence in the early morning. It wouldn’t be proper.
The two noted that such was for the best as the lady gave him another glance, somewhat interested in his aplomb. It didn’t really matter to Noth. This was a matter of a job. A place of precedence that he was striving for to make a name for himself: he’d always do a job properly, neatly and without strings. .”Anthony” offered the young man his word saying he’d deliver ‘his bella’ safely into the arms of her maids and clapped him off to stagger back towards the city gates, and his waiting horse before taking the lady by the elbow and walking her inside to the garden to sit by the fountainside.
They were alone. Finally, the question he’d been expecting came up, along with a dazzling set of eyes staring in his. “You’re not really an acquaintance of Young Rorche, are you?” “Noo… never saw him in my life before today.” “I see… and what reason did you have on playing such a falsehood with him?”
So he told her, he told her everything, at least what ‘Anthony’ would say. About the goods of his cart being waylaid by robbers. His words beefed up the tale of the defense and calling a bit of fire to his hands to light a small urn of oil near the fountaintop. A small trick that brought a hint of wonder to her eyes.“Oh, so you’re a merchant and a mage?” “No my dear. I’m just a dabbler in many things, a jack of all trades as it goes.”
Throughout the night, they talked, growing closer and getting closer with the lady’s fascination and the imbibed spirits making things more cozy as they simply chatted. For a time, the woman and the man spoke long into the night, on a great many of topics, the bottle of wine from his pack getting less and less in measure.
One thing… lead to another after a slight kiss… which lead to another thing which lead to another place, and another time. A time that lasted several wondrous hours of themselves enjoying each other’s company for all but a day, as the servants were off that day to rest.
The following morning the maid's came to find the Lady soundly sleeping in her rooms, the bed rumpled and disheveled. The young man who had brought her here was already gone. It was days before they noticed the necklet was taken, with later the guardsmen finding a note that young Rorche had stolen it to pay back his father's debts.
As for the young merchant... the young merchant was only seen the morning the month after appearing before the city guard to reclaim a bunch of possessions before taking once again to the road.
This was the official story. But the truth, the truth as always is subjective, as a single fact will always have two points of view with two different people having very different conclusions.
But to one man, one man whose past remains a mystery, a man who had gone by 'Anthony Mersailles’ for just one night. The truth was a different story altogether: The coin in his pocket for the dastardly deed lent its own certain weight to the tale.
It wasn’t a bad thing from a man who had left his family for the streets. And he’d have the memory of sharing the night with the young lord’s daughter forever to smile upon… one day… he may even meet her again. But who knew what guise he’d be wearing?
Would it be back as “Anthony Mersailles” or would it be something completely new?
Notes on Overgiving and what occurs with the character :
Type of Magic
Mood change during overgiving
Quirks
Auristics:
Antar becomes enthralled in what he sees, doesn't matter what he's seeing, could be a broom and he'd think it's the best broom in the world The Whispers he hears tend to tell him to be possessive of the item he's seeing, to take it, to hold it. To keep it in his sight for as long as possible
He tends to want to get closer to the object he's seeing's aura, close enough to hug it in his arms and simply laze away in pure euphoric bliss... if it's a woman's aura he's seeing, he can tend to wax romantically until he passes out.
Reimancy:
Anger, or higher levels of amusement, like a child playing with a power they cannot understand. The whispers tend to be laughing, joyful, and even downright childish to draw his attention to come out and play.
OMG RUN... Antar will go batty and want to burn or encapsulate anything in rock or toss them in the air for fun when he gets his third element of wind, (women- beware the skirts *_*)
Shielding:
Besides falling unconscious heightened paranoia Whispers: tend to tell him to be distrustful of anything and everything, to find some place to hide
Sometimes he will flee into a tent, or a dark abandoned building and stay there until he passes out while viciously swinging a sword at anything that approaches.
Voiding:
Whispers tell him to be one with the void... to travel it's distance, etc.
Uhm... it's voiding, he'd be swallowed up by self voiding *_*
Last edited by Antar on November 9th, 2011, 7:42 pm, edited 3 times in total.
"I am the Shadow and the smoke in your eyes, I am the ghost that hides in the night." ~Back, but slow.
These Gauntlet's are made out of cold iron and are much stronger than normal gauntlets. These gauntlets are meant to catch an opponent’s blade and help in disarming him. The fingers, knuckles, wrist and forearm areas of these gauntlets have irregular shaped protrusions that can catch small blades allowing the wearer an advantage. They have been fitted with 2 Cold iron spring blades attached that can come out and be used to kill an enemy
Outfit 1: Starting Package / Pants destroyed by... Shai Pants replaced by black leather pants: 8sm Outfit 2 Leather Pants/ Silk inlay: 8 gm Black Silk Shirt: 10 gm Unmarked Black Leather Surcoat- 2 gm Red and black Silk Vest(cropped coat) 10 gm : Black Embroidered Silk Tunic 25 gm Black Leather Gloves 5 sm Leather Belt: 2sm Fancy Buckle : 1 gm Scabbard, Secret Container : 9gm Black Riding Boots: 1 gm Stockings 4 sm
Notes: in this outfit he only wears a single gladius at his side as his weaponry, with the prayer beads(assassin's beads) around his neck as an ornamentation. ================================== Total Cost: 66gm, 1sm ================================== Visual Representation: Black Embroidered Silk Tunic :
Red and black Silk Vest(cropped coat):
Unmarked Black Leather Surcoat:
Riding Boots
Scrolls & artifacts :
ITEM
AMOUNT
DESCRIPTION OF ITEM
Story Items and Animal Companions: :
ITEM
AMOUNT
DAY
DESCRIPTION OF ITEM
Medallion
1
Worth: 0 GM - returning to a beggar who had knowledge for noth.
Horse|1|Here|"Duskplodder Worth 50gm; Might be turned into glue one day Saddle Light Cavalry|1| Here Saddle bags (Large)|1|Here Officer’s Uniform|1|Here Compass |1|Here
Last edited by Antar on January 13th, 2012, 8:32 pm, edited 52 times in total.
"I am the Shadow and the smoke in your eyes, I am the ghost that hides in the night." ~Back, but slow.
Filled with enough kitchen utensils (forks, knives, cleavers, and spoons) , pots and pans to successfully stock a kitchen later if it is converted from a storeroom. Worth-0gm
npc client who wanted something returned which had been taken from him. Promised a payment of 50 Gold Mizas for completion of the task.
Tua
The Establishment
This npc Antar owes a debt too. A debt which will be repaid.
Dawnstride
Horse
She's a possession who might one day be turned into glue. In actuality is an all black-Eyktolian Desertbred with a small white star shaped mark on her brow and nose stripe. The mane is also black: Value: 150gm
Last edited by Antar on May 15th, 2014, 6:14 am, edited 25 times in total.
"I am the Shadow and the smoke in your eyes, I am the ghost that hides in the night." ~Back, but slow.
+4 Observation, +3 Swimming, +1 Diplomacy; Lore: Riverfall Uses Geomancy For Everything Even To Control Waterflow, Liandra: Charoda in Riverfall, Being Hit On By Charoda
Riding- 5;Rhetoric- 5;Shielding- 2;Voiding- 2;Interrogation- 4;Philosophy- 2;Teaching- 2;Longbow- 1;Lore:Riding into Town; How Did You Become a Thief?;Basics of Symenestra;Discussing Magical Arts;Stumbling Across a Bear; Fighting Bears
Observation 2; Philosophy 3; Rhetoric 4; Larceny 1; Kamalia's Prophesy: Paths Leading to Darkness; Tarot Cards: The Fool;Tarot Cards: Death;Tarot Cards: The Tower; Kamalia’s Many Losses; The Opal Order;Difficulty in Curing Overgiving; The Tolerance of the Temple; A Konti Serenade;
Body Building:2; Seduction:5; Evasion:2; Larceny:2; Unarmed Combat:2; Reimancy:2; Auristics:2; Acrobatics:2; Tactics:3; Meditation:2; Reimancy Technique: Earth Bandage; Anatomy of Shai; A Rough Night at the Springs; Rope Restraints; Viratas; Bedding a Symenstran; Fantacizing about Shai; Seducing Shai; Tactics:Bedroom
Gladius: 5; Gauntlet:3; Unarmed Combat:3 ;Medicine:3;Shielding:3;GauntletStilletos:2;Running:3;Riding:2; Intimidation:2;Interrogation:2;Acrobatics:1;Body Building:3; LORE;Possibilities of Mysterious Letters;Fighting in the Blood Pits; Tactic: Inflicting Small Wounds to Slow Your Opponent
Larceny:1;Stealth:3;Observation:3;Construction:3;Weapon(Longbow):1;Weapon(Kukri):2; Throwing(kukri):2; Meditation:2; Reimancy:3;Shielding:3;Larceny:pickpocketing- The Put In(basic).;Larceny: pickpocketing- The Take Out(basic);Reimancy: Earth Snake;Reimancy: Earth Ball;Reimancy: Earth, the second element(basic);Reimancy: Stone bricks (basic);Shielding: One layered shields: Either block djed, sound, or visible light(basic);Shielding: One layered shields: Formation practice(basic);Shielding: One layered shields: Djed can be blocked on one side, the other or both sides(basic)
Larceny: 1;Gambling: 2;Unarmed Combat: 3;Brawling: 3;Blind Fighting: 3;Intimidation: 2;Interrogation: 3;Torture:3;Weapon: Gauntlets: 2;Weapon: Gauntlet Stilletos: 2;Weapon: Garrote:2;Weapon: Kukri:2;Observation: 3;Bodybuilding: 2;Weapon Thrown (Bob Barton): 2;Seduction:1;;Medium Armor Movement(basic);Brawling Technique: Midget tossing(basic);Blindfighting: Sometimes you just have to hang in there for your life;Torture: waterboarding(basic);Torture: Nerve Pain and ways to inflict it(basic);Zandelia(basic);Bob(basic);Mok(basic)
Auristics 4; Meditation 2; Reimancy 1; Shielding 3; Shielding a Small Object; Recognizing a Shield's weakness with Aurisitics ; Technique: Weaving strands of Djed (Basic)
Reimancy:4;Shielding: 2;Socialization: 3;Acrobatics: 3;Observation:3;Reimancy: Quick Res Re-absorption(Basic);Reimancy Technique: Aiming Tracers;Reimancy Technique: Tri-Sphere split;Shielding: The first step.;Shielding: Beginner's Shields should block or absorb djed(poor)
Gladius:3 ; Intelligence:1; Investigation:2; Throwing Kukri:1; Stealth:2; Climbing:1; Longbow:2; Jumping:2; Tactics:2; Observation:3; Tracking (Urban):2; Body Building:1; Climbing trellis(es?): Basic; Tactics: Using the back Door (basic)
Auristics:3; Medicine:3; Animal Husbandry:2; Cooking:2 ; Skinning:2; Seduction:2; Intimidation:3; LORE: Frightening Another with Overgiving; Letting Things get out of control; How to skin a porcupine; Removing Quills from an animal; Overgiving with Auristics
Weapon (Longbow): 1;Reimancy: 1;Carving: 3;Dagger(Kukri): 2;Woodworking: 3;Woodcutting: 4;Leatherworking: 1;Hunting: 2;Tracking: 4;Weapon(Club):1;Riding(horse):1;Driving(horse): 3;Weapon(Slingshot):1;Bodybuilding:1;Medicine: 4;Massage:2;Negotiation: 3;Observation: 4;Wilderness Survival: 3;Socialization: 3;WS:Dousing a Fire;Crafting: Making a Slingshot(basic);Fire Hardening weapons (Basic);Med: How to bandage a hurt ankle;Med: Use of liniment;Unarmed: Manhandling 101(basic);Dealing With Canali(Basic);Walking It Off;Giving into puppy dog eyes;Tree Types (basic);Noticing a Con;
Glyphing: 4 ; Meditation: 3; Auristics: 3; Reimancy: 3;Glyphing: The first Step (basic); Glyphing Methodology and Uses(basics); Glyphing: Item storage possibilities(basic); Meditation: The steps of meditation(basic); Auristics: The first step; Aurisitics Methodology and Uses(basic); Glyphing to enhance Reimancy(basic); Glyphing to enhance Auristics(basic)
Reimancy +1; Medicine +5; Observation +1;Lores: Using Reimancy for Medical Purposes; Cauterizing Wounds; How to Secure an Arm; The Medicinal Uses of Honey;
Longbow: 3;Reimancy:2;Observation:4;Stealth: 3;Leadership: 1;Socilization:2;Rhetoric: 1;Tactics:1; How To Navigate a Tavern Meeting Safely;Behind Enemy Lines;Fire and Move; Djed Enhanced Arrows; Creating good Distractions
Teaching:3;Weapon(Longbow):5;Socialization:4;Teaching Archery;Archery: Stances(basic);Archery: Correcting for the wind(basic);Archery: The proper steps for a shot(basic)
[url][Flashback:Solo]The Slum: Candelabras and Consequences IV: Interesting uses of fire[/url]
30th day of spring, 511av
Ongoing
[url][Flashback:Solo]Down by the sea[/url]
26th day of spring, 511 av
Ongoing
[url][Flashback:Solo]Brickmaking101:Building a wall[/url]
27th day of spring, 511 av
Ongoing
[url][Flashback:Solo]Back in the woods on the chopping trail[/url]
[size=60]Reimancy +3; Gadgeteering +1; Observation +1; Weapon: Toy Catapult +1;Wasting Candles; Making a Strange Contraption; The Hues of Fire; Frying Rats; Facing off with a Rat
Weapon (Kukri): 4;Unarmed Comabat:3;Knife and Dagger: Stances and Grips(basic);Knife and Dagger: Stabs,Slashes, Thrusts, and Chops(basic);Knife and Dagger: Targeting Vital Points (basic);Knife and Dagger: Shield Hand grips, blocks, parries, and disarms(basic); Straight Forward Learning;
Unarmed: 5;Riding(horse): 1;Animal Husbantry: 1;Unarmed: combo's and knock out strikes(basic);Unarmed: Punches and chops(basic);Unarmed: Kicks: Roundhouse, front kicks(basic);Unarmed: Guards and stances(Basic);I Assure You, No Poison Apples
XP Award: Leatherworking +5; Longbow +1; Riding +1;Lores: Coming Back for More; Following Directions; The Types of Edges; Sharpening (basic); Persistence Pays; Eviscerating a Cute Fuzzy.
XP Award: Bill Hook +1; Woodsman’s Axe +1; Longbow +1; Driving (wagon) +1; Riding +1; Bodybuilding +2; Carpentry +2;Lores: Getting Wood; Life as a Manual Laborer; Woodworking Tools (basic); Rotten or Not?; Tying the Knots (basic); Fleeing from Trees; Squirrels are Elusive; Not Stealing Something, For Once.
XP Award: Reimancy +5; Observation +3;Lores: Reflecting on Reimancy; Less Waste, More Gain; The Nuances of Throwing Fire; Knowing your Limits; Res is Hard to Control.
Running +2; Longbow +2; Observation +3; Kukri +2; Stealth +3; Interrogation +1; Intelligence +1; Brawling +1; Climbing +1; Larceny +1; Garrote +1; Unarmed Combat +1; Gladius +2; Intimidation +2; Tactics +3; Reimancy +1; Lores:Pondering on the Uses of Copper Nails; Taking Shortcuts can be Risky; Getting Mugged by Kids; The Fine Art of Slaying Children (advanced); Strumpet Stalking (accidental); Konti are Elusive; Revenge is Preferable to Theft; Entering Through the Window; Chamber Pots are Deadly; Using Severed Heads for Emphasis; Smoking them Out; Konti Fetch a Good Price; Revenge is Sweet and Profitable.
3 Observation; 1 Subterfuge; 2 Writing; 1 Auristics; 1 Meditation;Lore:Avanthal Location: Stories in the Snow;Beauty of the Vani Language; Translating Vani into Common with the Use of a Dictionary; Arches Use in Distributing a Structure’s Weight; Morwen’s Gift is her Gnosis; Auristics is for Reading Auras, Not Reading Minds; Dangers of Auristics Overgiving; Morwen’s Gnosis Increases Tolerance to the Cold; The Specialties of the Holds of Avanthal; Coren Can Translate Vani and Nader-Canoch; Essential Grammar Rules of Nader-Canoch;Essential Grammar Rules of Vani; First Attempt at Auristics; Learning a New Magic with a Partner;
+1 Interrogation, +1 Stealth, +2 Observation, +3 Socialization;Lore: Hunting Syms, Shopping Without Really Shopping, Getting Attacked by a Baby Owl, Going to get Help
Socializing +1, Rhetoric +2, Interrogation +1; Lore: The Temple of Everwinter (Basic), Asking for a Practice Fight, Looking for the Red Diamond, Lost in the Cold
Companion #1 Name: Ellise Age: 1.2 years old (apparent age- 16) Race: Kelvic Peregrine falcon Visual Appearance : (On Left) Human form/animal form Eyes: Black
Skills: Unarmed Combat-10 points Hunting - 5 points; Wild. Survival- 5 points; Larceny - 5 points; Reimancy - 5 points *wind* (for fanning noth as his servant but basically for her to annoy him if he's sleeping. I like quirks like this. ) Languages: Common , Birdsong
Appearance: In human form Ellise is a downright scrawny little sot, but her animal form is a wondrous display of fine colored plumage. Upon her birdly cheeks a recent development has occurred, the coloring of patterns on her feathers have become reminiscent of tear marks streaming down her face. Perhaps the only sign of her melancholy at losing her bonded mate.
Personality: Ellise is what one might only describe as : unbalanced. Seeming to find humor in the most macabre of things, she has been slowly brought to the realization after barely a year of life that the world of sunberth is a harsh place even if she still tends to try to find a means to keep chipper, though usually fails and sulks at the bottom of her cage, lying on the ground. After several months of captivity one can see how this creature is slowly becoming a thrall of her master.
History: After foolishly attacking a woodcutter in the woods she was taken prisoner after her 'brother' bondmate of another kelvic was killed. While being still young gives her a chance to bond again in the future, it is unknown whether she will live long enough to escape her present tormentor's clutches... or if he intends to merely brainwash her and keep her as a pet. Whatever the case, her life could be snuffed out at a moment's notice merely on a whim.
Her captor/master constantly reminds her the only benefit she has to him is when her feathers molt, allowing him a steady , if infrequent, supply of falcon feathers for fletching arrows.
OOC Notes: for the majority of a time, this falcon is kept collared to prevent her from changing forms. Only on the rare occasion will her master allow her to be free of the collar. She basically lives inside a cage.
Were anyone to ask Antar if Ellise is a slave- he would reply: No. she's not a slave - she's a kelvic who attacked antar and is paying the price by working off the debt. Were any to ask the circumstances they would be told straight: "She was an enemy that was shown mercy by not being killed outright."
He despises the idea of using an animal for any carnal needs, but intends that she will be trained to hunt and help him practice shielding. For the most part- Noth is against slavery, but he wanted a symbol that said , "You attack me or steal from me: I'll screw with your entire life."
So far the only occurrences where he has taken a slave as an extreme form of punishment to someone he has not killed outright is set squarely within two very specific criteria: They attacked , or stole from him. Only in these circumstances will he consider the option of slavery becuase according to him,"All bets are off."
Companion #2 Name: Dawnstride Age: 3 years old Race: Horse- Ekytolian desertbreed Skills: no real need for explanation- it's a horse Description: An all black Ekytolian desertbred horse with only a small white star marking it's brow. She is a calm and gentle creature, and respects her rider and loves to go on long trots. Her happiest times are carrying him to and fro from work every morning and eventing. She also can be hitched to a wagon or a carriage with her master as its driver.
Companion #3 Name: Duskplodder Accounted forHere Age: 2 years old Race: Horse- Mountain Pony Skills: no real need for explanation- it's a pack horse Description: An all black mountain pony, this mare is useful on long trips for carrying Noth's extra items. As a mountain pony; she is capable of traversing some of the toughest terrain in existence.
Last edited by Antar on January 10th, 2012, 11:01 am, edited 13 times in total.
"I am the Shadow and the smoke in your eyes, I am the ghost that hides in the night." ~Back, but slow.
Close Combat::Knife and Dagger:: ■Knife and Dagger: Armor weak points (basic). ■Knife and Dagger: Stances and Grips(basic); ■Knife and Dagger: Stabs,Slashes, Thrusts, and Chops(basic); ■Knife and Dagger: Targeting Vital Points (basic); ■Knife and Dagger: Shield Hand grips, blocks, parries, and disarms(basic); Close Combat:::Unarmed; Brawling;Boxing:::
Brawling: ■Brawling Technique: Midget tossing(basic); ■Brawling: Chamber Pots are Deadly; ■Where to Find Good Barfights ; ■Hurling Insults; ■Playing Patti Cake (As Cain Sees it)
Unarmed: ■Unarmed: combo's and knock out strikes(basic); ■Unarmed: Punches and chops(basic); ■Unarmed: Kicks: Roundhouse, front kicks(basic); ■Unarmed: Guards and stances(Basic); ■Unarmed: Manhandling 101(basic); ■Unarmed Combat Technique: Neck Snap;
Ranged Combat
Archery: ■Djed Enhanced Arrows; ■Lore on Arrow Recovery and Bow maintenance(SP) ■Archery: Stances(basic); ■Archery: Correcting for the wind(basic); ■Archery: The proper steps for a shot(basic) ■Teaching Archery;
Throwing Weapons:
■Hatchet, Knife and Dagger Throwing(basic) ■Kukri Throwing (basic) ■Hatchet, Knife, Kukri and Dagger Throwing: Spin Flip Technique(basic) ■Knife, Kukri, and Dagger Throwing: No Spin Technique(basic).
General Combat ■Blindfighting: Sometimes you just have to hang in there for your life; ■Medium Armor Movement(basic); ■Getting Attacked by a Baby Owl, ■Facing off with a Rat. ■Asking for a Practice Fight, ■Fighting Back Dogs....again ■Being the Reluctant Hero;
ARCANA LORE :
Arcana and Magic: General: ■Knowing your Limits; ■Less Waste, More Gain; ■Learning a New Magic with a Partner; ■Djed Enhanced Arrows; ■ Shai, the First Apprentice; ■ Lore of Overgiving; ■Frightening Another with Overgiving; ■Letting Things get out of control; ■Intrigued by H1-A ■Wasting Candles; ■Frying Rats; Auristics: ■First Attempt at Auristics; ■Auristics: The first step; ■Aurisitics Methodology and Uses(basic); ■Auristics is for Reading Auras, Not Reading Minds ■Dangers of Auristics Overgiving ■Overgiving with Auristics
Glyphing: ■Glyphing Methodology and Uses(basics); ■Glyphing: Item storage possibilities(basic); ■Glyphing to enhance Reimancy(basic); ■Glyphing to enhance Auristics(basic); Reimancy: ■Reflecting on Reimancy; ■The Nuances of Throwing Fire; ■Res is Hard to Control. ■The Hues of Fire; ■Reimancy: Quick Res Re-absorption(Basic); ■Reimancy Technique: Aiming Tracers; ■Reimancy Technique: Tri-Sphere split; ■Reimancy: Earth, the second element(basic); ■Reimancy Technique: Earth Snake; ■Reimancy Technique: Earth Ball; ■Reimancy Technique: Stone bricks (basic); ■Reimancy Technique: Earth Snake ■Reimancy Technique: Earth Bandage ■Reimancy Technique: Earth Spike ■Reimancy Technique: Earth Column ■Reimancy Technique: Earth Wall ■Reimancy Technique: Lava Snake ■Wind Reimancy for Acceleration and Deceleration ■Andresciel’s Wind Fist ■A Note of Clemency ■Familiar of a Mage
Shielding: ■Shielding: The first step; ■Shielding: Beginner's Shields should block or absorb djed(poor) ■Shielding: One layered shields: Either block djed, sound, or visible light(basic); ■Shielding: One layered shields: Formation practice(basic). ■Shielding: One layered shields: Djed can be blocked on one side, the other or both sides(basic); Meditation: ■Meditation: The steps of meditation(basic);
BARTERING AND NEGOTIATION LORE :
Bartering ■Haggling (basic); ■Pushing Down Prices; ■Armorshop Swag
LARCENY ,SUBTERFUGE, AND GUILE :
Larceny:
■Locks and Locksmithing(basic)(SP) ■Larceny: pickpocketing- The Take Out(basic); ■Larceny: pickpocketing- The Put In(basic); ■Revenge is Preferable to Theft; ■Entering Through the Window; ■Getting Mugged by Kids; ■Konti Fetch a Good Price; ■Revenge is Sweet and Profitable. ■Climbing trellis(es?): Basic;
Subterfuge and Guile:
Subterfuge: ■How To Navigate a Tavern Meeting Safely; Intimidation: ■Using Severed Heads for Emphasis ■Distraction Device: Severed Head;
Negotiation: ■ Taking Advantage of Ignorance ■ Cooling down Hotheads
Subterfuge: ■Noticing a Con; Torture: ■Knowledge of Torture for Interrogation (basic) ■Torture: waterboarding(basic); ■Torture: Nerve Pain and ways to inflict it(basic);
Medical Lores :
■Med: How to bandage a hurt ankle; ■Med: How to Secure an Arm; ■Med: Use of liniment; ■Using Reimancy for Medical Purposes; ■Cauterizing Wounds; ■The Medicinal Uses of Honey; ■Herbalism: Seasons Might Effect Potency ; ■Herbalism: Redberry Tonic; ■Herbalism: Chamomile Tea ; ■Herbalism: Identifying chamomile
Navigation Lore :
Avanthal: ■The Temple of Everwinter (Basic), ■Avanthal Location: Stories in the Snow ■Looking for the Red Diamond, Sunberth: ■Navigation: Sunberth City & Crowds General: ■Lost in the Cold ■Taking Shortcuts can be Risky;
Scholastic and training: :
■Straight Forward Learning; ■Devising a Workout Regimen; ■Pushing through Unpleasant Circumstances
Stealth/Tracking/Hunting/Wild. Survival: :
Hunting: ■Stumbling Across a Bear ■Fighting Bears ■Eviscerating a Cute Fuzzy. ■Gutting a Carcass; ■How to skin a porcupine; ■Removing Quills from an animal; ■Hunting with Archery, ■Signs of Death [Basic], ■ Safely Caching Game;
Tracking: ■Hiding Your Tracks ■Hunting Syms; ■Konti are Elusive; ■Strumpet Stalking (accidental); Stealth ■My Name is Anthony! ■Shopping Without Really Shopping, ■Stealth: Blending into Crowds ■Stealth: Hiding Behind Obstacles Wilderness Survival ■WS:Dousing a Fire; ■Square Lashing; ■Tying the Knots (basic); ■ Rope Restraints
Religion and Fortune Telling :
Morwen: ■ Praying to Morwen ■Morwen’s Gnosis Increases Tolerance to the Cold ■Morwen’s Gift is her Gnosis
Viratas: ■Viratas; Tarot: ■Tarot Cards: The Tower ■Tarot Cards: Death ■Tarot Cards: The Fool
Tactical Lores :
[list] ■Tactic: Inflicting Small Wounds to Slow Your Opponent ■Going to get Help; ■Smoking them Out; ■Rat Tactics (basic) ■The Fine Art of Slaying Children (advanced); ■Fluid Tactic Planning ■Behind Enemy Lines; ■Fire and Move; ■Creating good Distractions ■Tactics: Using the back Door (basic) ■Tactics:Bedroom
Job and Crafting Lores:[/color :
Basic: ■Following Directions; ■Coming Back for More; ■Persistence Pays; ■Life as a Manual Laborer; ■Basic Riding
Architecture: ■Arches Use in Distributing a Structure’s Weight
Woodcutting: ■The Types of Edges; ■Sharpening (basic); ■Carpentry:[list] ■Crafting: Animal Groomer's toolkit(basic); ■Crafting: Combs Basic; ■Crafting: Machine use (Basic); ■Crafting: workshop equipment use(basic) ■Crafting: Making a Slingshot(basic); ■Crafting a Training Dummy; ■Crafting Targets. ■Tree Types (basic); ■Getting Wood; ■Rotten or Not?; ■Fire Hardening weapons (Basic) ■Woodworking Tools (basic); ■Fleeing from Trees; ■Pondering on the Uses of Copper Nails;
Gadgetry: ■Making a Strange Contraption;
Avanthal Lore :
■Frostfawn Ideals [Basic] ■Essential Grammar Rules of Vani ■Beauty of the Vani Language; ■Translating Vani into Common with the Use of a Dictionary; ■ Coren can translate Vani and Nader Canoch ■The Specialties of the Holds of Avanthal;
Miscellanious Lore :
■Riding into Town ■How Did You Become a Thief? ■Basics of Symenestra ■Essential Grammar Rules of Nader-Canoch; ■Laying a Trap; ■Easing Along a Pupil ■Methods of Humiliation; ■Investigating a Dead Body ■Improvised Songs. ■Possibilities of Mysterious Letters; ■Daggerhand Thugs ■Fighting in the Blood Pits; ■Zandelia(basic); ■Bob(basic); ■Mok(basic) ■Knowledge Kelvics(basic) ■Ellise the Kelvic Falcon(Basic) ■Mok Hits Like a Girl. ■Lost in Translation, ■I Assure You, No Poison Apples ■Dealing With Canali(Basic); ■Walking It Off; ■Giving into puppy dog eyes; ■ Making up Rules. ■Anatomy of Shai; ■A Rough Night at the Springs; ■Bedding a Symenstran; ■Fantacizing about Shai; ■Seducing Shai; ■A Konti Serenade ■The Tolerance of the Temple ■Difficulty in Curing Overgiving ■The Opal Order ■Kamalia’s Many Losses ■How did you become a thief?
Languages
LANGUAGES :
Common-Fluent Body Language-Good ???- Poor (not chosen at starting package) Vani(poor) Nader-Canoch(poor) Language: Antar Sign (Basic) Language: Hand Signals (Basic)
***Note- my intention is to develop the reimancy and the auristics further, if anyone has problems with this list, pm me and I'll make changes. As it stands hopefully I can do some flashbacks to determine the 'initiation' etc and maybe develop things a little more :s.
"I am the Shadow and the smoke in your eyes, I am the ghost that hides in the night." ~Back, but slow.