Shazvagrimkon
(Grimkon, Grim, or Kon)
Dhani-Rattler
Summer 27 of 405
Age 106
Male
From-Karjin in Taldera
Currently in Alvadas
APPEARANCE
In his snake form Grimkon is a large 13 ft. pitch black snake with golden eyes and a golden diamond pattern down the middle of his back.
Dhani form is large 15 ft., and also black with golden eyes, diamond pattern, and muscular.
Human form is 5’10” muscular man but not overly so. He has short black hair and the ever present golden hued eyes.
PERSONALITY
Very quiet and calm person. Though he doesn’t talk a lot he doesn’t seem cold or distant. Rarely does he open up to others but when he does he is a very trustworthy friend and often gives too much of himself leaving him open and vulnerable to be hurt. From his personality comes the fact that he doesn’t make a big deal out of things or overreact. He never hurts someone without a good reason and will often be kind. If he notices someone in need of help he will often offer his services. He has never been a fanatic over religion.
Likes
He often eats a lot and has inherited his father’s love of gambling but not to the same severity. He likes to make a bet if he thinks it’s a good one.
Dislikes
Grimkon hates doing excess work or work that has no point. Though he is a nice guy he will not be kind to those who are rude to him. Also cannot stand when people overreact or make a big deal over little things.
HISTORY
Sholsagrimkon had a large gambling problem. He would often go into town and lose all of his money. When he would run out of money often times would borrow large amounts from the wrong people. After losing their money also he would have no way to repay them and would leave town with his mate Slarashazva.
Always on the run they skipped from town to town to keep away from everybody after Sholsagrimkon. After one of Sholsagrimkons especially bad nights, they fled with a group of caravaners heading to Novallas. They were greeted by a kind woman who seeing that Slarashazva was pregnant offered for them to ride in the back of her carraige. That night when the caravaners set up camp for the night, Slarashazva gave birth to a number of eggs.
Not long after that the caravan was found by a few men searching for Sholsagrimkon. These men set fire to many of the carrages in the middle of the night. In the rush to u Slarashazva gathered up her eggs but unknowingly missed one that rolled away. Slarashazva and her husband escaped and fled from the men. This one egg happened to have been Shazvagrimkon.
He was somehow shielded from the raging fire that soon spread from the many carts and destroyed a large portion of the forest. Grimkon believes it was the heat of the fire that turned his snake skin the black charcoal color it is. Later hatching he spent many years living in the forest near the site of his birth and survived by taking the den of a normal weaker snake.
Throughout these years he slowly learned to transform into his Dhani and human forms. Not long after he could take his human form Grimkon went to the near town of Karjin and sought out help. He was given clothing and shelter by a nice old woman. She then told him of a couple that her mother helped many years ago. She told him there names and that her mother sheltered them in there time of need. She then told him of a group of men who came to town. She had avoided the men but couldn’t stop others from telling the violent men where the couple had gone.
After hearing this Grimkon who had previously been nameless took his mother and fathers names and called himself Shazvagrimkon. After this he stayed in town and became one of them. The blacksmith saw his strength and hardworking personallity and offered him an apprenticeship. He helped create many blades and often trained with them. A few years passed and the old woman who gave him shelter passed away. After this happened he decided to leave town and see the world. The blacksmith gave him a sword that he crafted before he left. Now Grimkon sets out to travel.
Inventory
1 set of clothing consisting of
Loose white shirt
Undergarments
Black pants
Boots
Coat
1 waterskin
Backpack
Containing 1 set of toiletries (comb, brush, razor, soap)
Food for a week
1 eating knife
Flint and Steel
Shortsword (heirloom)
1 large tent(4 person), large tarp, 100 ft. of rope, flint and steel, lantern, 2 torches, bedroll, blanket, fishing tackle and hooks, Gildling horse, a full set of tack, and a large set of saddle bags.
Ledger
100 gm
+4 gm arena
-10 gm Tournament
-1 GM for 2 wool pants
-5 SM for High Boots
-2 SM for Shirts
=92 gm 3 sm
Languages
Snake-Tounge Fluent
Common Fluent
Skills
• Wilderness Survival-15 SP
• Weaponsmithing-10 SP
• Weapons(Shortsword)-15 SP +3=18
• Hunting-10 SP
• Poison-10 RB
• Rhetoric- 2
• Seduction- 1
• Brawling- 3
• Observation- 2+2
• Interrogation- 1
• Meditation- 1
• Flux- 1
Lores
• The Properties of Metal
• Catching Dinner
• The Akeldama Colosseum
• Ever-changing Alvadas
• Delanie (Poor)
• Miro (Poor)
• Halfbreed Miro
• Team Tiger Awesome Go
• Fighting a bear
• Stripping’s part of the show
• Throwing spears of ice
• Protecting an ally
• Rush of victory
• Accepting an offer
• Fighting Miro
• Noticing inhuman strength
• Dreaming of Magic
• Accepting Miro’s Conditions
• Magic Basics
• Feeling the Power of Flux
• Reimancy Initiation
• Strange Dreams
• Reimancy 101
Posts
12th day of Summer, 511 AV-[Akeldama Colosseum] Respect Reknown & Reward (Grim & Moon)-graded
[Avain Manor] A Shadowy Reflection (Grim & Miro)-graded
(Grimkon, Grim, or Kon)
Dhani-Rattler
Summer 27 of 405
Age 106
Male
From-Karjin in Taldera
Currently in Alvadas
APPEARANCE
In his snake form Grimkon is a large 13 ft. pitch black snake with golden eyes and a golden diamond pattern down the middle of his back.
Dhani form is large 15 ft., and also black with golden eyes, diamond pattern, and muscular.
Human form is 5’10” muscular man but not overly so. He has short black hair and the ever present golden hued eyes.
PERSONALITY
Very quiet and calm person. Though he doesn’t talk a lot he doesn’t seem cold or distant. Rarely does he open up to others but when he does he is a very trustworthy friend and often gives too much of himself leaving him open and vulnerable to be hurt. From his personality comes the fact that he doesn’t make a big deal out of things or overreact. He never hurts someone without a good reason and will often be kind. If he notices someone in need of help he will often offer his services. He has never been a fanatic over religion.
Likes
He often eats a lot and has inherited his father’s love of gambling but not to the same severity. He likes to make a bet if he thinks it’s a good one.
Dislikes
Grimkon hates doing excess work or work that has no point. Though he is a nice guy he will not be kind to those who are rude to him. Also cannot stand when people overreact or make a big deal over little things.
HISTORY
Sholsagrimkon had a large gambling problem. He would often go into town and lose all of his money. When he would run out of money often times would borrow large amounts from the wrong people. After losing their money also he would have no way to repay them and would leave town with his mate Slarashazva.
Always on the run they skipped from town to town to keep away from everybody after Sholsagrimkon. After one of Sholsagrimkons especially bad nights, they fled with a group of caravaners heading to Novallas. They were greeted by a kind woman who seeing that Slarashazva was pregnant offered for them to ride in the back of her carraige. That night when the caravaners set up camp for the night, Slarashazva gave birth to a number of eggs.
Not long after that the caravan was found by a few men searching for Sholsagrimkon. These men set fire to many of the carrages in the middle of the night. In the rush to u Slarashazva gathered up her eggs but unknowingly missed one that rolled away. Slarashazva and her husband escaped and fled from the men. This one egg happened to have been Shazvagrimkon.
He was somehow shielded from the raging fire that soon spread from the many carts and destroyed a large portion of the forest. Grimkon believes it was the heat of the fire that turned his snake skin the black charcoal color it is. Later hatching he spent many years living in the forest near the site of his birth and survived by taking the den of a normal weaker snake.
Throughout these years he slowly learned to transform into his Dhani and human forms. Not long after he could take his human form Grimkon went to the near town of Karjin and sought out help. He was given clothing and shelter by a nice old woman. She then told him of a couple that her mother helped many years ago. She told him there names and that her mother sheltered them in there time of need. She then told him of a group of men who came to town. She had avoided the men but couldn’t stop others from telling the violent men where the couple had gone.
After hearing this Grimkon who had previously been nameless took his mother and fathers names and called himself Shazvagrimkon. After this he stayed in town and became one of them. The blacksmith saw his strength and hardworking personallity and offered him an apprenticeship. He helped create many blades and often trained with them. A few years passed and the old woman who gave him shelter passed away. After this happened he decided to leave town and see the world. The blacksmith gave him a sword that he crafted before he left. Now Grimkon sets out to travel.
Inventory
1 set of clothing consisting of
Loose white shirt
Undergarments
Black pants
Boots
Coat
1 waterskin
Backpack
Containing 1 set of toiletries (comb, brush, razor, soap)
Food for a week
1 eating knife
Flint and Steel
Shortsword (heirloom)
1 large tent(4 person), large tarp, 100 ft. of rope, flint and steel, lantern, 2 torches, bedroll, blanket, fishing tackle and hooks, Gildling horse, a full set of tack, and a large set of saddle bags.
Ledger
100 gm
+4 gm arena
-10 gm Tournament
-1 GM for 2 wool pants
-5 SM for High Boots
-2 SM for Shirts
=92 gm 3 sm
Languages
Snake-Tounge Fluent
Common Fluent
Skills
• Wilderness Survival-15 SP
• Weaponsmithing-10 SP
• Weapons(Shortsword)-15 SP +3=18
• Hunting-10 SP
• Poison-10 RB
• Rhetoric- 2
• Seduction- 1
• Brawling- 3
• Observation- 2+2
• Interrogation- 1
• Meditation- 1
• Flux- 1
Lores
• The Properties of Metal
• Catching Dinner
• The Akeldama Colosseum
• Ever-changing Alvadas
• Delanie (Poor)
• Miro (Poor)
• Halfbreed Miro
• Team Tiger Awesome Go
• Fighting a bear
• Stripping’s part of the show
• Throwing spears of ice
• Protecting an ally
• Rush of victory
• Accepting an offer
• Fighting Miro
• Noticing inhuman strength
• Dreaming of Magic
• Accepting Miro’s Conditions
• Magic Basics
• Feeling the Power of Flux
• Reimancy Initiation
• Strange Dreams
• Reimancy 101
Posts
12th day of Summer, 511 AV-[Akeldama Colosseum] Respect Reknown & Reward (Grim & Moon)-graded
[Avain Manor] A Shadowy Reflection (Grim & Miro)-graded