Hey, please take a look at these ideas and please comment on what you all like and what needs improving or changing.
Thanks!
-Kat
Endrykas
Geography
Within a Drykas controlled perimeter that covers 2/3rds of Cyphrus, Endrykas moves strategically between the five main navigational landmarks. These landmarks help the Drykas - and those trading with the them - maneuver through the maze like grasses to the denser populations of traders which always reside closest to the landmarks themselves (tradeposts and crossroads). Endrykas stops short of the city of Riverfall which lies west of the perimeter. A short strip of land divides the contested savannas of southern Cyphrus from the northern temperate terrain that lies between Riverfall and Zith territory closer to Syliras.
Nature of City Migration
Endrykas cannot occupy the northern region in the winter months because of the uncomfortably harsh winter conditions. During this time a higher concentration of Zith populate the northern mountains - a most loathed enemy race of the Drykas. As a result, the main hubs of traders, shopkeepers and city leadership split off from the north in the winter and move south towards ekytol where the eastern tradepost becomes a focus of trade and commerce with syliras by boat and the south eastern traderoute. Likewise, trade opens up between Endrykas and the benshira tribes from ekytol. Many spices, fabrics, and horse breeds are traded.
In the summer however, the drykas are able to use the land effectively as the ground thaws and is suitable to plant and live on. Endrykas collects up in the north, driving the zith out of the northern mountains. At this time endrykas opens up trading with riverfall heavily, as well as the suvan sea, where pirates and traders bring imports from far away regions.
- concentrated hubs move with the seasons as well as with the migrational patterns of animals that provide the colony with milk (cows and goats) and wool for fabric (sheeps). They move with respect to these animal's needs geographically and worship them as modes for survival.
- Their agricultural locations change depending on the richness of the soil and Endrykas moves in various patterns that systematically rotate crops and soil through the different areas of south eastern and northern Cyphrus. These positions also change throughout the seasons; crops that are planted further north in the warmer seasons avoid the frostbite of lower north temperatures and similarly, crops growing south in the colder seasons can be adequately watered without the blistering heat of the summer days. Twice a year the perimeter changes to accomodate the moves toward the north or south poles of the region. Endrykas spoils its people with consistently warm conditions, a pleasant benefit from actively living within Endrykas borders. While the largest main Endrykas encampment moves in sync with this natural system, smaller camps and many individuals move on their own terms within and beyond the borders of Endrykas.
pavillians and large public structures
- reimancers manipulate the earth to raise pavillions and other permanent structures that are not tents at an elevated level. Leadership based buildings and city centers are supported by tree roots and branches that grow through the newly moved earth and weave together, with the help of drykas shaman (in patterns similar to the drykas knotwork) to securely support the buildings. short stairways are installed after this process and as many right angles there are on a building, there are
OR
- each building foundation is built on a bed of woven roots with trees permanently on each corner (on round buildings they use hexagonal pattern to equally distribute the weight of the building on the roots). Each location change involves reimancers and shamans to uproot and elevate the trees so that a large horse pulled platform can be worked underneath. reimancers use earth to raise the pavillions up, use water to weaken the soil around the roots, air to create a cushion and elevate the building with trees and roots, and then a large platform on a wagon is backed up under the building. Once properly aligned, the remaincers can lay the building down onto the platform.
City Entrance: Knotted Gates:
Large wood gates supported by branches and roots from two large trees on either side, acting as gate hinges. the great trees have bark that is interwoven like the signature knotwork of the drykas. these trees are in cooperation with the drykas and support the foundation of the webs that stem out from the Knotted Gates in mid Cyphrus. Although the location of the entrance gates never changes, the development of the animals and landscape around it makes navigating to it like entering a dangerous maze.
Shops & Businesses
* Steeds & Saddles (in progress)
* Scrolls Merchant (makes and sells scrolls, also has a recycling system, if you recycle you get a discount on new purchases. Sale must be made in the same event - no accumulative discounts. Also sells inks that are dissolved with a special solution he uses when recycling scrolls. If foreigner brings scrolls written with other ink, merchant will still take them but there will be no discount as the quality of that next scroll will be reduced because of foreign ink types disturbing the chemistry of how durable the scrolls can be. variety of scroll qualities.)