XP Award!
Kaja XP Award: Hunting: 1 XP, Lore Award: Ninja bears are everywhere, Ledger: -30gm, +1 shirt, +2 linen bandages
Nilkayn XP Award: Longbow: 1 XP, Wilderness Survival: 1 XP, Medicine: 1 XP, Lore Award: Dog-on-bear violence, Naked ladies randomly appear Ledger: +30gm, - 1 shirt, -2 linen bandages
Additional Note Okay guys, I'm gonna give a lot of feedback on this one, but please don't be discouraged! My goal is to try and help you become better at it and therefore help you enjoy the game more.
Kaja: The initial attack in the first post was very confusing since you didn't actually say what was attacking you, and it made it difficult to figure out what was going on. Try to be a little more clear so that your readers can understand what you're trying to convey. Trust me, no dog would EVER mistake the scent of a bear for anything else! Also, be careful with modding action in a scene, like how and where all the arrows landed, without checking the skill levels of the people you're modding. With only 4 skill points, it should have been a miracle that Nilkayn hit anything with one of the arrows, much less all three.
For both of you, be careful that you're actually describing things that are realistic both to your skill sets and your situations. Things like Kaja not having any points or lore in medicine but knowing that she needed some sort of infection prevention - that's not really possible since (a) she's a dog, and (b) she has what amounts to a dark ages peasant's knowledge of the medical sciences. That's what I mean by being realistic, if that makes sense?
Nilkayn, with only 4 points in Longbow you'd basically have just learned how not to snap the string into your cheek when you shoot, much less smoothly firing three arrows at a moving, fighting, roaring, terrifying target. Kaja, Kelvics don't revert to human form when they go unconscious - first of all because their most comfortable (natural) form is their animal form, and secondly because shifting from one form to the other takes an extreme amount of energy. That's why Kelvics who shift are almost always hungry: because they burn off all their energy with the shifts. Plus shifting with open wounds is so painful that most Kelvics would avoid it at all costs.
Also, one arrow in the side isn't going to insta-kill a massive bear unless a Master Bowman is shooting it directly into its brain somehow. Bears are tough and stout and deadly dangerous, and one character with 5 points in Unarmed and another with 4 points in Longbow should be pretty much completely decimated by a full-grown bear. You should have both run screaming with horrific, life-changing wounds, because that's what happens when you tangle with a bear.
Kaja, the wounds you took were accurate for an attack, but your reactions to them weren't quite as up to par. I mean, if your thigh was hanging off in a chunk and you still had an arrow in your hip, would walking around really be possible, much less something you'd be willing to do? The movement would cause much more damage, especially the arrowhead now grinding it's way through her muscles with every motion.
As something to say on the overall feel of the thread, you should both try to interact a little bit more with each other. Your replies to each other were often heavily self-modded, skipped bits in time, and included doing things without giving the other time/space to react. I've found that the best sort of scenes are one where a character says or does something and, instead of predicting the outcome, sees how the other person reacts and then moves on accordingly. You have to think of it as something that would happen in real life, how you would interact with a person. You wouldn't just do a bunch of things and say a bunch of things and then walk away - it would be a give and take. I think that might make your scenes feel a bit more satisfying to both of you.
I've given you what points I could, but a lot of the action that took place was beyond your character's capabilities or knowledge so I couldn't really award points for it. But please keep playing, and next time we'll hopefully get you guys more to work with!
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