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Race: Human Birthday & Age : 42 Spring 493AV/23 Years Old Gender: Male Height: 6'1'' Weight: 170 lbs Ranks: Wizard(by rank) of Sahova, Commander of the Ebonstryfe.
Physical Description
Secret :
Clyde is a very tall and gangly man, with a rather stretched out look, with long thin fingers and toes.
He has brown hair which comes to the bottom of his ears, and is rather unruly, always sticking up in various areas, especially in the back. He tries to shave regularly, though it is not uncommon to see him with several days of facial growth while he is working on something.
He has striking sky blue eyes, which are very distinct. He also usually has a decently tanned skin, as he prefers to train outside, near nature, and not inside like many people.
Injuries
Secret :
-Circular Scars from face burns, on:Between Eyebrows, Left Cheek, Right Cheek, and Chin-Permanent -Moderately Diminished Eyesight-Permanent* -Moderately Diminished Hearing-Permanent* -Magic Withdrawal** -Wound: Bolt to the Thigh***
*Requires 3 Marked Healer to fix the after effect
**continuous minor aching with bouts of severe pain and discomfort if going a few days without casting magic. Constant desire to cast more. This will heal up if Clyde does not use magic at all for two full seasons, however, if he does use magic he will have the extreme desire to overgive. Also any magic usage will double the recovery time, assuming that he doesn't overgive and make it worse.(Rec. Summer 511)
***The wound itself will heal in half a season, but it will leave a scar, and it will occasionally pain you if you put too much strain on it over the next year.(Rec. Summer 512)-
Temporary -Blow to the Head - Clyde will have random headaches for the next 15 days. While not incapacitating, they will be very annoying, and will mostly happen when he concentrates on something.(Crucible)(Healed by time)
-Wound to Ribs - While Rhysol's blood sealed the wound, it will still be sore for some time. For the next 5-10 days, any physical activity will result in intense pain. After that it will be mostly healed, but will be sore randomly throughout the rest of the season and into fall. The crimson scar that is his gnosis mark will forever remain.(Crucible)(Healed by time)
-Other Wounds - All mostly superficial. While intended to inflict great pain, all the wounds will heal up completely in 10-20 days.(Crucible)(Healed by time)
-Mild Eye Strain – Caused by just a little bit of Auristics Overgiving. When using Auristics over the next couple of days (or just doing strenuous visual tasks) Clyde can experience nonspecific soreness of the eyes, mild tearing or dryness, blurring of vision, soreness of the back of the neck, doubling of vision, light sensitivity, difficulty focusing on images, tightness of the temples or back of the head, or combinations of all of these. Headache is the most common symptom. It is usually mild, located in both temples, not pounding, and often relieved by stopping the visual task.(Received 50 Winter 513)(Healed by time)
Permanent- Crimson Scar on his ribs that is his gnosis mark(Rec 25 Summer 513)(Crucible)
-Effects of Well of Madness Test- Although fatigued and drained the only sign that Clyde would have through this is a series of welts all over his body. These welts will last for one full season as they mysteriously appeared from his hallucinations. He will have some mental blocks occur and may experience terrible flashbacks upon his return to Ravok somewhat like PTSD.- 13 Winter 514(Physical effects Healed by Time- mental affects less clear)
Character Concept
Secret :
With Magic:Clyde is a strong willed person who is willing to defend a point, and stand up for his beliefs. He prefers to solve things through talk and logic if possible, but will fight if he has to, and once he gets started will fight full on without mercy.
Though he will help others, he is usually looking to get something out of it for himself, and will only truly help those he considers friends. Once they are his friend, he will trust them though, and will be willing to assist them in any way he can, though he also expects them to help him at times.
He is always trying to better himself, and to learn new skills and abilities, while improving old ones, and has a great thirst for knowledge and power. He does try to temper this with reason and caution, as he knows magic can be a very dangerous thing, if let to run rampant.
Without magic:
His magic was his outlet, his way of rebelling against his parents and society... to have lost it... he has lost a good bit of what he is...
He feels like he lost something, but he cannot remember what it is... There is a gaping hole, where there was once this skill... this thing which he was good at...
Character History
Secret :
Clyde grew up mostly in Syliras, living in the citadel, with his parents. His father was skilled in magic, and passed it onto him, though for obvious reasons, was not able to use it much in Sylaris. As he learned the various skills, he started spending a lot of time outside of the city so a to train by himself and away from anything he could damage. This has tended to estrange him from others, and did not give him a lot of chance to make friends.
As he trained, his magical powers grew, and he was even able to study and learn ancient tongue, and various other skills.
As he got older, he became less attached to the city, and decided he would move to a place were he could practice his magic skills much more freely, and perhaps also learn from some others.
And so he chose to move to Zeltiva, to study at the university, and to go to a place were magic was much more accepted.
Without magic: An old man came by... using his hypnotism... he saw Bob and Clyde using magic, and felt that they were misusing it... And so he stripped them both of there memories of it, making them forget of magic, thinking it was not real...
The only thing left, was a need to go to Sahova... a need... no purpose, no reason, just a need... and he would have to go there to make things right...
----- Eventually he moved on to new places, and chose Ravok for his next destination, were he studied at The Institute of Higher Learning.
Equipment and Possessions
Starting Package :
1 Set of Clothing: -cotton Shirt -cotton pants -high boots -leather belt -leather gloves -cotton cap
-1 Waterskin
Backpack which contains: -1 Set of Toiletries (comb, brush, razor, soap) -Food for a week -1 eating knife -Flint & Steel
-4 X Hammer, Light- 4 gm DescriptionThis is a small steel sledge, light enough to throw. -8 X Hammer, Light(Practice, Wooden )- 2 gm -Slingshot[5SM] -Slingshot Bullets(48)[5SM] -Dagger[2GM] -Scabbard, Dagger[2GM] -Family Heirloom: given to him by his father, he has a quality oaken staff, which is 4'6", and made from living wood. it is still covered in bark, and has a curved end similar to a cane, and has been treated to last longer.
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-1 'Randjat Mark 1', AKA the Anti-Anti Clyde Cold Iron Light Mace (MC 5, Cold Iron Light Mace)- Made here- Has a moderately increased durability and a greater enchantment to speed. Due to its base item being made of cold iron it is always cold to the touch.
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- 1 MC2 Ichor Imbued Mage Staff- (Minor Durability enhancement, along with a staff step, with nuit ichor used as an optional reagent)- Awarded here > Base item: Gnarled Juniper Tree Staff- 4 foot 2 inches long
Its effect is to work more effectively against Nuit this means:
-Magic spells have added intensity when used aggressively with the intent harm against Nuit. Ex. A fireball will not be larger or stronger in any way but will do further harm to the Nuit if hit( more intense burns). -Striking a Nuit directly with the staff will also have stronger brunt impacts and potentially do more damage.
It does NOT: Stop a Nuit from picking up or using the staff.
Special Properties: After being left in direct sunlight for greater than 2 hours it begins to reek of rotted flesh. This effect dissipates after it has been covered for 10 minutes.
---
-Magic Staff Cha(MC4)- 5' tall Crafted by Clyde Sullins' own hands, this staff is a powerful creation that is personally connected to the Wizard. The staff's body is Izentor crafted Vian Wood structurally enhanced with three levels of durability using Magecrafting.
Because of this the staff cannot be broken by anything short of another magically enhanced item, or another Izentor crafted item of equal or higher level.
Cha has a strong aura that is visible to those of novice level auristics and above, clearly marking it for the magical item that it is.
(Taming the Staff)It has a strong affinity for both voiding and reimancy magic, allowing spells from either disciplined to be channeled through it more easily. Water reimancy feels more natural than any other element when channeled through the staff.
In addition to the intended affects, Clyde will also be able to sense this staff's location anywhere in the world once he tames and masters communion(Sensing Staff). Spells can be stored within this staff(Storing Spells), and Clyde is even able to touch and interact with ghosts and spirits using this staff. In the final steps Clyde used a hammer charged with a filament from a Journeyman, and because of this a few hidden abilities have been transferred as well that will be revealed after he tames the staff and masters communion with it. - Required Lores -Cha: Taming the Staff- 1-done here- Attained
Requires 1 thread of 'taming' Each Personal Magic that Clyde wishes to channel through the staff requires he learn how to channel each personal magic in thread and earn the lore Cha: Channeling (Personal magic)
Voiding and Reimancy will always be the easiest personal magics for Clyde to channel, especially water reimancy.
Personal magics learned to channel: -Auristics- The staff can acquire the sense of touch and relay information like an antenna while equipped. -Reimancy- Res can be shot out of the staff as if it were the wizard's skin, for greater aiming accuracy and focus. -Voiding- One's own Voiding portals can be slowly moved by pointing the staff at them.
Requires "Cha: Communing with your Staff" and 2 threads of communion (where he discovers the ability to store spells) in addition to the previous 3 required for "Communing with your Staff" to unlock this ability.
-Cha: Hidden ability (will be filled in when awarded)- 1-
Requires "Cha: Taming the Staff", "Cha: Communing with your Staff", "Cha: Sensing the Staff" and "Cha: Storing Spells". Only one thread is required to unlock this ability.
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-The Fell Dagger- This dagger is a magical item said to be powered off the coldness of one’s heart. The dagger itself is cold to the touch and is made from a mysterious material that can’t be appraised. When used with the intention to kill it will glow with a bright aura and upon contact of flesh will burn with a cold effect that lasts up to two hours. It is rumored that the more that someone uses the dagger the colder their heart will become. Has the potential to cause frostbite to both the wielder and the victim, as such must be carefully wielded. The history of the dagger is unknown, but it is rumored to have been made when Kelsie Fell reached Marshall status in the Ebonstryfe made by Silvas himself; a sister blade to the blood stained dagger. As such the dagger will glow by itself when near the blood stained dagger. Coldness of one’s heart explanation: The dagger will only show effects of this enchantment if the PC shows personal struggle and interacts with other players solely to benefit themselves. As such this dagger will cause “evil or bad” characters to slowly fall into chaos the more they use it. They should show qualities of becoming withdrawn, hard to approach, and have qualities of just not caring for others at all.
From Synchograph Office - Mortar and Pestle(Stone)- 1 gm(Received 4 Summer 514)
- 1 Reimantic Earth Cube, Glyphed to channel djed to avoid it(Stealth Glyphed)- Made here- Glyphed with a series of pathways, three sets with each consisting of a pair of wavy lines circling around four faces of the cube so that each face has an X'd set crossing over it.
Purchased and Glyphed in Nyka here: - Simple Shackles(glyphed as djed shackles) + key - Complex Shackles(glyphed as djed shackles) + key
-Soul Shackles of Madness- These shackles absorb into the afflicted’s soul and binds them to the well of madness. Their Djed will slowly be drained through time causing their soul to age at 5 times the normal rate. This effect lasts until it is unlocked by a feat of remarkable mystery to the PC. This feat must be accomplished upon which they will learn how to unlock it and choose to unlock it when they wish. When it becomes unlocked their Djed will surge causing one day of amplifying their magic beyond proportions of what would normally be possible. The longer the shackles are on the more powerful the effect; however, it comes with great risk. Aging one’s soul beyond what their body can handle… will pose a problem. Limit until effect has the greatest negative impact: 4 IC years.
Ordered from Synchograph office(Winter 516) - 3,000 gm's worth of Magecrafting reagents. (Various common ingredients that are hard to acquire so as to be costly in mass amounts, but all native of Mizahar, and not inherently magical or divine in nature. Items include: Various rare mineral powders, gemstones, plants, creature/monster remnants/remains, etc.) - Opalgloam- 5 carat stone (1 SM per Carat)- 5 sm
Loot: -1 Suit of Brigandine Armor with the Ebonstryfe symbol on the chest. ?(pending HD per MCing update in relation to such items)-1 Set of Magical robes (MC 3= +2 Durability, -1 Weight. The robes are light, and nearly as strong as leather armor. They can also be flipped inside out to appear as regular grey robes.)
Residence - 1 home in Ravok- Sullin's Residence- 2,458 gm 7 sm 5cm >2 X Bedroom(Simple) >1 X Common Area(Simple) >1 X Magic Lab(Simple)- MC specialization -4 X Bed(Good) -1 X Lock(Good)(For MC door) -2 X Key, Good(For MC door)
Syliras Lab/Residence - 1 lab/residence in Syliras- Sullin's Lab Acquisition- 3,803 gm 7 sm 5 cm > 1 X Magical Laboratory (Elaborate)- MC specialization > 1 X Bedroom(Simple) - 2 X Bed(Good) - 1 X Lock(Good)(For front door leading into lab) - 2 X Key, Good(For front door leading into lab)- this includes 1 key that comes with lock
Alvadas Residence - 1 Residence/Study in Alvadas- Alvadas home acquisition- 1,042 gm 5 sm > 2 X Bedroom(Simple) > 1 X Common Area(Simple) > 1 X Office(Simple) - 4 X good quality bed(one for each bedroom)
Sahova Lab Lab 25-Z (Research of Magecrafted Cancellation)- 4,141 gm 2 sm 5 cm -Magical Laboratory (Elaborate) >Specialized as a Magecrafting lab -Common Area (Simple) -Bedroom (Simple) -Office (Simple) - 2 X good quality bed(one for each bedroom) -Good quality lock for lab door >Extra key for good quality lock
Suvan Expedition :
Purchases With 100 GM Startup -80GM- Bozderon Shadow Dog/Rye(Guard Dog, Well trained for guarding and alerting to danger, loyalty, and following basic commands) -8SM- Bag of Marbles-(99 marbles) >1 x-marked marble -8GM- 20 Pieces of Paper -7GM- 32 Pieces of Parchment -4GM- 2 Ink(1 oz. vials) -15cm- 3 Quills -5cm- 5 Candles
Used Up Items :
-1 izentor crafted steel dagger(used for MC)- 12 gm 5 sm(2.5gm markup) >Now a MC2 Anti-Yukman Dagger(sold) -1 dagger scabbard- 2 gm(sold with dagger) -10 shortbow arrows- 5 sm(given to Kyra) -Voucher for One Slave Valued Below 1000 GM-(Redeemable at a participating Slave Market near you.)(USED) -10 Vials of Yukman Blood(some used for MC, rest expired, now cleaned out) -2 Unshaped Vian Branches, one slightly larger than the other.(Used here-Shopping and Summoning) -cotton robe(Destroyed in Crucible) -Parchment X14(Used for Mage Weapon Scroll) -Ink(Black) X1(Used for Mage Weapon Scroll) -Iz crafted Vian Wood Staff-4'1"(Used to make Magic Staff) --1 Izentor crafted Vian Wood Staff-4'1" tall(MC 3 +2 Durability, +1 Magic Staff)(Sold) -3 Glyphed scrolls of custom design-Left at Ino's here -Book, Blank[3GM][Used here for Reimancy book] -Iz crafted Vian Wood Staff-5'(Used for MCing Cha) - 1 Journeyman Filaments(Used for MCing Cha) -1 Vial of Fubuki Kouri's Soulmist- (Used here for Magecrafting- optional reagent) -Mage Weapon scroll(Master level)- Used here in plot against Syliras - A Vial of Lenore's Ichor (Received 19 Summer 514)- Used here - Farke's Cold Iron Dagger (Received 29 Summer 514)- Used here -From Synchograph office -Book, Blank- X5- (3 gm each)- 15 gm total-(Received 3 Summer 514 )- Made into copies of a book here- Synchograph Order - 5,000 GM's worth of Magecrafting reagents. (Various common ingredients that are hard to acquire so as to be costly in mass amounts, but all native of Mizahar, and not inherently magical or divine in nature. Items include: Various rare mineral powders, gemstones, plants, creature/monster remnants/remains, etc.) Used in the making of a MCed item here- - 1 Cold Iron Dagger- 6 gm Made into a MCed item, and sold here- Synchograph Order - 9,000 GM's worth of Magecrafting reagents. (Various common ingredients that are hard to acquire so as to be costly in mass amounts, but all native of Mizahar, and not inherently magical or divine in nature. Items include: Various rare mineral powders, gemstones, plants, creature/monster remnants/remains, etc.)-Used here - X 1 Mace, Light(Cold Iron, aka Cold Steel)- 5 gm(Cold Iron Modifier X 3)= 15 gm-Used here - 1 pair of scorched glassbeak feet- obtained here-Used here From here-Small Chest(High Quality)(W/flower engraving on front bottom lid)(Glyphed with Anti-magic here)-Used here to hold mage weapon From Synchograph Office - 1,700 GM's worth of Magecrafting reagents- 1785 gm(Received 31 Summer 514) - Gnarled Juniper Tree Staff- 4 foot 2 inches long- 10 gm 5 sm(Received 31 Summer 514)- MC ingredients and staff used here - Ingredients for 1 Grand Oath- Used here to Oath Xii - Food for camping trip- Some used for making soulmist, assume rest either eaten during said trip or thrown out. - Ingredients needed to make 1 Grand Oath- Purchased here- used here-Garland
Ledger
Secret :
100 gm (Starting coin) +500gm (no housing) -14gm 1sm for Additional Starting stuff -24gm for room in Ravok for summer season -1gm for 5 pieces of parchment -500gm for Magecrafting Ingredients -1gm for Slingshot and 50 bullets -4gm for dagger and a scabbard for it -45gm living expense for Summer 511 -50gm for Toolkit, Engraver's -24gm for room in Ravok for fall season -45gm living expense for Fall 511 +3,000gm for selling magecrafted item with Hadrian -4gm 5sm for room in Ravok for start of winter season -45gm living expense for winter 511 -4gm 8sm for room in Ravok for end of Spring season -45gm living expense for Spring 512 -2sm for ale at Silver Sliver +2gm 6sm 4cm for loot -24gm for room in Ravok for summer season -45gm living expense for summer 512 +1,700gm for Suvan Expedition Pay -65gmClothes for self and Kyra at Azure's -19gm for Iz dagger, scabbard, and arrows, and room here -1,700 gm for Magecrafting Ingredients here(MC 2 Item) -8 cm for 2 mugs of ale -45gm living expense for Fall 512 +250gm from Ebonstryfe Calls -Inactive Winter 512- No expenses- -10gm for Map, Region(Sylira) -2,458 gm 7 sm 5cm for Sullin's Residence -6gm for weapons at The Defiled Blade +4,700gm for selling Anti-Yukman Dagger +70gm from The Spot(57 Spring 513) -1 gm, 2 sm, 6 cm for Soulmist material(Fruit) and bowl- 60 Spring 513 -350gm for Healing Session(2 Spring 513)Mura +600gm from War thread -135gm living expense for Spring 513(Common) -45gm living expense for I'tram(slave) Spring 513(Poor with housing given) -106gm For Grand Oath(Amelia Cross) + Inscribing Paint(Pot) X 2 -175gm, 3 sm For purchases in Shopping and Summoning -3,000 gm for Magecrafting Ingredients(Summer 513) -450gm living expense for Summer 513(Good) -0gm living expense for I'tram(slave) Summer 513(Poor with housing given)(Inactive) +1,584gm from Ebonstryfe Soldier wages(Summer 513) -4 cm for 1 mug of ale -450gm living expense for Fall 513(Good) -6gm 4sm for 32 days at World's End Grotto +9,000gm from Selling a Stick(24 Summer 513) -4,006gm for: Two Pots of Inscribing Paint, and -4,000 GM's worth of Magecrafting reagents. (Deal Made) (Purchased) -135gm living expense for Winter 513(Common) -0gm living expense for Spring 514(Covered by Sahova) -1795 gm 5 smgm Purchases at Synchograph office +30 Nilo( 30 Nilo = 30 gm)gift from Ricky -0gm living expense for Summer 514(Covered by Sahova) -5,006 gm Purchases at Synchograph office +12,000gm from A Side Venture: Part 1(34 Summer 514) -9,015 gm Purchases at Synchograph office -495 gm living expense for Fall 514 (Good exp+ 10%) +1,032gm from Ebonstryfe Soldier wages(Fall 514) -495 gm living expense for Winter 514 (Good exp+ 10%) -148 gm 5 sm slaves living expense for Winter 514 (Common exp+ 10%) +2,208gm from Ebonstryfe Soldier wages(Winter 514) -4 cm for 1 mug of ale -3 gm for Ravosala fare plus tip(62 Fall 514) -450gm living expense for Spring 515 (Good) -200gm for 2 X ingredients needed to make a Grand Oath bought here -65 gm for a pair of simple and high quality manacles(15gm and 50gm)- bough here -450gm living expense for Summer 515 (Good) -15gm fare from outpost to Nyka(Summer 515) -6 gm 2 sm room at the Safehaven hostel- (Single- 2 sm X 31 days) - 3,803 gm 7 sm 5 cm for Lab Acquisition - 15 gm room at The White Swan Inn- Fall 515 ( 3 gm X 5 days) -450gm living expense for Fall 515 (Good) -450gm living expense for Winter 515 (Good) +2,208gm from Ebonstryfe Soldier wages(Spring 515) +5,460gm from Nykan Reimancer wages(Summer 515) +5,460gm from Knighthood Magecrafter wages(Fall 515)(+2 SXP Intelligence) +5,460gm from Knighthood Magecrafter wages(Winter 515) -450gm living expense for Spring 516 (Good) -45gm 15 day Boat ride from Syliras to Alvadas Summer 516 X 3 people(Clyde/Sayana/Terag) -45gm 15 day Boat ride from Alvadas to Syliras Summer 516 X 3 people(Clyde/Sayana/Terag) - 1,042 gm 5 sm for Alvadas Residence Acquisition -450gm living expense for Summer 516 (Good) - 4gm 7 sm gm for food for camping trip -450gm living expense for Fall 516 (Good) -4,141 gm 2 sm 5 cm for Personal Sahova lab - 3,018 gm for Deposit made on Armor/items- (Alvadas Summer 516) -450gm living expense for Winter 516 (Good) - 3090 gm 2 cm Purchases at Synchograph office(Winter 516) +6,992gm from Sahovan Wizard(Magecrafter) wages(Winter 516)(+1 SXP Magecrafting) -0gm living expense for Spring 517- Covered by Sahova(On mission/quest) -450gm living expense for Summer 517 (Good) -450gm living expense for Fall 517 (Good) -220gmDinner party costs- 4 Winter 517 -450gm living expense for Winter 517 (Good) -450gm living expense for Spring 518 (Good)
current GM: 10,246 gm 7 sm 5 cm
Last edited by Clyde Sullins on June 1st, 2018, 1:23 am, edited 348 times in total.
I am actually in RL a super intelligent hamster from Rhode Island, with a 7 year plan to take over the world.
Update 6/2/18- 1:10AM EST: His 7 year plan a success, and several weeks ahead of schedule, Clyde leaves to oversee the world he has taken over.
No new threads after end of Spring 518-Will still be checking for PM's occasionally, but focusing on a new character.
Graders note: :
Please be aware Clyde is a master Magecrafter. He therefore should not be gaining full xp(or possibly shouldn't gain any at all) for simple tasks related to this magic, such as low level MC items, particularly for repetitions of creations he has done before. Feel free to contact me if unsure of a instance of his magic use compared to his skill level.
Common: Fluent (startup package) Ancient Tongue: Basic (startup package)
Lores:
Magic Related
Animation
Secret :
Lore of The Difference Between Animation Circles Lore of The Purpose of Animation Circles Lore of Basics of Animation Lore of the Steps of Animation Lore of Animation Terminology (Basic) Lore of Animating a Stick (novice) Lore of Animation: The Authenticating Door Lore of Animation: A Hand that can grip a quill can as easily grip your neck Lore of Animation: Changing Passwords: Easy in Theory, Harder in Practice Lore of Animation: Glass baubles can simulate eyes Lore of Animation: Leather drums can simulate ears Lore of Animation: Inserting Souls
Auristics Related
Secret :
Knowledge Lore of Auristical Concepts(Basic) Lore of Djed Blocker: No Aura? Lore of Auristics: Qualities of Quartz Lore of Auristics: Watching Another Magecraft Lore of Using Auristics in Research Lore of Auristics: Possibly Useful in the Art of Morphing Lore of What you can locate, you can target Lore of Auristics: Locations of djed use that suggest specific types of magic Lore of Auristics: A growing understanding of hypnotism
Specific Auras Lore of A Ghost's Aura Lore of Aura of the Lake Lore of The Staff's Aura(Magic Staff) Lore of The Aura of an Izentor Forged Dagger Lore of Ominous Aura In The Forest Lore of Amelia's Aura Lore of Aura of an Izentor Crafted Item Lore of Aura of a Magic Staff Lore of Auristics: Xii's Aura Lore of Aura: Void Portals Lore of Aura: Voiding Lore of Aura: Vex Lore of Aura: Annalisa Marin Lore of Auristics: A Dog's Aura Lore of Auristics: an isur's aura Lore of Rat: a salt and pepper aura Lore of Auristics: The Aura of a Pycon Lore of Auristics: Aura of Anti-Anti Djed Shackles
Techniques Lore of Auristics: How to Identify a Magic User Lore of Auristics: Monitoring the Djed Stream Lore of Auristics: Identifying Gems crafted from Reimancy Lore of Plucking At the Aura of a Magic Item Lore of Auristics: Deducing the Components of A Magecrafted Object Lore of Auristics: Inspecting Ichor Lore of Auristics: Detecting Magic Users by Ichor Lore of Auristics: Predicting Combative Moves Lore of Auristics: Delving Inside the Body Lore of Auristics: Detecting Hints of Hypnotism Lore of Auristics: Altering One's Own Aura Lore of Distinguishing Emotions in a Person’s Aura Lore of Auristics: Seeing Actions Before They Happen Lore of Auristics: Passive Sensing Lore of Auristics: Detecting Novice Hypnotism Lore of Auristics: Pulling in one's Aura Lore of Auristics: Reading surroundings and people Lore of Auristics: learning of another's magics via djed remnants Lore of Auristics: seeing a living heart Lore of Locating critical parts with Auristics Lore of Auristics: Altering of one's personal aura Lore of Auristics: Removing traces of djed use from own aura Lore of Auristics: Recognizing Overgiving Lore of Auristics: Mimicking a Zith’s Aura
Other Lore of Using Auristics to Win at Hide and Seek Lore of Auristics: "Song of Speed" Lore of Auristics: "Hymn of Hardiness"
Familiary Related
Secret :
Lore of Familiary: Bonded Advisors Lore of Familary: Creatures from Fyrden Lore of Familiary: Sealed Form
Glyphing Related
Secret :
Crafting Lore of Storing spells in glyphs (Basic) Lore of Glyphing: Safety Precautions in the Trigger Lore of Glyphing: Use of Specific Wording Rather than Simplistic Lore of Mass Producing Scrolls Lore of Glyphing: Lightning Arrow Lore of Glyphing: Fire Arrow Lore of Making Glyph Traps Lore of Glyphing Technique: Sealed Scroll Lore of Glyphing Technique: Grand Oath Lore of Glyphing: Crafting a Mage Weapon Lore of Creating Two Scrolls For Marcus Lore of Glyping: Djed Blocker Lore of Glyphing: Trapping a Hostile Spell Lore of Glyphing: Carving Glyphs in Stone Lore of Glyphing: Ground Trap Lore of Stealth Glyphing: Channeling Magic Rather than Blocking Lore of Glyphing: Mage Shackles Lore of Glyphing: Creating Complex Triggers Lore of Painting the wards in place Lore of Glyphing: The Black Sun glyph Lore of Glyphing: Magecrafting Barriers Lore of Drafting a Grand Oath to bind Shimoje Lore of Glyphing Shimoje's Grand Oath
Knowledge Lore of Teaching Glyphing Lore of Dangers of breaking a loaded glyph Lore of The Possibilities of Combining Animation and Glyphing Lore of The purpose of Djed Wire Lore of Spotting a Novice Glyph Lore of Creating a Grand Oath for the First Time Lore of Glyphing: How to properly set multiple triggers Lore of Combine, Not Divide! Getting Glyphs Just Right Lore of Glyphing: Activating without a Trigger Lore of Glyphing: Storing Portals to The Void Lore of Glyphing: The Great Stylus Of Magic Lore of Glyphing: Storage Requires No Trigger Lore of Glyphing: Elegant Simplicity As An Aim Lore of Personal Invention: The Mage's Cube Lore of Glyphing: Glyphs don’t last forever Lore of Glyphing: Symmetry Strengthens the Effects Lore of Glyphing: Better Safe than Sorry in Warding Lore of Warding: Small Amounts of Djed are No Match
Other Lore of Using glyphing as a bargaining chip Lore of Glyphing for Money Lore of Glyphing: a tedious job
Hypnotism Related
Secret :
Lore of Hypnotism: Shaping the Mind Lore of Hypnotism: Easier to Influence Animals Lore of Hypnotism: Starting with existing ideas, rather than brand new ones Lore of Hypnotism: Verbally or through eye contact Lore of Hypnotism: Sayana’s initiation story
Magecrafting Related
Secret :
Concepts and Theory Lore of Five Basic Traits of Magecrafting Lore of Magecrafting Catalysts (Basic) Lore of The Concept of a Res-Filter Lore of How to make a Res-Filter Lore of Theory of Arcane Fish Traps Lore of The Importance of Durability in Magecrafting Lore of The Use of Djed Wire in Magic Staves Lore of Teaching: Explaining the concepts of Magecrafting Lore of Magecrafting: Cha's Aura Lore of Enchanting Only the Necessities in a Project Lore of Magecrafting: A Net Infused with Bait Lore of The Properties of a Magecrafting Hammer Lore of Magecrafting: A Staff That Lies Lore of Magecraft: Ideas for Syliras Lore of Magecrafting: takes part of a creature to ward against it Lore of Magecrafting: the Beast Bane Lore of Magecrafting: Importance of the base item Lore of Magecrafting Item: "Fortitude Belt" Lore of Magecrafting: An Item Must be Crafted Exactly to Specifications Lore of Magecrafting: Magical Means of Enhancing an Object Lore of Five Aspects of Magecrafting: Structure, Behavior, Intellect, Magical Ability, and Gnosis Adaptation Lore of Magecrafting: Physical Alterations are Simpler to Accomplish Lore of Magecrafting: Behavioral Changes Effect How an Object Interacts with Others Lore of Magecrafting: Intelligence is Imbuing and Item with A Mentality; an Ability to Activate Other Abilities through Commands Lore of Magecrafting: The Pedestal, Preferably Quarantined by Glyphing Lore of Magecrafting: Charging the Tools involved with Djed Lore of Magecrafting: Cooling the Finished Item in Specially Prepared Water Lore of Magecrafting with Glyphing: Contains the Djed to Prevent Dangerous Loss of Control
Crafting Lore of Magecrafting a Fire Dagger (Basic) Lore of Working together to Magecraft an Item Lore of Charging an Item Lore of Creating a Magic Staff(I.E. Lore of Staffmaking ) Lore of Using Blood in Magecrafting Lore of Magecrafting an Anti-Yukmen Dagger Lore of Magecrafting a Magic Staff Lore of Soulmist: Optional Regeant Lore of Hearing the Magecrafting Process Lore of Magecrafting: Charging Hammer with Journeyman Filament Lore of Magecrafting: Completing a Stable magic Staff Lore of Magecrafting: The Ever-Flame Lamp Lore of Magecrafting: A Glowstone Lamp Lore of Magecrafting: Using Ichor to Bind a User Lore of Magecrafting: Working as a Trio Lore of Magecrafting: A level four Intellect Lore of Magecrafting: A Flame Breathing Medallion Lore of Magecrafting: Using An Otherwordly Catalyst Lore of Magecrafting: Teaching an Item Reimancy Lore of Magecrafting: Against Blood Lore of Magecrafting: Adding Ichor for Anti-Nuit Effect Lore of Magecraft: Using One’s Own Blood Lore of Magecrafting: Songforging? Lore of Mage Crafting: Anti-Nuit Staff Lore of Crafting a Beastbane item Lore of Magecrafting: placing the essence of the beast in an item Lore of Magecrafting: using the essence to guide the item's intelligence Lore of Magecrafting: singing the rat's deathsong and the beastbane's creation simultaneously Lore of Magecrafting: Inspecting an item’s aura Lore of Magecrafting: Durability with a diamond Lore of Magecrafting: Speed with a glassbeak scale Lore of Magecrafting: Shifting a diamond’s essence to a hammer Lore of Magecrafting: Deepening a djed pathway with a hammer Lore of Magecrafting: Speed from a glassbeak scale Lore of Magecrafting: Djed Shackles Lore of Magecrafting: Creating Anti-Anti Properties Lore of Magecrafting: Using Multiple Nuit's Ichor for Generic Nuit Effect Lore of Magecrafting: Use More Blood than Necessary
History Lore of Legend of Areesa Tallshade Lore of Legend of the Powercube Lore of Six Unobtainable Artifacts
Other Lore of Magecrafting: Take Care of Self Beforehand Lore of Magecrafting: More Possibilities than Reimancy
Malediction
Secret :
Concepts and Theory Lore of Basic Principles of Malediction Lore of Maledicton: Unknown Results Lore of Malediction: Making something of a creatures remains Lore of Malediction: Book symbols Lore of Zapatl: Legacy Lore of Legate: To create Lore of Malediction: Selecting the right bones Lore of Malediction: Use the whole bone Lore of Malediction: Drawing power from items Lore of Malediction Circle: A symbol of a power and the conduit
History Lore of Magecrafting and Malediction: Once related
Crafting
Morphing
Secret :
Knowledge Lore of Morphing: Shaping the Body Lore of Morphing: Meditation is the Key Lore of Morphing: An Out of Body Experience Lore of Morphing: A Dog's Paw Lore of Morphing: Not Letting Go of Yourself Lore of A face is just the face one wears Lore of Morphing: Currently morphed features need upkeep of djed and concentration Lore of Morphing: Copying a glassbeak's camouflage? Lore of Morphing: Setting and Context Matter
Techniques Lore of Morphing: Shaping Hair Lore of Morphing: Altering a Magic Staff Lore of Morphing technique: Imagining one's current features as but an illusion Lore of Morphing technique: Imagining oneself as a soul trapped in a clay golem Lore of Morphing: Body is Made From Clay
Models Lore of Morphing model: Tanned cheeks Lore of Morphing model: Coppery-red hair Lore of Morphing model: Hair shortened to a buzz cut Lore of Morphing model: Fingernails akin to cat's claws Lore of Morphing Model: Heavy Blue Eyes
Anatomy Lore of The Anatomy of a rat Lore of Rat: whiskers are like violin strings Lore of Rat: teeth good for gnawing Lore of Rat: how its bones, flesh, skin, and hair combine
Projection
Secret :
Lore of Layers of the Soul: The Astral Body Lore of Projection: Manipulation of the Astral Body Lore of Soulmist Project and Projection, a Connection?
Reimancy Related
Secret :
Techniques Lore of Reimancy (Fireball) Lore of Reimancy (Lightning Bolt) Lore of Reimancy (Earth Spikes) Lore of Reimancy Technique: Sonic Boom Lore of Reimancy: Tidal Wave Lore of Reimancy Technique: Blocking Projectiles with an Earthen Wall Lore of Reimancy Technique: Using Pellets(Earthen) Defensively and Offensively Lore of Reimancy Technique: Water Cutter Lore of Earth Reimancy: Building A Firepit Lore of Engraving Utilizing Reimancy Lore of Reimancy (Earth): Carving with Res Lore of Reimancy (Earth): Transmuting Quartz Lore of Reimancy: Making a Quartz Cube Lore of Reimancy: Shaping Stone With Res Lore of Forging the Mage's Cube Lore of Reimancy: Attracting Fire to Res Lore of Reimancy: Reabsorbing Res Lore of Reimancy: Manipulation of two clouds of res for different purposes Lore of Reimancy: Redirecting elements of a storm Lore of Reimancy: Incorporating lag when controling Res at a large distance Lore of Reimancy: Secondary Res Stream to Contain Fire Stream Lore of Reimancy: Putting up a tent Lore of Reimancy: Constructing a fire-pit Lore of Reimancy: Cave basics Lore of Reimancy: Exploiting a faultline in stone Lore of Reimancy: Constructing a Pycon cave in stone Lore of Reimancy: Salt lick action for carving Lore of Reimancy: One aspect after the other Lore of Reimancy: Construction Lore of Reimancy: Stone spoon design Lore of Reimancy: quelling perfume-sourced fires Lore of Reimancy: hands of flame
Elements Lore of Reimancy: The Element of Earth Lore of Reimancy Element: Water Lore of Reimancy: Earth is my New Second-Favorite Element Lore of Reimancy: Earth is Brittle Lore of The creation of Ice Lore of Lava: Heated Stone Lore of Reimancy: Mages begin with one element and learn to wield others as their skills increase Lore of Reimancy: Gauging the skill of a Reimancer by how many elements they can wield
Combat and Styles Lore of Reimancy: Delayed Res Core Combustion Lore of Making Fire Arrows(w/Reimancy) Lore of Reimancy: Fireball Arrow(w/Glyphing) Lore of Reimancy: Lightning Arrow(w/Glyphing) Lore of Throwing Fireballs Lore of Using Reimancy in Combat Lore of Using Reimancy For Science Lore of Reimancy: Minute Res Control(small scale fine control) Lore of Tricks on how to use Reimancy up close Lore of Attracting with res to stop a fire Lore of Attacking a ghost with Reimancy Lore of Reimancy Tactics: Testing the ground
Knowledge Lore of The Differences between Res Lore of Reimancy: Initiation Lore of Reimancy: Using Glyphing while initiating others Lore of Teaching the basics of Reimancy Lore of Initiating Amelia Cross Lore of Spell Classification: Size and Power Lore of The Five Tiers of Spells Lore of Writing on Reimancy Theory Lore of Uses of Transmutation Versus Attraction Lore of Res: When Transmuted, No Longer 'Yours' Lore of Reimancy: Respect it or get bit Lore of The Enjoyment of the Theories and Discussions Surrounding Reimancy Lore of Theory of Reimantic Flying: Earth? Lore of Reimancy: Becoming one with a storm Lore of Reimancy: Design a drainage system next time Lore of Reimancy: Never transmute what can be attracted Lore of Reimancy: Attraction is less djed costly than transmuting Lore of Reimancy: Overgiving is risky when emotions are volatile Lore of Reimancy: A mage’s reach with his res increases with skill Lore of Reimancy: Res responds relative to its distance from the mage
Other Lore of Accidentally Initiating Someone into Reimancy Lore of Setting a Man's Eyebrows on Fire Lore of Fire Reimancy: Forever my companion Lore of Res Can Come Out of Your Eyes
Shielding
Secret :
Lore of Shielding: Basics of Forming Lore of Shielding A Rock Lore of The Strength Of A Novice’s Shield Lore of Shielding: Expelling djed in a mist form Lore of Shielding: Hardening djed to form a coat
Spiritism
Secret :
Lore of Being possessed Lore of Possessed By Flynn Lore of Smothered by soulmist Lore of Interactions with ghosts: They phase around constantly Lore of Interactions with ghosts: They can change clothes Lore of Possession: Feels like a itch deep inside Lore of Consoling a ghost Lore of Feeding a ghost through regurgitation Lore of Intimidating a Ghost Lore of Spiritism: Beads and Tremors Lore of Soulmist: Chunky Style Lore of Soulmist Theory Lore of Ghosts Have Tastes Too! Lore of Soulmist 101: Chew Shyke Lore of Chomping Your Way To Success Lore of Materialization Lore of Being Possessed is Itchy Lore of Blinking: Very Annoying Lore of Ghosts: Can't Feel Anything Except From When Using Auristics Lore of Being Possessed By the Inexperienced
Summoning
Secret :
Worlds Lore of Astral Coordinates of Common Worlds Lore of Fryden Lore of Kseyden Lore of Shoyden Lore of Swalden Lore of Zaiden Lore of Anashis: A Summoning World Lore of World: Fyrden
Flora/Fauna Lore of Vilemoss Lore of Memosites Lore of the Diverse Lore of Glassbeaks Lore of Flyrds Live on Anashis Lore of Kirt: Creatures of Stone Lore of Kirt: Shape Shifters
Technique Lore of Summoning Lore of Summoning from Shoyden Lore of Summoning: losing control Lore of Summoning: Waiting for Creatures to Walk By Lore of Summoning: Manipulating Summoned Creatures on the Leash
Knowledge Lore of What is a Glassbeak? Lore of Summoning: Focused Circles Lore of Summoning: Human Summons Lore of Summoning: The Nature of Eight Lore of Summoning: The Nature of Six Lore of Summoning: Glyphing Augmentation Lore of Summoning: The Nature of Three Lore of Summoning: Balance of Circles Lore of Summoning: Merits of Complexity and Connections of a Circle Lore of Summoning: Off-World Settlements Lore of Summoning: Intelligent Summons Lore of Summoning Tactics: Repeat Summon Lore of Summoning: The Nature of Five Lore of Summoning: Lesser Beings Can be Suppressed by a Magical Leash
Gateway Related Lore of Drawing: Focused Circle Lore of Drawing: Eight Circle Lore of Drawing: Six Circle Lore of Drawing: Five Circle Lore of Drawing: Three Circle Lore of Summoning: Standard Gateways Can't Handle Two Creatures Lore of Summoning: Gateways Can Cut Themselves Off
Voiding Related
Secret :
Knowledge Lore of Basics of voiding (Partial) Lore of Understanding Nothing Lore of The Feeling Of Emptiness Lore of Voiding: Don't forget to close loose portals Lore of The Void is Cold Lore of An Idea for Ice Reimancy Lore of Voiding: Results of Fitting an Object Larger than the Portal in Lore of Voiding: Pinpoint sized Portals are no easier than larger ones Lore of Voiding: Grain of Djed Beginnings Lore of Voiding: Continuous Djed stream for feeding and growing, cut the djed and it slowly shrinks Lore of Voiding: Becoming the Nothing
Techniques/Usage Lore of Voiding: Initiation Lore of Exercising Restraint in Practice Lore of Voiding Technique: Pull Lore of Getting better with Pull Lore of Controlling the Direction of Pull Lore of Voiding: Creating a Doorway Lore of Voiding: Feeding Djed into a Portal to strength it Lore of Voiding: Closing of a Void – Folding over itself
Staff Related
Secret :
Lore of Storing a Spell Within a Staff
Cha Lore of Cha: Channeling Auristics Lore of Cha: Channeling Morphing Lore of Cha: Channeling Reimancy Lore of Cha: Channelling Voiding Lore of Voiding: Storing a portal within Cha Lore of Cha: Taming the Staff Lore of Cha: Sensing the Staff Lore of Communing with Cha Lore of Cha: Storing Spells Lore of Cha: Channels Water Reimancy remarkably well Lore of Cha The Staff: Growing Closer Lore of Feeling the Absence of Cha Lore of Testing Cha Lore of Detecting Cha Without Sight Lore of Cha: A Female Staff Lore of Cha: Testing Distance of Sensing Lore of Cha: The Silent Songstress Lore of Movement of Djed Through Cha Lore of Cha: Importance of Imagery Lore of Cha: Store One Spell at a Time Lore of Voiding: Releasing a portal from Cha, all the prep seen rapidly Lore of Cha: Directing Res Lore of Cha: Auristic Goosebumps magic detection Lore of Using a staff and magic in unison
Other Magic Related(Misc)
Secret :
Lore of how to tell apart well crafted magical items, and pieces of magical garbage.(startup package) Lore of Djed, and how it is obtained and used.(startup package) Lore of Spotting Magically Loaded Dice Lore of Recognizing possible overgiving Lore of Overgiving Lore of Using Magic Against a Friend Lore of Being Hypnotized Lore of Bearing the weight of a mental Mountain Lore of Magic is Real! Lore of The Curse is Lifted Lore of Being in Denial About Magic Addiction Lore of Using Magic As a First Resort Lore of Magical Experimentation: Sticking a Scroll on an Arrow Lore of Burning a Zith Lore of A Realization on the Fundamentals of Djed and World Magic Lore of Why Magic is Important Lore of Fighting the Desire to Overgive Lore of Intimidating People With Lots of Magic Lore of Being defenseless when it comes to leechers Lore of Lighting a candle: Conversation starter Lore of I'll show you mine if you show me yours Lore of The Feeling of a Different Kind of Res Lore of The Sight of an Extensive Gnosis Mark Lore of Discovering new limits Lore of Healing Gnosis can be Used on the Healer Lore of Explaining the Connection of Magicks Lore of Fragment Monster: The Journeyman Lore of Journeyman: Blinking Ability Requires Out Of Sight Lore of Journeyman: Razor Sharp Filaments Lore of Res matches the Aura of the Caster Lore of Explanations On Magic For Elaine Spade Lore of The Necessity For Caution Lore of The Potential of Classifying Mage Abilities and Spells Lore of A Theory: The Mastery of Magic is the Refinement of Djed, Not Its Growth. Lore of A Theory: Our True Supply of Djed is Constant and Unchanging. Lore of The 'Value' of Magic Lore of Nader Canoch: An ancient language Lore of Magic: Coming to Terms With All the Arts Lore of Assessing a storm Lore of Singing to aid in spellcasting Lore of Monster: Vinumia Lore of Vinumia: Heals With Water Lore of Vinumia: Has a Hidden Heart Lore of Using Alliterative Phrases to Combat Overgving Lore of Magic: Like a song Lore of Magic is offensive to Alvads Lore of Use Djed If you Want, Just not on ME Lore of Magic Used Without Permission is NEVER "Friendly" Lore of Everything can Be Understood, Even Emotions and Djed Lore of Magical "Purists" Are the Best to Learn From Lore of Nothing More Real than A Grand Oath Lore of The Nature of Magic: Making the Impossible Possible Lore of Resting between magic use to avoid overgiving Lore of Djed is used up in all life’s actions & pursuits Lore of A master mage is not stronger of djed but more efficient and skilled in using it Lore of Creating the Same Object with Different Disciplines Lore of Djed: Not Alive, but Fluid Lore of Self: I Depend Less on My Eyes With Mage Senses
---(end of magic lores)
Ebonstryfe/God Related
Secret :
Lore of The Infernal Laughter Lore of Joining the Ebonstryfe Lore of Contact: Samara Alenta Lore of Suffering Samara Lore of Bound and Tortured Lore of Ervis Revine(Rising Dawn) Lore of Siriana(Rising Dawn) Lore of The Rising Dawn inadvertently serves Rhysol Lore of Becoming Chaon Lore of Rhaus: Something to do with bards and singing Lore of Avalis: Goddess of Visions Lore of Harameus: Diety of the pycons Lore of Ionu: Deity of Illusions Lore of Leth: Bright light in the Night Lore of The look of Laviku's gnosis mark
Fighting
Secret :
Lore of Fighting an Illusionist Lore of Being shot with an Illusory Arrow Lore of First Kill Lore of Using a weapon to Parrying Lore of Common banter while fighting Lore of Being overpowered by someone more martial Lore of Throwing weapons: Hammer Lore of Dealing with the ranged supportive Lore of Letting your opponent go Lore of Fighting Yukmen Lore of Why Contact in Sparring is Important Lore of Dirty fighting Lore of Stormbringer Lore of Ambushed in the Forest Lore of Leaping to Aello's Defense Lore of Shriek of the Yukman Lore of Killing is Unpleasant Lore of Bandits Don’t Understand How Magic Works Lore of A Sword Can Boost Egos Out of Proportion Lore of Saving the Damsel in Distress Lore of Attack At the Nitrozian Party! Lore of Plunging into Danger: The Tactic of a Fighter, not a Mage Lore of Battle Chants: Keeps focus and drives you forward Lore of Testing the ground during battle Lore of Using breathing techniques to calm your thoughts Lore of Ranjat Mark 1: A dangerous mace Lore of Mirror Image: A powerful opponent Lore of Tactics: Moving away from a disadvantageous position
Blacksmithing Related
Secret :
Lore of Gear to protect from burns Lore of Tools of the trade Lore of Anvils used to shape metal Lore of Quenching tanks for tempering Lore of Grindstone to sharpen a finished blade Lore of How to make a horseshoe Lore of Keep the metal hot to shape it Lore of The suitable color for smithing heated iron Lore of Mold the metal instead of fighting it
Outdoors/Wilderness
Secret :
Lore of Wilderness Survival: Campfire Equals Warmth Lore of Making Noises in the Forest Lore of Building a Fire Lore of Experiments in the Woods Lore of Location of Wild Cattails Outside Ravok Lore of Wilderness Survival: Creating A Firepit Lore of Wilderness Survival: Foraging For Food Lore of Cooking: Methods of Cooking Deer Over A Campfire Lore of Cooking: Basic Seasoning Lore of Wilderness Survival: Tending To A Campfire Lore of Wilderness Survival: The Importance of Fire, Food and Shelter Lore of Wilderness Survival: Pitching A Tent Lore of The Physical Appearance of a Vian Tree Lore of The Uses of a Cattail Lore of Observation: Identifying Marble Lore of Observation: Identifying Quartz Lore of Opalgloam: A Glowing Rock Lore of The Forest of Thorns Fauna: Strange Dogs with Bunny Ears Lore of The Forest of Thorns Flora: Blue Berries give Brain Freeze Lore of The Forest of Thorns Flora: Red Berries are Just Right Lore of The Forest of Thorns Flora: Purple Berries are Sour Lore of Fish: Salting and Unsalting Lore of Fish: How Much Is Edible vs. How Much Is Caught Lore of Bovine Guppies: Rich With Protein Lore of Land Navigation: Reading a Map and determining inaccuracies Lore of Memory: Camping as a child Lore of Wilderness survival: Pitching a tent Lore of Wilderness Survival: Assembling a Tent Lore of Starting a Fire without Reimancy Lore of Land Navigation: Picking landmarks to get your bearings Lore of Stealth: Look carefully for obscured debris Lore of Sahovan Fauna: Lemekors are Four-Legged and Sharp-Finned
Skill Specific, Mercantile/Dealmaking Related
Secret :
Lore of Making a Deal Lore of Hashing out the Details Lore of A Deal Made Lore of Mercantile Negotiations Lore of Negotiating a "Better" Deal Lore of How to Negotiate a Price Lore of Persuasion: Metaphors (Sometimes) Help Lore of Intimidation: Listing Impressive Feats Lore of Selling a Magic Staff Lore of Negotiation: Using Explanations Lore of Negotiation Technique: Purposeful Apathy Lore of Bartering: Food For Secrets Lore of Interrogating a Bird Lore of Names Before Questions Lore of Subterfuge: Using half truths and careful wording to disguise meaning Lore of Negotiation: Drawing interest before presenting the ultimate product Lore of Persuasion: Planting small seeds of doubt rather suggesting large ideas Lore of Manipulation of minds via slow releases of information Lore of Negotiation: Identifying a Tactical Switch Lore of Logic: Narrowing Down what Magic is Being Used, based on My Auristic Readings Lore of Rhetoric: The Art of Saying Nothing Lore of Rhetoric: Making an Argument Lore of Persuasion: Trying to Strike a Deal Lore of Every Talk is an Investigation Lore of Intimidation: The whisper of a threat Lore of Leadership: Direct commands Lore of Interrogation: Questioning a student
Skill Specific, Other
Secret :
Lore of Planning a Project Lore of Scolding a Student Lore of Philosophy: On The Nature of Slavery Lore of Acting: Neutral Disposition Lore of Observational Insight: Picking Up False Pretenses Lore of Philosophy: The Woes of a Wizard Lore of Teaching: Using Allegory To Convey A Point Lore of Philosophy: Magic Is A Fight Lore of Planning: Gathering and setting up the equipment necessary to create a master level Glyphed scroll. Lore of Sahova Politics: Titles are important Lore of Copying My Own Book Lore of Philosophy: The Nature of Truth Lore of Philosophy: The Chaos in Logic Lore of Philosophy: Ambition’s Limits Are Self-Set Lore of Philosophy: The Nature of Mastery Lore of What is Good Without Evil? Lore of Explain Salvation Through Rhysol Lore of Meditation: Becoming Part of Your Surroundings Lore of Poison Sources: Plants and Spiders Lore of How to Build Up Immunity to Poisons Lore of Vilemoss Requires High Humidity to Survive Lore of Effects of Vilemoss Poisoning Lore of Organization: Cleaning Up After a Project Lore of Engraving: Metal Versus Wood Lore of Planning: Making a Practice Item before the Real Craft Lore of Planning: To gain the knights trust Lore of Teaching: Assessing a student's current skills Lore of Philosophy: Stagnation of learning within the same group Lore of Meditation: Can be enhanced by magic Lore of realization of Multiple Personalities Lore of the mind: A scary place when fasting Lore of the mind: Hallucinations can injure you Lore of the mind: Madness is complicated Lore of Meditation: Focus on the imperfection Lore of Meditation: The focus of a candle in the darkness Lore of Teaching: Repetition is the mother of learning Lore of Teaching: Sensing the mood of the pupil and responding accordingly Lore of Teaching: Maintaining a viewpoint Lore of Teaching: Setting goals Lore of The irritation of students Lore of Planning: Imagining the finished item Lore of Cooking: Theory of filleting a fish Lore of Architecture: Designing a Pycon cave Lore of Teaching: Time and Patience and Pacing Lore of Teaching: Step By Step, Not All at Once Lore of Teaching: Returning to Metaphors a Student Can Grasp Lore of Philosophy: Magic is a Tool, Like Knowledge, and Can be Used for Good or Evil Lore of Engraving: Creating an 'X', Can't Go Back Over Lines Lore of Philosophy: Love the Woods for the Woods Lore of Teaching: With diagrams drawn in the dirt Lore of Philosophy: Choices, to be strong of mind & soul, is the measure of a mage Lore of Painting: Personal Style is Arced and Swooping Lore of Organization: Creating Layers of Protection Lore of Medicine: Cutting with a dirty blade risks infection Lore of Medicine: Sterilizing a blade Lore of Medicine: A wound can be cauterized by heat Lore of Teaching: Lessons in progressive steps Lore of Philosophy: Words are Given Meaning by the Speaker
Mundane
Secret :
Lore of Putting out burning clothes. Lore of Bragging Feels Good Lore of Being overly paranoid Lore of Families are misery Lore of Meeting Old Acquaintances Lore of To be Calm Lore of Investment Partner Lore of Repetition Isn't For Everyone Lore of Exchanging Knowledge Lore of A Simple Test of Confidence: Passed Lore of Speaking with Conviction Lore of Don't look at lightning Lore of Reasoning Behind Sword Dancing Lore of Bob Is Not The Brightest Lore of Watching an Expert work his Craft Lore of Success! Lore of Put on the Spot Lore of Asking the Right Questions Lore of Deciding to Splurge Lore of Trying to Remember and Failing Lore of Thinking you're about to die and Living Lore of Grasping at memories Lore of A Moment of Clarity Lore of Seeing the Doctor Lore of You Game? Lore of Denying the Truth Lore of Trying your hand at Drinking Lore of Look! It Really Works! Lore of With A Little Help From My Friend Lore of Smell of Burnt Human Lore of Eye Popping Excitement Lore of Fearful Obedience Lore of Abduction Lore of Trying to Please the Unpleasable Lore of The New Confident Clyde Lore of What ARE You? Lore of Flirting With a Ghost Lore of Losing Your Temper Can Reveal Insecurities Lore of Paranoia: Is She Out to Get Me? Lore of Kyra Has No Modesty Lore of A day of practice Lore of Relaxing at the Springs Lore of A Collar is a Sign of a Kelvic Slave Lore of Going To Your Happy Place Lore of Cobalt Mountain Wind Is Evil (Not In The Good Way, Either!) Lore of Confessing one's fears Lore of Lore of Kyra's Breasts Lore of Kyra's other form Lore of Wanted by the Ebonstryfe Lore of Paranoia Lore of Amani knows nothing Lore of Misreading Signals Lore of Vondra is a Whore Lore of Finding a lone dog..or wolf Lore of Fear of a spy in the forest Lore of Remembering to Relieve Oneself Lore of being a slave owner Lore of making someone work for you Lore of Pycons: Little dirt people Lore of What makes a scholar a scholar? Lore of Underestimating Pycons Lore of A man's door is a sacred thing Lore of Talking yourself into a frenzy Lore of Repeating yourself for emphasis Lore of Being a one lady sort of guy Lore of Buying functional clothes Lore of Using a store to the fullest Lore of Kyra: I tapped that and walked her home Lore of Walking as a hobby Lore of Mrs. Spade is Elaine's mom! Lore of Realizing through running Lore of Calling out a threat Lore of Aoren Can Use Fire and Wind Lore of Putting Yourself Before Others Lore of Safety In Its Many Forms Lore of Being Skeptical Keeps You Alive Lore of Disrobing Doesn't Mean Getting Naked Lore of Being Elaine's Friend Lore of A Walk Gone Wrong Lore of A hound's intuition Lore of Victor! Lore of Thwarted by a Crow Lore of Paranoia Galore Lore of I’tram Bearguard: Getting To Know You Lore of Elaine And Amelia: Never Met? Lore of If At First You Don't Succeed... Lore of The Importance Of Respect, Even From Ghosts Lore of A Task For The Apprentice Lore of Amelia: Pay Closer Attention! Lore of Garonn: Blue Man Marked by Two Gods Lore of Garonn: Mercenary For Hire, Syliran Knight Lore of Garonn: Despises Mages Lore of The Pros of Multiple Names Lore of Letters With Vague Information Lore of Parties Are Awkward Lore of Rye Doesn't Like Savitaire Lore of Syliras Is Wary Of Mages Lore of A Job for Valerius Lore of Meeting With Valerius Nitrozian Lore of Elaine: Jealous? Lore of Settling things now so it doesn't bite you later Lore of Fish: Killing in the City Lore of Rumour: Giant Fish Lore of Don't Rock the Ravosala Lore of Acquiring a Lab Through the Housing Authority Lore of Not the Only Sullins in Syliras Lore of Hardtack: Not particularly delicious Lore of The Imbalance of Time Lore of Lore:Awakened from strange sensations Lore of A book isn’t a good replacement for a teacher Lore of Reading is important
Locations
Secret :
Lore of Location of the Hypnotist's Hideout Lore of The Scholar's Asylum: Place for Overgiven Wizards Lore of The Scholar's Asylum: Glyphs on the doors and keys Lore of Common Labs: Stocked with the basic necessities (Sahova) Lore of Location: Ironworks Lore of Location: Bronze Woods Lore of Location: Temple Of All Gods Lore of Location: Traveler's Row Lore of The Forest of Thorns: Exactly What It Says On the Tin Lore of Layout of the New Ino Vations Lore of How to Open the Secret Door In New Ino Vations Lore of Syliras: New Laboratory Acquired! Lore of Location: The Bronze Woods Lore of Farmlands need water but not torrents of rain Lore of Location: Inner Sanctum Lore of Ravok: The Well of Madness Lore of Ravok: Room of the Well of Madness Lore of Alvadas event Summer 516: A pilgrim city Lore of Alvadas illusions: Can last from a day to a season Lore of Alvadas location: Clyde’s lodging Lore of Alvadas: Ionu’s city Lore of Alvadas location: Kitrean Krafts Lore of Alvadas location: Somewhere with a lot of mirrors Lore of Location: The Bronze Woods Lore of House of Broken Mirrors: Do Not Enter Lore of House of Broken Mirrors: Strange Reflections Lore of Location: Herring Square Lore of Herring Square: fresh food in the morning Lore of Location: Cyphrus is Made of Plains
Other
Secret :
Lore of Navigation:University (basic) Lore of Hadrian's Alias: Andry Ellis from Zeltiva Lore of An acquaintance: Hadrian Lore of Subconscious Thought: Find Sahova Lore of Contact: Leonardo Lore of Contact: William the Nuit Lore of Student of the Institute of Higher Learning Lore of Cassandra is a Valterric Lore of Signing up for the Suvan Expedition Lore of Professor Lazarin Lore of Instruction from Lazarin Lore of Flynn's Life Story Lore of Rezren Owes Me His Life Lore of Gallo: Impatient and Full of Questions Lore of Lunae: The Woman with the Frayed Aura Lore of Kyra: Quick to Violence Lore of Kyra’s Address Lore of Warning from a Konti Lore of The Fury of the Djed Storm Lore of Trapped Beneath the Storm Lore of Gallo: The Impudent Apprentice Lore of Rezren: An Aspiring Spy Lore of Crypt Insatem (Partial) Lore of Kyra is a Kelvic Lore of Kyra's Bedroom Lore of I'tram Bearguard: Personal slave Lore of Elaine Spade: Spectral buddy Lore of Luon'li: A Proficient Healer Lore of Aoren Skycrown: Acquaintance Lore of An Ethaefal's Energy Source: It's Deity Lore of Ethaefal (Basic) Lore of Forsaken Ethaefal (Basic) Lore of Maeva Genois: Acquaintance Lore of Noaru the Ghost Lore of L'orlei: Herbalist Konti Lore of Noaru Lore of Elaine is a bit.. off Lore of Amelia Cross Lore of Dominick Cross Lore of Clyde the Cattail Cutter Lore of Raven Nightfoot (basic) Lore of Professor Stonemiller: Head of the University Magic Department Lore of Professor Stonemiller: Aurist Lore of Hired as Instructor of Advanced Glyphing pending Psychiatric evaluation. Lore of Agatha Simone: Member of the Board of Regents Lore of Finian Nathel: Talented Voider and the man Clyde took the job of. Lore of Psychiatric evaluation on the 63rd of Fall, 513 AV Lore of Lisaelis: Head Librarian and Member of the Board of Regents. Lore of Amelia: Making Shaky Progress Lore of Amolina Moletta (acquaintance) Lore of Just because I'm paranoid doesn't mean someone isn't out to get me! Lore of Traitorous Poison-maker Lore of Bethany: Expert on Wizard Psychology Lore of Bethany: A wizard Lore of Psychological Evaluation: Weeding out the weak Lore of Psychological Evaluation: Clean bill of health Lore of Annalisa Marin: Wizard of Sahova Lore of Annalisa Marin: Reimancer and Glypher Lore of Marcus Ahysen: Agent of the Black Sun Lore of "Morley": Poisoncrafter Lore of Wrenmae Sek: Maledictor Lore of Ros Vizerian: Owner of the Ironworks Lore of Ros is a hands on teacher Lore of Layout of the Ironworks Lore of Savitaire: Constrictor Dhani Lore of Dhani: Long-Lived Serpentine Race Lore of Dhani Sub-races: Constrictor, Rattler, And Viper Lore of Dhani Forms: Snake, Dhani, And Human Lore of Bob Uses Magic Haphazardly Lore of Elsa Marin: Overtly Enthusiastic Lore of Elsa Marin: Voider Lore of Fubuki: Unsettling at First, Second, Third and All the Glances Lore of Fubuki: The Ghostly Girl Lore of Elaine's Tale: a Murder and a Makeover Lore of Elaine: A Bond of Love or Friendship? Lore of Nitrozian Family: Valerius Lore of Valerius Nitrozian: Curious Lore of Ricky Maze: Fisherman Turned Wave Guard Lore of Ricky Maze: Magical Motivations Lore of Ricky Maze: Reimancy Element Is Water Lore of Lenore: The Succinct Boy Nuit Lore of Clyde Sullins: Son of Felicia Sullins Lore of Annalisa Marin: Cousin from my Mother's Side Lore of Ricky Maze: Dives when danger calls Lore of Iceris: The Slave Lore of Iceris: aka ‘Ice’ Lore of Iceris: A Magecrafter Lore of Iceris: A Minion of Farke Lore of Iceris: More Than She Seems Lore of Bellerian: Mad Magecrafter Lore of Bellerian: A Minion of Farke Lore of Bellerian: Procures Difficult Materials Lore of Farke: Does He Know I’m Black Sun? Lore of Farke’s Oddly Blank Journal Lore of Farke: Is Aware of Annalisa Marin Lore of Ordered to Make an Anti-Nuit Weapon While On Sahova Lore of Sahova: An Order From a Councillor Lore of To Be a Wizard or Not to Be? Lore of Work For Farke is Not an Academic Position Lore of The Anti-Nuit Dagger, a Hint To Farke’s Position Lore of Bitzer: The Projectionist Lore of L'orlei: A Potential Ally for the Future Lore of Venser Rush: Aurist Lore of Venser Ru: Fluxer Lore of Venser Rush: Has a Familiar Lore of Venser Rush: Leecher Lore of Dasoma: Aurist Lore of Irriari: Ebonstryfe Apprentice Lore of Irriari: Ebonstryfe Soldier Lore of Xii: A Curious Little Outsider Lore of Xii: A Young Sorceress Lore of Xii's Troubled History with Magic Lore of Xii: My Tentative Ward Lore of Inoadar’s Aliases Lore of Burke: Inoadar’s Shopkeeper Lore of Vera: Inoadar’s Apprentice Lore of Light Dicey: Another Naive Aspirant Lore of Light Dicey: Fledgling Magic User Lore of Clyde: Lifelong learner Lore of Ball: Knows how to use Flux Lore of Imass: Ball's dog Lore of Terag: wants to learn Lore of Terag: a poor negotiator Lore of Terag: overstated his skills Lore of Terag: knows almost nothing Lore of Terag: ordered 4 izentored items from him as a test Lore of A request from the knights Lore of Nivel: Pycon mage of the Order Lore of Nivel: Uses shielding, reimancy, flux, and auristics Lore of Kelsie Fell: History of a Mad-Woman Lore of Silvas: The current supreme commander Lore of Ebonstryfe soldier Browne: Killed by Ranjat Mark 1 Lore of Clyde Sullins: Ambition – Realization of strive. Lore of Clyde Sullins: A strange promotion to Commander Lore of Clyde Sullins: Linked to the well of madness Lore of Clyde Sullins: The effects of striving for personal power Lore of Ravok: Clyde Sullins betrayal of the city Lore of Clyde Sullins: Owner of a strong stomach Lore of Sayana: Has lent Clyde The Life and Adventures of Lickity Split Lore of Sayana: A woman who finds it difficult to sit still Lore of Fabel: Owner of the Crooked Playhouse, Alvadas Lore of Speakers: Law-keepers of Alvadas? Lore of Doddel Asperenus: Someone who might know something about illusions Lore of Sayana: An investment Lore of Clyde: Pride full in a way Lore of Sayana: An attraction to Lore of Shimoje: The Nosy Busybody Lore of Shimoje: Father’s Last Letter Lore of Shimoje: Craftsman Lore of Shimoje: fails at sneaky Lore of Shimoje: asks stupid questions Lore of Pycons: Might like colours Lore of Sayana: Hungry for Djed Lore of Rye: Doesn’t trust Sayana Lore of Sayana: Once owned a slave beginning with ‘N’ Lore of Trusts Sayana Lore of A Treatise on Reimancy: Leant to Sayana Lore of Always Bring a Tent (and a Bed) Lore of Sayana: A Bold but Intriguing Novice Mage Lore of Sayana: A Classic User of Feminine Wiles Lore of Sayana: Would like to meet Rhysol Lore of Sayana: Devotions of a new follower Lore of Sayana: The Hypnotist Lore of Sayana: A Sexual Initiation Lore of Ball: Fearsome Wroth Lore of Thyme: Foolish Owl Kelvic Lore of Theo Popcampio: Novice Mage Squire Lore of Sayana: overcompensates for weaknesses Lore of Sayana: can't read Lore of Sayana: signed a Grand Oath to aid me Lore of Sayana: Playful, flippant, insolent & reckless Lore of Clyde: Believes he may, one day, have to kill Sayana Lore of Clyde: Purposely elusive & vague Lore of Garland: Speaks before he thinks Lore of Clyde: Suffers no fools Lore of Clyde: Loses his temper with Garland Lore of Garland: Slow-witted, yet determined, student Lore of Aislyn: An Aurist Lore of Gybe: an inquisitive Svefra Lore of Story: Eypharian Watchtower Travel
Last edited by Clyde Sullins on January 1st, 2018, 10:03 pm, edited 63 times in total.
I am actually in RL a super intelligent hamster from Rhode Island, with a 7 year plan to take over the world.
Update 6/2/18- 1:10AM EST: His 7 year plan a success, and several weeks ahead of schedule, Clyde leaves to oversee the world he has taken over.
No new threads after end of Spring 518-Will still be checking for PM's occasionally, but focusing on a new character.
Graders note: :
Please be aware Clyde is a master Magecrafter. He therefore should not be gaining full xp(or possibly shouldn't gain any at all) for simple tasks related to this magic, such as low level MC items, particularly for repetitions of creations he has done before. Feel free to contact me if unsure of a instance of his magic use compared to his skill level.
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30 Winter 505- A Rolling stone gathers no djed-Bob-done- +4 Rhetoric, +3 Reimancy, +3 Teaching, +1 Glyphing,Being overly paranoid, Families are misery, Recognizing possible overgiving.
40 Winter 505- Reimancy makes camping fun-Bob-done- +2 Reimancy, +2 Teaching, +2 Rhetoric, Reimancy (Lightning Bolt), Don't look at lightning, Dangers of breaking a loaded glyph.
45 Winter 505- Lightning doesn't strike twice-Bob-done- +3 Rhetoric, +3 Reimancy, +1 Interrogation, You Game?, Using Magic Against a Friend, Throwing Fireballs.
50 Winter 505- Sealing and Storing with Sigils-Bob-done- Teaching 4, Glyphing 2, Reimancy 2, Rhetoric 2, Drawing 1, Reasoning Behind Sword Dancing, Bob Is Not The Brightest.
55 Winter505-Magic Protection and Possibilities-Bob-done- Teaching 3, Shielding 1, Meditation 1, Observation 1, Rhetoric 1, Glyphing 1, Shielding: Basics of Forming, Subconscious Thought: Find Sahova, Injuries: Circular Face Burn (Between Eyebrows) 30 Days- Scarring, Circular Face Burn (Left Cheek) 30 Days- Scarring, Circular Face Burn (Right Cheek) 30 Days- Scarring, Circular Face Burn (Chin) 30 Days- Scarring, Note: The magical set back is not permanent, but must be earned by means unknown to Clyde. Clyde will be unable to recognize nor use magic.
60 Winter 505-Magic is the hurt-Bob-done- Observation: +1 XP, Socialization: +2 XP, Teaching: +2 XP, Location: Traveler's Row, Bob Uses Magic Haphazardly, Syliras Is Wary Of Mages
5 Spring 506- a little magic training-done- +3 Glyphing, +2 Reimancy, Reimancy (Fireball), Storing spells in glyphs (Basic), Putting out burning clothes.
38 Spring 506- A spring chill and crashing thunder-done- Wilderness Survival 1, Reimancy 4, Leadership 2, Reimancy: Delayed Res Core Combustion.
28 Winter 506- Magic fights magic!-Kye-done- Glyphing +1 XP, A day of practice.
12 Winter 507- For the love of flame- GM- done- Endurance: +2, Observation: +1, Socialization: +2, Blacksmithing: +3, Bodybuilding: +1, Ros Vizerian: Owner of the Ironworks, Ros is a hands on teacher, Location: Ironworks, Layout of the Ironworks, Gear to protect from burns, Tools of the trade, Anvils used to shape metal, Quenching tanks for tempering, Grindstone to sharpen a finished blade, How to make a horseshoe, Keep the metal hot to shape it, The suitable color for smithing heated iron, Mold the metal instead of fighting it
64 Fall 513- Glyphing 304- done- Logic – 3, Observation – 2, Philosophy – 3, Glyphing: The Great Stylus Of Magic, Philosophy: Ambition’s Limits Are Self-Set, Glyphing: Storage Requires No Trigger, Glyphing: Elegant Simplicity As An Aim
2 Winter 513- The Scholar and The Guard- Ricky Maze- done- Negotiation + 2 EXP, Socialization + 5 EXP, Acting + 1 EXP, Logic +3 EXP, Interrogation +1 EXP, Philosophy +3 EXP, Teaching +3 EXP, Bartering +4 EXP, Mathematics +4 EXP, Tactics +1 EXP, Negotiation Technique: Purposeful Apathy, Acting: Neutral Disposition, Observational Insight: Picking Up False Pretenses, Ricky Maze: Fisherman Turned Wave Guard, Ricky Maze: Magical Motivations, Ricky Maze: Reimancy Element Is Water, Philosophy: The Woes of a Wizard, Teaching: Using Allegory To Convey A Point, Fish: Salting and Unsalting, Fish: How Much Is Edible vs. How Much Is Caught, Bovine Guppies: Rich With Protein, Bartering: Food For Secrets, Philosophy: Magic Is A Fight
5 Winter 513- To deliver a package- > 5 Winter 513- Dust to Dust- Ricky Maze- done- Negotiation +1, Leadership +1, Observation +1, Tactics +2, Composition +2, Settling things now so it doesn't bite you later, Ricky Maze: Dives when danger calls, Plunging into Danger: The Tactic of a Fighter, not a Mage, Battle Chants: Keeps focus and drives you forward, Reimancy Tactics: Testing the ground, Testing the ground during battle, Using breathing techniques to calm your thoughts, Reimancy: Respect it or get bit
50 Winter 513- Possessed by a Yearning- Fubuki Kouri- done- Auristics 1 XP, Investigation 1 XP, Observation 2 XP, Spiritism 5 XP, Teaching 2 XP, Persuasion 2 XP, Negotiation 3 XP, Fubuki: Unsettling at First, Second, Third and All the Glances, Fubuki: The Ghostly Girl, Using Auristics to Win at Hide and Seek, Blinking: Very Annoying, Ghosts: Can't Feel Anything Except From When Using Auristics
67 Winter 513- A haunting amongst the dead- Elaine Spade- done- Philosophy 2 XP, Persuasion 1 XP, Leadership 1 XP, Evasion 3 XP, Observation 1 XP, Herbalism 2 XP, Medicine 1 XP, Spiritism 2 XP, Meditation 1 XP, Foraging 2 XP, Elaine's Tale: a Murder and a Makeover, Elaine: A Bond of Love or Friendship?, The Forest of Thorns: Exactly What It Says On the Tin, The Forest of Thorns Fauna: Strange Dogs with Bunny Ears, The Forest of Thorns Flora: Blue Berries give Brain Freeze, The Forest of Thorns Flora: Red Berries are Just Right, The Forest of Thorns Flora: Purple Berries are Sour
4 Spring 514- Inspection and Invection- Fallon- done- Auristics 1, Carving 1, Deduction 1, Glyphing 1, Interrogation 2, Intimidation 1, Logic 1, Philosophy 3, Teaching 1, Names Before Questions, Stealth Glyphing: Channeling Magic Rather than Blocking, Layers of the Soul: The Astral Body, Projection: Manipulation of the Astral Body, Soulmist Project and Projection, a Connection?, Bitzer: The Projectionist, Loot: Reimantic Earth Cube, Glyphed to channel djed to avoid it.
7 Spring 514- Shine a Light- Annalisa Marin- done- Auristics 2, Logic 1, Glyphing 1, Magecrafting 4, Teaching 3, Painting 1, Clyde Sullins: Son of Felicia Sullins, Reimancy: Making a Quartz Cube, Auristics: Watching Another Magecraft, The Properties of a Magecrafting Hammer, Annalisa Marin: Cousin from my Mother's Side, Magecrafting: A Glowstone Lamp
8 Spring 514- cont-
9 Spring 514- Trust me!- Elaine Spade- done- Detection 1, Socialization 2, Spiritism 4, Teaching 2, Planning 1, Being Possessed By the Inexperienced, Feeling the Absence of Cha, Elaine: Jealous?, Testing Cha, Detecting Cha Without Sight, Cha: A Female Staff
10 Spring 514- A Sensation of Sensing- done- Cha: Testing Distance of Sensing, Cha: Sensing the Staff
12-16 Spring 514- A flicker of light- (Job)- done- Auristics 3, Glyphing 1, Magecrafting 4, Observation 1, Planning 1, Magecrafting: The Ever-Flame Lamp, Enchanting Only the Necessities in a Project, Cha The Staff: Growing Closer
50 Spring 514- Investigating Arcane Fish Traps- (Job)-done- Auristics 4, Composition 1, Writing 1, Plucking At the Aura of a Magic Item, Auristics: Deducing the Components of A Magecrafted Object, Magecrafting: A Net Infused with Bait
65 Spring 514- Reading a good book- done- Malediction: 3, Investigation: 1, Research: 3, History: 1, Logic: 2, Intelligence: 1, Clyde: Lifelong learner, Malediction: Making something of a creatures remains, Nader Canoch: An ancient language, Malediction: Book symbols, Magecrafting and Malediction: Once related, Zapatl: Legacy, Legate: To create, Malediction: Selecting the right bones, Malediction: Use the whole bone, Malediction: Drawing power from items, Malediction Circle: A symbol of a power and the conduit
Summer 514 :
3 Summer 514- A True Page Turner- Elaine Spade- done- Writing 5, Logic 1, Storytelling 1, Organization 2, Theory of Reimantic Flying: Earth?, Copying My Own Book, Loot: 5 Copies of "A Treatise on Reimancy: By Clyde Sullins"
19 Summer 514- The Doors Through Which We Pass- Lenore- done- Persuasion 2 XP, Voiding 2 XP, Lenore: The Succinct Boy Nuit, Animation: The Authenticating Door, Animation: A Hand that can grip a quill can as easily grip your neck, Animation: Changing Passwords: Easy in Theory, Harder in Practice, Cha: Channelling Voiding, Glyphing: Storing Portals to The Void, Animation: Glass baubles can simulate eyes, Animation: Leather drums can simulate ears
23-29 Summer 514- Sahovan Coincidences- (Modded-Ink)- done- Auristics 4, Glyphing 1, Leadership 3, Magecrafting 5, Planning 2, Politics 1, Observation 2, Auristics: Inspecting Ichor, Auristics: Detecting Magic Users by Ichor, Iceris: The Slave, Iceris: aka ‘Ice’, Iceris: A Magecrafter, Iceris: A Minion of Farke, Iceris: More Than She Seems, Bellerian: Mad Magecrafter, Bellerian: A Minion of Farke, Bellerian: Procures Difficult Materials, Farke: Does He Know I’m Black Sun?, Farke’s Oddly Blank Journal, Farke: Is Aware of Annalisa Marin, Ordered to Make an Anti-Nuit Weapon While On Sahova, Sahova: An Order From a Councillor, Flyrds Live on Anashis, Anashis: A Summoning World, Magecrafting: Using Ichor to Bind a User, Magecrafting: Working as a Trio, Magecrafting: A level four Intellect, Magecrafting: A Flame Breathing Medallion, Magecrafting: Using An Otherwordly Catalyst, Magecrafting: Teaching an Item Reimancy, To Be a Wizard or Not to Be?, Work For Farke is Not an Academic Position, The Anti-Nuit Dagger, a Hint To Farke’s Position
60 Summer 514- A Side Venture: Part 2A- Materials for MCing Side 2- done- organization 1, glyphing 1, medicine 1, summoning 3, composition 1, Drawing 1, What is a Glassbeak?, Summoning from shoyden, Summoning: losing control, Loot: 1 pair of scorched glassbeak feet
70 Summer 514- Tomes and Titles- Solo research- done- Drawing +2 EXP, Organization +1 EXP, Writing +1 EXP, Observation +2 EXP, Copying +3 EXP, Summoning +2 EXP, Summoning: Focused Circles, Summoning: Human Summons, Summoning: The Nature of Eight, Summoning: The Nature of Six, Summoning: Glyphing Augmentation, Summoning: The Nature of Three, Summoning: Balance of Circles, Summoning: Merits of Complexity and Connections of a Circle, Summoning: Off-World Settlements, Summoning: Intelligent Summons, Summoning Tactics: Repeat Summon, Summoning: The Nature of Five, Drawing: Focused Circle, Drawing: Eight Circle, Drawing: Six Circle, Drawing: Five Circle, Drawing: Three Circle, Loot: Rough Copies of Summoning Circles
1-5 Fall 514- A Side Venture: Part 2B- MCing Side Venture 2- done- Auristics | +5 EXP, Magecraft | +5 EXP, Composition | +5 EXP, Drawing | +2 EXP, Logic | +1 EXP, Meditation | +1 EXP, Organization | +1 EXP, Philosophy | +1 EXP, Planning | +3 EXP, Tactics | +1 EXP, Observation | +5 EXP, Singing | +4 EXP, Communing with Cha, Cha: The Silent Songstress, Philosophy: The Nature of Truth, Philosophy: The Chaos in Logic, Auristics: "Song of Speed", Auristics: "Hymn of Hardiness", Loot: 1 'Randjat Mark 1' (MC 5, Cold Iron Light Mace)
Morning of 7 Fall 514- Leaves Sahova
14 Fall 514- Evolving a Cube- Solo- done- Planning +2, Writing +1, Drawing +1, Engraving +2, Glyphing: Creating Complex Triggers, Reimancy: Shaping Stone With Res, Personal Invention: The Mage's Cube, Forging the Mage's Cube
55 Fall 514- Returning to a Master- Venser Rush- done- Auristics +2, Investigation +1, Observation +3, Rhetoric +1, Socialisation +2, Storytelling +1, Venser Rush: Aurist, Venser Ru: Fluxer, Venser Rush: Has a Familiar, Venser Rush: Leecher
60 Fall 514- Of ones duty- Solo- done- Intimidation +1, Investigation +2, Leadership +1, Observation +1, Fish: Killing in the City, Rumour: Giant Fish
62 Fall 514- To catch a poisoner- Inoadar- done- Socialization +1, Investigation +1, Interrogation +3, Intimidation +1, Leadership +1, Rhetoric +1, Philosophy +2, Auristics +3, Summoning +1, Distinguishing Emotions in a Person’s Aura, Auristics: Seeing Actions Before They Happen, Inoadar’s Aliases, Layout of the New Ino Vations, Poison Sources: Plants and Spiders, How to Build Up Immunity to Poisons, How to Open the Secret Door In New Ino Vations, Burke: Inoadar’s Shopkeeper, Vera: Inoadar’s Apprentice, Vilemoss Requires High Humidity to Survive, Effects of Vilemoss Poisoning, -3gm for Ravosala fare plus tip
4 Winter 514- Slow Magic: Part 1- Storing Spells 1/2- done- Auristics +2,Logic +1,Meditation +1, Research +2, Movement of Djed Through Cha, Storing a Spell Within a Staff, Using Auristics in Research
13 Winter 514-Selling and Stryfe- Modded(Nemesis/Crow)- Promotion to Commander of the Ebonstryfe- done- Negotiation +2, Socialization +5, Meditation +5, Rhetoric +3, Intelligence +4, Investigation +2, Persuasion +5, Weapon Skills: Mace +1, Weapon Skills: Staff +3, Logic +3, Evasion +2, Unarmed Combat +1, Endurance +5, Lore of Kelsie Fell: History of a Mad-Woman, Lore of realization of Multiple Personalities, Lore of Ranjat Mark 1: A dangerous mace, Lore of Silvas: The current supreme commander, Lore of Ravok: The Well of Madness, Lore of Ravok: Clyde Sullins betrayal of the city, Lore of Ebonstryfe soldier Browne: Killed by Ranjat Mark 1, Lore of the mind: A scary place when fasting, Lore of Ravok: Room of the Well of Madness, Lore of Meditation: Can be enhanced by magic, Lore of the mind: Hallucinations can injure you, Lore of the mind: Madness is complicated, Mirror Image: A powerful opponent, Clyde Sullins: Ambition – Realization of strive., Clyde Sullins: A strange promotion to Commander, Clyde Sullins: Linked to the well of madness, Clyde Sullins: The effects of striving for personal power, Items: The Fell Dagger, Soul Shackles of Madness.
20 Winter 514- Slow Magic: Part 2- Storing Spells 2/2- done- Concentration +1,Investigation +3,Observation +1, Cha: Importance of Imagery, Cha: Store One Spell at a Time, Cha: Storing Spells
30 Winter 514- His Return- Irriari and Marcus Drago- done- Leadership +1, Persuasion +1
2 Spring 515- Learn From The Master- Light Dicey- done- Intimidation +3, Rhetoric +2, Interrogation +2, Auristics +1, Light Dicey: Another Naive Aspirant, Light Dicey: Fledgling Magic User, The 'Value' of Magic, Auristics: Passive Sensing, Auristics: Detecting Novice Hypnotism
5 Spring 515- Flames, By Chance- Talya- done- Auristics +2, Auristics: Pulling in one's Aura, Reimancy: Attracting Fire to Res, Cha: Directing Res, Cha: Auristic Goosebumps magic detection
10 Spring 515- An Afternoon Sip- Xii- done- +1 Investigation, +2 Rhetoric, +1 Intimidation, +2 Negotiation, +3 Philosophy, +3 Auristics, +1 Meditation, Xii: A Curious Little Outsider, Xii: A Young Sorceress, Xii's Troubled History with Magic, Don't Rock the Ravosala, Auristics: Delving Inside the Body, Auristics: Detecting Hints of Hypnotism, Auristics: Xii's Aura, Auristics: Possibly Useful in the Art of Morphing, What is Good Without Evil?, Explain Salvation Through Rhysol, Hypnotism: Shaping the Mind, Morphing: Shaping the Body, Morphing: Meditation is the Key, A Theory: The Mastery of Magic is the Refinement of Djed, Not Its Growth., A Theory: Our True Supply of Djed is Constant and Unchanging., -4 CM [1 Mug of Ale]
11 Spring 515- Quenching the Thirst- Xii- done- Meditation +2, Morphing +2, Auristics +1, Socialization +3, Persuasion +1, Negotiation +1, Meditation: Becoming Part of Your Surroundings, Morphing: An Out of Body Experience, Morphing: Shaping Hair, Auristics: Altering One's Own Aura, Xii: My Tentative Ward
13 Spring 515- A Twisting of a Turning- Xii- done- Meditation +1, Drawing +1, Composition +1, Planning +1, Auristics +1, Storytelling +1, Morphing +1, Weapon: Staff +1, Persuasion +2, Negotiation +1, Intimidation +1, Hypnotism: Easier to Influence Animals, Auristics: A Dog's Aura, Cha: Channeling Morphing, Morphing: Altering a Magic Staff, Morphing: A Dog's Paw, Morphing: Not Letting Go of Yourself
78 Spring 515- A New Expedition: Halfway point- Xii- done- Planning 2, Investigation 2, Auristics 2, Lore of Monster: Vinumia, Lore of Vinumia: Heals With Water, Lore of Vinumia: Has a Hidden Heart, Lore of Reimancy: Secondary Res Stream to Contain Fire Stream, Lore of Using Alliterative Phrases to Combat Overgving
89 Spring 515- Arrive at shore
91 Spring 515- A New Expedition: Scouting a Location-done- Land Navigation +1, Leadership +1, Meditation +1, Voiding +3, Concentration +1, Land Navigation: Reading a Map and determining inaccuracies, Voiding: Pinpoint sized Portals are no easier than larger ones, Voiding: Feeding Djed into a Portal to strength it., Voiding: Grain of Djed Beginnings, Voiding: Continuous Djed stream for feeding and growing, cut the djed and it slowly shrinks, Voiding: Closing of a Void – Folding over itself, Voiding: Storing a portal within Cha, Voiding: Releasing a portal from Cha, all the prep seen rapidly.
45 Summer 515- Completion of outpost/ Leaves by boat for Sahova
60 Summer 515- Arrives at Nyka
64 Summer 515- An Engraving for a Saving- done- Planning 2, Organization 2, Drawing 2, Engraving 5, Reimancy: Reabsorbing Res, Organization: Cleaning Up After a Project, Engraving: Metal Versus Wood, Planning: Making a Practice Item before the Real Craft, Loot: Simple Shackles + key -15 GM(djed shackle), Complex Shackles + key -50 GM(djed shackle)
69 Summer 515- Fighting the Storm- (Job)- done- Intelligence: 2, Philosophy: 1, Singing: 3, Composition: 3, Endurance: 2, Tactics: 3, Planning: 1, Land Navigation: 1, Assessing a storm, Singing to aid in spellcasting, Reimancy: Manipulation of two clouds of res for different purposes, Reimancy: Redirecting elements of a storm, Reimancy: Incorporating lag when controling Res at a large distance, Reimancy: Becoming one with a storm, Farmlands need water but not torrents of rain, Rhaus: Something to do with bards and singing
75 Summer 515- On the trail of ...- (Job)Gybe-done- Land Navigation 1, Intelligence 4, Storytelling 1, Subterfuge 1, Investigation 3, Socialisation 1, Interrogation 1, Gybe: an inquisitive Svefra, The look of Laviku's gnosis mark, Location: Herring Square, Herring Square: fresh food in the morning, Reimancy: quelling perfume-sourced fires, Reimancy: hands of flame
77 Summer 515- I can't see your face- Gybe- done- Morphing: +2, Lore of Morphing Model: Heavy Blue Eyes, Lore of Morphing: Setting and Context Matter, Lore of Self: I Depend Less on My Eyes With Mage Senses
65 Fall 515- Arrives in Syliras- House Hunting- done- Rhetoric +4 XP, Intelligence +3 XP, Socialization +1 XP, Storytelling +1 XP, Planning +3 XP, Deduction +3 XP, Persuasion +3 XP, Philosophy +2 XP, Meditation +1 XP, Magecraft: Ideas for Syliras, Acquiring a Lab Through the Housing Authority, Not the Only Sullins in Syliras, Syliras: New Laboratory Acquired!
69 Fall 515- A hunting expedition- Thyme - done- Planning 4, Wilderness Survival 1, Investigation 1, Logic 1, Interrogation 1, Tactics 2, Socialisation 2, Persuasion 1, Thyme: Foolish Owl Kelvic, Tactics: Moving away from a disadvantageous position
70 Fall 515- Of Earth and Clay- Ball - done - Planning: 1, Stealth: 2, Logic: 1, Intelligence: 2, Auristics: 2, Intimidation: 1, Philosophy: 1, Weapon, Staff: 1, Endurance: 1, Socialisation: 2, Acting: 1, Planning: To gain the knights trust, Location: The Bronze Woods, Auristics: Reading surroundings and people, Ball: Knows how to use Flux, Using a staff and magic in unison, Imass: Ball's dog
70 Fall 515- Later that day- Ode to Nexusaches- Ball - done- Persuasion +3, Philosophy +1, Socialization +3, Rhetoric +1, Auristics: Recognizing Overgiving, Auristics: The Aura of a Pycon, Rhetoric: Making an Argument, Persuasion: Trying to Strike a Deal, Ball: Fearsome Wroth
72 Fall 515- New Lab and New People- Terag - done- Planning 1, Auristics 3, Socialisation 2, Meditation 1, Interrogation 1, Negotiaion 1, Lore of Auristics: an isur's aura, Lore of Auristics: learning of another's magics via djed remnants, Lore of Terag: wants to learn, Lore of Terag: a poor negotiator, Lore of Terag: overstated his skills, Lore of Terag: knows almost nothing, Lore of Terag: ordered 4 izentored items from him as a test
75-76 Fall 515- Repelling the Repellent(Job Thread 1)- done- Planning 3, Painting 1, Animal Husbandry 1, Auristics 2, Lore of A request from the knights, Lore of Magecrafting: the Beast Bane, Lore of Magecrafting: takes part of a creature to ward against it, Lore of Painting the wards in place, Lore of Auristics: seeing a living heart, Lore of The Anatomy of a rat, Lore of Rat: whiskers are like violin strings, Lore of Rat: a salt and pepper aura, Lore of Rat: teeth good for gnawing, Lore of Rat: how its bones, flesh, skin, and hair combine
76-77 Fall 515 continued- Repelling the Repellent Part II(Job Thread 2)- done- Singing 3, Composition 3, Animal Husbandry 1, Weapon: Dagger 1, Magecrafting 2 , Lore of Crafting a Beastbane item, Lore of Locating critical parts with Auristics, Lore of What you can locate, you can target, Lore of Magecrafting: placing the essence of the beast in an item, Lore of Magecrafting: using the essence to guide the item's intelligence, Lore of Magecrafting: singng the rat's deathsong and the beastbane's creation simultaneously
1-2 Winter 515- Surpassing the Void- done - Meditation +3, Philosophy +2, Voiding +4, Planning +2, Hunting +1, Voiding: Becoming the Nothing, Magic: Coming to Terms With All the Arts
5 Winter 515- Feeding Time- Theo Popcampio - done - Wilderness Survival: 2, Engraving: 1, Philosophy: 1, Logic: 3, Spiritism: 3, Wilderness Survival: Assembling a Tent, Theo Popcampio: Novice Mage Squire, Starting a Fire without Reimancy, Engraving: Creating an 'X', Can't Go Back Over Lines, Philosophy: Love the Woods for the Woods, Every Talk is an Investigation, Location: The Bronze Woods
23 Winter 515- Ghost Trials- Nivel - done - Investigation: 3, Subterfuge: 5, Storytelling: 2, Acting: 3, Meditation: 2, Shielding: 2, Negotiation: 2, Rhetoric: 4, Persuasion: 3, Interrogation: 2, Philosophy: 1, Location: Inner Sanctum, Nivel: Pycon mage of the Order, Nivel: Uses shielding, reimancy, flux, and auristics, Auristics: Altering of one's personal aura, Auristics: Locations of djed use that suggest specific types of magic, Auristics: Removing traces of djed use from own aura, Subterfuge: Using half truths and careful wording to disguise meaning, Shielding: Expelling djed in a mist form, Shielding: Hardening djed to form a coat, Avalis: Goddess of Visions, Harameus: Diety of the pycons, Negotiation: Drawing interest before presenting the ultimate product, Teaching: Assessing a student's current skills, Persuasion: Planting small seeds of doubt rather suggesting large ideas, Philosophy: Stagnation of learning within the same group
35 winter 515- The Beginning of the Craft- Terag- (MCing lesson)- done- Investigation - 2, Philosophy - 3, Magecrafting Item: "Fortitude Belt", Teaching: Time and Patience and Pacing, Teaching: Step By Step, Not All at Once, Teaching: Returning to Metaphors a Student Can Grasp, Magecrafting: An Item Must be Crafted Exactly to Specifications, Magecrafting: Magical Means of Enhancing an Object, Five Aspects of Magecrafting: Structure- Behavior- Intellect- Magical Ability- and Gnosis Adaptation, Magecrafting: Physical Alterations are Simpler to Accomplish, Magecrafting: Behavioral Changes Effect How an Object Interacts with Others, Magecrafting: Intelligence is Imbuing and Item with A Mentality; an Ability to Activate Other Abilities through Commands, The Nature of Magic: Making the Impossible Possible, Philosophy: Magic is a Tool- Like Knowledge- and Can be Used for Good or Evil, Magecrafting: The Pedestal- Preferably Quarantined by Glyphing, Magecrafting: Charging the Tools involved with Djed, Magecrafting: Cooling the Finished Item in Specially Prepared Water, Magecrafting with Glyphing: Contains the Djed to Prevent Dangerous Loss of Control, Items: - Carved inzentored staff, - Etched inzentored stone
38 Winter 515- A Swing of Steel- Job Thread 1- done - 2 Appraisal, 2 Magecrafting, Magecrafting: Importance of the base item, Magecrafting: Inspecting an item’s aura, Glyphing: Glyphs don’t last forever, Magecrafting: Durability with a diamond, Magecrafting: Speed with a glassbeak scale, Magecrafting: Shifting a diamond’s essence to a hammer, Magecrafting: Deepening a djed pathway with a hammer
39-40 Winter 515- A Swing of Steel Part II- Job Thread 2- done- Meditation 3, Planning 3, Logic 1, Organisation 1, Morphing: Copying a glassbeak's camouflage?, Magecrafting: Speed from a glassbeak scale
Spring 516 :
46 Spring 516 - Stormy Weather- Sayana - done- Wilderness Survival (Forest) - 1, Logic - 1, Intimidation - 1, Philosophy - 3, Investigation - 2, Meditation - 1, Negotiation - 2, Always Bring a Tent (and a Bed), Logic: Narrowing Down what Magic is Being Used, based on My Auristic Readings, Use Djed If you Want, Just not on ME,Sayana: A Bold but Intriguing Novice Mage, Rhetoric: The Art of Saying Nothing ,Sayana: A Classic User of Feminine Wiles, Magic Used Without Permission is NEVER "Friendly", Everything can Be Understood, Even Emotions and Djed, Magical "Purists" Are the Best to Learn From, Nothing More Real than A Grand Oath
75 Spring 516- Death and Business- Shimoje -done- Painting +2, Negotiation +3, Rhetoric +3, Intimidation +3, Socialisation +2, Philosophy +1, Glyphing: Magecrafting Barriers, Animation: Inserting Souls, Shimoje: The Nosy Busybody, Shimoje: Father’s Last Letter, Shimoje: Craftsman, Negotiation: Identifying a Tactical Switch, The Imbalance of Time, Item received: Shimoje’s contraption
77 Spring 516- Death and Business[2]- Shimoje(GO thread)- done- Animal husbandry 1, Planning 1, Writing 2, Animation 1, Shimoje: fails at sneaky, Drafting a Grand Oath to bind Shimoje, Glyphing Shimoje's Grand Oath, Shimoje: asks stupid questions.
6 Summer 516- A Step Out Of The Comfort Zone- Garland- initiation- done- Land Navigation +1, Medicine +2, Leadership +1, Weapon: Dagger +1, Meditation +1, Land Navigation: Picking landmarks to get your bearings, Stealth: Look carefully for obscured debris, Medicine: Cutting with a dirty blade risks infection, Medicine: Sterilizing a blade, Clyde: Purposely elusive & vague, Garland: Speaks before he thinks, Clyde: Suffers no fools, Medicine: A wound can be cauterized by heat, Leadership: Direct commands.
7 Summer 516- A Step Into The Danger Zone- Garland- reimancy training- done- xp- Interrogation +1, Leadership +1, Planning +1, lores- Interrogation: Questioning a student, Reimancy: A mage’s reach with his res increases with skill, Reimancy: Res responds relative to its distance from the mage, Teaching: Lessons in progressive steps, Clyde: Loses his temper with Garland, Garland: Slow-witted, yet determined, student, penalties- Book - A Treatise on Reimancy by Clyde Sullins
10 Summer 516- Promises- Sayana(GO thread)- done- Meditation 1, Concentration 1, Negotiation 2, Organisation 1, Copying 1, Drawing 1, Reading is important, Sayana: overcompensates for weaknesses, Sayana: can't read, Sayana: signed a Grand Oath to aid me.
15 Summer 516- Leave Syliras for Alvadas
20 Summer 516- I See at Sea- Sayana - done- Meditation: +1, Interrogation: +1, Meditation: Focus on the imperfection, Clyde Sullins: Owner of a strong stomach, Glyphing: The Black Sun glyph, The irritation of students, Teaching: Repetition is the mother of learning, Magic: Like a song, Hardtack: Not particularly delicious, Sayana: Has lent Clyde The Life and Adventures of Lickity Split, Teaching: Sensing the mood of the pupil and responding accordingly, Sayana: A woman who finds it difficult to sit still, Teaching: Maintaining a viewpoint, Meditation: The focus of a candle in the darkness, Teaching: Setting goals.
30 Summer 516- Arrive in Alvadas
30 Summer 516- Masks and Mimics- Sayana - done- Planning: +1, Intimidation: +2, Voiding: +1, Alvadas event Summer 516: A pilgrim city, Alvadas illusions: Can last from a day to a season, Alvadas location: Clyde’s lodging, Ionu: Deity of Illusions, Alvadas: Ionu’s city, Fabel: Owner of the Crooked Playhouse, Alvadas, Speakers: Law-keepers of Alvadas?, Doddel Asperenus: Someone who might know something about illusions, Alvadas location: Kitrean Krafts, Magic is offensive to Alvads, Sayana: An investment.
32 Summer 516- Reflecting on Reflections- done- Morphing: 5, Meditation: 4, Planning: 1, A face is just the face one wears, Morphing technique: Imagining one's current features as but an illusion, Morphing technique: Imagining oneself as a soul trapped in a clay golem, Morphing model: Tanned cheeks, Morphing model: Coppery-red hair, Morphing model: Hair shortened to a buzz cut, Morphing model: Fingernails akin to cat's claws, Morphing: Currently morphed features need upkeep of djed and concentration.
33 Summer 516- Of Stone and Djed- Sayana(Camping)- done- Planning: +1, Geology: +1, Endurance: +1, Rhetoric: +5, Wilderness survival: +5, Construction: +1, Meditation: +1, Reimancy: Design a drainage system next time, Memory: Camping as a child, Wilderness survival: Pitching a tent, Reimancy: Putting up a tent, Manipulation of minds via slow releases of information, Reimancy: Constructing a fire-pit, Clyde: Pride full in a way, Sayana: An attraction to.
34 Summer 516- Of Stone and Djed Part II- Sayana(Camping)- done- Geology: +1, Planning: +2, Architecture: +4, Reimancy: Cave basics, Reimancy: Exploiting a faultline in stone, Reimancy: Constructing a Pycon cave in stone, Planning: Imagining the finished item, Reimancy: Salt lick action for carving, Pycons: Might like colours, Reimancy: One aspect after the other, Reimancy: Construction, Cooking: Theory of filleting a fish, Sayana: Hungry for Djed, Reimancy: Stone spoon design, Architecture: Designing a Pycon cave, Rye: Doesn’t trust Sayana, Hypnotism: Starting with existing ideas, rather than brand new ones, Hypnotism: Verbally or through eye contact, Auristics: A growing understanding of hypnotism, Sayana: Once owned a slave beginning with ‘N’, Alvadas location: Somewhere with a lot of mirrors, Hypnotism: Sayana’s initiation story, A Treatise on Reimancy: Leant to Sayana, Trusts Sayana
46 Summer 516- A Muddled Mirror- Aislyn - done-Intimidation: 1XP, Logic: 1XP, Morphing: 1XP, Philosophy: 3XP, Socialisation: 4XP, Aislyn: An Aurist, Auristics: Mimicking a Zith’s Aura, House of Broken Mirrors: Do Not Enter, House of Broken Mirrors: Strange Reflections, Morphing: Body is Made From Clay
50 Summer 516- Leave Alvadas for Syliras
65 Summer 516- Arrive in Syliras
70 Summer 516- Left Syliras by caravan headed to Nyka
78 Summer 516- Quiet Nights and Quiet Stars- Sayana- done- Flirting +2, Seduction +3, Endurance +2, Lore:Awakened from strange sensations, Leth: Bright light in the Night, A book isn’t a good replacement for a teacher, Sayana: Would like to meet Rhysol, Sayana: Devotions of a new follower, Sayana: The Hypnotist, Sayana: A Sexual Initiation
Fall 516 :
2 Fall 516- Fire and Water- Sayana- done- Intimidation +1, Philosophy +1, Intelligence +1, Planning +1, Reimancy: Mages begin with one element and learn to wield others as their skills increase, Reimancy: Gauging the skill of a Reimancer by how many elements they can wield, Reimancy: Never transmute what can be attracted, Reimancy: Attraction is less djed costly than transmuting, Intimidation: The whisper of a threat, Reimancy: Overgiving is risky when emotions are volatile, Resting between magic use to avoid overgiving, Teaching: With diagrams drawn in the dirt, Philosophy: Choices, to be strong of mind & soul, is the measure of a mage, Djed is used up in all life’s actions & pursuits, A master mage is not stronger of djed but more efficient and skilled in using it, Sayana: Playful, flippant, insolent & reckless, Clyde: Believes he may (one day) have to kill Sayana
Arrive in Nyka 38 Fall 516(leave next day) > 9 day boat ride to Mura
32 Winter 516- Creatures from Beyond- Sayana-done- Philosophy + 1, Drawing + 2, Summoning + 4, Lore of Summoning: Waiting for Creatures to Walk By, Lore of Philosophy: Words are Given Meaning by the Speaker, Lore of Location: Cyphrus is Made of Plains, Lore of Story: Eypharian Watchtower Travel, Lore of Summoning: Lesser Beings Can be Supressed by a Magical Leash, Lore of Summoning: Manipulating Summoned Creatures on the Leash, Lore of Sahovan Fauna: Lemekors are Four-Legged and Sharp-Finned, Lore of Summoning: Standard Gateways Can't Handle Two Creatures, Lore of Summoning: Gateways Can Cut Themselves Off
41 Winter 516- Of Humble Beginnings- Job Thread 1- done- Mathematics + 1, Painting + 2, Magecrafting + 1, Organization + 1, Lore of Creating the Same Object with Different Disciplines, Lore of Glyphing: Symmetry Strengthens the Effects, Lore of Djed: Not Alive, but Fluid, Lore of Painting: Personal Style is Arced and Swooping, Lore of Glyphing: Better Safe than Sorry in Warding, Lore of Magecrafting: Take Care of Self Beforehand, Lore of Magecrafting: Djed Shackles, Lore of Organization: Creating Layers of Protection
43 Winter 516- Of Humble Continuances- Job Thread 2- done- Magecrafting + 3, Lore of Magecrafting: Creating Anti-Anti Properties, Lore of Warding: Small Amounts of Djed are No Match, Lore of Auristics: Aura of Anti-Anti Djed Shackles, Lore of Magecrafting: More Possibilities than Reimancy, Lore of Magecrafting: Using Multiple Nuit's Ichor for Generic Nuit Effect, Lore of Magecrafting: Use More Blood than Necessary
4th Spring 517, mid-morning: Departure from the Harbor- (quest)- 4th- 25th: Travel by sea 13 Spring 517- Symbols at Sea- Sayana/Glyphing thread- 25th Spring 517- Arrival and first night at shore (beach/rocky terrain) 26th Spring 517- Travel by woods (coniferous terrain) 26 Spring 517(Evening)- Of Campfires and Combat- Sayana- 29 Spring 517- Two Birds with One Stone- Faradae(meet)/Sayana- 30 Spring 517- Murky Waters- Faradae- 37th Spring 517- Catch a Falling Star- (Quest)- 38th Spring 517- Woods thicken, Languish takes over for Quest 38 Spring 517- Twinkle, Twinkle Little Star- (Quest)- 40th Spring 517- Arrival at destination
I am actually in RL a super intelligent hamster from Rhode Island, with a 7 year plan to take over the world.
Update 6/2/18- 1:10AM EST: His 7 year plan a success, and several weeks ahead of schedule, Clyde leaves to oversee the world he has taken over.
No new threads after end of Spring 518-Will still be checking for PM's occasionally, but focusing on a new character.
Graders note: :
Please be aware Clyde is a master Magecrafter. He therefore should not be gaining full xp(or possibly shouldn't gain any at all) for simple tasks related to this magic, such as low level MC items, particularly for repetitions of creations he has done before. Feel free to contact me if unsure of a instance of his magic use compared to his skill level.