Davlamin Basic Information Race: Human Birthday & Age : The First Day of Winter, 35 Gender: Male Languages Language 1: Common - Fluent Language 2: Konti- Basic Language 3: Nari - Poor Physical Description Davlamin has a dark brown eyes and normal nose.Actually the structure of his face is very common when it comes to his race, the humans.His skin is not very dark or too pale, just a regular type of color of skin.Usually wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. He has black shoes, full cut dark gray pants, thick over socks and flexible leg bindings. A garland of large wooden beads hung around his thick neck it's always there.His head is completely shaved, with the exception of a wild bushy beard.Upon his forehead he has a tattoo of two red dots, one larger than the other.His body is very well trained and he looks very fit and he has a nice muscular chest. Character Concept Davlamin have always been a quiet man with a very strong sense for justice.Considering himself as a man of faith, he never would stop to look for his purpose of life.His spiritual nature can be seen in every single choice he makes.A true believer in faith, he like to choose to have hope more then being lost like many people that he had meet over the years.He is a monk nomad that like to travel and explore new areas.Adventures are a big part of his life and he likes to think for himself more like seeker of answers of all questions in the universe.Being in pace with himself and the nature is one of main goals.Being on quests and helping other adventures is very common thing in his life.Basically he wants to spread his knowledge all over the world and maybe to gain some lore in return. Character History Born deep in the in the mountains of Wind Reach and raised among monks, he has no parents.An old priest manage to help to a lost woman to give birth in cave during a great snow storm.Right after Davlamin is born she ask the priest to take care of her baby, then she dies.The father of the boy still remains unknown, so the old man takes the little baby to his home.Living under his wings, he lives there till the age of 9 when the was sent in Lhavit to train and in the Shinyama Pavillion where the boy will be raised as one of them, a Shinya monk. Years after years he boy train in different methods for surviving and fighting, combined with a little magic and meditation.Under the the close watch of his Shinya sponsor, he became one of the most respected in monastery.By age of 25 he leaves his brothers and sisters takes finely goodbye with all friends there and specially his mentor, the Shinya sponsor that trained him.Of course he first takes part in the Awakening to become from a Acolyte to fully-recognized Shinya.The reason for leaving was a desire to look for answers, like where he comes from, who was his mother and where is his father.Is he alive or dead?Besides he was trying to find further enlightenment by meeting new individuals, so the decision of leaving was all his. Spending many years in searching deep in the wide areas of Wind Reach, he finely decides to explore the world fully and visit other cities in hope to find the answers he was looking for so many years.After many adventures and quests by age of 34 he takes high road to the exit of his beloved home Wind Reach.In his journeys he meets many people and wins many battles for all the right reasons.He manage to proves himself as a good martial artist with very specific style of fighting. Training (Skills, Arcana, Gnosis, Lore) Starting package Wilderness Survival - 5 points Unarmed Combat - 20 points Acrobatics - 10 points Projection - 10 points Body Building - 10 points Meditation - 10 Lore Lore of Being an Orphan Lore of Wind Reach Geography (Basic) Equipment and Possessions One silver coin (Heirloom item) Starting package 1 Set of Clothing (cloak/coat & footwear included) 1 Waterskin 1 Backpack which contains: 1 Set of Toiletries (comb, brush, razor, soap) Food for a week or 1 bottle of embalming fluid (for Nuits) 1 eating knife Flint & Steel Housing package 1 large tent (4 person), large tarp, 100 ft of rope, flint & steel, lantern, 2 torches, bedroll, blanket, fishing tackle & hooks, a riding horse (Nightwalker), a full set of tack, and a large set of saddlebags. Ledger - 100 gold mizas Thread List |