Kestrel Lancaster ![]() Basic Information Race: Mixed Blood (1/2 Human, 1/2 Chaktawe Birthday & Age : 18 years old (21st Day of Fall) Gender: Female Physical Description Kestrel stands at 5 feet and eleven inches, with the tan skin of her mother. She's ravenhaired, with eyes as black and smoldering and deep-set as coals. Of all her mother's race traits, Kestrel inherited a second set of transluscent eyelids, long dark lashes, and black motion-sensing pores on her fingertips. From her father, she inherited broad shoulders, her height, and all common human traits. Character Concept Kestrel is a hunter, most of the time. She spends her days hunting and traveling. When it's raining or storming or just really cold, she stays the night in an inn. Sometimes, however, one of her father's old connections will approach her with a job. Tracking, shadowing, scouting... asassination. As long as they're willing to pay enough, she'll do it all. And why do they come to her? They come to her because they know she can handle anything they throw at her. Character History Pre-Creation Kestrel's human father, Willem Lancaster, was a merchant- a black market merchant, to be exact. He sold poisons, lockpicks, feral animals, weapons, almost everything that couldn't be sold legally- except for slaves. He was in Eyktol, buying goods and selling out-of-region items with the Chaktawe, when he met her. Thrush, known for her beauty and smooth, angelic voice. He fell in love with her at first sighting, stayed with her Chaktawe clan for a month, until she finally expressed her own desire for him. Thrush left the clan with him, and they were married by an old friend of Willem's. Within four years, Thrush was with child. She died while giving birth, but they were able to save the baby. Willem named his daughter Kestrel, to honor her mother's avian name. Kestrel grew up with a good education, gaining the ability to read and write as well as do basic math. Her weapon specialty, she soon discovered, was the bow. She soon grew to be a far better hunter than Willem, pupil surpassing the teacher. Her father wanted her to live a better life than he had. However, he quickly found that Kestrel had his quick temper and cravings for adventure. She left home when she was fifteen, gathering a band of warriors, with the intention to conquer the Myrians. She promised her soldiers large pieces of land in Falyndar should they succeed. That combined with monthly pay, and of course it was not to hard to gather troops. As they were approaching Falyndar, however, her small army was struck by warlocks that had no doubt been hired by the Myrians. She sensed them first (with her Chaktawe motion-sensing abilities), called out, and then the masacre ensued. She and three others were the only survivers. Kestrel was able to kill two of the warlocks, but was forced to flee. The few men left scattered, and Kestrel returned home at sixteen years old. She found that, while she was out playing war, her father had died of a heart attack. After that, she sold their house to pay off the debts they had collected, and rode off to her mother's Chaktawe tribe where she remained for two years. Kestrel resurfaced recently in Sylira as a hunter and, sometimes, rogue. She travels, living day by day in shame. In shame, because despite her fathers wishes, she ended up living a life not worth living. Post-Creation - Strengths/Weaknesses Strengths Kestrel has incredibly good hearing and sight. She notices the slight trails animals leave behind, hears the softest of approaching footsteps. Weaknesses She cannot stand to be near blood, or to even hear about injuries. She has been known to pass out when she sees a bad injury, and she often has to sit down when she hears about it. Also, Kestrel is claustrophobic, and is prone to panic attacks when in small enclosed spaces. Training (Skills, Arcana, Gnosis, Lore) Camouflage (10), Climbing (10), Hunting (25), Wilderness Survival (5), Food Preservation (5), Horsemanship (5) Lore of Edible Plants (starting package) Lore of Common Animals (starting package) Equipment and Possessions Clothing: brown leggings, white long-sleeved tunic, brown cloak, brown leather boots (good for hunting and riding), brown leather gloves (good for climbing and riding) Horse: Garnet (male, eyktolian desertbred, dark crimson with a silky black mane), full set of tack, large leather saddlebags Weaponry: shortbow (composite), shortbow arrows (20) Other: 100 ft of rope, flint & steel, lantern, 2 tourches, bedroll, blanket Ledger Current Amount: 41 gm, 10 cm Makes: 0-10 cm / typical day Spends: 0-5 cm / typical day Thread List "Open-The Dark Lady" Syliras, Sylira (Day 20, 509 AV, Winter) http://www.mizahar.com/forums/topic1264.html |