Moving The Plot Forward
When Mizahar gets addictive for me and especially when I have a lot of threads as a pc or a moderator, I notice one big blaring problem that becomes a constant source of ire for me. I don't know if I can cure it or not, but I can certainly point it out so people are aware of it and maybe try to avoid it... and that's moving the plot forward.
What do I mean by moving the plot forward? Just by having your PC yammer away or carry out actions doesn't mean you are moving the plot forward. Movement = Change. You need to change up the plot, take it from point A to point B. To many times people assume just because a post is full of stuff like epic battles, heros climbing hero mountain, lovers falling in love, etc... that the plot is moving. So many times it is at a dead standstill and it gets dead boring for readers. Why? Because if a plot isn't moving, a plot is predictable, boring, and stale.
Post for post, if your post ends at the exact same point my post ended at.... even if your PC did stuff in that post... you haven't moved the plot. You've failed your writing partner(s) and your audience. You... have... failed.
I tend to write a lot. I do so because scenes come alive in my mind and I like to hit on a great many aspects of them, not limited to the details of the surroundings but also the details of what my PC (or NPCs) are thinking and feeling. So I tend to throw out quite a few actions in a post that move the story onward. I might ask questions. I might react... but unless I'm feeling like a total bitch, I move the story forward by giving the person something to do in my post or something to react too. If I didn't want to do that, I'd stick to solos.
And if I am being a bitch? I'm doing it purposely because your doing it to me and my inner nasty toddler is out slapping you in the face with it.... though most of the time people don't realize it. How can you spot it? I end my post - like I said above - exactly where you ended yours and refuse to move the plot forward. I did it to someone recently in a whole series of threads until I finally ended the whole thread with a single line of 'taking them home...' After a while it became a game, mind you a frustrating game, of how long I could stall the action in one thread and have the plot be parked at a dead standstill like a car stranded along a deserted highway in the middle of the night. It was a lot of posts, mind you.... a lot of posts.
Why? Because I'm fed up with doing all the work. When you don't move the plot, you aren't doing your fair share of the work in a thread. You are letting your partner tell the story and putting the burden of entertaining everyone on them. They want to be entertained as much as you do, so don't let them down. Don't stall the plot.
It irks me when someone reacts and responds and answers and posts all their alive scene material (which I love) but then stops the scene exactly where I did in my post, thus leaving it up to me to move the story on. Its great for perspective, because it shifts the POV from your pc to their pc (or NPC or whatever) and you see things from their side. But if they don't go further than you went (like you went further than they went) you are left with the ball in your court and you simply get beaten back to the role of storyteller without having someone help you do that task.
Everyone following?
Collaborative storytelling is designed so both parties get to be the storyteller. The most common excuse I hear for a PC not moving a story forward by doing one more action past where the last PC stopped their action or story POV is that they have no idea where the story is going.
*deadpan look*
Isn't that the whole idea? Maybe your writing partner wants to be surprised too? Maybe they don't want to plan the whole thing, tell the story, and have you get your ass dragged along for the ride like a cling-on turd I forgot to wipe off my tushy well enough.
I'm a country girl. We can use turd analogies and not be five years old. This is especially true if a plot is constipated. Turds work as examples. I'm trying to teach you how to add laxatives so you can get the plumbing of a story moving again... so in the end everyone is relieved.
There are also bigger examples of moving plots in storylines themselves. Moving the plot isn't just about threading and moving threads along. It can be about a greater story.
Say you are a small time apprentice to a lazy mage master who tends to take all your work and put his name on it and reap the rewards for your brilliance. He never pays you. He rarely feeds you. All your shit is threadbare even though you work day and night to make him or her wealthy. Okay great. This is a good plot hook and something that we all can relate too and get behind right? Let me relate two scenes to you... one... the plot moves. One... nothing changes and it was all for naught. In both scenes, action happens. Can you spot the one where the plot moved?
You march into his office - which is a mess and hes probably got a hooker or two in there since he doesn't have to actually do any work - and confront him. There's a big epic scene where you get everything off your chest and....
He tells you to shut up, get back to work, and you cower because you have nothing and are no one and kinda spineless in spite of working up the courage to confront the mage.... and go back to work. Maybe he beats you... or maybe he cuts your non-existent salary to negative numbers and you start owing the company store funds.
Or....
He tells you that he doesn't need you. That you have an over inflated idea of your worth, and he throws your threadbare penniless ass out on the street with no place to go, no friends to shelter you, and nothing to your name. Then of course he puts the word out your toxic and that you steal so no other mage in the city will take you on or supply your endeavors.
Now.... one of these scenarios moves the plot forward like a freight train. One of these actually did nothing for your character, not even any real character development. If you can't tell which one is which, you need to give up writing as a hobby or a potential career and possibly enroll in that motorcycle or diesel engine repair mechanic course you keep eyeing on TV every time the commercial comes on during your favorite anime... because there is NO HOPE FOR YOU as a writer.
So how do you do this? Action, action, action... incite conflict. Throw things in from left field. In the case of Mizahar, your reader is your writing buddy. They are your partner. You need to keep them entertained as much as they are entertaining you. And if they aren't, tell them to do so... be open about your expectations. Fill your writing with moments that thrill you and thrill them. These are called Inciting Moments. They are exactly like they sound.
IM's are moments of crisis, threat, or opportunity.
I don't blame you for being boring writers. You see, from day one we are trained that other people are stupid and that if you don't start your writing with a backstory to explain what's going on in a plotline or say a book, then you are going to loose the reader. School teaches us this. Elementary english classes in college teach us this. The world tells us to explain. But is that really true?
What would you rather read? A long and winding road where someone talks about the proverbial dingo eating their baby way back and how much anxiety they have now... or do you want to launch right into a car chase ala Mad Max? I don't know about you... but I'd prefer the action and have some of the backstory revealed as the plot moves along rather than be overloaded with plot before I even get started. People aren't stupid. Your audiences and writing partners aren't stupid. Don't treat them like they are. They will learn a whole lot from your CS that can be translated into Lores later as the plot progresses and the characters get to know each other.
Move your plot forward. Always do that for your partner. If you don't... you are a turd. A big hard iron-infused bowl blocking turd. And we have poop emoji's for you now.