PC's Name: Zenai (Official Name: Ian Alexander)
Physical Information:
- Race: Mixed-Blood (Human + Inarta)
- Age: 22 (Born in 489 AV)
- Gender: Male
Languages:
- Common (Fluent)
- Nari (Basic)
- Kontinese (Poor)
Physical Description: 6' and 180 lbs. Fair skin, red hair and green eyes.
- Personality: Young and foolish. An optimist trying to be a realist.
- Ethics: Believes in true goodness and universal truth.
- Likes: Food & friends. Fighting for both glory and honor.
- Dislikes: Unfairness. People who lack common sense.
Character History:
- Pre-Creation:
Born from a diplomatic union between a Syliran Knight and an Inartan Endal, Ian Alexander (or personally preferred to be called as "Zenai") lived a prestigious, well-off life. Often, most predicted that he will achieved many great things due to his heritage. However, he falls short on many and especially his parent's expectations and prefers to learn the more uncommon skills and knowledge that Zenai deems more "fun". He failed, or rather quit, his term as a squire in the Syliran Knights and then his mother tried to teach him the ways of riding an eagle. It was then Zenai discovered that he had a "fear of heights". Still, Zenai is still considered an intelligent and thoughtful person; something which gives hope to his mother that her son will succeed in some way but the thought and opinion is not shared by his father.
Eventually, the political union between his father and mother failed and both went back to their respective duties and home. Zenai opted to stay within Syliras in his own apartment but not with his father though he does visit his mother as often as he can. Zenai goes about doing what he likes to learn; skills with the blade and philosophy. He lived quite well on his own but still depended on his parent's position and wealth to upkeep himself. Eventually, he accepted that he needs to stand on his own and go out into the world.
- Post Creation:
Eventually, one of his old friends contacted him and offered him a "job" in the so-called city of Sunberth. Realizing he doesn't have much in his own home and wanting to widen his perspective of the world, Zenai accepted his friend's request and made his way to Sunberth. Hopefully, he doesn't become disappointed with the world.
Training & Skill Points:
Skills
- Talon Sword [44/100: 30 Points (SP) + 14]
- Dual Wield [31/100: 20 (SP) + 11]
- Philosophy [11/100: 10 (RB) + 1]
- Body Building [10/100]
- Running [14/100]
- Observation [12/100]
- Rhetoric [1/100]
- Evasion [6/100]
- Land Navigation [1/100]
- Riding (Horse) [5/100]
- Negotiation [3/100]
- Brawling [5/100]
- Unarmed Combat [4/100]
- Tactics [1/100]
- Wrestling [2/100]
- Mathematics [1/100]
- Intelligence [3/100]
- Horsemanship [1/100]
- Composite Short Bow [5/100]
- Long Sword [2/100]
- Shield, Large, Steel [1/100]
- Medicine [1/100]
- Stealth [3/100]
- Acrobatic [3/100]
- Interrogation [2/100]
- Persuasion [2/100]
- Climbing [3/100]
- Meditation [2/100]
- Dual Wield [31/100: 20 (SP) + 11]
- Philosophy [11/100: 10 (RB) + 1]
- Body Building [10/100]
- Running [14/100]
- Observation [12/100]
- Rhetoric [1/100]
- Evasion [6/100]
- Land Navigation [1/100]
- Riding (Horse) [5/100]
- Negotiation [3/100]
- Brawling [5/100]
- Unarmed Combat [4/100]
- Tactics [1/100]
- Wrestling [2/100]
- Mathematics [1/100]
- Intelligence [3/100]
- Horsemanship [1/100]
- Composite Short Bow [5/100]
- Long Sword [2/100]
- Shield, Large, Steel [1/100]
- Medicine [1/100]
- Stealth [3/100]
- Acrobatic [3/100]
- Interrogation [2/100]
- Persuasion [2/100]
- Climbing [3/100]
- Meditation [2/100]
Lores
- Sword-Dancing [Starting Package]
- Logic and Reason [Starting Package]
- Sunberth's Warehouse District (Basic)
- Sunberth's Docks (Basic)
- Talon Sword: Thrusts, Chops, Slashes, and Blocks (Basic)
- Daggerhands and Dragoons: Not a good thing to mess with.
- Being a Fish, and a Guppie on the Same Day
- Protecting the Shipment
- Sharp Eyes Keep the Prize!
- Talon Sword: Flurry Attacks (Basic)
- Combined Attacks (Basic)
- Dirty Fighting (Poor)
- Asking for a Sparring Match
- Stretching Before a Workout
- Eridanus (Basic)
- Importance of Names
- A Fear of Horses
- Spotting Game
- A Common Nightmare
- Being Brave
- Disowned
- Stable Footwork (Basic)
- The Pantheon (Basic)
- Odd Jobs: Those Suck and Zenai Shouldn't Do Them Again
- Tactics: Fighting a Pike-Man
- Tactics: Bodies Can Make a Wall
- Logic and Reason [Starting Package]
- Sunberth's Warehouse District (Basic)
- Sunberth's Docks (Basic)
- Talon Sword: Thrusts, Chops, Slashes, and Blocks (Basic)
- Daggerhands and Dragoons: Not a good thing to mess with.
- Being a Fish, and a Guppie on the Same Day
- Protecting the Shipment
- Sharp Eyes Keep the Prize!
- Talon Sword: Flurry Attacks (Basic)
- Combined Attacks (Basic)
- Dirty Fighting (Poor)
- Asking for a Sparring Match
- Stretching Before a Workout
- Eridanus (Basic)
- Importance of Names
- A Fear of Horses
- Spotting Game
- A Common Nightmare
- Being Brave
- Disowned
- Stable Footwork (Basic)
- The Pantheon (Basic)
- Odd Jobs: Those Suck and Zenai Shouldn't Do Them Again
- Tactics: Fighting a Pike-Man
- Tactics: Bodies Can Make a Wall
Equipment/Possessions:
- 1 set of clothing (Sturdy boots, leather breeches, sturdy belt, shirt, vest, gloves and ample cloak with hood)
- 1 waterskin
- 1 backpack which contains: 1 set of toiletries, food for 1 week, 1 eating knife, and flint & steel
- Tent, One-Person
- Bedroll
- Blanket, Winter
- Necklace and armband (both with embedded black gemstones) [ Family Heirloom]
- 2 Talon Swords
- Banded Mail
- Empty Chest [A Guard's Duty]
- Helmet, Nasal [A Guard's Duty]
- Steel Armored Leg (Greaves) [A Guard's Duty]
- Weapon Harness [A Guard's Duty]
- 2 Scabbards, Secret Container [A Guard's Duty]
- Warhorse, Light (Mixed-Blood) [Upon the Road]
- Saddle, Light Cavalry [Upon the Road]
- Saddlebags, Large [Upon the Road]
- 2 Teethed Gauntlets [Odd Job Gone Wrong]
- Composite Short Bow [Odd Job Gone Wrong]
- 20 Shortbow Arrows [Odd Job Gone Wrong]
Ledger:
- Gained 600 GMs [Starting Coin + Cashed-in Shelter]
- Lost 2 GMs and 6 SMs (Tent, One-Person + Bedroll + Blanket, Winter)
- Lost 340 GMs (2 Talon Swords + Banded Mail)
- Lost 5 GMs [The Establishment]
- Lost 2 CMs [Of Friends and Tranquility]
- Lost 170 GMs (Warhorse, Light + Saddle, Light Cavalry + Saddlebags, Large) [Upon the Road]
- Gained 509 GMs [Odd Job Gone Wrong]
Thread List:
Flashback
- Season of Fall, Day 38, 494 AV: Turning into a Book
- Season of Summer, Day 82, 501 AV: Horse Lords of Syliras
- Season of Fall, Day 20, 504 AV: The Eagle's Claw
- Season of Winter, Day 48, 504 AV: The Hunter's Eye
- Season of Spring, Day 45, 505 AV: Horseback Hunting
- Season of Summer, Day 24, 505 AV: Young and Foolish
- Season of Summer, Day 82, 501 AV: Horse Lords of Syliras
- Season of Fall, Day 20, 504 AV: The Eagle's Claw
- Season of Winter, Day 48, 504 AV: The Hunter's Eye
- Season of Spring, Day 45, 505 AV: Horseback Hunting
- Season of Summer, Day 24, 505 AV: Young and Foolish
Season of Fall, 511 AV
- Day 13: Journal of the Moved Cheese
- Day 13: The Establishment
- Day 13: A Guard's Duty
- Day 19: The Rat Race of Sunberth
- Day 20: Signs in the Mist: Ancient Cries Pt. I
- Day 20: Signs in the Mist: Part I : Team B.E.D.Z.
- Day 29: Learning How NOT to Die
- Day 35: Salvaging the Future
- Day 41: That's Mine!
- Day 45: Bar Brawl!
- Day 53: Odd Job Gone Wrong
- Day 60: Between a Thief and Her Loot
- Day 64: The Snowglobe, it lies!
- Day 65: Of Friends and Tranquility
- Day 65: Friends and Tranquility: Sharing a Meal
- Day 74: Damsel in Distress
- Day 78: Bloody Claws: Taking the Hides of Slavers
- Day 79: The Chosen Ones
- Day 13: The Establishment
- Day 13: A Guard's Duty
- Day 19: The Rat Race of Sunberth
- Day 20: Signs in the Mist: Ancient Cries Pt. I
- Day 20: Signs in the Mist: Part I : Team B.E.D.Z.
- Day 29: Learning How NOT to Die
- Day 35: Salvaging the Future
- Day 41: That's Mine!
- Day 45: Bar Brawl!
- Day 53: Odd Job Gone Wrong
- Day 60: Between a Thief and Her Loot
- Day 64: The Snowglobe, it lies!
- Day 65: Of Friends and Tranquility
- Day 65: Friends and Tranquility: Sharing a Meal
- Day 74: Damsel in Distress
- Day 78: Bloody Claws: Taking the Hides of Slavers
- Day 79: The Chosen Ones
Season of Winter, 511 AV