Sama'el Sunsinger

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Sama'el Sunsinger

Postby Sama'el Sunsinger on March 15th, 2010, 8:05 pm

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Physical Information
  • Drykas
  • 61st Day of Autumn, 492 AV (20)
  • Male




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ImageWhen Sam stands up straight, he tops off at 6’2”, but he generally slouches. He’s all rangy limbs and whipcord muscle, with nary a trace of baby fat except a bit in the cheeks that privation and adolescence never quite managed to cannibalize. Though a Drykas by birth, few would realize it unless they saw him with a horse. His brown hair is cut short, his brown eyes are unremarkable, and the tribal tattoo on his left wrist is always covered by a leather cuff. Though fair of skin, he is managing to get some sun in his new adult life.

His clothes are mismatched bits of homespun and leather, giving the impression that he never managed to clothe himself properly since his last big growth spurt.




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ImageSam’s guardedness is learned behavior at odds with his natural ebullience. He is not quick to trust, but has great potential for loyalty should anyone meet his unarticulated criteria. Ultimately survival is his talent and his goal. Few have looked out for him in life, and so he has taken it upon himself to go the job alone.

By no means evil, he has stolen to fill his belly and put distance between himself and those who might hurt him. Whether his petty crimes will make him a hardened criminal, only time and fate will tell. The idea doesn’t particularly bother him; he remains irreligious and happy-go-lucky when fortune affords him a little space to breathe without worrying after his next meal.




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ImageSama'el was born to a horseclan of the Grass Sea, and for the first seven years of his life, all was well. His seventh summer marked both the zenith and the nadir of his short life. He earned his windmark by taming his first strider, but when his pavilion traveled beyond the Grass Sea to trade the culls of the herd to outsiders, they were destroyed to a man – with the obvious exception of Samael himself. With his strider and his family dead, he was injured, dazed and confused. The murderous band took him prisoner and sold him as a slave at the nearest market.

He passed hands a few times, eventually finding his natural place in the stables of a well-to-do merchant. Biding his time – at least he was accepted by the herd – he fooled the overseers into thinking the orphaned Drykas lad was broken for good. When his master and his guests were deep in their cups at a revel, Sama'el gentled the best horse and rode off to freedom. He was just fifteen.

For the next two years, he and the fine grey palfrey, named Horse, made their fortune together or lack thereof. Not above a bit of petty thieving or the odd bit of confidence art, they managed not to starve, though neither of them ever put on any extra weight. Sama'el never turned Horse toward the Grass Sea of his youth, feeling a strong aversion to returning to a world that he feels no longer holds a place for him. Some of his memories seem lost, or repressed. He considers himself no longer Drykas, but human. Nobody sees the windmark on the inside of his left wrist, and if he’s rather good with Horse, well, the Drykas aren’t the only people who can manage a fair bit of quality equitation.





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Skills

Skills :
[columns=2]
Mundane
Skill Level XP Source Proficiency
Riding 99 20@SP/10@RB/69@XP Master
Observation 78 78@XP Master
Socializing 79 79@SP Master
Rhetoric 70 70@XP Expert
Scimitar 48 5@SP/43@XP Competent
Horsemanship 46 5@SP/41@XP Competent
Acrobatics 36 36@XP Competent
Teaching 35 35@XP Competent
Leadership 35 35@XP Competent
Longbow 6 5@SP/1@XP Novice
Shortbow 24 24@XP Novice
Dagger 12 5@SP/7@XP Novice
Unarmed Combat 3 3@XP Novice
Larceny 13 10@SP/3@XP Novice
Tracking 17 17@XP Novice
Seduction 13 13@XP Novice
Interrogation 15 15@XP Novice
Wilderness Survival 15 15@XP Novice
Flirting 7 7@XP Novice
Acting 2 2@XP Novice
Trapping 3 3@XP Novice
Field Dressing 1 1@XP Novice
Fashion Sense 1 1@XP Novice
Storytelling 8 8@XP Novice
Philosophy 5 5@XP Novice
Medicine 6 6@XP Novice
Plant Identification 4 4@XP Novice
Climbing 1 1@XP Novice
Skinning 6 6@XP Novice
Food Preservation 3 3@XP Novice
Cooking 14 14@XP Novice
Herbalism 6 6@XP Novice
Drinking 7 7@XP Novice
Dancing 1 1@XP Novice
Brawling 2 2@XP Novice
Falling 1 1@XP Novice
Babysitting 1 1@XP Novice
Persuasion 4 4@XP Novice
Business 1 1@XP Novice
Singing 8 8@XP Novice
Tactics 7 7@XP Novice
Hunting 5 5@XP Novice
Animal Husbandry 15 15@XP Novice
Skinning 5 5@XP Novice
Foraging 2 2@XP Novice
Leatherworking 11 11@XP Novice
Body Building 4 4@XP Novice
Negotiation 7 7@XP Novice
Running 1 1@XP Novice
Planning 7 7@XP Novice
Meditation 3 3@XP Novice
Wrestling 1 1@XP Novice
Falconry 1 1@XP Novice
Stealth 3 3@XP Novice
Cleaning 1 1@XP Novice
Land Navigation 1 1@XP Novice
Detection 1 1@XP Novice
Investigation 7 7@XP Novice
Politics 1 1@XP Novice
Poison 1 1@XP Novice
Mysteries
Skill Level XP Source Proficiency
Webbing 49 49@XP Competent
Reimancy* 39 39@XP Competent
Glyphing 12 12@XP Novice
Summoning 7 7@XP Novice
Auristics 5 5@XP Novice
Spiritism 1 1@XP Novice

*Fire, Water


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Abilities
  • Horse Whispering
  • Pavi (fluent)
  • Common (fluent)
  • Grassland Sign (fluent)
  • Gnosis: Syna's Inavalti: 1.
  • Gnosis: Oriana's Sensitivity: -1.

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Lore

Lore :
Drykas Culture Cyphrus Striders Isurian Society (partial/rumors)
Layout of Syliras - Basic Personal Hygiene Male Posturing
Being Pickpocketed The Golden Dragon Smoking
Wilderness Around Stormhold Castle Differences in Snares Fauna of Syliras (poor)
Sunberth Nobility Having Fortune Told Fortune-Telling Structure
Sharing Your Past Following Your Instincts Sukina Geysers
Irilchapei Birds & Bees for Horses Pottery Making (poor)
Wind Reach (poor) Making Friends Ghosts (poor)
Resisting Sex With Horses Horse Mentality Murder Scenes
Being Cautious Paranoia Bears
Distracting a Predator Ulric’s Da Curved-Sword-Bear-Stabber
Makeshift Medicine for a Wolf and a Horse Making Use of a Bear’s Corpse Kelvic Shapeshifting
Unexpected Friendships Reasons to Venture into the Wilds Stories of Diarrhea
Confronting a Kriital Being an Understanding Teacher Insults
Drunk Leading the Drunk in Drunken Dance Navigating Syliras while Intoxicated (Basic) Foreign Views of Horses
Paranoia of Akalak Warriors Leading a Party Through The Sea of Grass Seeking Cover From A Cyphrus Storm
Behaviour of Animals in Fear of a Storm Akalak Cowardice Battling Frightened Glassbeaks
Bonding with A Storm Strider (incomplete - leads to another thread) Remaining Calm During Interrogation Rolling Drunks
Sharing Your Heritage WIndmount Stables (basic) Horses of the Syliran Knights (basic)
Friendly Drykas Greetings Protecting the Heart Sorrow of Remembered Losses
Trusting a Helping Hand History of Denen Brokensong Getting Back in Touch with One's Culture
Taking Down an Elk Dealing with Bandit Bitches Bold Nature of the Drykas
Sealing Friendship with Gifts Fighting Nervousness When Socializing Dymphna of the Whitefeather Pavilion
Being Watched Compassion Towards A Woman's Fix-It Desires Getting Back Into Drykas Culture
Drykas Insecurities Sexual Frustration Blurting Out Compliments
Unexpected Emotions Finally Getting Laid Endrykas Hiding Spots
Being Awkward Softer Wool is Stronger Trusting the Woman's Eye
Underwear: A Necessity for Wearing Leather Pants Choosing Weather-appropriate Underwear Sneaking Peeks at a Lady's Thighs
Endrykas Layout (Basic) Blushing Being Left to Pay
Uniqueness of Each Strider Bond Recognizing long-lost faces The Watering Hole
Behold! Eldon makes water! Endrykas Layout (Moderate)




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Starting Package
  • 1 Set of Clothing (cloak/coat & footwear included)
  • 1 Waterskin
  • 1 Backpack
  1. 1 Set of Toiletries (comb, brush, razor, soap)
  2. Food for a week
  3. 1 eating knife
  4. Flint & Steel
  • 1 large tent (4 person, large tarp, 100 ft of rope, flint & steelt, landtern, 2 torches, bedroll, blanket, fishing tackle & hooks, a riding horse, a full set of tack, and a large set of saddlebags.)
  • "Horse" - 16hh grey Windrunner stallion (200 gm)
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  • "Dohaina" - 15hh golden Strider mare, see "Homeward Bound"
  • Two Seme foals, see "New Beginnings"
  • Scimitar
  • Hunting knife
  • Animal snare, bird
  • Animal snare, small
  • Preserving kit
  • Sewing Kit
  • Yvas - Dohaina
  • 2 Underwear (Loincloth)
  • 2 Socks (Stockings)
  • Wrist Bracers, thick leather
  • Breeches, leather
  • Riding Boots
  • Belt, thick leather
  • Gloves, thin leather
  • Leatherworker's kit
  • 2 Seme: one male, one female, see "New Beginnings"
  • Female goat, male rabbit (given to Denen), see "Best of Coincidence"
  • Shortbow, composite
  • Arrows, game [20]
  • "Bigarren" - Strider stallion, see "Getting Supplies"
  • Yvas - Bigarren
  • Portable poisoncrafting kit
  • 1 Torn/Poorly Skinned Bearhide
  • Issima's Bequest: 1 Cyphrus Strider, stallion Aponi
  • 1 Jivatalus ghost dog bitch, Gissa
  • 1 Yvas Bag Containing: 2 Glass Bottles w/ squirrel gut nipples; 1 Recipe for Milk Replacement; 6 Spare squirrel gut nipples; Several clean cloths and towels; 2 Pieces of Rawhide; 2 Jars of Antiseptic Cream; Several Bottles of herbs for: Calming Diarrhea, To Help Stop Vomiting, Charcoal to Draw out Toxins; 1 Bottle of Liquid to Cause Vomiting; 1 Roll of Bandages; 3 Cranberry Raisin Bars ([Sanctuary] A Single Father)
  • 1 Bloodbane colt, 1 Strider colt, 1 Strider filly ([Sanctuary] Effigy)

Family Heirloom
  • None

NPC Companion
Pip :
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Stealth - 10
Trapping - 20

Personality - Curious to a fault, Pip is one to poke his nose where it doesn’t often belong, just to ensure that his curiosity is sated. He’s never one to hold back what he is really thinking, even if such would be insulting. In all, however, he shows a fierce loyalty to his companions and will often help them out however he can, given his small stature.




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Image+100 gm (starting package)
-15 gm scimitar
-5 sm hunting knife
-2 gm animal snare, bird
-5 gm animal snare, small
-5 gm preserving kit
+50 gm (Spring 510 income)
-38.5 gm (Spring expenses, 77 days @ .5 gm/d)
-10 gm (Spring sexing)
+135 gm (Summer 510 income)
+100 gm (Summer 510 bonus)
-22.5 gm (Summer 510 expenses, 45 days @.5 gm/d)
-21.4 gm (Fall 510 Purchases, Becoming Drykas)
-24 gm (Fall 510 Purchases, New Growth)
+125 gm (Fall 510 Earning, It's the Little Things in Life)
-70 gm (Winter 510 Purchases, Working Leather)
+39 gm, 8 sm (Total Winter 510 Earnings)
+39 gm, 8 sm (Total Spring 511 Earnings)
+7 gm, 5 sm (Summer Hunting Trip)
+160 gm (Spring 511 Hunting Trip)
+39 gm, 8 sm (Total Summer 511 Earnings)
-200 gm (Summer 511 Purchases, New Beginnings)
+39 gm, 8 sm (Total Fall 511 Earnings)
+500 gm (Fall 511, Errand)
-51 gm, 2 sm (Winter 511 Purchase, Hunters on the Web)
+39 gm, 8 sm (Total Winter 511 Earnings)
-150 gm, poisoncrafting kit, also -80 for Bigarren & yvas
-10.5 gm (Spring 512, 21 days in Avanthal)
+450 gm (15 Summer 512, Issima's Bequest)
+273 gm (Summer 512 wages)
+273 gm (Fall 512 wages)
---------
1816 gm, 9 sm, 0 cm




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Flashbacks :
500 A.V. -- Monsters:
Character Development

1st Spring, 508 A.V. -- Horse Thieves:
Riding +1; Horsemanship +3; Fashion Sense +1

4th Spring, 508 A.V. -- Galloping Manic:
Scimitar +1; Riding +2

6th Spring, 508 A.V. -- Ancestry of the Sun [Caelum/Kasb'el]:
Riding +1; Herbalism +3; Foraging +1; Plant Identification +2; Horsemanship +1; Singing +1; Wilderness Survival +2


Spring, 510 A.V. :
9th Spring, 510 A.V. -- The Return and the Visitor (Sturlin):
Wilderness Survival +1; Horsemanship +1

11th Spring, 510 A.V. -- I, Drykas (Rhylen):
Riding +1; Wilderness Survival +1; Animal Husbandry +2; Cooking +1

15th Spring, 510 A.V. -- [Syliras Location] The Main Gates
16th Spring, 510 A.V. -- A Drykas by any other name (Jaeden):
Scimitar +3; Tracking +1; Riding +2

17th Spring, 510 A.V. -- Field Trip (Jaeden):
Horsemanship. +1; Tracking +2; Trapping +1; Longbow +1; Field Dressing +1

18th Spring, 510 A.V. -- Fierce Creatures (Nel):
Rhetoric +1; Seduction +1

19th Spring, 510 A.V. -- To the festival. (Nel, Murdoch):
Interrogation +1; Flirting +1

20th Spring, 510 A.V. -- [Sunset Falls] Sightseeing (Demetri):
Riding +1

25th Spring, 510 A.V. -- Exploring the Citadel (Eanos):
Interrogation +1

29th Spring, 510 A.V. -- Into the Woods (Rythern):
Skinning +1; Wilderness Survival +1; Foraging +1

31st Spring, 510 A.V. -- Digging (Cerus):
Larceny +1; Acting +1

32nd Spring, 510 A.V. -- True Colors (Lillis):
Interrogation +1; Storytelling +1; Philosophy +1

34th Spring, 510 A.V. -- Stranger in a Strange Land (Ha'na):
Interrogation +1; Philosophy +1

36th Spring, 510 A.V. -- [Bronze Woods] The beginning...(Ghost):
Riding +1

39th Spring, 510 A.V. -- A Meeting of the Minds (Ha'na, Lillis, Sam):
Flirting +1

40th Spring, 510 A.V. -- Horse Sense (Aedai):
Riding +1

41st Spring, 510 A.V. -- Worms (Aedai):
Cooking +3; Scimitar +4; Horsemanship +2; Herbalism +2; Rhetoric +2; Leadership +2

51st Spring, 510 A.V. -- In Search of Wonder (Weyliss):
Medicine +1; Plant Identification +2; Riding +2; Wilderness Surival +1

54th Spring, 510 A.V. -- Bazaar (Cerus):
Observation +3; Horsemanship +1; Larceny +1

55th Spring, 510 A.V. -- [Aylasa Caves] Reunion (Sturlin):
Interrogation +1; Teaching +3; Horsemanship +1; Observation +2

57th Spring, 510 A.V. -- You Again (Weyliss):
Teaching +3; Riding +1

61st Spring, 510 A.V. -- Life Isn't That Simple (Anchoa):
Philosophy + 1; Riding + 3; Rhetoric +2; Acting +1

67th Spring, 510 A.V. -- Visiting My Own Grave (Markain):
Horsemanship +1; Interrogation +1

70th Spring, 510 A.V. -- Balm (Dusk):
Larceny +1; Philosophy +1; Seduction +4

71st Spring, 510 A.V. -- Suspicions (Ulric):
Riding +2, Interrogation +3, Rhetoric +2, Tracking +1, Scimitar +1


Summer, 510 A.V. :
1st Summer, 510 A.V. -- Windmount Stables:
Horsemanship +3

2nd Summer, 510 A.V. -- The Sun and Raine (Kamrynn):
Horsemanship +1; Teaching +2; Riding +2

3rd Summer, 510 A.V. -- A Home for Mike (Wolf):
Persuasion +1; Horsemanship +1; Business +1; Interrogation +1

4th Summer, 510 A.V. -- Interesting Times (Ulric):
Interrogation +1, Drinking +3, Observation +3, Dancing +1, Brawling +2, Falling +1, Seduction +2, Babysitting +1

10th Summer, 510 A.V. -- Arrival of Hate (Fayde):
Socializing +1; Observation +1; Teaching +1

13th Summer, 510 A.V. -- The Trouble with Bears (Aiken):
Riding +2; Scimitar +2; Rhetoric +4; Medicine +3; Climbing +1; Trapping +1; Skinning +3; Food Preservation +1

19th Summer, 510 A.V. -- A Way with Swords (Jaq):
Horsemanship +2; Socializing +1; Scimitar +2; Tactics +1

20th Summer, 510 A.V. -- The Day of His Birth (Jaeden et al.):
Rhetoric +1; Socialization +1

27th Summer, 510 A.V. -- Half-Formed Plans (Aren):
Observation +1

35th Summer, 510 A.V. -- Picnic Crashers (Jaeden):
Tracking +2; Shortbow +3; Scimitar +4; Unarmed Combat +3

40th Summer, 510 A.V. -- Debt (Aiken):
Shortbow +1; Riding +1; Tracking +1; Rhetoric +1

45th Summer, 510 A.V. -- A Mixed Fellowship:
Rhetoric +2

52nd Summer, 510 A.V. -- Homeward Bound:
Leadership +4; Wilderness Survival +2; Scimitar +2; Medicine +1; Riding +1; Singing +1

69th Summer, 510 A.V. -- Outriding (Denen):
Storytelling +2; Riding +1; Leadership +1


Fall, 510 A.V. :
1st Fall, 510 A.V. -- Blood Kin (Eldon):
Character Development

2nd Fall, 510 A.V. -- Cautious Hunters (Koray):
Hunting +1; Shortbow +1; Riding +1

3rd Fall, 510 A.V. -- The Littlest Pavilion (Aiken):
Cooking +1; Herbalism +1

5th Fall, 510 A.V. -- Meeting at the Bottom of the Cup (Dymphna):
Storytelling +2; Philosophy +1; Rhetoric +1

6th Fall, 510 A.V. -- Becoming Drykas (Dymphna):
Seduction +2; Socializing +5; Flirting +2

10th Fall, 510 A.V. -- Arrow's Flight (Dymphna, Arand):
Shortbow +3; Teaching +2; Acrobatics +1

20th Fall, 510 A.V. -- Threading the Needle (Dymphna):
Riding +3; Acrobatics +2

33rd Fall, 510 A.V. -- Cleanliness (Aiken, Denen):
Character Development

34th Fall, 510 A.V. -- It's The Little Things in Life [Quest]:
Tracking +3; Riding +5; Leadership +2; Observation +5; Rhetoric +5; Scimitar +2; 125 gm; NPC

41-65th Fall, 510 A.V. -- The Fall Hunt: Honourable Pursuits [Quest]:
Riding +3; Shortbow +3; Leadership +2; Seduction +2; Storytelling +1

66th Fall, 510 A.V. -- Weave Before You Court My Daughter (Baku):
Rhetoric +5; Riding +2; Webbing +5

70th Fall, 510 A.V. -- After the Hunt (Dymphna):
Scimitar +2; Webbing +1

71st Fall, 510 A.V. -- New Growth (Arlen):
Character Development

82nd Fall, 510 A.V. -- Being Drykas (Denen):
Acrobatics +3; Teaching +2; Riding +1


Winter, 510 A.V. :
1st Winter, 510 A.V. -- Stormwatch Sworn (Ometeotl):
Riding +2; Horsemanship +1; Scimitar +3

5th Winter, 510 A.V. -- Young Spider:
Webbing +5

8th Winter, 510 A.V. -- Ride, Drykas! Ride!:
Teaching +4; Horsemanship +4; Riding +3; Acrobatics +2; Animal Husbandry +2

10th Winter, 510 A.V. -- Stumble Upon (Conrad):
Riding +3; Horsemanship +2; Acrobatics +2; Animal Husbandry +1; Body Building +1

12th Winter, 510 A.V. -- One Year Older and Wiser, Too (Denen, Dymphna):
Rhetoric +1

15th Winter, 510 A.V. -- Earth, Wind, and Water (Trios, Conrad, Ometeotl):
Horsemanship +3; Wilderness Survival +2; Riding +2; Medicine +1; Webbing +1

30th Winter, 510 A.V. -- To Work Leather (Cardinal):
Leatherworking +4

45th Winter, 510 A.V. -- Web-Mender:
Riding +2; Leadership +2; Webbing +5; Wilderness Survival +3; Cooking +2; Acrobatics +1

50th Winter, 510 A.V. -- Two Spiders on One Web (Leto):
Glyphing +5; Summoning +3; Webbing +3; Observation +3; Riding +2; Acrobatics +1

60th Winter, 510 A.V. -- Arrows of Endrykas (Rhuric):
Webbing +1; Shortbow +4; Acrobatics +1; Storytelling +1

66th Winter, 510 A.V. -- The Light of the Fireflies (Jilitse):
Rhetoric +1

71st Winter, 510 A.V. -- Knee Deep in High Water (Eldon, Conrad):
Observation +2

73rd Winter, 510 A.V. -- Alone... Almost (Eldon):
Leadership +2; Acrobatics +1; Riding +1; Horsemanship +1; Rhetoric +1

74th Winter, 510 A.V. -- Won't you look at her? (Jilitse, Conrad, Vanator):
Rhetoric +1

75th Winter, 510 A.V. -- A Chill Winter's Morning (Kashik):
Politics +1; Rhetoric +1

85th Winter, 510 A.V. -- In the Bleak Midwinter (Dymphna, Denen):
Character Development

88th Winter, 510 A.V. -- My Brother's Keeper (Saeran, Denen):
Character Development

90th Winter, 510 A.V. -- Denen's Got His Beer Goggles On:
Leadership +1; Drinking +1


Spring, 511 A.V. :
3rd Spring, 511 A.V. -- Behind a Blade of Grass [Ariel]:
Observation +2; Animal Husbandry +3

5th Spring, 511 A.V. -- Sharing Mysteries [Eldon]:
Reimancy +3

10th Spring, 511 A.V. -- Surviving is the Key [Conrad, Eldon]:
Observation +1

13th Spring, 511 A.V. -- The Woman and the Gentle Man [Edalene]:
Webbing +3; Acrobatics +2; Riding +2; Animal Husbandry +1; Shortbow +1; Reimancy +1

17th Spring, 511 A.V. -- To Drink and be Merry [Valan]:
Rhetoric +2

23rd Spring, 511 A.V. -- Buy One, Get One Free [Jarhal]:
Rhetoric +1

30th Spring, 511 A.V. -- At the Flip of a Coin [Ragnor]:
Socialization +3

31st Spring, 511 A.V. -- [Sanctuary] Something Familiar [Kavala]:
Planning +2; Socializing +3

32nd Spring, 511 A.V. -- [Sanctuary] A Traveler From Home [Riki]:
Acrobatics +2; Interrogation +1; Socialization +2

33rd Spring, 511 A.V. -- [Kulkukan] Of All the Gin Joints... [Doc]
34th Spring, 511 A.V. -- [Zebulon Sanctuary] Well Met, Warrior [Tetharion]
35th Spring, 511 A.V. -- And A Game They Had Called It [Smudge]:
Riding +3; Observation +2; Webbing +1; Scimitar +3

40th Spring, 511 A.V. -- Poetry in Motion [Raiha]
60th Spring, 511 A.V. -- Winding Trails [Ragnor]:
Interrogation +2; Observation +1; Socialization +4; Webbing +2

63rd Spring, 511 A.V. -- [The Trough] A Very Big Day:
Observation +1

63rd Spring, 511 A.V. -- You Were Everything:
Drinking +3; Seduction +1; Reimancy +4

68th Spring, 511 A.V. -- Determination [Edalene]:
Scimitar +1

70th Spring, 511 A.V. -- Sunsinger and Shadowrunner [Zakal]:
Leadership +1; Tracking +2; Hunting +2; Webbing +1; Reimancy +1; Scimitar +1; Shortbow +2; Tactics +1

72nd Spring, 511 A.V. -- A New Start [Jyn]:
Riding +1; Horsemanship +1

75th Spring, 511 A.V. -- This is How it Feels [Denen]:
Socializing +2

76th Spring, 511 A.V. -- The Hermit and the Spider [Leto]:
Webbing +2; Horsemanship +2; Summoning +3; Observation +1; Glyphing +1; Rhetoric +1

78th Spring, 511 A.V. -- Taking A Walk [Bright]
Horsemanship +1; Acrobatics +1


Summer, 511 A.V. :
1st Summer, 511 A.V. -- Boiling Over [Luke]:
Scimitar +3; Acrobatics +1

2nd Summer, 511 A.V. -- Taunting Laughter [Erzotol, Emizal]:
Scimitar +4; Acrobatics +1; Observation +2; Rhetoric +1

3rd Summer, 511 A.V. -- Teaching an old Horse New Tricks [Athe]:
Leatherworking +1; Teaching +1; Horsemanship +1

4th Summer, 511 A.V. -- A Little Disconnected [Luke]:
Socialization +5; Observation +2

5th Summer, 511 A.V. -- Wanderer's Respite [Matthial]:
Acrobatics +1; Socializing +3; Cooking +1; Leatherworking +1; Reimancy +1; Rhetoric +2

7th Summer, 511 A.V. -- Wanderers [Ronan]:
Webbing +1; Reimancy +1; Shortbow +1; Riding +1

14th Summer, 511 A.V. -- New Beginnings:
Webbing +1; Reimancy +2; Socialization +5; Rhetoric +5; Negotiation +5; Riding +1

37th Summer, 511 A.V. -- Oh Happy Day [Caelum]:
Reimancy +2; Webbing +3; Riding (Horse) +3; Acrobatics +2; Cooking +3; Animal Husbandry +2; Singing +2

42nd Summer, 511 A.V. -- Sunstruck [Caelum, Denen]:
Riding +1

42nd Summer, 511 A.V. -- Feverdreams [Poison]:
1st Mark Inavalti

84th Summer, 511 A.V. -- I Want A Roast Out of This [Luke]:
Tracking +2; Webbing +1; Shortbow +1; Dagger +1

85th Summer, 511 A.V. -- Practically a Centaur [Serpente]:
Socialization +2

86th Summer, 511 A.V. -- Strange Meeting [Ginchoeri]:
Webbing +1; Acrobatics +1; Socialization +2

87th Summer, 511 A.V. -- Best of Luck [Issima]:
Observation +1; Rhetoric +1

87th Summer, 511 A.V. -- Ties That Bind [Caelum]:
Reimancy +1; Rhetoric +1

88th Summer, 511 A.V. -- Best of Coincidence [Issima]:
Animal Husbandry +1; Socialization +3; Rhetoric +2

88th Summer, 511 A.V. -- Giving and Receiving [Denen]:
Socializing +3

89th Summer, 511 A.V. -- Life Upside Down [Ronan]:
Acrobatics +2; Rhetoric +2; Socialization +2

89th Summer, 511 A.V. -- Quickening [Leto]:
Horsemanship +3; Rhetoric +1; Observation +2; Glyphing +1; Summoning +1

90th Summer, 511 A.V. -- Finding What's Behind the Masks [Matthail, Ronan, Merenwen, Lariat]


Fall, 511 A.V. :
1st Fall -- The Youngest Mentor [Ronan]:
Dagger +3; Tactics +3; Reimancy +2; Acrobatics +2

2nd Fall -- A Whole New World [Issima]:
Singing +1; Riding +1; Observation +5; Rhetoric +5; Flirting +3

3rd Fall -- Couplet [Raiha]
4th Fall -- The Errand [Kavala, Ragnor]:
Riding +1; Horsemanship +1; Socialization +3; Observation +2; Planning +2

5th Fall -- Return to Endrykas
6th Fall -- Touching the Web [Ronan]:
Dagger +3; Rhetoric +2; Acrobatics +1; Wrestling +1; Meditation +1; Teaching +2; Webbing +3

6th Fall -- Teach an Old Horse New Tricks [Auldwin]:
Spiritism +1

7th Fall -- Brothers by the Blood of Horses [Vanator]:
Acrobatics +1

7th Fall -- Wading in the Web [Caoin]:
Webbing +1; Teaching +1

8th Fall -- Departs for Riverfall with entourage
10th Fall -- Sticky Situations [Cugacon, Issima]:
Observation +5; Leadership +2; Rhetoric +5; Running +1; Animal Husbandry +1

10th Fall -- Soft Hands [Issima]:
Socialization +3; Observation +2

11th Fall -- This Hallowed Ground [Kavala]:
Teaching +2; Planning +1; Reimancy +5; Glyphing +3; Webbing +2; Auristics +5

12th Fall -- Departs on ship for Alvadas

15th Fall -- Ill at Ease [Issima, Denen, Luke]:
Reimancy +3; Observation +4; Scimitar +1; Tactics +1; Rhetoric +2


Winter 511 :
2nd Winter -- Please Follow Me [Denen]:
Cooking +2; Rhetoric +1; Observation +1; Leadership +1

3rd Winter -- Buys new Strider.

5th Winter -- Departs for Riverfall.

7th - Sam and Denen reach Riverfall. Party, natch.

8th Winter -- Love Does Not Give Prior Notice:
Persuasion +1

9th Winter -- Getting Supplies [Leto]:
Animal Husbandry +1; Planning +2

10th - Group sails out of Riverfall.

35th - Group reaches Karjin, resupplies, spends night. (Can't post there.)

36th - Group leaves Karjin, heading northwest.

45th Winter -- Necessity's Home:
Land Navigation +1; Wilderness Survival +1; Skinning +1; Oriana's curse

46th Winter -- Hunters on the Web [Ronan]:
Leadership +5; Horsemanship +2; Reimancy +2; Trapping +1; Falconry +1; Tracking +3; Tactics +1; Skinning +3; Hunting +2; Teaching +4; Interrogation +1; Stealth +1; Cleaning (Tools) +1; Bodybuilding +2; Food Preservation +1; Webbing +2; Shortbow +2; Injury

48th Winter -- More than a Flurry [Issima]:
Seduction +1; Reimancy +1

51st - Group heads out again.

60th - Group stops for inclement weather, lucky Sam's Fire can light even wet wood.

61st Winter -- Salt of the Earth [Ronan]:
Leatherworking +2; Reimancy +2; Teaching +3; Observation +1; Food Preservation +1; Cooking +1; Wilderness Survival +1

62nd Winter -- A-hunting We Will Go [Leto]:
Investigation +3; Reimancy +1; Webbing +1; Shortbow +1

63rd - Group heads out again.


Spring 512 :
1st Spring -- No Gift of Zulrav
16th - Arrive in Avanthal
17th -- [Winterflame Hold] The Matlians:
Rhetoric +1; Investigation +2; Persuasion +2

20th Spring -- [Nimble Thimble] Walkabout [Issima]
21st Spring -- [Mirror Lake] Rumor Has It [Oluse]:
Leadership +1; Negotiation +1

25th Spring -- Can I come too? [Alea]:
Detection +1; Investigation +2

27th Spring -- [Whitevine Healing Center] Cruel to be Kind [Denen, Oluse]
36th Spring -- [Mirror Lake] Edge of the Web
37th - Leave Avanthal (Ragnor's family included)

45th Spring -- The Better Man [Ronan]:
Leadership +2; Rhetoric +1

50th Spring -- Shedding Light [Oluse]:
Singing +3; Teaching +1; Meditation +2

82nd - Pass through Karjin, take boat


Summer 512 :
1st Summer -- Arrive in Riverfall. [Sanctuary] A Family United [Ragnor]:
No XP

2nd Summer -- [Sanctuary] Effigy [Kavala] -- complete
5th Summer -- [Sanctuary] Dark Thoughts and Shadows [Kanikra]
12th Summer -- The Dog Days of Summer
15th Summer -- A Life for a Life [Denen]:
Leadership +2; Webbing +1; Issima's Bequest

16th Summer -- [Sanctuary] A Single Father [Kavala] -- complete
30th Summer -- When the Moon's Light Fills a Heart of Darkness [Leto]:
No XP

35th Summer -- A Big Misunderstanding [Gianne]
36th Summer -- A Tough Little Bastard [Umen'thia]:
Reimancy +1; Stealth +1

47th Summer -- Savior [Daithi]:
Shortbow +1; Reimancy +2; Acrobatics +1; Scimitar +1; Observation +1; Webbing +1

50th Summer -- Daggers & Lakans [Rykanis]
60th Summer -- Playing with Sticks [Daithi]:
Observation +1

60th Summer -- An Apprentice for Sama'el [Mealla]:
Rhetoric +2; Acrobatics +2; Teaching +3; Scimitar +3; Observation +1; Bodybuilding +1

70th Summer -- An Eye for Horseflesh [Caehli]:
Reimancy +1; Rhetoric +1; Observation +2; Negotiation +1

85th Summer -- Strangers Like Me [Khasr]
Seasonal XP: Leadership +4


Fall 512 :
1st Fall -- Sunsinger Rising
2nd Fall -- For want of heirs. [Denen]
3rd Fall -- So We Meet Again [Ginchoeri]
4th Fall -- The Glyph for Love [Leto]:
Observation +2; Glyphing +2; Webbing +1; Reimancy +1

5th Fall -- The Hunt for the Dark Tongue [Leto] -- complete
6th Fall -- Just Looking for a Home [Xnnn, Sunsingers] -- complete
7th Fall -- Arrows of the Drykas [Akarn]
8th Fall -- For Me? [Xnnn] -- complete
9th Fall -- Three if by Sea of Grass [Mealla & Ronan] -- complete
12th Fall -- Know Who Your Friends Are [Kavala, Mealla & Ronan] -- complete
13th Fall -- Hand Over Fist [Elem]
14th Fall -- [Sanctuary] Resurrection [Vanator]
31st Fall -- [Quest] Restoring the Web
50th Fall -- No Hunt for You [Daishira] -- complete
51st Fall -- Hope in Pox-time [Valko]
55th-75th -- Ronan to Riverfall.
57th Fall -- Swamped [Bloodfight]
60th Fall -- Rainy Days [Khasr, Khida]
Seasonal XP: Leadership +3


1st Winter -- Sama'el marries Denen's niece, Sandar Brokensong.

3rd Winter -- The Fall of a Giant
5th Winter -- First Meeting [Joss]
10th Winter -- Horses for Courses [Ronan]
11th Winter -- Horsemanship in Endrykas [Jez]
14th Winter -- Hazy Shade of Winter [Imala]
19th Winter -- Star Pupil [Ronan]
20th Winter -- Examinations [Mealla]
50th Winter -- A Trip into the Moving City [Doraemein]
54th Winter -- Night [Leto]
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Sama'el Sunsinger
Not all those that wander are lost.
 
Posts: 2097
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Joined roleplay: March 15th, 2010, 6:26 pm
Race: Human, Drykas
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