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When Sam stands up straight, he tops off at 6’2”, but he generally slouches. He’s all rangy limbs and whipcord muscle, with nary a trace of baby fat except a bit in the cheeks that privation and adolescence never quite managed to cannibalize. Though a Drykas by birth, few would realize it unless they saw him with a horse. His brown hair is cut short, his brown eyes are unremarkable, and the tribal tattoo on his left wrist is always covered by a leather cuff. Though fair of skin, he is managing to get some sun in his new adult life.
His clothes are mismatched bits of homespun and leather, giving the impression that he never managed to clothe himself properly since his last big growth spurt.
Sam’s guardedness is learned behavior at odds with his natural ebullience. He is not quick to trust, but has great potential for loyalty should anyone meet his unarticulated criteria. Ultimately survival is his talent and his goal. Few have looked out for him in life, and so he has taken it upon himself to go the job alone.
By no means evil, he has stolen to fill his belly and put distance between himself and those who might hurt him. Whether his petty crimes will make him a hardened criminal, only time and fate will tell. The idea doesn’t particularly bother him; he remains irreligious and happy-go-lucky when fortune affords him a little space to breathe without worrying after his next meal.
Sama'el was born to a horseclan of the Grass Sea, and for the first seven years of his life, all was well. His seventh summer marked both the zenith and the nadir of his short life. He earned his windmark by taming his first strider, but when his pavilion traveled beyond the Grass Sea to trade the culls of the herd to outsiders, they were destroyed to a man – with the obvious exception of Samael himself. With his strider and his family dead, he was injured, dazed and confused. The murderous band took him prisoner and sold him as a slave at the nearest market.
He passed hands a few times, eventually finding his natural place in the stables of a well-to-do merchant. Biding his time – at least he was accepted by the herd – he fooled the overseers into thinking the orphaned Drykas lad was broken for good. When his master and his guests were deep in their cups at a revel, Sama'el gentled the best horse and rode off to freedom. He was just fifteen.
For the next two years, he and the fine grey palfrey, named Horse, made their fortune together or lack thereof. Not above a bit of petty thieving or the odd bit of confidence art, they managed not to starve, though neither of them ever put on any extra weight. Sama'el never turned Horse toward the Grass Sea of his youth, feeling a strong aversion to returning to a world that he feels no longer holds a place for him. Some of his memories seem lost, or repressed. He considers himself no longer Drykas, but human. Nobody sees the windmark on the inside of his left wrist, and if he’s rather good with Horse, well, the Drykas aren’t the only people who can manage a fair bit of quality equitation.
Bonding with A Storm Strider (incomplete - leads to another thread)
Remaining Calm During Interrogation
Rolling Drunks
Sharing Your Heritage
WIndmount Stables (basic)
Horses of the Syliran Knights (basic)
Friendly Drykas Greetings
Protecting the Heart
Sorrow of Remembered Losses
Trusting a Helping Hand
History of Denen Brokensong
Getting Back in Touch with One's Culture
Taking Down an Elk
Dealing with Bandit Bitches
Bold Nature of the Drykas
Sealing Friendship with Gifts
Fighting Nervousness When Socializing
Dymphna of the Whitefeather Pavilion
Being Watched
Compassion Towards A Woman's Fix-It Desires
Getting Back Into Drykas Culture
Drykas Insecurities
Sexual Frustration
Blurting Out Compliments
Unexpected Emotions
Finally Getting Laid
Endrykas Hiding Spots
Being Awkward
Softer Wool is Stronger
Trusting the Woman's Eye
Underwear: A Necessity for Wearing Leather Pants
Choosing Weather-appropriate Underwear
Sneaking Peeks at a Lady's Thighs
Endrykas Layout (Basic)
Blushing
Being Left to Pay
Uniqueness of Each Strider Bond
Recognizing long-lost faces
The Watering Hole
Behold! Eldon makes water!
Endrykas Layout (Moderate)
Starting Package
1 Set of Clothing (cloak/coat & footwear included)
1 Waterskin
1 Backpack
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week
1 eating knife
Flint & Steel
1 large tent (4 person, large tarp, 100 ft of rope, flint & steelt, landtern, 2 torches, bedroll, blanket, fishing tackle & hooks, a riding horse, a full set of tack, and a large set of saddlebags.)
"Horse" - 16hh grey Windrunner stallion (200 gm)
"Dohaina" - 15hh golden Strider mare, see "Homeward Bound"
1 Yvas Bag Containing: 2 Glass Bottles w/ squirrel gut nipples; 1 Recipe for Milk Replacement; 6 Spare squirrel gut nipples; Several clean cloths and towels; 2 Pieces of Rawhide; 2 Jars of Antiseptic Cream; Several Bottles of herbs for: Calming Diarrhea, To Help Stop Vomiting, Charcoal to Draw out Toxins; 1 Bottle of Liquid to Cause Vomiting; 1 Roll of Bandages; 3 Cranberry Raisin Bars ([Sanctuary] A Single Father)
Personality - Curious to a fault, Pip is one to poke his nose where it doesn’t often belong, just to ensure that his curiosity is sated. He’s never one to hold back what he is really thinking, even if such would be insulting. In all, however, he shows a fierce loyalty to his companions and will often help them out however he can, given his small stature.
+100 gm (starting package) -15 gm scimitar -5 sm hunting knife -2 gm animal snare, bird -5 gm animal snare, small -5 gm preserving kit +50 gm (Spring 510 income) -38.5 gm (Spring expenses, 77 days @ .5 gm/d) -10 gm (Spring sexing) +135 gm (Summer 510 income) +100 gm (Summer 510 bonus) -22.5 gm (Summer 510 expenses, 45 days @.5 gm/d) -21.4 gm (Fall 510 Purchases, Becoming Drykas) -24 gm (Fall 510 Purchases, New Growth) +125 gm (Fall 510 Earning, It's the Little Things in Life) -70 gm (Winter 510 Purchases, Working Leather) +39 gm, 8 sm (Total Winter 510 Earnings) +39 gm, 8 sm (Total Spring 511 Earnings) +7 gm, 5 sm (Summer Hunting Trip) +160 gm (Spring 511 Hunting Trip) +39 gm, 8 sm (Total Summer 511 Earnings) -200 gm (Summer 511 Purchases, New Beginnings) +39 gm, 8 sm (Total Fall 511 Earnings) +500 gm (Fall 511, Errand) -51 gm, 2 sm (Winter 511 Purchase, Hunters on the Web) +39 gm, 8 sm (Total Winter 511 Earnings) -150 gm, poisoncrafting kit, also -80 for Bigarren & yvas -10.5 gm (Spring 512, 21 days in Avanthal) +450 gm (15 Summer 512, Issima's Bequest) +273 gm (Summer 512 wages) +273 gm (Fall 512 wages) --------- 1816 gm, 9 sm, 0 cm