Marcus Delamurr

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Marcus Delamurr

Postby Marcus Delamurr on March 16th, 2010, 10:22 pm

Marcus Delamurr



Basic Information

Race: Human
Birthday & Age : 492 AV Season of Summer, Age 18
Gender: Male

Physical Description

Marcus is a tall and slightly underweight individual at around 6’2” and 167 lbs. He has piercing, ice-blue eyes which are topped by a head of long, wavy blonde hair which falls past his shoulders and reflects the sunlight which falls upon it. His body is slightly skinny and lanky with no physical presence about him however his powers in persuasion more than make up for that.

He generally wears a finely tailored white shirt with blue and black patterns along the seams. As well as this he has long, black trousers reaching down to his well-polished shoes. It is usually expensive clothing coming from his background. He always keeps a dagger hidden up the sleeve of his shirt just in case he is attacked. Aside from this he looks similar to your average man except for his clothing.

Character Concept

'Knowledge is power and power is everything.'


Marcus is power-hungry and in his book knowledge is power. When he becomes set on doing something he invariably ends up doing it no matter what he must do. He thinks of other people as inferior and expendable using his speech to win them over to help him reach his destination. His friends are few and far between for he does not care for them and thinks of them only as stepping stones to knowledge and power. He has no boundaries he will not overstep in his pursuit and is willing to crush lives if it means he can acquire more knowledge. However he does not view himself as evil, he views himself as practical, not weakened by emotions and family ties.

However, this is not to say he always plays this part. If he needs to he will use his knowledge of rhetoric to persuade people to tell him snippets of information and to make them think he is their friend. Therefore, he is quick to make enemies for when people realises his feelings for them are false they hate him.

He is ambitious, always trying to attain the highest possible position of power and gain the most knowledge. Along with that he is impatient, always in a hurry to get everything done, but when it comes to the important things he takes care and does not allow his impatience to risk his life.

Character History

Marcus was the son in a relatively wealthy family, with a father who was an architect and his mother who worked at home. His father had a very strict way of life and had his sons life mapped out in front of him and was unheeding to any disagreements on Marcus’ part. He lived a confined childhood within his house being taught basic writing and arithmetic. He was not allowed to leave the house without permission and lived like a hermit with no real friends to call his own. So he turned to common household pests.

In his own imaginary world Marcus talked to them, treating himself as their master just as his father was to him. He thought to control them and pretend to befriend them with offerings of food, when successfully making the rats think that whenever they came to him they got food he decided to set them against his father.

One day he laid a trap for the rats with food inside so they would walk in. When he had caught them all within his trap he came down to dinner, hiding it inside his pocket. When he reached the table he let them out to attack his father, instead most of them ran off apart from one which scurried to the food on his father’s plate and was mercilessly crushed under his iron fist. This is when Marcus decided he needed more intelligent, more powerful beings to do his work for him.

After this fiasco his father decided he was too dangerous to live in the house anymore and sent him off to a nearby academy in Syliras to learn the art of politics and public speaking. Since he had never learnt the art of friendship he had no friends and was shunned by the other classmates. However, he learnt diligently finding he enjoyed politics and persuasive speaking and how it could get him into a position of power. He went through his lessons in a frenzy hungry to learn more and increase his understanding of the world.

In his 2nd year a new person entered the academy and Marcus decided to practise. Using his persuasive speech which he had learnt in the school, Marcus tried to imitate his classmates and attempt to act friendly. After successfully winning the other schoolboys trust he persuaded him to do little things for him, such as lending him some money to get food. Marcus enjoyed the power he had over this person and decided he would like to become a politician and rule over his subjects like a master does over minions.

Later that year he found a book on magic and since magic was one of the most ultimate forms of knowledge, Marcus leapt at the chance. He studied it in depth as it went through the mysterious different types of magic and how they worked. As he was reading the book he found the section on Summoning. The temptation to summon and control minions, even unwilling minions, proved too tempting for him for they were definitely more intelligent and dangerous than rats. Finally, with a way to get his father back for his childhood imprisonment, Marcus left the school and his ‘friend’ behind without a glance and set off to find someone to teach him Summoning, no matter where he’d be.

Training (Skills, Arcana, Gnosis, Lore)

Skills:
Rhetoric - 25/100
Politics - 15/100
Writing - 15/100
Math - 10/100

Lore:
Basic Understanding of Different Magic Types
Lore of political hierarchy within Syliras

Equipment and Possessions

1 Set of Clothing (cloak/coat & footwear included)
1 Waterskin
The book of Magic (see history)
1 Backpack which contains:
o 1 Set of Toiletries (comb, brush, razor, soap)
o Food for a week
o 1 eating knife
o Flint & Steel

Ledger

+ 600 gm (Starting Package)
- 1gm 4sm (2 weeks lease of room)

Total: 598gm 6sm

Thread List
One of those boys someone's chopped the manparts off and turned into a Konti seer

- Gossamer
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Marcus Delamurr
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Posts: 10
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Joined roleplay: March 16th, 2010, 10:03 pm
Race: Human
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