The Kelvic “Funhouse” Need to get rid of the Kelvic that you recently captured on a raid? Need to get some equipment to truly become the master of your bondmate? Or perhaps you need your little loved one to be safe while you go out drinking? Then come to the Funhouse! We promise to fulfill any and all of your needs concerning Kelvic’s, big or small. And if we don’t, that’s your problem.
Our lovely establishment is currently located in the Castle Commons, in a neutral area between the Daggerhand and Dragoons. Both of them are our treasured customers, so if you are involved in either organization, you will get special discounts. Not that our prices aren’t already low enough!
While our facility may not be lavished with fine rugs and curtains, we do have five main rooms. The receiving desk, the place where we meet our customers to discuss deals. The feeding room, the area where we store all the nourishing food your kelvic needs to live. The equipment room, which contains anything you would need to own a kelvic. It also has an adjacent door that leads to the manager’s room, but that’s strictly off limit. Next, the living room, were all the kelvics live. Don’t worry, your kelvic will have much more space and freedom than the slave’s will. And finally, the fun room. This is where some slave kelvics go when it is deemed they need to.
DiscountsIf you are either a Daggerhand or Dragoon, and have something to prove your allegiance, you will get a special discount. Daggerhand get half off, while Dragoon’s get 25% less. These rates may improve, based on the position in the syndicate.
ServicesThey provide room and board for kelvics, sell and buy Kelvics, and provide training equipment for kelvics. They also breed their slaves often so they never run out of stock. Finally, prices vary based on the manager’s mood. Find him if you want to find what they have, and how much they cost.
PCs
Darik Darik is perhaps one of Sunberth’s most well known and hated individuals. Considered insane, he has been known to do things even the most hardened warriors would shy away from them. He considers himself a god among men, and has been known to treat others to better deals when they inflate his ego. While he has no combat skill worth noting, he doesn’t need them. He’s got guards to dispose of those he doesn’t like.
Because of his great idea, he currently runs the Funhouse. Not that he’s too happy doing it. While the Funhouse brings in more revenue than his previous job did, he’s constantly working. Because he’s the only employee he has to manage the customers, and take care of all the kelvics. He one day hopes that his business will grow big enough so he can start hiring employees.
NPCs
Jarrett Vignaux The older and much more veteran of the two guards, Jarret someday dreams of joining the Daggerhand. While his skills surpass most of the recruits that join, he lacks one thing. Contacts. He has fought with the minor gangs, but he has never truly made a name for himself. Among the minor gangs though, he is called “Split” because of his tendency to split his enemies’ heads from their body.
He isn’t guarding the Funhouse because of the pay. He’s guarding it because Darik agreed that he would do everything in his best powers to find a sponsor that’s affiliated with the Daggerhand for him. He figures that if he had the letters of recommendation when he asks the syndicate to join, his chances of joining will be elevated.
Skills – Greatsword 52, Unarmed Combat 35, Body Building 23, Brawling 20
Asher Iriye An Isurian who left his homeland in search of adventure, Asher considers himself a warrior of great renown. He knows his fellow guard, the human Jarett, is being paid more than him and constantly whines about it. He often vows to quit if Darik doesn’t pay him more, but his boss pays no heed. He know Jared needs the money, he’s often visits the bars and Brothels that inhabit Sunberth.
It also rumored, but not proven, that he owes a debt to Goldenfinger. This presents an interesting problem for the Isur if it is true. Knowing Goldfinger, he owes a lot more than ten gold mizas, and the amount Darik’s paying him won’t cover it. Perhaps, a bit of cash could convince him to leave work early…
Skills- Widomaker 35, Wilderness Survival 28, Wrestling 26, Dagger 12 |
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