CS Templates

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CS Templates

Postby Shepherd on February 19th, 2012, 8:24 am

Image
This thread will contain Character Sheet Templates. These will be helpful tools in making your Character Sheet. Some of these are Templates are designed for starting in specific cities, others are certain types of travel packages. These are all guides to further assist you in making your Character Sheet amazing.

Sample Character Sheet
Generic Template

More are coming soon!

Sylira

Nyka
Ravok
Sahova (Pending)
Sunberth
Syliras
Zeltiva
Lisnar (Closed)

Akvatar Island

Abura (Closed)

Konti Isle
Mura

Taldera

Avanthal
The Spires
Novallas (Closed)
Karjin (Closed)

Cyphrus

Endrykas
Riverfall
Xy (Closed)
Claridon (Closed)
Kenash (Closed)

Falyndar

Taloba
Black Rock
Zinrah
Charbosi (Closed)


Kalea

Alvadas
Denval
Sultros (Closed)
Kalinor
Lhavit
Wind Reach

Eyktol
Ahnatep
Yahebah
User avatar
Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
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Character sheet
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Featured Contributor (1) Artist (1)

City Specific CS Templates

Postby Shepherd on February 19th, 2012, 5:38 pm


Kalinor CS Template

Physical Description
Name:
Race:
Age:
Birthday:


Character Concept


Character History


Possessions

1 Set of Clothing
-Silken Shirt
-Silken Pants
-Silken Undergarments
-Silken Cloak/coat
-Exoskeleton Armor Shirt (Symenestra Only)
-Simple Sandals
1 Waterskin
1 Silken Knapsack which contains:
-Comb (Bone or Wood)
-Brush (Bone or Wood)
-Soap
-Fruit Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
Permanent Homes are made from stalactites or stones that hang from the ceiling. There are no windows, and rooms inside are separated by hanging cloth. The home is roughly 20x20 in size, pear shaped, and includes a hearth, bunk, chest, chair, and small table.
The houses in Kalinor don’t look anything like what you are used to. They aren’t square, they aren’t angular, and they don’t stand on the ground. Instead they are roughly pear shaped or shaped like a drop and hang from the ceiling. They don’t have windows, and the entrance is located at the very top of the house. From there stairs usually led down, towards the living quarters. Symenestra homes usually don’t have a lot of rooms, but niches in the walls where the individual members of a Web store their things or sleep. The houses are made of stalactites or stones, and they are connected to each other by thick cords of silk.


Temporary Housing for visitors is available in The Meadows Public House


Ledger
Purchase Cost Total
Starting +100 GM 100 GM



Skills, Lores, Magics, Gnosis, Languages

Common Skills:
Weaving, Sewing, Hunting, Climbing, and Acrobatics

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Practiced Languages:
Symenos
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Kalinor Geography
Lore of Symenestra Culture
Lore of The Importance of the Harvest
Lore of Religion: Viratas

Thread List



Code: Select all
[frame=#400000][frametrans=black,7][color=#FFBFBF]
[size=150]Kalinor CS Template[/size]

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:


[u]Character Concept[/u]


[u]Character History[/u]


[u]Possessions[/u]

1 Set of Clothing
     -Silken Shirt
     -Silken Pants
     -Silken Undergarments
     -Silken Cloak/coat
     -Exoskeleton Armor Shirt (Symenestra Only)
     -Simple Sandals
1 Waterskin
1 Silken Knapsack which contains:
     -Comb (Bone or Wood)
     -Brush (Bone or Wood)
     -Soap
     -Fruit Rations (1 Week's worth)
     -1 eating knife
     -Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
Permanent Homes are made from stalactites or stones that hang from the ceiling. There are no windows, and rooms inside are separated by hanging cloth. The home is roughly 20x20 in size, pear shaped, and includes a hearth, bunk, chest, chair, and small table.
[quote]The houses in Kalinor don’t look anything like what you are used to. They aren’t square, they aren’t angular, and they don’t stand on the ground. Instead they are roughly pear shaped or shaped like a drop and hang from the ceiling. They don’t have windows, and the entrance is located at the very top of the house. From there stairs usually led down, towards the living quarters. Symenestra homes usually don’t have a lot of rooms, but niches in the walls where the individual members of a Web store their things or sleep. The houses are made of stalactites or stones, and they are connected to each other by thick cords of silk.[/quote]

Temporary Housing for visitors is available in [url=http://www.mizahar.com/forums/topic6528.html]The Meadows Public House[/url]


[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]


Common Skills:
Weaving, Sewing, Hunting, Climbing, and Acrobatics

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Symenos
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Kalinor Geography
Lore of Symenestra Culture
Lore of The Importance of the Harvest
Lore of Religion: Viratas

[u]Thread List[/u]

[/color][/frametrans][/frame]
User avatar
Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
Race: Staff account
Character sheet
Scrapbook
Medals: 2
Featured Contributor (1) Artist (1)

City Specific CS Templates

Postby Shepherd on February 19th, 2012, 5:46 pm



Nyka CS Template

Physical Description
Name:
Race:
Age:
Birthday:

Character Concept


Character History


Possessions

1 Set of Clothing (cloak/coat & footwear included)
-Flaxen Shirt
-Flaxen Pants
-Simple Undergarments
-Flaxen Cloak/coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Food is given out Daily
-1 eating knife
-Flint & Steel
Heirloom:
100 Gold Mizas or 100 Laats

Housing:
Housing comes mostly in the form of apartments and townhouses. These are all small and cramped, and everyone has a neighbor. Religious art and offerings of food and money hang from the walls, both inside and out. The housing comes with a hearth, bunk, chest, chair, and small table.

Temporary Housing for visitors is available at:
Safehaven Hostel

Ledger
Purchase Cost Total
Starting +100 GM 100 GM



Skills, Lores, Magics, Gnosis, Languages

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Common Skills:
Trade skills related to Farming, Fishing, Merchants, Quarryworking, or Fighting.

Practiced Languages:
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Nykan Streetplan
Lore of Nykan Culture
Lore of History of Nyka
Lore of History of Nykan Monks
Lore of Religion: Uphis
Lore of Religion: Laat
Lore of Religion: Xannos
Lore of Religion: Skerr
Lore of The Power of the Aperture
Lore of Nykan Wards
Lore of Nykan Superstition

Thread List


All Players interested in becoming a monk read this Link and contact Liar with questions.



Code: Select all
[frame=#5E2217][frametrans=black,7][color=#C7A317]

[size=150]Nyka CS Template[/size]

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:

[u]Character Concept[/u]


[u]Character History[/u]


[u]Possessions[/u]

    1 Set of Clothing (cloak/coat & footwear included)
     -Flaxen Shirt
     -Flaxen Pants
     -Simple Undergarments
     -Flaxen Cloak/coat
     -Simple Boots
    1 Waterskin
    1 Backpack which contains:
     -Comb (Wood)
     -Brush (Wood)
     -Soap
     -Razor
     -Food is given out Daily
     -1 eating knife
     -Flint & Steel
Heirloom:
100 Gold Mizas or 100 Laats

Housing:
Housing comes mostly in the form of apartments and townhouses. These are all small and cramped, and everyone has a neighbor. Religious art and offerings of food and money hang from the walls, both inside and out. The housing comes with a hearth, bunk, chest, chair, and small table.

Temporary Housing for visitors is available at:
[url=http://www.mizahar.com/forums/topic5306.html]Safehaven Hostel[/url]

[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM
[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]

Common Skills:
Trade skills related to Farming, Fishing, Merchants, Quarryworking, or Fighting.

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Nykan Streetplan
Lore of Nykan Culture
Lore of History of Nyka
Lore of History of Nykan Monks
Lore of Religion: Uphis
Lore of Religion: Laat
Lore of Religion: Xannos
Lore of Religion: Skerr
Lore of The Power of the Aperture
Lore of Nykan Wards
Lore of Nykan Superstition

[u]Thread List[/u]


All Players interested in becoming a monk read [url=http://www.mizahar.com/forums/topic16576.html]this Link[/url] and contact [url=http://www.mizahar.com/forums/member5234.html]Liar[/url] with questions.

[/color][/frametrans][/frame]
User avatar
Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
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Medals: 2
Featured Contributor (1) Artist (1)

City Specific CS Templates

Postby Shepherd on February 19th, 2012, 9:30 pm


Wind Reach CS Template

Moderator's Note: All Avora or Endal Caste must be pre-approved by Gossamer or Phoenix.

Physical Description
Name:
Race:
Age:
Birthday:


Character Concept


Character History


Possessions

1 Set of Clothing
-Simple Vinati (Females)
-Simple Shirt or Barechested (Males)
-Simple Bryda
-Simple Sontav
-Simple Undergarments
-Simple Katinu
-Low slung sandals or leather ankle boots
Note: Only Inarta in Wind Reach get to start with the free Sontav.
Note: Dek wear shapeless tunics called Lontev and are often forced to go barefoot or wear thin soled sandals. Undergarments and Katinu are rare.
1 Waterskin
1 Backpack which contains:
-Comb (Glass, Bone, Metal)
-Brush (Glass, Bone, Metal)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
Heirloom: (worth 50gm)
100 Pinions

Housing:
Note: PM DS Phoenix to have a private residence added. Otherwise, seek out the Valintar.

Darniva Commonrooms

All Wind Reach housing is inside the Mt. Skyinarta Volcano in cave systems. Anyone living in Wind Reach lives in a cave. There are no cottages or buildings outside the volcano.

With the exception of drudges, who sleep wherever they finish working, the common housing of Wind Reach all reside within the Darniva Commonrooms. There is actually plenty of space for everyone since the rooms were created with the advent of Wind Reach and made numerous with the anticipation of a much larger city. Rooms can be rented or purchased by travelers or immigrants through the Valintar for any duration of stay at any size requirement. People do not have to stay in the rooms they rent, often renting a small space and opting to move into a far larger one. The Inarta themselves, other than the drudges who do not get their own rooms, are free to occupy whatever space they'd like. Visitors that occupy spaces other than the ones they have leased or purchase run the risk of getting run out the first time someone else rents or leases the space they are in. Individuals are responsible for keeping their own spaces clean, though there are a number of drudges assigned to the Darniva to keep them all clean as well.

The Eagle Aeries
The Home of the Wind Eagles and their riders and family, the aeries are the richest most elaborate residences found in Wind Reach. In order to access them, one must have an eagle as a bonded mount or be otherwise attached to a rider as part of his or her family. The Aeries are the only rooms in Wind Reach that have their own bathing chambers.



Ledger
Purchase Cost Total
Starting +100 Pinions 100 Pinions



Skills, Lores, Magics, Gnosis, Languages

Common Skills:
Bow Skills, Hunting, Glassworking, Falconry, and Talon Swords

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Practiced Languages:
Nari
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Wind Reach Geography
Lore of Inarta Culture
Lore of History of Wind Reach
Lore of History of Wind Eagles
Lore of History of Valterrian
Lore of Importance of Castes

Thread List


Code: Select all
[frame=#7E0517][frametrans=black,7][color=#FDDAA3]
[size=150]Wind Reach CS Template[/size]

Moderator's Note: All Avora or Endal Caste must be pre-approved by Gossamer or Phoenix.

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:


[u]Character Concept[/u]


[u]Character History[/u]


[u]Possessions[/u]

    1 Set of Clothing
     -Simple Vinati (Females)
     -Simple Shirt or Barechested (Males)
     -Simple Bryda
     -Simple Undergarments
     -Simple Katinu
     -Low slung sandals or leather ankle boots
    Note: Dek wear shapeless tunics called Lontev and are often forced to go barefoot or wear thin soled sandals. Undergarments and Katinu are rare.
    1 Waterskin
    1 Backpack which contains:
     -Comb (Glass, Bone, Metal)
     -Brush (Glass, Bone, Metal)
     -Soap
     -Razor
     -Balanced Rations (1 Week's worth)
     -1 eating knife
     -Flint & Steel
Heirloom: (worth 50 pinions)
    100 Pinions

Housing:
Note: PM DS Phoenix to have a private residence added. Otherwise, seek out the [url=http://www.mizahar.com/forums/topic2785.html]Valintar[/url].

[quote] Darniva Commonrooms

All Wind Reach housing is inside the Mt. Skyinarta Volcano in cave systems.  Anyone living in Wind Reach lives in a cave.  There are no cottages or buildings outside the volcano.

With the exception of drudges, who sleep wherever they finish working, the common housing of Wind Reach all reside within the Darniva Commonrooms. There is actually plenty of space for everyone since the rooms were created with the advent of Wind Reach and made numerous with the anticipation of a much larger city. Rooms can be rented or purchased by travelers or immigrants through the [url=http://www.mizahar.com/forums/topic2785.html]Valintar[/url] for any duration of stay at any size requirement. People do not have to stay in the rooms they rent, often renting a small space and opting to move into a far larger one. The Inarta themselves, other than the drudges who do not get their own rooms, are free to occupy whatever space they'd like. Visitors that occupy spaces other than the ones they have leased or purchase run the risk of getting run out the first time someone else rents or leases the space they are in. Individuals are responsible for keeping their own spaces clean, though there are a number of drudges assigned to the Darniva to keep them all clean as well.

The Eagle Aeries
The Home of the Wind Eagles and their riders and family, the aeries are the richest most elaborate residences found in Wind Reach. In order to access them, one must have an eagle as a bonded mount or be otherwise attached to a rider as part of his or her family. The Aeries are the only rooms in Wind Reach that have their own bathing chambers.
[/quote]


[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 Pinions | 100 Pinions[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]

Common Skills:
Bow Skills, Hunting, Glassworking, Falconry, and Talon Swords

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Nari
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Wind Reach Geography
Lore of Inarta Culture
Lore of History of Wind Reach
Lore of History of Wind Eagles
Lore of History of Valterrian
Lore of Importance of Castes

[u]Thread List[/u]
[/color][/frametrans][/frame]
User avatar
Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
Race: Staff account
Character sheet
Scrapbook
Medals: 2
Featured Contributor (1) Artist (1)

City Specific CS Templates

Postby Shepherd on February 20th, 2012, 12:57 pm



Zeltiva CS Template

Physical Description
Name:
Race:
Age:
Birthday:


Character Concept


Character History


Possessions

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak/coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm Worth)
100 Gold Mizas or 100 Nilos

Housing:
Cottages or flats, roughly 20x20, includes a hearth, bunk, chest, chair, and table.

Temporary Housing for visitors is available at:
World's End Grotto
University Living Quarters – For free to Students taking 2 or more classes.


Ledger
Purchase Cost Total
Starting +100 GM 100 GM



Skills, Lores, Magics, Gnosis, Languages

Common Skills:
Trade skills related to Teaching, Magics, Shipworking, Merchants, Scribes

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Practiced Languages:
Common

Fluent Language:
Basic Language:
Poor Language:

Recommended Lores: (Pick 2)
Lore of Zeltiva Streetplan
Lore of Zeltivan Culture
Lore of History of Zeltiva
Lore of History of the University
Lore of Religion: Laviku

Thread List




Code: Select all
[frame=#3B9C9C][frametrans=black,7][color=#C3C4C2]

[size=150]Zeltiva CS Template[/size]

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:


[u]Character Concept[/u]


[u]Character History[/u]


[u]Possessions[/u]

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak/coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas or 100 Nilos

Housing:
Cottages or flats, roughly 20x20, includes a hearth, bunk, chest, chair, and table.

Temporary Housing for visitors is available at:
[url=http://www.mizahar.com/forums/topic18540.html]World's End Grotto[/url]
University Living Quarters – For free to Students taking 2 or more classes.


[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]

Common Skills:
Trade skills related to Teaching, Magics, Shipworking, Merchants, Scribes

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Common

Fluent Language:
Basic Language:
Poor Language:

Recommended Lores: (Pick 2)
Lore of Zeltiva Streetplan
Lore of Zeltivan Culture
Lore of History of Zeltiva
Lore of History of the University
Lore of Religion: Laviku

[u]Thread List[/u]


[/color][/frametrans][/frame]
User avatar
Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
Race: Staff account
Character sheet
Scrapbook
Medals: 2
Featured Contributor (1) Artist (1)

City Specific CS Templates

Postby Shepherd on February 20th, 2012, 1:19 pm



Endrykas CS Template

Physical Description
Name:
Race:
Age:
Birthday:


Character Concept


Character History


Possessions

1 Set of Clothing (Colorful)
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak/coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
There is no permanent Housing in Endrykas. All Drykas either live in their family’s Pavilion, or their own personal pavilion. True Drykas will take the horse/tent Travel Package, and to be considered a Drykas, you must have a bonded Strider. Without one, you get no Windmarks, and therefore are just Human.

1 large tent (4 person)
1 large tarp
100 ft of rope
1 lantern
2 torches
1 bedroll
1 blanket
1 set of fishing tackle & hooks
1 bonded Strider
1 Yvas
1 large set of yvas bags

Note on Yvas:
The Drykas use what is called a Yvas on their horses rather than bridles and saddles. A yvas is what equates to a girth with an attached breast collar combination hung with hooks and topped with a small flat hand grip that lays along a horse's shoulders. The Yvas is often placed over a colorful pad that acts to protect the horse from the rider. The grip fits over a strider's withers which holds the yvas in place. It almost looks like the type of thing vaulters used on their draft horses, though it is more functional than a vaulter's pad. The horses can free themselves from them if they got separated from their riders, and do not have tack to entrap or tangle them when they are running loose. The yvas has ring tethers on it for handling a set of wither bags and a waterskin, and is often decorated in knot-work beading that identified the horse and rider as part of a specific pavilion.

Drykas ride without any headgear or bridles on their horses at all. They do not use any halters either.



Ledger
Purchase Cost Total
Starting +100 GM 100 GM



Skills, Lores, Magics, Gnosis, Languages

Common Skills:
Trade skills related to Wide Variety of Crafts, Hunting, Horsemanship

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Practiced Languages:
Pavi
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Sea of Grass Geography
Lore of Drykas Culture
Lore of History of Endrykas
Lore of the Importance of the Clans
Lore of the Importance of the Strider

Thread List



Code: Select all
[frame=#EE9A4D][frametrans=black,7][color=#57E964]

[size=150]Endrykas CS Template[/size]

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:


[u]Character Concept[/u]


[u]Character History[/u]


[u]Possessions[/u]

1 Set of Clothing (Colorful)
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak/coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
There is no permanent Housing in Endrykas. All Drykas either live in their family’s Pavilion, or their own personal pavilion. True Drykas will take the horse/tent Travel Package, and to be considered a Drykas, you must have a bonded Strider. Without one, you get no Windmarks, and therefore are just Human.

1 large tent (4 person)
1 large tarp
100 ft of rope
1 lantern
2 torches
1 bedroll
1 blanket
1 set of fishing tackle & hooks
1 bonded Strider
1  Yvas
1 large set of yvas bags

Note on Yvas:
[quote] The Drykas use what is called a Yvas on their horses rather than bridles and saddles. A yvas is what equates to a girth with an attached breast collar combination hung with hooks and topped with a small flat hand grip that lays along a horse's shoulders. The Yvas is often placed over a colorful pad that acts to protect the horse from the rider. The grip fits over a strider's withers which holds the yvas in place. It almost looks like the type of thing vaulters used on their draft horses, though it is more functional than a vaulter's pad. The horses can free themselves from them if they got separated from their riders, and do not have tack to entrap or tangle them when they are running loose. The yvas has ring tethers on it for handling a set of wither bags and a waterskin, and is often decorated in knot-work beading that identified the horse and rider as part of a specific pavilion.

Drykas ride without any headgear or bridles on their horses at all.   They do not use any halters either.[/quote]


[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]

Common Skills:
Trade skills related to Wide Variety of Crafts, Hunting, Horsemanship

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Pavi
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Sea of Grass Geography
Lore of Drykas Culture
Lore of History of Endrykas
Lore of the Importance of the Clans
Lore of the Importance of the Strider

[u]Thread List[/u]

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Shepherd
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City Specific CS Templates

Postby Shepherd on February 20th, 2012, 5:04 pm



Ravok CS Template

Physical Description
Name:
Race:
Age:
Birthday:


Character Concept


Character History


Possessions

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak/coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
An average sized, single room apartment with a bed, table, a couple chairs, wardrobe, and complimentary chamber pot.
Offices of the NHC
Temporary Housing for visitors is available at:
Tarsin’s Boarding House


Ledger
Purchase Cost Total
Starting +100 GM 100 GM



Skills, Lores, Magics, Gnosis, Languages

Common Skills:
Trade skills related to Merchants, Artists, Ship Industry, Slavery, Larceny, Politics

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Practiced Languages:
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Ravok Layout
Lore of Ravok Culture
Lore of History of Ravok
Lore of History of the Ebonstryfe
Lore of The Black Sun
Lore of Religion: Rhysol
Lore of Religion: The Voice

Thread List



Code: Select all
[frame=black][frametrans=black,7][color=#8B8987]

[size=150]Ravok CS Template[/size]

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:


[u]Character Concept[/u]


[u]Character History[/u]


[u]Possessions[/u]

    1 Set of Clothing
     -Simple Shirt
     -Simple Pants
     -Simple Undergarments
     -Simple Cloak/coat
     -Simple Boots
    1 Waterskin
    1 Backpack which contains:
     -Comb (Wood)
     -Brush (Wood)
     -Soap
     -Razor
     -Balanced Rations (1 Week’s Worth)
     -1 eating knife
     -Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
An average sized, single room apartment with a bed, table, a couple chairs, wardrobe, and complimentary chamber pot.
[url=http://www.mizahar.com/forums/viewtopic.php?f=61&t=212]Offices of the NHC[/url]
Temporary Housing for visitors is available at:
[url=http://www.mizahar.com/forums/viewtopic.php?f=61&t=237]Tarsin’s Boarding House[/url]


[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]

Common Skills:
Trade skills related to Merchants, Artists, Ship Industry, Slavery, Larceny, Politics

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Ravok Layout
Lore of Ravok Culture
Lore of History of Ravok
Lore of History of the Ebonstryfe
Lore of The Black Sun
Lore of Religion: Rhysol
Lore of Religion: The Voice

[u]Thread List[/u]

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Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
Race: Staff account
Character sheet
Scrapbook
Medals: 2
Featured Contributor (1) Artist (1)

City Specific CS Templates

Postby Shepherd on February 20th, 2012, 11:21 pm



Avanthal CS Template

Physical Description
Name:
Race:
Age:
Birthday:


Character Concept


Character History


Possessions

1 Set of Clothing (Usually white, color isn’t unusual)
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak/coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
1 basic 20x20 Arvinta in a Hold with a hearth, bunk, chest, chair, and small table.
Each Arvinta consists of a communal meeting or sitting room. Then there are private rooms for couples, and a common sleeping/living room for all the children. Visitors are often given a private room, while a couple will move in with the children to make extra room. Some of the larger, more expansive Holds with wealthier families have spare rooms in their Arvinta or special guest quarters when people move from place to place visiting. Holds often have common areas and craft cottages in buildings attached and are always made of solid stone. External buildings are often built from ice and warmed from within by special braziers that conduct heat into the room but do not melt the thick ice walls. A Hold may contain multiple Arvintas and might hold upwards of a couple hundred people.


Permanent Housing can be found at:
The Savintar Warrens

Ledger
Purchase Cost Total
Starting +100 GM 100 GM



Skills, Lores, Magics, Gnosis, Languages

Common Skills:
Trade skills related to Wide Variety of Crafts, Hunting, Storytelling

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Practiced Languages:
Vani
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Avanthal Geography
Lore of Vantha Culture
Lore of History of Avanthal
Lore of Religion: Morwen
Lore of Religion: Priskil
Lore of History: Icewatch

Thread List



Code: Select all
[frame=#3AAACF][frametrans=black,7][color=#61B4CF]

[size=150]Avanthal CS Template[/size]

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:


[u]Character Concept[/u]


[u]Character History[/u]


[u]Possessions[/u]

    1 Set of Clothing (Usually white, color isn’t unusual)
     -Simple Shirt
     -Simple Pants
     -Simple Undergarments
     -Simple Cloak/coat
     -Simple Boots
    1 Waterskin
    1 Backpack which contains:
     -Comb (Bone)
     -Brush (Bone)
     -Soap
     -Razor
     -Balanced Rations (1 Week’s Worth)
     -1 eating knife
     -Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
1 basic 20x20 Arvinta in a Hold with a hearth, bunk, chest, chair, and small table.
[quote] Each Arvinta consists of a communal meeting or sitting room. Then there are private rooms for couples, and a common sleeping/living room for all the children. Visitors are often given a private room, while a couple will move in with the children to make extra room. Some of the larger, more expansive Holds with wealthier families have spare rooms in their Arvinta or special guest quarters when people move from place to place visiting. Holds often have common areas and craft cottages in buildings attached and are always made of solid stone. External buildings are often built from ice and warmed from within by special braziers that conduct heat into the room but do not melt the thick ice walls. A Hold may contain multiple Arvintas and might hold upwards of a couple hundred people. [/quote]

Permanent Housing can be found at:
[url=http://www.mizahar.com/forums/topic5052.html]The Savintar Warrens[/url]

[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]

Common Skills:
Trade skills related to Wide Variety of Crafts, Hunting, Storytelling

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Vani
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Avanthal Geography
Lore of Vantha Culture
Lore of History of Avanthal
Lore of Religion: Morwen
Lore of Religion: Priskil
Lore of History: Icewatch

[u]Thread List[/u]

[/color][/frametrans][/frame]
User avatar
Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
Race: Staff account
Character sheet
Scrapbook
Medals: 2
Featured Contributor (1) Artist (1)

City Specific CS Templates

Postby Shepherd on February 20th, 2012, 11:45 pm




Yahebah CS Template

Physical Description
Name:
Race:
Age:
Birthday:


Character Concept


Character History



Possessions

1 Set of Clothing
-Ankle Length Tunic with Short Sleeves
-Simple Undergarments
-Long Light Cloak (Colorful) (Men)
-Shawls covering head and shoulders (Colorful) (Women)
-Leather Sandals
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
Houses are single story, with emphasis on larger, open spaces, tiled floors, and simple geometry. They usually have domed, or flat roofs scaled by sturdy ladders or stairs, with awnings for shelter. Furnishing are usually low to the floor, consisting of cushions, a table, brazier, rugs, and a bed. There may be two rooms, but neither can be very large.

Housing isn't controlled by a central entity, but Biyram's stairs is a good place to see what's available among private parties

Temporary Housing for visitors is available at:
The Covered Courtyard

If the PC chooses to start as a nomad in Eyktol, please note that they would want a tent of goat hair and either an Eyktoli Desertbred or Camel.

Chaktawe would have something similar but use animal hide with goat hair.

Ledger
Purchase Cost Total
Starting +100 GM 100 GM



Skills, Lores, Magics, Gnosis, Languages

Common Skills:
Trade skills related to Herding, Farming, Bartering, Religion

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Practiced Languages:
Shiber
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Yahebah Streetplan
Lore of Yahebah Culture
Lore of History of Yahebah
Lore of Religion: Yahal
Lore of Religion: Sacrifice

Thread List



Code: Select all
[frame=#7F5217][frametrans=black,7][color=#C34A2C]


[size=150]Yahebah CS Template[/size]

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:


[u]Character Concept[/u]

[u]
Character History[/u]


[u]Possessions[/u]

  1 Set of Clothing
     -Ankle Length Tunic with Short Sleeves
     -Simple Undergarments
     -Long Light Cloak (Colorful) (Men)
     -Shawls covering head and shoulders (Colorful) (Women)
     -Leather Sandals
    1 Waterskin
    1 Backpack which contains:
     -Comb (Bone)
     -Brush (Bone)
     -Soap
     -Razor
     -Balanced Rations (1 Week’s Worth)
     -1 eating knife
     -Flint & Steel
Heirloom: (50gm worth)
100 Gold Mizas

Housing:
Houses are single story, with emphasis on larger, open spaces, tiled floors, and simple geometry. They usually have domed, or flat roofs scaled by sturdy ladders or stairs, with awnings for shelter. Furnishing are usually low to the floor, consisting of cushions, a table, brazier, rugs, and a bed. There may be two rooms, but neither can be very large.

Housing isn't controlled by a central entity, but Biyram's stairs is a good place to see what's available among private parties

Temporary Housing for visitors is available at:
[url=http://www.mizahar.com/forums/viewtopic.php?f=49&t=157]The Covered Courtyard[/url]

If the PC chooses to start as a nomad in Eyktol, please note that they would want a tent of goat hair and either an Eyktoli Desertbred or Camel.

Chaktawe would have something similar but use animal hide with goat hair.

[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]

Common Skills:
Trade skills related to Herding, Farming, Bartering, Religion

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Shiber
Common

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Yahebah Streetplan
Lore of Yahebah Culture
Lore of History of Yahebah
Lore of Religion: Worship of Yahal


[u]Thread List[/u]

[/color][/frametrans][/frame]
User avatar
Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
Race: Staff account
Character sheet
Scrapbook
Medals: 2
Featured Contributor (1) Artist (1)

City Specific CS Templates

Postby Shepherd on February 21st, 2012, 12:14 am



Ahnatep CS Template

Physical Description
Name:
Race:
Age:
Birthday:


Character Concept


Character History


Possessions

1 Set of Clothing (Colorful, no black)
- Lightweight Linen Sleeveless Robes (Women)
- Lightweight Linen kilts (Men)
- Lightweight Linen sheaths (Women)
- Lightweight Linen Undergarments
- Lightweight Linen Cloak/coat
- Simple Leather Sandals
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Heirloom: (50gm worth)
100 Golden Mizas

Housing:
Permanent Housing
For 500 GM a person in Ahnatep would have a single room in a larger home or collective. These structures in Ahnatep tend to be two stories and made of mud brick with a decorative courtyard and exterior staircases. Players can choose whether to be upstairs or downstairs. Entrances to rooms and the wood screened windows face the courtyard. Rooms would have a chest for belongings, a polished copper mirror, a standing basin, a bench, bed and brazier for cooking and heat.

There is no centralized housing agency. It works by word of mouth and appeal to private parties.

Temporary Housing:
The Emerald Peacock

Ledger
Purchase Cost Total
Starting +100 GM 100 GM



Skills, Lores, Magics, Gnosis, Languages

Common Skills:
Trade skills related to Politics, Luxury Goods and Services, Larceny

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Competent
Skill 3 # RB, # SP # Competent


Practiced Languages:
Common
Snake-Tongue
Arumenic

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Ahnatep Streetplan
Lore of Ahnatep Culture
Lore of History of Ahnatep
Lore of Ahnatep Politics
Lore of the Jackals
Lore of Religion: Syna
Lore of Religion: Dira

Thread List



Code: Select all
[framepic=http://i1220.photobucket.com/albums/dd444/shkara1/ahnatep-1-1.png][frametrans=black,8][color=#FFD040]

[size=150]Ahnatep CS Template[/size]

[u]Physical Description[/u]
Name:
Race:
Age:
Birthday:


[u]Character Concept[/u]


[u]Character History[/u]


[u]Possessions[/u]

    1 Set of Clothing (Colorful, no black)
     - Lightweight Linen Sleeveless Robes (Women)
     - Lightweight Linen kilts (Men)
     - Lightweight Linen sheaths (Women)
     - Lightweight Linen Undergarments
     - Lightweight Linen Cloak/coat
     - Simple Leather Sandals
    1 Waterskin
    1 Backpack which contains:
     -Comb (Bone)
     -Brush (Bone)
     -Soap
     -Razor
     -Balanced Rations (1 Week’s Worth)
     -1 eating knife
     -Flint & Steel
Heirloom: (50gm worth)
100 Golden Mizas

Housing:
Permanent Housing
For 500 GM a person in Ahnatep would have a single room in a larger home or collective. These structures in Ahnatep tend to be two stories and made of mud brick with a decorative courtyard and exterior staircases. Players can choose whether to be upstairs or downstairs. Entrances to rooms and the wood screened windows face the courtyard. Rooms would have a chest for belongings, a polished copper mirror,  a standing basin, a [url=http://www.siddhi-india.com/pcat-gifs/products-small/cane-bench-wcs-104.jpg]bench[/url], [url=http://lzscene.files.wordpress.com/2011/04/ancient_egyptian_bed-1.jpg]bed[/url] and [url=http://1.bp.blogspot.com/_JTOHRtHvqOc/TDS3HsegsoI/AAAAAAAACr4/leJgri75pMQ/s1600/rur07.jpg]brazier[/url] for cooking and heat.

There is no centralized housing agency. It works by word of mouth and appeal to private parties.

Temporary Housing:
[url=http://www.mizahar.com/forums/topic486.html]The Emerald Peacock[/url]

[u]Ledger[/u]
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM[/table]


[u]Skills, Lores, Magics, Gnosis, Languages[/u]

Common Skills:
Trade skills related to Politics, Luxury Goods and Services, Larceny

[table]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Competent
Skill 3 | # RB, # SP | # | Competent[/table]

Practiced Languages:
Common
Snake-Tongue
Arumenic

Fluent Language:
Basic Language:
Poor Language:

Helpful Lores: (Pick 2)
Lore of Ahnatep Streetplan
Lore of Ahnatep Culture
Lore of History of Ahnatep
Lore of Ahnatep Politics
Lore of the Jackals
Lore of Religion: Syna
Lore of Religion: Dira

[u]Thread List[/u]

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User avatar
Shepherd
CS Liaison
 
Posts: 245
Words: 132259
Joined roleplay: February 2nd, 2012, 1:22 pm
Race: Staff account
Character sheet
Scrapbook
Medals: 2
Featured Contributor (1) Artist (1)

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