It's inevitable with a site that has this much lore, but tries to keep an open ended, freeform feel, that there would end up being a lot of overlap in skills. In some cases, a skill is literally an overlap of other skills, as is the case in Larceny, which encompasses Pick Pockets and Stealing. In other cases the differences are simply extremely subtle, such as with Intelligence vs Investigation, so subtle that in real life having one skill would often lead to having skill in the other.
Basically, what I created this thread for is to discuss the scope that Skill's cover. When creating my character, I initially wanted a swordsman. The problem, then, was how specific to make his ability to use swords. Should his skill have been specialized in the use of a katana, a specific Katana skill? Or perhaps I could be a little broader and just say his skill is Longswords in general? Maybe I could even make it more general and just say Swordsmanship is his skill? It would be a stretch, but I could even use Bladed Weapons as the skill, encompassing daggers and the like as well.
Personally, I think skills should be somewhere in the middle. Making the scope to broad, such as Bladed Weapons, looses the point of having highly developed skills. On the other hand, having skills so specific a character that is a master in the use of a katana but when wielding a longsword looses to a novice seems even more absurd.
Of course, a lot of my argument is redundant since Mizahar is a site where you can completely make up new skills if you wanted. I’m just somewhat of a stickler for structure.
My suggestions would be-
1.) Combine Investigation and Intelligence into a new skill, Espionage
2.) Get rid of the Pick Pockets and Stealing skills, as they are covered in Larceny
3.) Change Larceny’s description to exclude the parts about Stealth (trap avoidance, sneaking around, ect.) and Espionage (Knowing escape routes in advance, ect), and add those as related skills.
4.) Skills involving any sort of metal manipulation into tools, armor, ect are extremely overlapped. I would suggest breaking it up into (at most) two different skills, Blacksmithing and Metalsmithing, the former being the creation of weapons / armor and the latter being the creation of tools / art.
4.5) If you don’t agree with 4, then I think at least Blacksmithing and Metalsmithing should be combined and Armorer should be changed to Armorsmithing.
5.) Armorer seems like an unneeded skill since skilled leatherworkers / blacksmiths could easily create armor.
6.) Impersonation should be an advanced technique of Disguise and not a separate skill.
7.) Forgery and Calligraphy should be advanced forms of Writing, not separate skills.
8.) Locksmithing appears to me to be either a form of Gadgeteering or Blacksmithing, but I can’t say I know enough about it to say either way.
9.) Weapons… but we won’t go into the details.
I’m not sure I got everything. Actually, since this is all based on my opinions, I’m sure I also probably have things on this list that I want to combine but most people would see as significantly different. I’d be happy to do most if not all of the actual writing for any changes we can collectively agree are valid, I just didn’t want to waste a bunch of time writing a page for Espionage only to be told that there is indeed a significant difference between Investigation and Intelligence.