The Announcement
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The Sylira Region
Nyka – Written by Liar
Nyka will suffer the storms for a few hours, at most. Though the people will be relatively well-prepared due to the warnings from across the sea, many will heed them lightly. All citizens will have been ordered to stay inside, and monks will stay on patrol to defend against the unknown. Skerr has conceded to wait a day before she blesses the crops for the season, but the last of a hasty harvest will still be in motion when it hits, ruining the rest of the crop. The rain-fire of djed will at least partially destroy many buildings, especially those in the Celestial Square and those situated around the Aperture. Most notably, the bridge between the Celestial Square and the Northern Quarter will crumble, as will the one between the Western and Southern Quarters. The wild djed will run into the Aperture like rain into a river, giving new power to the forces that reside there. The storm will subside almost immediately, much like in Ravok, but the excess of power that was stirred will multiply on itself and persist for hours, declining to normal levels within four days. People will disappear at an alarming rate and Lances will become more numerous and powerful. Aperture monsters that have never seen the light of day will find the strength to emerge and wreak havoc on the city long into the night, and beasts from around the city will be more attracted than ever to it. The use of world magic will be expounded and twisted to uncontrollable levels, while personal magic (including the morphing of Kelvics) will result in almost immediate overgiving and exhaustion, due to the chaotic leeching effect of the Aperture’s unleashed power. Though the Mother City will at first emit an almost tangible spread of panic, it will later turn to a faint aura of comforting calm that will affect all residing life forms for the next few days. The monks will organize for action, not as separate factions, but as groups of protectors acting for the good of the city. Before the day is out, Xannos and Skerr will be leading efforts to regroup and rebuild while Laat accounts for the bodies and properties of the dead and missing and Uphis maneuvers the joint forces around eliminating the roaming monsters. A small group of monks and able citizens have been collected in order to investigate the Aperture while it is presumed to be emptied, to attempt to discover the fount of such chaos, or even scout prospects for colonization, in the event of another catastrophe. Nykan citizens have strong ties to Vantha ancestry. See Avanthal for effect on those with Vantha heritage. |
Ravok – Written by Verillian
The storm in Ravok is going to last about two bells, but it's going to hit hard. The first thing that the Ravokian's are going to notice is the cold. Normally Rhysol's protections keep the city at a nice, perfect temperature year round, but the full effects of winter are going to roll in during this hour. In a span of maybe twenty chimes it's going to go from just cold, to cold and storming the likes Ravokian's have never seen. The rain itself doesn't do much damage, but the wind from the storm causes waves to crash over Ravok, flooding and destroying buildings, tearing down bridges, and sweeping people into the lake. It's going to be a storm such as you would see out on the high seas. Several major structures are going to be damaged including the Temple of the Black Sun. A large portion of it is simply going to sink beneath the waters of the lake, including the main prayer chamber, and anyone trapped inside will go down with it. The ships in the Shipyard will all suffer major damage, being close together, and any boat caught out on the lake will probably be lost. The Healing Hand is going to be overrun with injured people, and for several days following the storm will even take in non-citizens. This is mostly due to the fact that they won’t have time to check for ID papers, but non-citizens will be able to take advantage of the free medical care. The House of Immortal pleasures will continue to operate as normal, offering a special apocalypse discount to those crazy enough to show up during the storm. The Institute of Higher Learning will open its doors to shelter people during the storm, granting blanket permission to enter to all in Ravok. Being highly enchanted and the center for most magical activity in Ravok, its protections are actually stronger than the Temple itself. The institute will suffer very little structural damage, perhaps a broken statue or vase here and there, but that's about it. The Rising Dawn is going to take advantage of the aftermath of the storm, spreading dissention through the streets and reminding everyone how Rhysol failed to protect them. This will eventually lead to them launching a full on offensive against the broken Temple of the Black Sun. As for the Black Sun and the Ebonstryfe themselves, the Black Sun is going to be in utter turmoil. It is going to fall to the Ebonstryfe to not only clean up the mess and deal with the people trying to take advantage of the chaos, part of their job already, but to govern the city and lead it in religious mattes as well. As if all this wasn't enough, a group of Dravlak are going to escape their handlers and start wreaking havoc in the city. They are led by one very large Dravlak who seemed to have absorbed some of the wild djed, making him more powerful and granting him a tiny bit of sanity, enough to make him want to punish his captors and the god who turned him into the monster he is. Speaking of gods, where are Rhysol and the Voice during all of this? Normally Ravok is protected from things like this by the presence of Rhysol in the city. As long as even a little bit of him is focused on the city, it is protected, but Rhysol's attentions seem to be elsewhere, leaving Ravok completely defenseless. As for the Voice.. nobody has seen her in days. The Rising Dawn is going to take advantage of the aftermath of the storm, spreading dissention through the streets and reminding everyone how Rhysol failed to protect them. This will eventually lead to them launching a full on offensive against the broken Temple of the Black Sun. As for the Black Sun and the Ebonstryfe themselves, the Black Sun is going to be in utter turmoil. It is going to fall to the Ebonstryfe to not only clean up the mess and deal with the people trying to take advantage of the chaos, part of their job already, but to govern the city and lead it in religious mattes as well. The storm will rage for nearly two bells and then it will suddenly stop. The wind will stop blowing, the rain will stop falling, the waves will subside, and the sky will clear up, almost instantly. It's as if someone flipped a switch and the storm was turned off. If it wasn't for the mass hysteria in the streets and the group of Dravlak running around it would be a beautiful day. |
Sahova - Written by Tarot
Sahova On Sahova, the underground part of the Citadel, where the wizards reside - buried under thick layers of volcanic rock that withstood the Valterrian - will be spared most of the destructive power of the Djed storm. The rest of the island, however, will suffer despite the distance from Wind Reach. The golems will take the hardest blow. Just like they mostly went insane or berserk in the Valterrian, many serving golems at the docks and throughout the island will start to malfunction, making approach very dangerous. Ships could easily find themselves being fired at when trying to dock. Some golems will find themselves with heightened awareness, and one will start claiming to be a prophet from a new golem-religion. The Testing Grounds will largely be abandoned for the time being, with the Djed Storm altering many of the experiments. Lector Qiao, acting Archwizard, will be organizing an expedition to reclaim the area. Very conveniently, this expedition will consist of political enemies who won't be missed. |
Sunberth – Written by Ink
Syliras - Written by Dusk
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Zeltiva – Written by Paragon
The Island Nations
Mura – Written by Cachet
Mura
Bing that they are the furthest from the epicenter they will suffer the least. Couple this with the fact that V’nessi saw this coming and was able to prepare the city. Mura will suffer the least, but they suffer uniquely.
Food will be limited especially since I don’t see any ships traveling to and from Mura anytime soon.
Travel to and from Mura will be very very very limited especially since most if not all ships will be destroyed during these storms.
The Suvai Pavilion as well as the balk leading to it will sink into the silver lake.
Any vision waters traded after this event are extremely potent.
No wine will be produced by the Two Sisters Winery this season.
The Silver Velispar Emporium will break off of the bridge and sink into the small waterway under it. Ra’Mari will doubtlessly be hiring PC’s to go treasure hunting.
Some of the silverwood trees will start to develop long poisonous thorns and drop fruit that is also extremely poisonous.
The Crystal Caverns will be an evacuation zone during the heat of the Djed storms since they are one of the only safe areas in Mura.
Some of the Opal Temple will suffer damage but not Rak’keli’s tower
In preparation of the storm the Medical library will be moved in watertight containers and moved to the catacombs of the Opal Temple for safe storage. Which is good since the library will suffer damage as well.
Any fortune telling done by anyone with a level less than expert will be extremely erratic and unpredictable due to the overbearing changes that will be happening. And even expert fortune tellers will have a hard time weeding out the 'noise' of the chaos around them.
The Taldera Region
Avanthal - Written by Cheshire
Avanthal The most evident change will be that all of the snow in Avanthal will be gone. The city will be strangely warm, possibly about sixty degrees at first and then fluctuating between about fifty and eighty degrees. This will cause the icestone to start flaking away, destroying a lot of the structures in the city, as well as a good amount of the city's art. The following structures will be completely destroyed.
*All of the statues, sculptures, and structures in the Sculpture Yard that are made out of ice or icestone *Svanhildr (Avanthal's Prison) *Mirror Lake (it's going to melt, not be destroyed but you catch my drift) -Tanvalis Falls (the waterfall at Frozen Falls Market) is going to melt and will flood Frozen Falls Market. If it is not stopped (Ice Reaving and Ice/Water Reimancy), it will flood into the rest of the city. -Morwen's Castle will begin to melt but slowly since she has people on guard at the castle all the time and all of these people have her mark. They will work around the clock to make sure her castle does not melt but despite their efforts, it will melt considerably each day. -Mirror Lake will melt and will flood the area all around it. -Coolwater hold is going to be completely submerged with water due to melting and the water level rising. -The city will become much more dangerous due to the fact that Svanhildr has melted and the criminals are now roaming free. Also, with the melting of Icewall Gates, the wildlife of Taldera will be able to get into the city, as well as anyone who is undesirable. -The wild animals will become much more hostile and the Phylonurists will follow suit. Needless to say, Morwen will not be a happy camper. A huge portion of her city is going to get destroyed or ruined. Gossamer, if there is anything special you want going on with her, I will be happy to have it happen. I did not want to make all of the Morwen decisions in case there was something in particular you wanted to happen. Anyone in the icestone mines is going to get killed so the Iceglaze population is going to plummet. If they are in the mines they'll either get drowned by the water rushing underground from everything melting or the mines will cave in on them due to the increase in heat, causing the icestone to flake apart. Coolwater hold is going to lose a good amount of their members as well since half of their hold is going to be underwater. Now onto Vantha and Kelvic business (in Avanthal of course). The Vantha's eyes are going to be stuck on one color and they will not change until this whole thing ends. Depending on which color their eyes are stuck on, that is the emotion they will feel until their eyes go back to normal. Take Kovu Skyglow for example. When he gets excited or happy, his eyes turn yellow. If his eyes get stuck on yellow, he will be happy and excited all of the time. This includes all mixed blood with Vantha eyes and the Kelvics with Vantha parents who inherited the Vantha eyes from them. Also, those who are in the city who have Vantha blood in their family but do not show the Vantha eyes or aurora colored streaks in their hair will find that one or both will start to surface. It might be immediate or it might happen slowly. Here is an example. Katie Fox has two human parents who were both born of two human parents. Her mother's mother's father was Vantha meaning that she does have Vantha blood in her. The storm will awaken the Vantha genes from way back to her great great grandfather. Kelvics will not be able to control their changes. They will either be stuck in one form, unable to change, or they will change without notice. They might also become more feral and they will pass this onto their bondmate. For example, Senari is Jedara's bondmate. Senari starts feeling like a wild bear and Jedara follows suit. Other things that might happen to anyone are: -Memory loss (mild or severe) -Awakening of latent mental illnesses (mild or severe) -Sickness |
The Spires - Written by Cheshire
The Spires Spring time is usually the time of year when the city begins to warm up slightly after the chilly winter. Because of the storm, the weather is going to turn colder instead of warmer, causing more frequent snow. This will cause the city to shut down, due to the customs of the city regarding days of frost to be celebrated. The city will not bounce back from this cold time as fast as they expect though. The plants will expect the warmer weather coming and prepare to blossom but the right temperatures will not unfold. The spring time planting will be halted due to the frost, greatly setting back the crop industry of the city. Shaikai River will be frozen, also greatly setting back the farming season seeing that is will not be able to flood and give the ground nutrients. All creatures, sentient or not, in the city will turn feral. The ways of nature and the Jamoura roots will seep into all who dwell in the city driving them to become more animal than human-like, if they were in fact human-like to begin with. The Jamoura will be the most feral, becoming the creatures they were before Caiyha's gift. Buildings and structures alike will most likely be destroyed either by the decay of the plant life due to the frost or the wild rage the citizens may or may not drive each other into. The Three Judgements will be rendered void, along with all those who are effected by them. The government will cease to exist as everyone in the city will become feral. While no one will know why all who are in the city become feral, it is the springtime fog that holds the secret. Just like pools or storms of wild Djed, the fog will become heavy with magic. This causes all who breath it in to succumb to feral tendencies. While Jamoura are greatly intelligent creatures, they will not be able to figure out why this is happening since the wild Djed will hit them the hardest. The feral change will happen in twice the time for a non-Jamoura as it would for a Jamoura. The steps for a non Jamoura are as follows (read in # of weeks in the fog, for Jamoura [# of weeks x 2]). One week- The individual will succumb to emotions much easier (easier to anger, sadden, make happy, etc.). Two weeks- The individual will become very territorial. Three weeks- The individual will start to abandon structured speech for growls, hisses, and more guttural sounds. Four weeks- The individual's body will change slightly, causing teeth to sharpen, nails to grow stronger, and other changes of that fashion to aid feral life (of course, no animal ears or tails please). Five weeks- The individual has become fully feral. Only time out of the city can make the person begin to revert back to normal but the process of becoming civilized once more take much longer than the process of becoming feral. Many individuals will have to relearn how to live civilly and others might have feral tendencies for the rest of their lives. Kelvics in the city will not be able to turn into their humanoid form. Even more so, they will not want to since they are becoming even more animalistic. Overall, the city will be chaotic and dangerous. Some individuals might choose to join packs to survive in the city while others might choose to roam alone, unable to trust others. The Jamoura will most likely still have most control over the city, seeing as they are the biggest and strongest, but others might try to rise to the challenge to gain some control over the city. There will be clear leaders in the city as individuals fight for dominance but it is yet to be seen as to who will end up on top. |
The Cyphrus Region
Sea of Grass/Endrykas – Written by Lariat
Cyphrus
Flora and Fauna
-Vast tracts of grass have been decimated making finding food for the horses and Zibri to feed on incredibly difficult, and gathering even more so.
-In contrast the well worn caravan paths that wind themselves through the grassland have vanished without a trace, its well worn roads covered by thick grass, and with them the great stone megaliths that used to serve as markers have tumbled apart, transmuted into valuable ores precious to the grass.
-The large migratory herd of Zibri the drykas follows has been largely thinned out, and even with those Zibri on the surface, a goodly portion of them have been left infertile, or tainted with madness.
-The wildlife that survived the storm are much more aggressive and territorial.
-Snarlwings are even more common of late with death abounding in the grass, and quite more aggressive attacking any creature or sentient being on sight.
-Glassbeaks sighted are slightly fewer and almost always in packs of two to three. Those that had survived the djed storm are proportionately larger on average, and slightly faster.
Endrykas
News arrived to the drykas from Riverfall about the approaching calamity barely in time, but despite this a majority of the families making up the city managed to make it under ground in time to avoid the devastation, though many families traveling separate of Endrykas find themselves unaccounted for and thus assumed dead until proven otherwise.
As it applies to the drykas:
-For a ten-day the drykas stay underground checking the web often for answers as they wait to see if another wave of death passes over the land. Food rationing goes into effect, and diets mostly consist of the lichen and water that can be found underground.
-Food will be increasingly hard to come by as hunting has become even more dangerous, and foraging a risky business with some plants entire makeup changed with the passing of the magic.
-Significant portions of the web have collapsed during the storm furthering the confusion, and making gathering information as to what happened that much more difficult.
-The webbers to have been 'walking' the web at that time died in the process when their souls became trapped on the web leaving their bodies empty.
-Drykas that survived on the surface as devastation racked the land have found themselves shorn from the web, no longer attached, and similarly find that they have lost the ability to use any magic they might have commanded.
-In the same respect, Striders caught outside in the wild djed storm find themselves no longer able to draw energy from the web, and some even have become even more wild creatures, the keen intelligence they once possessed long gone, and leaving them untamed creatures. Infertility rates among those striders caught in the wild djed storm also happen to be high.
As it applies to the Zith:
-Rising in the wake of the devastation from their caves and underground tunnels, the zith find their hunting parties vanished without a trace within the following days, but more than that they notice a distinct lack of presence on the grass, and with that knowledge begin growing bolder. Attacks on separated drykas families moving through the grass become more common and with that so do attacks on those with larger numbers.
Riverfall – Written by Gossamer
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The Falyndar Region
Falyndar/Taloba/Zinrah – Written by Rage
Falyndar Jungle Wilds The wild djed storm will trigger the following changes in the jungle: - The Myrians blockading the main entrance of Zinrah will vanish into thin air, leaving only the items they had with them - armor, weapons, etc, will drop to the ground as if their wearers and owners suddenly turned insubstantial. Any mixed blood part of this company will not be affected as such, but they will be extremely sick - severe vomiting, muscle cramps and intense headaches will be the norm. It would feel as if something inside of them is trying to rip itself from their body but can't. Any animals they may have with them, be it Myrian Tigers, Tskannas, horses, Kelvic bondmates will be unaffected. The scene would look as if some divine force had decided to snatch away all the pureblooded Myrians, leaving everything else in its passing. The Dhani, realizing that they are unwatched by their antagonists for the first time in 200 years, will come out in force. - Any Dhani that are outside during the wild djed storm will find themselves stuck in the form they are currently holding, be it human, Dhani or snake form. This change will be permanent, unless they discover some magical way to remove whatever is holding them back from shifting, or if Siku steps in to grant them the gift of shapeshifting again, or if they learned Morphing. The pitiful ones are those that are in mid-shift when the storm hits - they will retain the form they were in during whatever stage of the shapeshifting process they were undergoing, leaving them grotesque and malformed. - The wildlife will become more aggressive, especially the predators, making the jungle even more dangerous than it had been. - Asheera, the half-Myrian/half-Dhani reimancer NPC living outside of Taloba who embraced her Myrian heritage more than her Dhani half, will find herself able to shift into snake form... and totally despise herself for it. - [Update] The plant life will grow at an incredibly fast pace as the stream of wild djed surges through the jungle, erasing in the span of a day any existing trails the Myrians and other sentients may have made over the years. - [Update] Areas covered by pools of wild djed will expand, as well as instances of Qamur (if any). - [Update] The Reflecting Pool will churn out as many of the simulacra of all the being it had ever absorbed since its creation as it can during the duration of the storm. Some of these will die in the jungle, while those who can survive the dangers of the jungle will roam it until they expire from exposure. Those who find their way to Taloba and Zinrah will try to integrate themselves in the respective societies before spreading their mischief. Taloba - The 200 foot clearing immediately outside the city walls will be overgrown with plant life. - The soldiers guarding the walls and facing north will be struck blind by the wild djed storm. They will permanently see either a bright light or complete darkness, depending on what time of day the storm hits them. - Any Kelvics caught out in the open during the storm will be unable to shift from the form they currently hold. This is permanent, unless they learn morphing OR through the intercession of Caiyha. This only applies to Kelvics within the city confines. - The tskannas will temporarily be driven insane and run rampant within the city. The effect on Myrian tigers will not be immediately seen, but they will be harder to breed now than before. - The riamms will multiply faster than usual during the day the storm hits. Riamms born on that day will not be able to go berserk, but will retain their ability to expand into their 'berserk' size. They will be very docile however, and it will be very difficult to make them undergo this transformation. The offsprings of these riamms will retain these properties. - The Myrians will now openly hate more than ever those who try to trespass into their lands, blaming them (the other races) for the wild djed storm. In particular, they will shoot to kill anyone coming in from the north, the origin of the storm. Zinrah - [Update] The residents of Zinrah will not be affected by the wild djed storm, except for those who are in the wilds when it passes through the region. |
Black Rock/Charbosi - Written by Cayenne
Black Rock The Dead Isle, long noted for its inability for anything to grow, begins to bloom in earnest. The blackened carpet of grass in the graveyard becomes a vibrant emerald green, flowers blossom in a raiment of colours, and keep blossoming... despite their being trimmed. The Omens have their strange hands full keeping order as those desperate for shelter seek harbour. Despite their hopeful attempts, all boats but the gondolas are splintered into nothing, stranding travelers where they are, although the rickety, timeworn docks remain untouched by the same storm. A massive influx of souls from the newly departed searching answers swarm the city, demanding answers from the Dead Queen herself, and trying to incite riots in the meantime. The placidity and calm patience that has reigned for generations in the denizens of Black Rock is shattered, albeit temporarily, while they try to figure out what on Mizahar has happened. Charbosi The living coralline city far beneath the water is largely untouched, but for the water velispars and the other strange creatures that lurk in the depths, growing larger and more aggressive. A battle for survival will ensue, as the peaceful city is forced to defend itself against creatures driven mad. The entire harvest in the aquaculture fields has been disrupted, and new, strange plants are growing. The old city of Charbosi begins to slowly gain colour at its very roots, giving hope to the Circle of Elders that it may one day yet return to life. A deep rift has cracked open to the south of the city, opening up new dangers and prospects for the far-too-curious Charodae. Addition: Falyndar Wilds/Taloba As the storm begins, at the behest of the Goddess-Queen Myri, the Shadow Guard marches once more, continuing the duty that they began at the onset of the Valterrian, hunting for the survivors and reclaiming lost Tigers. They will annihilate any strangers in the jungle that they find. In Taloba, the flora and fauna seem to explode in terms of growth and quantity. |
The Kalea Region
Alvadas – Written by Fallacy
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Denval - Written by Tabarnac
Denval: Defend Yourself As the settlement closest to Mt. Skyinarta, the Denvali have nowhere to go and nowhere to hide. Hemmed in by the mountains of the Unforgiving and the debris fields left by the Valterrian five hundred twelve years previous, the mere idea of their motto becomes laughable. At first, the wild djed collects, making magic unpredictable, though its practice will not cause illness as the effects of the static field did. Earthquakes and strange, erratic storms knock over many a building, killing people faster than the healers can get to them. Three buildings that do not collapse are those with long-standing protection from the gods themselves. The Chapel's walls run with blood that seems to disappear into the ground around it, the skyglass spire of the Chapterhouse of the Order of Radiance shines with a brilliant, blue-white light and will not go out, and the Temple of Nikali, though it shows no outward signs, will feel heavy with Presence, and many will feel called into its holy darkness for sanctuary. When things don't get better, but worse, it becomes clear that Denval is again being tried, and they will not be found wanting. Captain Astrid bears her child on the 1st of Spring, the wild djed spurring the girl-child out of her, and any ill effects will be countered by the efforts of Master Jarret, Cian Noc, and Caelum, son of the Sun. On 10th Spring, Astrid will announce that a cache of pre-Valterrian artifacts hidden underground in the old Denvali Arsenal are likely to wipe out that corner of Kalea and she will order the evacuation of Denval. The recently christened Star of Denval becomes the flagship of a small fleet of fishing vessels and merchant ships that will head east toward Avanthal, though many wish to travel all the way to Zeltiva, where the Star was built and from whence came their last savior, Kennabelle Wright. Adarin and his xenophobic cadre will attempt to take control of things, and when the fleet leaves on 30th Winter, politics will ensue. On 33rd Spring, the affected relics will reach critical levels of magical power, causing the Qamur living in the deep to investigate. The subsequent blast will cause a mushroom shaped cloud of dust about a mile high and the flash of light will be visible to people in Wind Reach, the Spires, and Avanthal. Denval will be no more. The refugees will hemorrhage from the boat-city, and small ghettos of Denvali citizens will spring up in Avanthal, Novallas, Ravok, Mura, Nyka, Sahova, Sunberth, and, finally, Zeltiva. This trip will last until 45th Summer. At this time, and for many, many years, where once stood proud Denval will hold only a smoking ruin. Those dispossessed by Ivak's freedom will scatter to the winds. OOC Note Don't look so shocked. Something has to be sacrificed to make the djed storms truly terrifying. Legion, Paragon, and Tabarnac will retain any NPCs and artifacts they might need for future storytelling in Zeltiva, Kenash, and Kalea, and we will continue to work with the players until the Star of Denval makes port in Zeltiva a season and a half later. If you're going to go out, go out with a bang! |
Sultros - Written by Gillar
As the unbound energies of the storm blanketed the land, the mountains of Kalea stood firm as did their metal-armed inhabitants. It had been more than five-hundred years since the Isur endured such a thing yet this time they were much more prepared. When King Isengir Izurus Sultros led the Isur from the destruction of the Old Kingdom during the Valterrian, he took them deep into the mountains of Kalea. The reason for this was believed then and since to be due to the isolation and protection the mountains provided for a people who were almost wiped from existance. While that is true, there was more to it; something only Isengir knew. In the days leading up to the Valterrian, Izurdin appeared to Isengir in a vision. It is known in the present time by all Isur that their King saw in that vision the destruction that would befall their Kingdom. He saw himself standing before the wrath of the gods in order to save his people from anhiliation. When the Isur escaped into the mountains and found there way to the peak that would one day become the heart of the New Kingdom of Sultros, the people rejoiced their leader as their savior. Isengir allowed them to believe this knowing then and until the day he died that while the Isur had been saved from the Valterrian, the vision he had received depicted events that still had not happened yet. It wasn't until five centuries later that the true meaning of Isengir's vision came into being. In the hours before the storm swept across the land, a number of Isur received a vision. They included men, women and children from all walks of isurian society. Why only certain ones were chosen for the vision is known only to Izurdin although the current King Sultros was among them as was Lord Vizerian. In this vision they saw the events of Ivak's release as if they themselves were at ground-zero for what happened. They watched as two humans risked everything to release Ivak. They saw the birth of new gods, especially that of the Goddess of Fear. They watched as their greatest hero, alive once more, stood against the Goddess and sacrificed himself to help save the humans. Those who saw Ivak's release were not alone in receiving visions. Others within the Kingom, with Lord Pitrius among them, saw the same events yet from a different point of view. They saw their greatest hero murdered by a terrible new Goddess brought into being by humans. These humans, having released uncontrolled power upon the world, caused the personification of fear to form. They saw Isengir attempt to valiently stop this human-created monster from escaping and saw him fall before her. Though word of the visions spread quickly, there was no time to ponder their meaning as the great storm approached, with no real time to prepare, the isur within the citadels took cover while those below in the subterranean cities went about their lives, ignorant of the true danger above. As the first tendrils of the storm reached the citadels, each massive structure ignited in a sustained burst of divine light. This light came from each and every structure that formed the whole of each citadel. Centuries ago, Isengir decreed upon the construction of the citadels that the builders infuse the structures with Izentor thus every building within the citadel was marked with Izurdin's gnosis. Thus the combined skill and might of the isur blended with the gift of their divine father creating an impenitrable shield against the storm. As the storm blasted its way through the mountains of Kalea, the Kingdom of Sultros remained unphased. King Isengir Izurus Sultros, the greatest hero of the isurian race, saved his people from certain destruction a second time; the prophetic vision given to him by Izurdin five centuries prior had been fulfilled. Yet there still remained a piece to the whole puzzle that had not been forseen. When the storm finally passed, it brought another threat in its wake; a threat carried on blackened wings baring tooth and claw. Just as the divine light of the citadels began to fade; cries echoed throughout each citadel as the skies were filled with hundreds of winged shapes. In quick order these shapes were clearly seen for what they were, Zith. Rising up from the shadows of the mountains, the Zith were somehow emboldened beyond nothing seen before. Using the storm as a distraction, they swept down on the citadels in droves. While the citadels still stood strong, the isur inhabitants found themselves in a great battle. Isurian fist met Zith talon and the blood of both races splashed the walls of the great fortresses. In the cities below, Zith poured from dark, long forgotten tunnels and attacked. The entire kingdom erupted in conflict as the isur fought against the surprise attack from the Zith horde. It was a comparatively short battle though gruesome to behold. In the aftermath, hundreds of Zith had been slain while a much smaller though no less significant number isur were also lost. The surviving Zith were forced into retreat and the isur stood victorious. However, a telling blow had been struck. The isur, having felt safe and secure in their isolation, protected from nearly all threats by their mountain home, now felt something they hadn't felt in longer than any of them could remember, fear. |
Kalinor – Written by Poison
The underground city of Kalinor is unaffected by the djed storms and all Symenestra in the city are safe. The Symenestra only realize what is happening above them a little later than the rest of Kalea.
When they find out what is going on, they are worried at first. They wonder if they should isolate themselves until the worst is over. They wonder if they should just stay underground until their food runs out, and then they realize that they can take advantage of the situation.
Their city is whole, and they haven’t lost a single person. They are in excellent shape while the rest of the world is dealing with what has happened. They are the only ones who are able to help.
In a surprising move they offer sanctuary to those that are in need. But of course they have hidden motives.
When they find out what is going on, they are worried at first. They wonder if they should isolate themselves until the worst is over. They wonder if they should just stay underground until their food runs out, and then they realize that they can take advantage of the situation.
Their city is whole, and they haven’t lost a single person. They are in excellent shape while the rest of the world is dealing with what has happened. They are the only ones who are able to help.
In a surprising move they offer sanctuary to those that are in need. But of course they have hidden motives.
Lhavit - Written by Legion
Lhavit The hours during which the storm attacks Lhavit, wild djed gusts across the peaks and comes in contact with the photo-reactive mineral calias and ignites the sky with multi-colored lightning that obliterates the stars from sight. Bright colored rain falls from the sky like glitter and all who are touched begin to glow soft with calias light like the vegetation of the Misty Peaks. Zintila emerges while the sky it lit to instruct her most steadfast leaders – the Sun Lady and the Moon Lord. They are to, with the aid of the Seiza and the Shinya, have the Autava take shelter in the temples of Lhavit as well as in the Circle of Towers. These buildings, constructed from core out with skyglass, can withstand the force of the wild djed. Meanwhile, the storm wreaks its havoc, pooling power into the valleys and transmutating entire gullies into stretches of barren sand or jungle wilds, complete with malformed creatures native to the foreign climes. The snow on the mountaintops undergo an early and violent thaw, resulting in dangerous landslides that in part bury some of the building on the outer most edges of the city. Meanwhile, an okomo caught in the peaks is enlarged and made vicious by the storm. Seeking shelter and in frenzy, the desecrated beast terrorizes the city streets. |
Wind Reach - Written by Phoenix
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The Eyktol Region
Yahebah - Written by Cantrip, edits by Colombina
Hai - Written by Colombina
As the world above trembles, recalcitrant Hai is finally asked to remember there is more than its darkness and hollow beauties. The Unspeakable who prowls the labyrinth finds it is no longer alone as a trickle of Djed filters through the sand and creeps into the pit through a door ever guarded. The golems wink and find they cannot lay hands on something this powerful or intangible. Another Unspeakble awakens quickened with memories of the long dead, a composite creature half born half raised. It cries out, confused and enraged by this hasty birth. Dust falls from the cavern ceiling and below the prisoners’ feet there are yawnings and mechanical rumbles. Something slouches and lurches towards life, wheels grinding and rails enflamed by the touch of wild djed. |
Eloab - Written by Colombina
Ahnatep - Written by Colombina
Elsewhere
The Suvan Sea – Written by Trident
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