Basic Information
Full Designation: Adrasseppukuma Torthmandrassid
Short Designations: Adra, Adrass, Seppuku, Sepp.
Heritage: Eyktolian
Origins: Ahnatep
Age: 123 years
Race: Dhani – Viper
Gender: Male
Sexuality: Heterosexual
Marital Status: Single
Residence: Unavailable
Occupation: Mercenary
Wealth: 469.95 gold mizas
Skills, Gnosis and Lore
Skills:
• Wilderness Survival – 5/100 – Novice (5 SP) - Wilderness Survival is the skill of being able to survival in the wilderness of different climates. Seppuku possesses the knowledge of basic techniques required to survive in the wilds, although his level of comfort and ability is limited up to seven days before he must seek out some element of civilization.
• Larceny – 5/100 – Novice (5 SP) - Larceny refers to the skills used to pilfer or breaking and entering, such as lock picking, simple trap avoidance, and pick-pocketing. Seppuku’s skills are rough and he is generally found culpable for his crimes.
• Acrobatics – 7/100 - Novice (7 SP) - Acrobatics is the skill of moving ones body in a gymnastic or tumbling manner. The more training one receives, the more flexible one becomes. Seppuku is fairly agile and dexterous.
• Hunting – 7/100 – Novice (7 SP) - Hunting is the pursuit and killing or capture of wild animals for food or sport. Hunting can also include people, a skill in which Seppuku is quickly growing capable.
• Unarmed Combat – 10/100 – Novice (10 SP) - Unarmed Combat is the term given for physical combat that forgoes the use of weapons in favor of fists, feet and in fact the entire body. This stage is the equivalent of having basic military training similar to that known by most city guards and low-ranking soldiers in what small militant organizations exist.
• Disguise – 10/100 – Novice (10 SP) - Disguise is the art of creating an outward semblance that misrepresents one's true nature. Seppuku does well in concealing his identity and can effectively hide his physical features from others.
• Poison – 16/100 – Novice (6 SP, 10 R) - In this case it would be his own Dhani, snake venom which causes negative, adverse effects along with moderate damage.
Gnosis: N/A
Lore:
• Pressure Points Mastery – Has expert, innate knowledge in the field of pressure points, which extends from his kin’s devotion toward torture. Pressure points are vital, sensitive areas on the body that may produce significant pain or other effects when manipulated in a specific manner.
• Ambidexterity – The state of being ambidextrous, using both hands with equal facility. This is incredibly useful through any occurrence.
Equipment and Possessions
Weapons:
• A small dagger that is functional like a Navaja, a razor often used by barbers. It is sleek, thin, gently curved and extremely sharp, but fairly safe as the blade folds into the bone handle when not in use. It is worn pushed into the belt or sash with its distinctively curved handle left exposed, handy for rapid deployment.
• A ceremonial dagger used in blood-letting rituals to appease the Goddess Siku. This decorative weapon cast with aquamarine is a sacred family heirloom.
• A custom-forged weapon the Katana is a curved single-edged sword with an elaborately carved handle. This particular weapon is gilded with snake patterns depicting the Goddess Siku.
Amour: None.
Clothing:
• One long, cream wool cloak with a huge draping hood and a double neck closure of brass buttons.
• One fitted, white leather doublet with full-length removable sleeves. A plain design with frog closures for fastening up the centre.
• One white cotton shirt with long sleeves, a generous collar, a lace-up neckline and brass buttons on cuffs.
• One pair of black, hard steerhide leather bracers with studs and laces.
• One brown leather ring belt.
• One pair of black cotton pants.
• One pair of black leather low boots with lace up front.
Properties: None.
Pets: None.
Miscellaneous:
• One medium sized deerskin Liam satchel to store goods.
• A set of toiletries including a comb and soap.
• One wax coated water skin. Made of light brown leather with brass fittings and a cork stopper.
• Contained in a small tortoise shell box is a piece of flint and steel for making fires.
• One eating knife with bone handle and Damascus steel blade.
• A week’s worth of edible good, mostly dried fruit and cured meat.
• A whetstone for keeping blades keen.
• Thieves’ tools, a kit of skeleton keys, long metal picks and pries, a long-nosed clamp, a small hand saw and a small wedge and hammer.
Ledger
+100 gm – Starting Package
+500 gm – Shelter ‘cash in’
-100 gm – Katana
-5 cm - Whetstone
-30 gm – Thieves’ Tools