Evalin
She who defies Fate
She who defies Fate
Race: Nuit
Gender: Female
Age: 223
Birthday: 45th of Winter, 292 AV
Birthplace: Ravok
Religious Beliefs: Follower of the way of Uldr, respectful of Rhysol, Krysus and Vayt.
Fluent: Common
Basic: Nadar-Canoc
This world is rotten. Blood is spilled like wine upon the ground, mothers against daughters and fathers against sons. Friendship is a farce, honor is a lie and cruelty flavors all of existence with its sharp bitterness. Words and please of mercy go unheard as the innocent pay the price of the strong's misdeeds. Nothing can be done to save this world, nor those that dwell within it. If that is so, then perhaps it is best if all of this were set aflame, burned to ash by the fires of its own corruption so that nothing remains but nightmarish memories. How sweet then will the silence be.
Appearance
Look upon me and tremble
Look upon me and tremble
Season by season the appearance can change, shift and be altered. This is even more so true for the nuit who change not just their clothes but the very skin in which they dwell. For many years Evalin chose bodies that were close to her old self, her ideal form. Young and thin, pale of skin and big of eye with dark hair that fell to shoulder length at the least. She would hunt them for days, seasons if she needed, and when the time came she or those she hired would whisk them away to become her new skin she would wear to sustain her soul for a few seasons more.
Come recent years, after her time spent in the jungles of Falyndar, Evalin learned and developed a skill in the magic of Morphing. With it she is able to change herself further, aiding her carefully selected body and modifying them to better suit her vision of her true self. At times she is Evalin, a woman of average height and slight build with raven black hair that falls straight and long past her shoulder blades. Sometimes she is the old crone, bent spine and shuffling steps that match her grey hair and wrinkled features. Then, when the whim suits her, she is a child again, small and big eyed but the same black hair and pale features as her womanly visage. No matter the body, or the form, however, her eyes are always a deep crimson, dark and still like pools of freshly spilled blood.
Evalin is more comfortable in robes and cloak than any other atire she might bring with her on her travel. Dark robes with many pockets, a clock with hood equal to the robes in their pitch of black, boots that are worn from years of travel and her ever present staff that is as tall as she is and covered in runes etched deep into the wood.
Faces of Evalin
Over the years, Evalin has worn many forms, switching from body to body as they wear down or become unfit for use. In the near 200 years since she was give the gift of undeath, Eva has seen many changes in her appearance, and each one was unique in its own way. Below is a catalog of her many bodies, some of which were grander than others.
Evalin's Original Body :
401-415 :
Summer 512 AV-Spring 513 AV :
Familiary Released Form :
In the Summer of 512 AV, Evalin learned of a new form of magic which would allow her to change her appearance at will. Acquiring the skill from a young wizard known as Wrenmae, Evalin simply cast aside the magic for many seasons, seeing no use in it at all. Then, in the Fall of 513 AV, Evalin found herself enslaved in the very heart of Zinrah, and in her efforts to escape she turned to that magic taught to her a year before to aid her. Since that time Evalin has been growing stronger in this body changing art, and as she gains mastery the number of models and forms she might take also increases.
Banshee :
Child Model :
Old Woman :
Nightmare Bat Wings :
Dhani Form :
Akila Hound :
Zyker :
History
What I have seen is beyond you, child
What I have seen is beyond you, child
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Personality
I am the darkness between the stars
Through the years Evalin has gone through many changes mentally, physically and spiritually. In the early days she was hopeful, desperately admiring of her master and curious about everything. As time progressed however the long string of decades sucked the warmth and happiness from her bones, an icy coldness creeping in its place as what made her human began to erode and rot within her. It began with her first trial, severing the last ties of her mortality by erasing her father from existence. After that countless betrayals and open scorn from the world only helped to quicken the crumbling of her mental state until there was little but a husk left of the girl Evangeline. From that emptiness leapt a great anger and rage, white hot and fueled by hatred both from within and without. This is what attracted the god Uldr to her, and after receiving her mark the white hot passion only grew until she became a consuming flame that left nothing but death, misery and destruction wherever she went.
For years upon years that flame burned bright, and her open disdain for life and everything within it was plain in her every word and action. She was a wild fire, untamed and burned everything in her path. This continued until well into the current years, until she came to Zinrah where she thought she found what she didn't know she wanted... Love and intimacy. This was short lived however, ending in tragedy that left her broken and unsure. In that darkness however Evailn began to find herself, taking a hard look at her actions in the past and where her path was leading. The fires began to cool then, aided by her ever faithful Familiar Tsenrika until it became just burning coals in the pits of the Immortals soul.
Some years have passed and the embers of Evalin's old passion and hatred still glow bright, but they are tempered now by an icy calm. She has come to realize that she has centuries to achieve her ends, and so the cold has crept in where the fires once burned hot to replace the passion with patience, arrogance with contemplation, and anger with calm. What little humanity existed before has been scoured from her being, and her goal has become crystal clear to her. Methodical, cunning, and cruel describe Evalin's frame of mind well. The years of experience have shaped her into someone who needs no one else, cares for nothing, and is focused upon always achieving her ends. Morality and Ethics are tools to be taken out and put away depending on the occasion, and no act is too vile as long as it achieves her ends. Without fear of the flesh Evalin is uninhibited in many ways, but she also is careful never cause herself intentional trouble or harm. This immortal is singularly selfish, and she knows it. Nothing else in the world matters except her and her desires.
Cursed with Power
I am the all consuming flame
I am the all consuming flame
Through some strange twist of fate, or perhaps destiny, Evalin has caught the eye of Uldr, God of the Undead. His appearance was sudden, and completely unexpected, however, never one to miss an opportunity Evalin accepted his gift, and in return she does as he wishes, creating more of her kind in the name of her God. Perhaps it is a bit ironic that Evalin, one who hates and despises Fate, would bow down and serve another of these beings known as gods, but she thinks little of this. After all everything is just a means to an end...
Uldr's Appearance :
First mark: Chained One :
Second Mark: Wretched One :
Knowledge
All that defy me burn to ash
All that defy me burn to ash
Skills
Magic
Skill | Experience | Total | Rank |
Auristics | 11 | 11 | Novice |
Familiary | 98 | 98 | Master |
Glyphing | 6 SP | 19 | Novice |
Morphing | 66 | 66 | Expert |
Reimancy | 13 SP | 88 | Master |
Shielding | 4 | 4 | Novice |
Summoning | 26 SP | 45 | Competent |
Mental
Skill | Experience | Total | Rank |
Cryptogrophy | 5 SP | 5 | Novice |
Logic | 3 | 3 | Novice |
Meditation | 10 | 10 | Novice |
Philosophy | 42 | 42 | Competent |
Planning | 14 | 14 | Novice |
Subterfuge | 7 | 7 | Novice |
Tactics | 9 | 9 | Novice |
Teaching | 7 | 7 | Novice |
Physical
Skill | Experience | Total | Rank |
Acrobatics | 5 | 5 | Novice |
Climbing | 3 | 3 | Novice |
Endurance | 25 | 25 | Novice |
Running | 11 | 11 | Novice |
Seduction | 1 | 1 | Novice |
Stealth | 2 | 2 | Novice |
Unarmed Combat | 3 | 3 | Novice |
Wrestling | 1 | 1 | Novice |
Social
Skill | Experience | Total | Rank |
Acting | 15 | 15 | Novice |
Begging | 1 | 1 | Novice |
Diplomacy | 5 | 5 | Novice |
Flirting | 1 | 1 | Novice |
Intimidation | 28 | 28 | Competent |
Interrogation | 13 | 13 | Novice |
Investigation | 11 | 11 | Novice |
Leadership | 17 | 17 | Novice |
Negotiations | 10 | 10 | Novice |
Persuasion | 17 | 17 | Novice |
Rhetoric | 79 | 79 | Master |
Socialization | 100 | 100 | Master |
Storytelling | 9 | 9 | Novice |
Other
Skill | Experience | Total | Rank |
Drawing | 4 | 4 | Novice |
Embalming | 10 RB | 10 | Novice |
Land Navigation | 4 | 4 | Novice |
Medicine | 2 | 2 | Novice |
Observation | 98 | 98 | Master |
Wilderness Survival | 1 | 1 | Novice |
Lores
Magic
Reimancy:
Reimancy Technique: Shi-Hakin
Creating Trigger Words
Reimancy: Producing Less Res Makes You Less Tired
Trigger Word: Kai: To Shape
Trigger Word: Meio: To Circle
Trigger Word: Hakin: To Ignite.
Trigger Word: Co: To Connect
Trigger Word: Sha: To Spin
Reimancy Technique: Fire Spear
Reimancy: Fine Res Control
Reimancy Technique: Fire Whip (Exploding)
Using Air to Fan Flames (Reimancy)
Reimancy: Creating a Pathway between two Elements
Reimancy: Fire Wings Technique
Reimancy: The thought of learning water might not be so bad
Reimancy Technique: Blinding Light
Reimancy Technique: Lightning Bolt
Reimancy: The Defensive Properties of Air Columns
Reimancy Technique: Cocoon of Heat
Reimancy Technique: The Hand of a Fiery Serpent
Reimancy: Harnessing the Element of Water
Reimancy: Water Calls for a Different Mindset
Reimancy: Unlocking the Element of Ice
Reimancy Power: Enough to Rival Aka?
Reimancy Technique: Ice Shard Storm
Reimancy Technique: Slippery Floor!
Reimancy: Drawing the Rain with Res
Reimancy: A Wall of Water
Reimancy: Not an Emotional Skill
Reimancy: A Stone Heart Commands the Earth
Earth Spells: Weilded by an Unbreakable Witch
Reimancy: Cracking Solid Stone
Reimancy: Creating Stone from Air
Reimancy: Controlling Streaks of Lightning
Reimancy: Lava Para-Element
Summoning:
Making the Circle
Lore of the Common Worlds
Fyrden Astral Coordinates: 6701984710485453
Recognising a Journeyman
Summoning the Diverse
Diverse: Croger and Kay
Diverse: Negotiating the Contract
Stable Octagon Circle
Combining three point and eight point Circles
Summoning: Stability in Simplicity
Explaining the Concepts of Summoning
An Essential Part of an Army: Brutes
Dari'krot: A More Intelligent Diverse than Most
The Diverse: Females Among Them
The Diverse: Offering a Contract
Culture: No Succession to the Diverse
The Diverse: Not all Bulky and Stupid
Markolis: A Greedy Diverse
Familiarity:
The Gordios
Signing the Contract
Tsenrika
Tsenrika's Aid
Tsenrika's Anecdote: The Alligator Log
The Cold Truth of Your Familiar
Finding comfort in a familiar
Tsenrika: Bound by Cold Logic
Tsenrika: A bore
The Mind of an Irylid is Different from a Nuit
Tsenrika: The other half to complete the whole
Tsenrika: A Sharer of Power
A Strengthened Bond to One's Familiar
Tsenrika: The Steady Voice of Reason
Ensuring One Knows Whom Their Master Is
The Ability to See Like an Irylid
Tsenrika: Taking On Human Form
Tsenrika: Aid For Suppressing Loneliness
Tsenrika: A Mirror Image of his Master
Noticing Tsenrika Drifting Apart
Familiar Combat: The Cancelation of Powers
Tsenrika: A Formidable Opponent
Showing Tsenrika where he stands
Like Master, Like Familiar
Familiary Bond: Tsenrika May Share Memories
Having a Growing Suspicion on the Relation with Tsenrika
Tsenrika: Growing Colder by the Second
Tsenrika: A Final Confrontation
Seeing the Whole of Tsenrika's Plan
Achieving Released Form
Familiary: An Assistance to Morphing
Tricking a Guard with an Irylid and Reflection
Using Tsenrika's Eyes to Find a Bird
Tsenrika: Master of Ice and Cold
Auristics:
Learning Auristics
The Aura of Stone
Dissecting an Aura
Revelations about Auristics
The Aura of Rayage
Basics of Auristics
Auristics: The Color of Hate
Auristics: The Color of Anger
Auristics: The Effectiveness of Auristics As a Tracking Tool
Shielding:
Basics of Shielding
Creating a Fire Reimancy Shield
Muscle Memory: Revisiting Shielding
Shielding: Protection Against Water
Shielding a Doorway
Hypnotism:
Noticing Signs of Hypnotism
Morphing:
Morphing: Stress on the Body
The Feeling of Altering your Djed
Drawing Morphing Models From Memory
Mimicking Tiger Claws
Morphing: A killer of boredom
Taking Away the 'Myrian' Traits of Your Body
Morphing: Pulling at the Right Strands of Djed
Grey Skin: Not as Ugly as Previously Thought
The Benefits of Using Djed for Appearance
Morphing: Three forms are better than one
Morphing: Hunchbacks pose difficult balance
Realising Evalin's True Form
Morphing: Lowering ones voice through the transformation of vocal chords
Morphing Model: Old Hag
Morphing: Creating an Ear Piercing Wail
Morphing Model: Monster with a Gaping Maw
Morphing: The Strategies of Intimidation
Morphing: Things don't always go back into place
Morphing: Gaping Maws don't Help Speech
Morphing Technique: Fangs of Intimidation
Morphing: Relieving Pressure to Shrink the Body
Morphing Model: Child
Morphing: Creating Bat Wings
Vampire Bat Wings: A Good Start for a Different Form
The Natural Beauty of Serpents
Holding and Utilizing the Shape of a Dhani
Practicing Slithering Like a Dhani
The Consequences of Holding a Complicated Morphed Form for Extended Periods of Time
Morphing to Change One's Voice
Finding a Horrific Form to Morph Into
Reinforcing Muscles to Handle the Weight of a New Form
Undergoing a Full Bodied Transformation
Reversing Joint Direction
Morphing Model: Akila Hound
Not Being Able to Fully Shake Off a Transformation
Zyker: A blindingly Fast, but Not Limitless Creature
Using a Known Morph to Aid in Learning a New One
The Limitations of Morphing When having to Adjust Total Mass
Morphing Technique: Feline Sleekness, Compared to More Canine Compacted Muscle
Morphing Technique: Forming a Moveable Tail
Taking On a Zyker's Form
Glyphing:
Ritual Glyphes
Glyphing Explosive Rocks
Reimancy Technique: Shi-Hakin
Creating Trigger Words
Reimancy: Producing Less Res Makes You Less Tired
Trigger Word: Kai: To Shape
Trigger Word: Meio: To Circle
Trigger Word: Hakin: To Ignite.
Trigger Word: Co: To Connect
Trigger Word: Sha: To Spin
Reimancy Technique: Fire Spear
Reimancy: Fine Res Control
Reimancy Technique: Fire Whip (Exploding)
Using Air to Fan Flames (Reimancy)
Reimancy: Creating a Pathway between two Elements
Reimancy: Fire Wings Technique
Reimancy: The thought of learning water might not be so bad
Reimancy Technique: Blinding Light
Reimancy Technique: Lightning Bolt
Reimancy: The Defensive Properties of Air Columns
Reimancy Technique: Cocoon of Heat
Reimancy Technique: The Hand of a Fiery Serpent
Reimancy: Harnessing the Element of Water
Reimancy: Water Calls for a Different Mindset
Reimancy: Unlocking the Element of Ice
Reimancy Power: Enough to Rival Aka?
Reimancy Technique: Ice Shard Storm
Reimancy Technique: Slippery Floor!
Reimancy: Drawing the Rain with Res
Reimancy: A Wall of Water
Reimancy: Not an Emotional Skill
Reimancy: A Stone Heart Commands the Earth
Earth Spells: Weilded by an Unbreakable Witch
Reimancy: Cracking Solid Stone
Reimancy: Creating Stone from Air
Reimancy: Controlling Streaks of Lightning
Reimancy: Lava Para-Element
Summoning:
Making the Circle
Lore of the Common Worlds
Fyrden Astral Coordinates: 6701984710485453
Recognising a Journeyman
Summoning the Diverse
Diverse: Croger and Kay
Diverse: Negotiating the Contract
Stable Octagon Circle
Combining three point and eight point Circles
Summoning: Stability in Simplicity
Explaining the Concepts of Summoning
An Essential Part of an Army: Brutes
Dari'krot: A More Intelligent Diverse than Most
The Diverse: Females Among Them
The Diverse: Offering a Contract
Culture: No Succession to the Diverse
The Diverse: Not all Bulky and Stupid
Markolis: A Greedy Diverse
Familiarity:
The Gordios
Signing the Contract
Tsenrika
Tsenrika's Aid
Tsenrika's Anecdote: The Alligator Log
The Cold Truth of Your Familiar
Finding comfort in a familiar
Tsenrika: Bound by Cold Logic
Tsenrika: A bore
The Mind of an Irylid is Different from a Nuit
Tsenrika: The other half to complete the whole
Tsenrika: A Sharer of Power
A Strengthened Bond to One's Familiar
Tsenrika: The Steady Voice of Reason
Ensuring One Knows Whom Their Master Is
The Ability to See Like an Irylid
Tsenrika: Taking On Human Form
Tsenrika: Aid For Suppressing Loneliness
Tsenrika: A Mirror Image of his Master
Noticing Tsenrika Drifting Apart
Familiar Combat: The Cancelation of Powers
Tsenrika: A Formidable Opponent
Showing Tsenrika where he stands
Like Master, Like Familiar
Familiary Bond: Tsenrika May Share Memories
Having a Growing Suspicion on the Relation with Tsenrika
Tsenrika: Growing Colder by the Second
Tsenrika: A Final Confrontation
Seeing the Whole of Tsenrika's Plan
Achieving Released Form
Familiary: An Assistance to Morphing
Tricking a Guard with an Irylid and Reflection
Using Tsenrika's Eyes to Find a Bird
Tsenrika: Master of Ice and Cold
Auristics:
Learning Auristics
The Aura of Stone
Dissecting an Aura
Revelations about Auristics
The Aura of Rayage
Basics of Auristics
Auristics: The Color of Hate
Auristics: The Color of Anger
Auristics: The Effectiveness of Auristics As a Tracking Tool
Shielding:
Basics of Shielding
Creating a Fire Reimancy Shield
Muscle Memory: Revisiting Shielding
Shielding: Protection Against Water
Shielding a Doorway
Hypnotism:
Noticing Signs of Hypnotism
Morphing:
Morphing: Stress on the Body
The Feeling of Altering your Djed
Drawing Morphing Models From Memory
Mimicking Tiger Claws
Morphing: A killer of boredom
Taking Away the 'Myrian' Traits of Your Body
Morphing: Pulling at the Right Strands of Djed
Grey Skin: Not as Ugly as Previously Thought
The Benefits of Using Djed for Appearance
Morphing: Three forms are better than one
Morphing: Hunchbacks pose difficult balance
Realising Evalin's True Form
Morphing: Lowering ones voice through the transformation of vocal chords
Morphing Model: Old Hag
Morphing: Creating an Ear Piercing Wail
Morphing Model: Monster with a Gaping Maw
Morphing: The Strategies of Intimidation
Morphing: Things don't always go back into place
Morphing: Gaping Maws don't Help Speech
Morphing Technique: Fangs of Intimidation
Morphing: Relieving Pressure to Shrink the Body
Morphing Model: Child
Morphing: Creating Bat Wings
Vampire Bat Wings: A Good Start for a Different Form
The Natural Beauty of Serpents
Holding and Utilizing the Shape of a Dhani
Practicing Slithering Like a Dhani
The Consequences of Holding a Complicated Morphed Form for Extended Periods of Time
Morphing to Change One's Voice
Finding a Horrific Form to Morph Into
Reinforcing Muscles to Handle the Weight of a New Form
Undergoing a Full Bodied Transformation
Reversing Joint Direction
Morphing Model: Akila Hound
Not Being Able to Fully Shake Off a Transformation
Zyker: A blindingly Fast, but Not Limitless Creature
Using a Known Morph to Aid in Learning a New One
The Limitations of Morphing When having to Adjust Total Mass
Morphing Technique: Feline Sleekness, Compared to More Canine Compacted Muscle
Morphing Technique: Forming a Moveable Tail
Taking On a Zyker's Form
Glyphing:
Ritual Glyphes
Glyphing Explosive Rocks
Personal
Through the Eyes of a Nuit
My Name Precedes Me
Resentment of a Short Life
Approached by a Stranger
Meeting the Immortal
The Chance to Live Forever
Standing on the Edge of Eternity
A Nuit's Husk
Defying Fate
Becoming Immortal
What it means to be a Nuit
It is OK to kill
Breaking an Ancient Seal
Directing Djed Pathways
Memories of LIfe
Forgetting one's Purpose
Being Aware Of One's Own Patterns
Recognizing Content
Changing The Mood
Creating A Mental Door
Setting Up A Death Trap
Defier Of Fate
Years Have Taught Patience
The Taste Of Life
Making Murder Look Like Accident
Preparing The Ritual
Detecting Unease
Presenting The Tool's To Die
Distracted from Reflection
Cowed before a Mortal
"Playing the Game"
Dira’s Coming For Your Tender Undead Behind
Being a nuit means you outlive most others
People live on even though dead
Not coming to your own appointment
The world is against me. It's true!
The option to walk away is always there
Getting choked for dramatic effect
Old ties can choke you
Extra confidence makes for extra defiance
How overwhelming grief affected a loved one
Fighting one's own morality and father
My father is proud of me
Opportunity Stolen by another Returned
Murdering a Child
The Pain of Regret
Timeless Wisdom
Playing the Child
The Audacity of the Living
Dreams: The Hopes of Mortals
Trees Hold the Safety of Height
Immortality: Constantly having to find new purpose
Playing the waiting game with a tiger is tiresome
Love: Constantly having a new definition
Simple Flattery Works Wonders
Seeing the Fullest Extent of Aka's Powers
Hiding Your True Monstrous Self
Hit and Run Tactics
Being Overtaken by Boredom and Impatience
To Have Someone (or thing) to Share Immortality With
Best to Tell lies with a Hint of Truth
Freed from Bondage
An Irritation towards Auburn Hair
Self Critiquing Hair Color
Evangeline vs. Evalin: A Battle of Minds
Baths: Harmful to Nuits' Bodies
Medicine: Relocating a Dislocated Shoulder
Evalin: A New Kind of Monster
A Developing Goddess Spiting Fate
The Empty Comfort of Physical Things
The Traits and Powers Required of a Would be God
My Name Precedes Me
Resentment of a Short Life
Approached by a Stranger
Meeting the Immortal
The Chance to Live Forever
Standing on the Edge of Eternity
A Nuit's Husk
Defying Fate
Becoming Immortal
What it means to be a Nuit
It is OK to kill
Breaking an Ancient Seal
Directing Djed Pathways
Memories of LIfe
Forgetting one's Purpose
Being Aware Of One's Own Patterns
Recognizing Content
Changing The Mood
Creating A Mental Door
Setting Up A Death Trap
Defier Of Fate
Years Have Taught Patience
The Taste Of Life
Making Murder Look Like Accident
Preparing The Ritual
Detecting Unease
Presenting The Tool's To Die
Distracted from Reflection
Cowed before a Mortal
"Playing the Game"
Dira’s Coming For Your Tender Undead Behind
Being a nuit means you outlive most others
People live on even though dead
Not coming to your own appointment
The world is against me. It's true!
The option to walk away is always there
Getting choked for dramatic effect
Old ties can choke you
Extra confidence makes for extra defiance
How overwhelming grief affected a loved one
Fighting one's own morality and father
My father is proud of me
Opportunity Stolen by another Returned
Murdering a Child
The Pain of Regret
Timeless Wisdom
Playing the Child
The Audacity of the Living
Dreams: The Hopes of Mortals
Trees Hold the Safety of Height
Immortality: Constantly having to find new purpose
Playing the waiting game with a tiger is tiresome
Love: Constantly having a new definition
Simple Flattery Works Wonders
Seeing the Fullest Extent of Aka's Powers
Hiding Your True Monstrous Self
Hit and Run Tactics
Being Overtaken by Boredom and Impatience
To Have Someone (or thing) to Share Immortality With
Best to Tell lies with a Hint of Truth
Freed from Bondage
An Irritation towards Auburn Hair
Self Critiquing Hair Color
Evangeline vs. Evalin: A Battle of Minds
Baths: Harmful to Nuits' Bodies
Medicine: Relocating a Dislocated Shoulder
Evalin: A New Kind of Monster
A Developing Goddess Spiting Fate
The Empty Comfort of Physical Things
The Traits and Powers Required of a Would be God
People
Ignotus Everto (Acquaintance)
Ignotus Seeks Immortality
Ignotus: Brashly Ambitious
Ignotus Has No Empathy
The Strain From Exhaustion
Divine Assassin Isaac
Rayage is a tomb of knowledge
Wrenmae's Purpose: To Change the World
Aka: Dhani and Reimancer
Aka: Slave Mistress
Yuki: Aka's Other Slave
Myrians: Brave Till the End
Aka: New Mistress
Aka's Past
Aka: Mark by Ivak
Aka's Promise to Tsenrika
Securing Vino, Another Follower
Aka: A Powerful Reimancer if Nothing Else
Aka: Lacking Confidence Before the Superiors
Senka: One Aka Fears
Senka: Admires Bravery
Ricky: The polite stranger
Dresskal: A Creature of Intelligence
Vaazier: An Ambassador of Riddles and Lust
Vino: A Loyal Servant of Sorts
Maintaining Dominance over Vino
Priestess Natasshari: Zinrah Inhabitant
Momosskatari: An Intelligent Snakeling
Katari: A Potential Tool in Days to Come
Aka's Usefulness Running Out
Tinnok: A Witch the Jungle Protects
Tinnok: A Second Marked Witch
Myrians: Knowing her as a Monster Cloaked in Fire
Maw: A Fearsome Desolate One
Maw: A Strange Ally
Tazi: A Curious Find
Ignotus Seeks Immortality
Ignotus: Brashly Ambitious
Ignotus Has No Empathy
The Strain From Exhaustion
Divine Assassin Isaac
Rayage is a tomb of knowledge
Wrenmae's Purpose: To Change the World
Aka: Dhani and Reimancer
Aka: Slave Mistress
Yuki: Aka's Other Slave
Myrians: Brave Till the End
Aka: New Mistress
Aka's Past
Aka: Mark by Ivak
Aka's Promise to Tsenrika
Securing Vino, Another Follower
Aka: A Powerful Reimancer if Nothing Else
Aka: Lacking Confidence Before the Superiors
Senka: One Aka Fears
Senka: Admires Bravery
Ricky: The polite stranger
Dresskal: A Creature of Intelligence
Vaazier: An Ambassador of Riddles and Lust
Vino: A Loyal Servant of Sorts
Maintaining Dominance over Vino
Priestess Natasshari: Zinrah Inhabitant
Momosskatari: An Intelligent Snakeling
Katari: A Potential Tool in Days to Come
Aka's Usefulness Running Out
Tinnok: A Witch the Jungle Protects
Tinnok: A Second Marked Witch
Myrians: Knowing her as a Monster Cloaked in Fire
Maw: A Fearsome Desolate One
Maw: A Strange Ally
Tazi: A Curious Find
Gwin: The Music That Plays For Vengeance
Gendler: Who He Was, Who He Is
Gendler: Chained One
Ophelia: The Dark Entity of Zastoska Forest
Ophelia: A Kindred Soul
Places
Zinrah: Home to Dhani Constrictors
Lore of Ravok Layout
Ravok: A Haunting but Calming Memory
The Climate Challenges of Falyndar
Zinrah Location: The Scenery
Manipulating the Structural Integrity of Zinrah Via Reimancy
The Drylands of Falyndar
Zastoska Forest: Myths and Legends
Zastoska Forest: Home to Very Large spiders
Location: The Dark House of Zastoska Forest
Lore of Ravok Layout
Ravok: A Haunting but Calming Memory
The Climate Challenges of Falyndar
Zinrah Location: The Scenery
Manipulating the Structural Integrity of Zinrah Via Reimancy
The Drylands of Falyndar
Zastoska Forest: Myths and Legends
Zastoska Forest: Home to Very Large spiders
Location: The Dark House of Zastoska Forest
Other
A Pursuit of Minds
A Pre-Valterrian Elevator
Tricking the Guardian
Assisting the Healer
Cure For The Itch
Irony In Names
The Strain From Exhaustion
The Perfect Gift
Holding On
Using the Boy
Being Bodyblocked
Occupying a Tyke
Saved By The Blob
Dhani quirks (basic)
Basic Anatomy: How tendons in the hand work
Reasons for Dwindling Dhani Numbers
Consequences of Hatred
Finding a Chained One in Zinrah
A Slave in Zinrah Suddenly Possessing a Pawn
Obtaining a Myrian Body
Nearly Forgetting Tsenrinka
Love: The Definition Remains Unidentified
Affection: A Probable Addiction
Teaching Aka How to Win a Political Debate
Planning: There Will Be a War in Zinrah
Planning: Manipulating an Ambassador
Undead: Such a Heinous Word
The Disdain of Dhani Towards Other Races
Bats: Air Swimmers
Leadership: Attempting To Take Charge of a Situation
Medicine: Assessing A Hand Laceration
Philosophy: To Live In A World Bereft Of Music
Philosophy: To Live Among Monsters
Storytelling: A Song of Blood and Pain
Dusk Orb: An Object of Power and Mystery
Dusk Orb: Key To Hidden Power
Tracking: Discerning the Source of Smells
A Pre-Valterrian Elevator
Tricking the Guardian
Assisting the Healer
Cure For The Itch
Irony In Names
The Strain From Exhaustion
The Perfect Gift
Holding On
Using the Boy
Being Bodyblocked
Occupying a Tyke
Saved By The Blob
Dhani quirks (basic)
Basic Anatomy: How tendons in the hand work
Reasons for Dwindling Dhani Numbers
Consequences of Hatred
Finding a Chained One in Zinrah
A Slave in Zinrah Suddenly Possessing a Pawn
Obtaining a Myrian Body
Nearly Forgetting Tsenrinka
Love: The Definition Remains Unidentified
Affection: A Probable Addiction
Teaching Aka How to Win a Political Debate
Planning: There Will Be a War in Zinrah
Planning: Manipulating an Ambassador
Undead: Such a Heinous Word
The Disdain of Dhani Towards Other Races
Bats: Air Swimmers
Leadership: Attempting To Take Charge of a Situation
Medicine: Assessing A Hand Laceration
Philosophy: To Live In A World Bereft Of Music
Philosophy: To Live Among Monsters
Storytelling: A Song of Blood and Pain
Dusk Orb: An Object of Power and Mystery
Dusk Orb: Key To Hidden Power
Tracking: Discerning the Source of Smells
Possessions
That which I desire, I shall take
Clothing
Robe, Philterer’s
Robe, Arcane
1 set of Clothing
Simple Shirt
Simple Pants
1 Pair of Sturdy Boots
1 Backpack
1 Large Chest
1 set of light cotton clothes (loose ripped shirt, light torn cotton pants)
1 Leather Belt
3 Small Cotton Dyed Dresses (Black, Red, Green)
1 Black Wool Cloak
1 Medium Black Silk Dress
2 Medium Linen Dresses (Black, Brown)
Robe, Arcane
1 set of Clothing
Simple Shirt
Simple Pants
1 Pair of Sturdy Boots
1 Backpack
1 Large Chest
1 set of light cotton clothes (loose ripped shirt, light torn cotton pants)
1 Leather Belt
3 Small Cotton Dyed Dresses (Black, Red, Green)
1 Black Wool Cloak
1 Medium Black Silk Dress
2 Medium Linen Dresses (Black, Brown)
Weapon
1 Hunting Knife
1 Gladius
1 Gladius
Magical
Staff of Zeltana:"A staff bearing the power to draw glyphing circles through will and direction alone. They will draw on the vast majority of solid surfaces, and the circles that are drawn are powerful and unbroken."
Snapper and Crusher:A pair of twin Animated Scarves.
Controls: Verbal and Nonverbal commands (via glass eyes and leather ears). Both have a rudimentary understanding of language and can comprehend commands with child-like intelligence.
Directives: Loyalty and Obedience, first to Minerva (as their 'Mother'), second to Rayage (as their 'Adopted Father'), and 3rd to Evalin after she spoke the authentication code.
Authentication: Obedience will also be granted to anyone who says the code words, 'Mykras Ka,' for Snapper and, 'Kryshant Mu,' for Crusher.
Weight: 5 lbs. : Ironsilk (Made by Rayage at Expert Alchemy; half-life 9 years from creation time of 15th Summer 512 AV;
Properties: flexibility and smoothness of silk but with the material strength and limited malleability of iron) for the main bodies. Wooden heads with glass eyes and leather ears. Snapper also has a pair of retractable metal fangs.
Skill Level: Competent in all building/Animation skills used.
Additional notes: Crusher is designed like a constrictor snake, but can also perform more complex actions with his body such as using his tail to climb or retrieve objects. He is programmed with greater understanding of commonplace things, and less of upper class/uncommon things. Snapper is designed like an asp, with retractable fangs and the ability to strike and stab with them, as well as being able to perform the same actions Crusher can. Snapper is programmed with slightly lesser understanding of commonplace things, in order to give him better understanding of upper class/uncommon things (such as distinguishing items of wealth). Evalin received them as a gift and spoke the authorization codes so that she now has authority and control over them.
Steal Cloth Cloak (Blue): Steel made and refined onto fabric-like substance the cloak is a product of many, many Alchemical doors opening and trial and error. The cloak itself is a bit heavier than a normal cloak made of wool only because of the steel-like properties imparted onto it. It carries surprising weight when swung, and is smooth but also shiny too, reflecting light that hits it. The cloaks are usually cold to the touch, just like steel or any other metal would be. The cloak has the Ouroboros symbol stitched on the back of the cloak itself.
Bone Ring: The ring has the ability to allow its bearer to concentrate their strength into the hand on which they wear the piece of jewelry. If they concentrate upon the ring and the hand they will feel a pressure slowly building there, which is released when they strike at something. This is most effective with a curled fist and when stored for a chime can deliver a blow capable of shattering bones, denting trees, and sending shockwaves through the ground to send opponents tumbling to the ground. The bone is made from the hand of a Nandhai.
The ring can be charged for a max of three chimes, at one Evalin's human form is safe from damages, but anything higher and she'll break her bones in the process of whatever attack she utilizes due to the force. She can, however, use it in her suped up purple centaur form without worry.
Snapper and Crusher:A pair of twin Animated Scarves.
Controls: Verbal and Nonverbal commands (via glass eyes and leather ears). Both have a rudimentary understanding of language and can comprehend commands with child-like intelligence.
Directives: Loyalty and Obedience, first to Minerva (as their 'Mother'), second to Rayage (as their 'Adopted Father'), and 3rd to Evalin after she spoke the authentication code.
Authentication: Obedience will also be granted to anyone who says the code words, 'Mykras Ka,' for Snapper and, 'Kryshant Mu,' for Crusher.
Weight: 5 lbs. : Ironsilk (Made by Rayage at Expert Alchemy; half-life 9 years from creation time of 15th Summer 512 AV;
Properties: flexibility and smoothness of silk but with the material strength and limited malleability of iron) for the main bodies. Wooden heads with glass eyes and leather ears. Snapper also has a pair of retractable metal fangs.
Skill Level: Competent in all building/Animation skills used.
Additional notes: Crusher is designed like a constrictor snake, but can also perform more complex actions with his body such as using his tail to climb or retrieve objects. He is programmed with greater understanding of commonplace things, and less of upper class/uncommon things. Snapper is designed like an asp, with retractable fangs and the ability to strike and stab with them, as well as being able to perform the same actions Crusher can. Snapper is programmed with slightly lesser understanding of commonplace things, in order to give him better understanding of upper class/uncommon things (such as distinguishing items of wealth). Evalin received them as a gift and spoke the authorization codes so that she now has authority and control over them.
Steal Cloth Cloak (Blue): Steel made and refined onto fabric-like substance the cloak is a product of many, many Alchemical doors opening and trial and error. The cloak itself is a bit heavier than a normal cloak made of wool only because of the steel-like properties imparted onto it. It carries surprising weight when swung, and is smooth but also shiny too, reflecting light that hits it. The cloaks are usually cold to the touch, just like steel or any other metal would be. The cloak has the Ouroboros symbol stitched on the back of the cloak itself.
Bone Ring: The ring has the ability to allow its bearer to concentrate their strength into the hand on which they wear the piece of jewelry. If they concentrate upon the ring and the hand they will feel a pressure slowly building there, which is released when they strike at something. This is most effective with a curled fist and when stored for a chime can deliver a blow capable of shattering bones, denting trees, and sending shockwaves through the ground to send opponents tumbling to the ground. The bone is made from the hand of a Nandhai.
The ring can be charged for a max of three chimes, at one Evalin's human form is safe from damages, but anything higher and she'll break her bones in the process of whatever attack she utilizes due to the force. She can, however, use it in her suped up purple centaur form without worry.
Heirloom
Explorer’s Staff gifted to her by her father a long time ago
Other
+1 Silver Wind-Up Ring
[url=http://www.mizahar.com/forums/post439409.html#p439409]Book of Summoning- Written by Evalin with the basics of Summoning within
+1 Music Box[/url]
+1 Dusk Orb
[url=http://www.mizahar.com/forums/post439409.html#p439409]Book of Summoning- Written by Evalin with the basics of Summoning within
+1 Music Box[/url]
+1 Dusk Orb
Ledger
Article | IN | OUT | Total |
Stater Package | 100 gm | - | 100 gm |
Cash in Housing | 500 gm | - | 600 gm |
Arcane Robes | - | 55 gm | 545 gm |
Philterer's Robes | - | 10 gm | 535 gm |
Spring 512 | - | 45 gm | 490 gm |
What Lies Beneth | 25 gm | - | 515 gm |
Summer 512 AV | - | 45 | 470 |
Fall 512 AV | - | 45 | 425 |
Winter 512 AV | - | 45 | 380 |
Spring 513 AV | - | 45 | 335 |
Summer 513 AV | - | 0 | 335 |
Fall 513 AV | - | 45 | 290 |
OOCPaid for by AkaWinter 513 AV | - | 0 | 290 |
OOCPaid for by AkaSpring 514 AV | - | 0 | 290 |
Payment to Markolis | - | 100 | 190 |
OOCPaid for by AkaSummer 514 AV | - | 0 | 190 |
Weakening the Foundation | 300 | - | 490 |
Paid by Caelum | 500 | - | 890 |
Fall 514 AV | - | 135 | 755 |
Gresshal Fall 514 AV | - | 135 | 620 |
Paid by Caelum | 738 | - | 1358 |
Winter 514 AV | - | 135 | 1223 |
Gresshal Winter 514 AV | - | 135 | 1088 |
Kuahala Estate Appartment (400 st/ft) | - | 500 | 588 |
Paid by Caelum | 1,410 | - | 1,998 |
Spring 515 AV | - | 135 | 1863 |
Gresshal Spring 515 AV | - | 135 | 1728 |
Vino Spring 515 AV | - | 135 | 1593 |
Tobacco and Pipe | - | 14 GM, 1 SM | 1578 GM, 99 SM |
Pendent Vial | - | 2 GM | 1576 GM, 99 SM |
Companions
Tsenrika :
Rayage :
Radjuvino :
Grasshalegessh :
Dresskal (Deceased) :
Threads
Follow me, and I will give you true purpose
Follow me, and I will give you true purpose
Flashbacks :
512 AV :
513 AV :
514 AV :