27th Summer, 508 A.V.
Location: The Wright Library
oocPermission for this thread has been approved by Paragon
Deep in the confines of the library, Faraluun poured over a text entitled "A Study On Summoning and Those Who Practice It". He had plucked it off the shelf simply because he felt he lacked a key understanding of the art that Hadrian's tutoring wouldn't cover since it dealt most particularly with glyphing and so far he found the tomb rather enlightening, bringing to light some key concepts that his master had failed to mention to him during his time in Alvadas. Still he found himself hastily flipping through some of the more convoluted pages where the author lapsed into theoretical ideas and the morality of it all, stopping when he came across a sheaf of drawings, the first sketches he had seen in the book, sorting through the pages, he began to read.
Faraluun scratched his chin upon reading the words, mulling over the word Familiar while he furiously flicked across the pages of notes as he looked for some explanation for the term.
Reading the last page, Faraluun pushed himself back from the table, puzzling over the contents. It seemed he had still much to learn about summoning.
Location: The Wright Library
oocPermission for this thread has been approved by Paragon
Deep in the confines of the library, Faraluun poured over a text entitled "A Study On Summoning and Those Who Practice It". He had plucked it off the shelf simply because he felt he lacked a key understanding of the art that Hadrian's tutoring wouldn't cover since it dealt most particularly with glyphing and so far he found the tomb rather enlightening, bringing to light some key concepts that his master had failed to mention to him during his time in Alvadas. Still he found himself hastily flipping through some of the more convoluted pages where the author lapsed into theoretical ideas and the morality of it all, stopping when he came across a sheaf of drawings, the first sketches he had seen in the book, sorting through the pages, he began to read.
A Minimum Circle is the simplest circle in the summoners repertoire available. As seen above, it has an outer circle known as the barrier, and is formed to keep the reaction within the boundaries of the aforementioned circle. Within that is found the inner circle that is formed to connect the sixteen spaces that hold the numerical glyphs of the destination world. The third, and final circle is seen in the middle of the circle, and is tasked with connecting the coordinates with the center of the circle. It should be noted that the minimum circle can summon from any world, but the summoner should restrict themselves for the leash produced from this shatters quite easily.
Recommended worlds on which to exploit the minimum circle are as follows:
Kseyden - Infested with Vilemoss
Astral Coordinates - 3893849280160001
Notes: While no sentient beings reside on it's surface, caution should be used when harvesting Vilemoss as it is highly toxic if touched with bare skin or inhaled.
Swalden - Home to Memosites
Astral Coordinates - 8492841047291777
Notes: Used as a repository of information for wizards, it should be understood that Memosites are sentient beings, and will communicate telepathically with the wielder. After an exchange of information, common etiquette demands the summoner return it to the planetary ring lest the stones withhold their knowledge the next time they are summoned by the wizard.
Fyrden - World of Familiars
Astral Coordinates - 6701984710485453
Notes: Homeworld of familiars found bonded to the wizards throughout history, it should be noted the sentient creatures can not survive ouside of their home world without a symbiotic bond to a wizard being forged.
Faraluun scratched his chin upon reading the words, mulling over the word Familiar while he furiously flicked across the pages of notes as he looked for some explanation for the term.
On Familiarity and Other Matters
Sarawanki, Avavali, Pascid, Irylid, Kirt, and Gordios are familiars as was mentioned in Section: 9A The Practicality and Dangers of Summoning. The drawings above do them little justice my own familiar mentions, but on the information collected on them, I've been assured that it is satisfactory.
Choosing one is a delicate business, brokered by another wizard's familiar, and the person to be bonded must be careful in his decision for bonding is a permanent endeavor. As to the different species involved they seemed to be divided depending on which half of the world they are found on, particularly Lightfacers, and Darkfacers.
Lightfacers include the liquid Sarawanki, the ethereal Avavali, and the quicksilver Pascid.
Darkfacers include the icy Irylid, the metallic Kirt, and shadowy Gordios.
Their personalities vary as widely as our own, as does proportionately their appearances. Abilities tend to vary, though this is covered in later in my earlier study 'In Depth On The Reality of Familiars'. It should be noted that the Kirt, and Pascid tend to be high maintenance for the wizard bonded with them, and are encouraged to be avoided by all but the most determined summoners.
Reading the last page, Faraluun pushed himself back from the table, puzzling over the contents. It seemed he had still much to learn about summoning.