Physical Description Name: Ignotus Everto Race: Nuit Age: 76 Birthday: 82nd Summer, 440AV Spring 512AV-61st of Summer, 512AV A pale, slight man who appears to be in his late forties. He’s about 5’3 and 120 lbs. He has brown hair that’s beginning to bald, green eyes, long, spidery hands with meticulously kept nails, and a gaunt face that used to be chubby and boyish when the previous owner of the body was alive. 3rd of Fall, 512AV-80th of Winter, 512AV: An old, rotund cabbage merchant in his mid fifties with close cropped, sandy blonde hair, and baby blue eyes. The fat is vanishing rapidly, and his face is starting to look thinner, if not quite skeletal yet. He's still a little short, 5'5 this time, and 183 lbs. With every week that passes from the day he occupied the body, he loses 15 lbs until stopping at around 91. The nails are still as clean as ever, but the fingers are stubbier. 80th of Winter, 512AV-91st of Winter, 513AV: A change of pace. A tall, lanky man standing at 5'11, with long, gangly limbs and digits, and a solid torso. He appears thirty one years of age, with short, well groomed black hair, steely grey eyes, and a slender, well defined face. Having been thin from the beginning, this body doesn't look quite as unnatural as the others, though it is still far paler than it should be. 91st of Winter, 513AV-70th of Spring, 515AV: The distinguished gentlemen continue! A polelike fellow of five feet and ten inches, with a solid torso and limbs that held great power in life. His hair is greying, and thin wrinkles started forming on his cold face before Dira took him. In age, perhaps forty three. In short, the body of a strong, severe man. Hopefully for Ignotus, the sort of body that inspires loyalty. Maybe. Possibly. 70th of Spring, 515AV-Present: A spritely, round-faced man of thirty eight years with curled pitch black hair, vibrant green eyes and exceptionally good teeth. Five feet seven inches tall, with typical Nuit thinness and pallor. While the vigor and energy of the body mostly died with its owner, it still lends just a little bounce to Ignotus' step. Just a little. Character Concept Ignotus is, above all, a lie. His name is a lie, his outward appearance of benevolence and compassion is a lie, his megalomania is a lie, and his dominating paradigm is a lie. Igon Everto, as he should properly be called, is a Hypnotist with an ambitious vision for the future, an incredible intellect, a devil-may-care attitude, a deep love of learning, and a callous disregard for human life. Friend, foe, father, Ignotus cares little. They are all tools to him. Tools that can be discarded and, indeed, disposed of once their usefulness has come to an end. Cold, calculating, and utterly ruthless, Ignotus Everto is willing to do whatever it takes to achieve his goals, and will not tolerate the existence of anything that could stand in their way. His plans are far from risk free, too. Ignotus is a gambling man, and the higher the stakes, the bigger the payoff. He's also a fond reader of fantasy. Character History Early Childhood- Middle Childhood- Fish Don't Wheeze Adolescence- Power of the Mind Young Adulthood- Middle Age- Thwarting Tanroa Post Turning- Possessions 1 Set of Clothing -Simple Shirt -Simple Pants -Simple Undergarments -Simple Cloak -Simple Boots - White silk gloves - Embroidered black silk shirt - Black silk pants - Brocade velvet vest - Robe, Arcane - Fur trimmed, damasked black velvet cloak - Swoooord caaaane! 1 Waterskin 1 Backpack which contains: -Comb (Wood) -Brush (Wood) -Soap -Razor -Balanced Rations (1 Week’s Worth) -1 eating knife -Flint & Steel -Vino the Animated Golem secret :
A simplistic wooden wheeled golem with a 360 degree field of vision, and programming ordering it to either flee from or approach anything that moves. Designed by Ignotus with a Tock's assistance as an early warning system of sorts. Unfortunately, Iggy's less than stellar Animation skills have left it with quite a few faults that make it more viability than asset. Even so, Ignotus takes the little fella with him when he can.
Heirloom: An old iron dagger 100 Gold Mizas Housing: To be determined Ledger
Skills, Lores, Magics, Gnosis, Languages Skills :
*Fire, Air, Water Gnosis: Cordas 1 Secret :
A small, blue sigil over Ignotus' heart that seems to throb in the dead organ's place.
![]() [url=http://www.mizahar.com/forums/post460663.html#p460663] Night Stalking 1[/url] Nightstalking 1 Practiced Languages: Fluent Language: Common Basic Language: Nader-Canoch Poor Language: Kontinese Lores: ![]() Personal
Treval Codex: Favored Tome Vocal Disregard for Civilized Dining The Satisfaction of a Flawlessly Executed Plan Unabashed Philanthropy Inherent Bond of The Parentless And Childless Jovial by Nature The Effects Of Time Searching For Immortality Calculating Probabilities Touched By A Nuit Ignotus Everto: Hunger pains Ignotus Everto: A haunting quote Social Advances With A Nuit A Bargain To Die For Reveling In A Trade Crimson Dreams The Taste Of Death Downing Nuit Ichor Pros and Cons of being a Nuit Vomited On Empty Promise of Tea Attempted Empathy Nuit Pride A Silver for the Soul-less Blood, Sweat, and Life A New Body: Drykas, Human Repetition For Perfection The Force of Good Routine Coming Down From a High Overthinking Your Sense of Worth Making Your Own Success Lore of Self: Hero of Zeltiva Biding Your Time Placing Your Sense of Purpose in Magic Amusement in Manipulation Abused as a Child Fishing: Losing the Net People
Evalin (Acquaintance) Evalin Has Scarlet Eyes Evalin: Coincidence In The Name? Evalin Has A Black Tongue Evalin Is A Nuit Evalin The Immortal Darkness Runo's Fear of Fire Lore: The people of Zeltiva want blood Wren's ambitious organization Suspecting Wren of being the blighter Anselm the Fortune Teller Anselm the Nuit Mikey the Sick Kid Tock: Animator Tock's Magic Puppets Hana Is Dead Gale McCenry the Bullied Kid Manipulating Gale Driving Gale to Kill The Innocent Sailor Named David Ignotus Everto the Magical Garbage Man Anselm's Age Edreina: Dislikes being interrupted in prayer Edreina: Scarred, tattooed and changed. Edreina: Horrible at secret keeping Samantha Lives in the University Samantha's Color Changing Eyes Samantha's Magical Knowledge: Auristics Samantha's Magical Knowledge: Shielding The Magic Knowledge Exchange Deal with Samantha Miranda: Adarin's right hand Justus: The charming Denvali Ennui Azarov the Projection Professor Valo the Returned Valo (Acquaintance) Azarov's Famed 100% Initiation Preparation Anar DuFarro: Resides in Sylira Anar DuFarro: Keeper of the Box Anar DuFarro: Target of Treachery Found out by Ricky for being a hypnotist Rayage: Not a Man of Chance Places
Syliran Culture Zeltiva: The Infirmary Sahova: Home of the Nuit Sahova's Library: A rich source of information Tock's Home Zeltiva: Layout of Refuse Zeltiva: Fractured and in need of leadership Sunberth: Magic Synonymous with Lynch Mob Academia
Death Comes To All Searching for which god caused the plague Fortune Telling is not Future Telling Learning Animation from Tock Singing: Tone, echo, voice Educating a Commoner Observation: The smell of damp and mould Preaching One's Personal Philosophy Anselm's Advice: Everything I need is right here Divine
Sagallius Hrinn: The Puppeteer God Vayt is responsible for the plague Gods are Unconcerned with Mortal Affairs Cordas: The Mark of Sagallius Lhex: Favours the bold Akajia: The Mistress of Shadows Akajia: The kind goddess Makath: The language of Akajia's faith Stratagems
Preparing For A Fight Cordas: An Effective Contingency Plan Purposefully Captured by Bandits Capturing Adarin Manipulating Ricky by playing on his loyalty Successfully diverting a conflict with Ricky Forcing a confessions from Wrenmae Planning The Heist Defusing The Situation Demanding To Escape Death Mutual Suicide: A Possible Gambit Danger in the Shadows Using Light to Fight the Shadow Fooling A Young One Hiding Madness 60% is Still Favorable Efforts of a Cordial Corpse Falsely Cultivated Bon Vivant Planting Anger In One's Mind Bringing Around Familiarity Teaching Bullies a Lesson... the Magical Way Hoping An Opponent Will Overgive Forcing the surrender of the Denvali Brinkmanship: Fire & Blade Magic
Hypnotising To Relax Hypnotism: A large angry crowd a risk Hypnotism: The power of the mind Using Obsession to drive Miranda insane Reimancy: Using Res for light in the dark A Rather Queer Ritual Animating Dead Animals Rebirth By Sleep Symptoms Of Rebirth Animation: Forming the Soulcore Animation: Programmed Thoughts Animation: Basic Commands Animation: Directives x2!!! Animation: The Undead Pigeon Animation: A Perfected Minion (Pigeon) Initiation in Projection by Azarov (Unprepared Method) Hypnotism on Animals: Playing the Pied Piper Hypnotism: Feathered Allure - Pigeons Calming Wrenmae with hypnosis Magic: Feeling of Freedom and Superiority Thread List ![]() Flashback
Fish Don't Wheeze +1 Fishing, +1 Bodybuilding Thwarting TanroaPhilosophy +2, Observation +3 Socialization +2 Persuasion +2 Hypnotism +3 Reimancy +2 Seduction +3 Understanding You Interrogation +1 Hypnotism +1 Reimancy +1 Power of the Mind Observation: 1 Logic: 1 Socialisation: 1 Investigation: 1 Stealth: 1 Organisation: 1 Endurance: 1 Philosophy: 1 Hypnotism: 1 Love Burns +1 Hypnotism +1 Philosophy +1 Teaching +2 Subterfuge Summer 512AV
Ignotus's Fortune +1 Subterfuge Turning Tables Rhetoric 2 Negotiation 1 Persuasion 1 Hypnotism 1 Birds of a Feather Hypnosis 1 Reimancy 1 Intimidation 2 Rhetoric 1 The Corpse and the Man of Clay Tea after Twilight Persuasion +2 Long Day Persuasion +2 Hypnotism +3 Carving +2 Carpentry +2 Drawing +2 Observation +1 Out Of Body Experiences +2 Projection +2 Hypnotism +3 Persuasion +1 Gambling The Heist Tactics +2 Hypnosis +1 Observation +1 Intelligence +1 Deadly Attraction Investigation 1 Observation 1 Rhetoric 3 Hypnotism 1 Reimancy 2 Negotiation 2 Remember Me? Hypnotism +3 Reimancy +1 Observation +1 Subterfurge +3 Interrogation +1 Fall 512AV
Natural Selection +1 Persuasion +2 Hypnotism +2 Intimidation +3 Reimancy +1 Observation +1 Brawling +1 Glyphing The Warren Anselm's Advice Close Calls +1 Reimancy +2 Hypnotism +2 Persuasion +2 Acting +2 Observation +1 Negotiation Winged Death Pt. 1 +2 Animation +1 Hypnotism +1 Glyphing +1 Singing Winged Death Pt. 2 +2 Animation, +1 Birdkeeping, +1 Glyphing, +1 Hypnotism, +1 Singing Out Of The Woodwork Mortal Combat +4 Gambling +2 Tactics +1 Hypnotism +2 Socialization +2 Rhetoric Where Shadows Fall Observation 2 Investigation 1 Tactics 3 Acrobatics 1 Reimancy 2 Rhetoric 2 Philosophy 2 Winter 512AV
Investigative Journalism? Reimancy 1 xp Projection 1 xp Hypnotism 2xp Intimidation 1xp The Winter Ball Splinter Cell Projection +1 Hypnotism +1 Subterfurge +2 Sudden Death Late For Class Part at Table, Part in Memory Socialization +2XP Rhetoric +1XP Logic +3XP Hypnotism +1XP A Bad Day Gets Worse Spring 513AV
Fall 513AV
Pilot Flame Teaching +3 Reimancy +1 Glyphing +1 Happy Trails To You! Your Mind Is What Matters Observation +1 Hypnotism +1 Teaching +4 It's A Beautiful Day For A Test! Rhetoric +3 An Unstoppable Force Rhetoric +2 Persuasion +2 Negotiation +4 Hypnotism +1 Lores: Subversion The Time Is Here! Hypnotism +4 Persuasion +5 Negotiation +3 Leadership +2 Reimancy +2 Fire Forged +1 planning +2 observation +2 Reimancy +1 socialization Note: threads with nothing next to them have no XP tied to them or are ungraded. |