The Bloody Hunter 32 Iron Avenue The Bloody Hunter stands at the end of Iron Avenue, overlooking the Aperture almost fearlessly. It is located as far away from that great chasm as any other building would be, but it is one of very few with a storefront that opens to face it. From its windows, one can look across the Aperture and see parts of the Western Quarter and the Celestial Square, as well as the Gates to the city. As one of the most frequented stops by passing travelers in need of restocking, it gained its fame from the guard monks’ ability to simply point grudgingly at it when asked. But Aperture-front property is not the shop’s claim to fame. From the beginning, the Bloody Hunter has been one of the best places to find hunting and survival supplies, from tents and water skins to bows and arrows. It is a large square room, dim despite its many windows, smelling of old wood and fresh furs. Wares are hung from the walls and pillars where they are not laid on waist-high tables, organized as efficiently as can be expected. Still, it is not very crowded. Only items that meet Ovechse’s high standards line the old wooden tables here. Knives and bows he has not made himself are often delivered from smiths of the Sharp Blade and craftsmen of the Tempered Anvil. They are priced accordingly. Weapons and supplies are not the Bloody Hunter’s only business. Skins and whole kills can be sold here as well, for hunters who want to make some money on the side. The only thing he does not buy is meat, though he will gladly take what he is offered to the Southern monks for ration dispersal. In addition, he welcomes novices to accompany him on hunting expeditions for a few lessons on survival. These trips are made every day after a fourth day. Price List
NPC
Name: Willam Ovechse Age: 37 Personality: Willam is, above all, a godly man. A devout member of the Second Edict, he prays to all major benevolent gods and rightfully fears the rest. When he makes a kill, he pledges it to Dira and thanks Caiyha for her sacrifice; he speaks to Nysel before he sleeps and wakes with prayers to Lhex for his prosperity. Some might call him distant, trapped in his own thoughts as he tries to explain the intricacies of his craft, but when he does find his words he is surpassingly eloquent—at least, in the terms of hunting and travelling. He is happy to oblige any curious mind and is even patient with slow learners, though he insists on obedience in the dangers of the wilds. Neither will he tolerate any ill-spoken word toward any divinity or authority. History: Raised primarily by his father, Willam was one of the rare shadow children born to a female monk. His father was a blacksmith at the Sharp Blade Headquarters and a member of the Second Edict, instilling in him a profound respect for the greater divinities. He taught his son some of what he knew, but he died when Willam was too young to have used it as a means of living. With a mother who could not exactly take him under her wing, he managed to apprentice himself with a city-employed hunter instead. Rand Sojourn was kind enough, but he was reckless and a cynic; when he did not return one evening from a hunt, Willam could only guess that Dira had taken him. So he turned his master’s workshop into a proper store, and has been sharing his trade ever since. Skills: Shortbow 74, Dagger 66, Wilderness Survival 63, Hunting 55, Tracking 55, Tanning 55, Trapping 42, Fletching 38, Weaponsmithing 31 |