So I was having this discussion last night with Morse regarding Alistair's skill levels. And we came across an interesting question - if you're trying to ensure realism in a game like this (which we both are, because we're megadorks and can't let things go XD ) how do you justify a character going from a Novice to a Master within a season or two? In "real life" terms, that's a journey of experience that takes years, sometimes a lifetime. However, the way that XP is awarded in game, it's possible for a character like Alistair, whose awesome and intensely amazing player writes detailed training threads, to be awarded enough skill points to jump two skill brackets.
This brought us to a few questions of how skill XP should be awarded through different levels.
- How much can you really learn? - If you're a Novice at something, you learn a lot just by practicing it; a novice tailor will learn something from every piece he makes. But would a Competent tailor learn the same amount from the same actions? Or would it be more realistic to assume that the Competent tailor should only gain skill XP from projects that challenge them?
- If you don't want to change how XP is determined but still think a little restraint is needed, what about a cap? - There's a current cap on the amount of XP you can gain in one thread. Should there be a cap on the amount you can learn in one season? If so, what would be the best way to track that?
- That's way complicated, but Skills CAN get a little out of control. What about changing levels? - Instead of changing XP rules, should we expand the Skill Levels to allow more expansion? For instance, Novice would be 1-25, Competent would be 50-100, Master would be 100-200, anything over that is Expert? Experts in fields are supposed to be extremely rare (mostly because no one lives long enough to do it unless you're a freaking Nuit ), should that be reflected in the Skill levels?
- Bitch, back up off my CS! - Am I the only one who cares about this? Should I shut the hell up and just be happy when my character gets uber? Am I thinking too much about a game, and ruining it for everyone because I'm a jerkface? XD
Seriously, though, I'd love to have a discussion about this and see what everyone else thinks. Even if the overwhelming opinion is that I should shut the hell up.