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Name: Summer Meadow of Sharpcut Pavilion Race Drykas Age 22 Birthday: Season of Autumn, day 9, 489AV
Summer stands at five foot eight, and holds herself with an easy confidence. She has ridden horses from the moment she could safely mount one, and her confident posture reflects her life spent on horseback. The physical work of hunting, and constantly being mounted or working to care for her strider, has provided the young woman with a firm, well toned, body. Her skin is pale, like most Drykas, despite the time spent under the open sky, but she does not appear sickly, her skin holds a sun-kissed glow that easily hides the wiry strength her work has gained her. Long, corn silk blond hair is often worn loose about her shoulders, but when she does tie it back, Summer makes use of the six memory-braids* entwined in her hair, drawing them from the sides and attaching them at the nape of her neck to hold and keep her long silky locks flowing down her back. Like all Drykas, Summer is preferential to bright colours but favours red's and purples, the only dark coloured clothing she owns is her leather armour, which she wears when hunting, and even that is stained a russet brown-red colour. Summer has several scars** littering her body. On the soft part of her left upper arm are several silvery scars, reminiscent of snake bites that she acquired as a small child, there is a small jagged scar on her brow, that disrupts the smooth line of her eyebrows and often disperses the strength of her dark green gaze. Summer also has a harsh mottled scar on the outer edge of her right thigh where a young horse threw her several year previous, causing her to land hard only to find her thigh deeply sliced open on jagged rocks. She also bears a Lacun mark on her breast bone, the only remnant of her Chevas marriage mark. While the original Chevas mark looked almost stylized crossed daggers at the right angle, her Lacun mark is a small tear-drop shaped stain upon her skin, that shimmers a pure silver colour.
*Memory-braids: Drykas often weave braids into their hair to recognise important moments in their life. Please see History; Notable Events for more information. **Scars: Please see History; Snake Bite, History; School Friends and History; Wild Stallion for more information.
[size=100]Name: Summer Meadow of Sharpcut Pavilion Race Drykas Age 22 Birthday: Season of Autumn, day 9, 489AV
Summer stands at five foot eight, and holds herself with an easy confidence. She has ridden horses from the moment she could safely mount one, and her confident posture reflects her life spent on horseback. The physical work of hunting, and constantly being mounted or working to care for her strider, has provided the young woman with a firm, well toned, body. Her skin is pale, like most Drykas, despite the time spent under the open sky, but she does not appear sickly, her skin holds a sun-kissed glow that easily hides the wiry strength her work has gained her. Long, corn silk blond hair is often worn loose about her shoulders, but when she does tie it back, Summer makes use of the six memory-braids* entwined in her hair, drawing them from the sides and attaching them at the nape of her neck to hold and keep her long silky locks flowing down her back. Like all Drykas, Summer is preferential to bright colours but favours blue's and purples, the only dark coloured clothing she owns is her leather armour, which she wears when hunting. Summer has several scars** littering her body. On the soft part of her left upper arm are several silvery scars, reminiscent of snake bites that she acquired as a small child, there is a small jagged scar on her brow, that disrupts the smooth line of her eyebrows and often disperses the strength of her dark green gaze. Summer also has a harsh mottled scar on the outer edge of her right thigh where a young horse threw her several year previous, causing her to land hard only to find her thigh deeply sliced open on jagged rocks.[/color][/center][/size]
[color=#8040BF][b]*Memory-braids:[/b] Drykas often weave braids into their hair to recognise important moments in their life. Please see [u]History; Notable Events[/u] for more information. [b]**Scars:[/b] Please see [u]History; Snake Bite[/u], [u]History; School Friends[/u] and [u]History; Wild Stallion[/u] for more information.[/color]
Summer is a calm individual most of the time, but for all her cool exterior, she is surprisingly easy to fluster. If someone happens to surprise her with an unexpected question, her responses are open and instinctive, whether that be anger, laughter or even tears. Summer was always a strong willed child, and this has developed into a stubborn streak a mile wide, that often does more to hinder her than help, and the advantages her her unique level of perseverance is outweighed by the fact that her mulish attitude often offends. Like an unbroken stallion, this woman will more often than not do as she pleases. Summer liked to think she has fairly strong morals, but in reality they are rather fluid and open to change and interpretation. Summer will do what she feels is right, whether that breaks a law or enforces it. For example, a man who murdered his wife's attacker, she would help or defend, but a child who was stealing because they were simply bored, she may well take to the local authorities herself. She enjoys spending time with her Strider, Kivas, and savouring her time alone. Growing up surrounded by people who chose her life for her has left her with a sense of reverence for any stolen moment of peace. In these quiet times, she has found herself speaking aloud out of habit, only to have no one answer, and Summer has shifted this conversation towards Leth, addressing her chosen god in preference to being thought mad. He young Drykas dislikes little beyond snakes, (see history) and gossiping. Raised in the brash, direct environment of the Drykas pavilions, she doesn't understand the need to whisper in corners, or avoid an issue, and if she has a problem with you, you can be sure Summer will tell you directly.
Summer & Chase
Character History
History Overview
Summer trained and worked as a hunter because it is what her father wished for. Arriving an outsider with no deep ties to the Drykas, and living as an unbonded, Crag Runner had lived his dreams through his daughters accomplishments, and as a young girl Summer had been happy enough to follow her fathers gentle recommendations for her future. If anyone asked her, she was happy and content with her work, striving to constantly better her own skills. If pressed, she would tell you that, although unmarked by Zulrav, she dreamed of joining the Storm Wardens some day. When she was proposed to by a childhood friend from a well respected pavilion, her mother was so happy, and so excited, that the woman didn't have the heart to say no to the man she merely cared for, or to her mother, whom she loved dearly....
Read More... :
She did care for her lifelong friend and, hoping that would be enough, she accepted his hand in marriage. Chase was a hunter, just like her. They would journey from the family's pavilion together, hunt together, return together, live together. He wanted children, she did not, but that was not something you told the heir to a pavilion family. They tried, she prayed that they were denied success, and it seemed the gods were with her. Chase tried to make her rest, she refused and over time her only pleasure was in the hunt. When the yearly spring hunt came around, her husband informed the Sharpcut Pavilion's Ankal that she might be with child, and Summer was banned from the hunt. The young woman was hurt, and angry, but she did not want to disappoint her clan by behaving like an ungrateful child, the Ankal was, after all, only protecting her as he should. Summer placed her mask on her face, and went to mingle. She smiled. She laughed. She lived. She lied. One by one, those she cared for perished on the Sea of Grass until she was left alone, with only distant extended family to consider. Her father fell to sickness in the cold snows of 504AV, her mother to glassbeaks, when retrieving a straying foal from the grasslands alone. Chase never returned from the fall hunt of 511AV. She had her uncle, his three wives and their numerous children, but the man had rarely spoken to her, and Summer would not have recognised her aunts or cousins if she passed them in Endrykas. She had her mother and father in law as well, of course. They had repeatedly told her that she was welcome to stay at their pavilion, Chase had been meant to inherit it, and they would not throw her out. Her brother in law, Shadow Strider, was beginning to show an interest in wedding her as well, and it was this that pushed Summer into her decision. She had forever lived her life for those around her, those she loved. She still had distant and extended family, true, and should probably consult them on the matter of her future. Should probably take their thoughts and feelings into consideration; But she won't. Summer has decided not to take her extended family into consideration at all. For the first time in her life, she is free of the people who tied her to her expected role, and she wants to travel, journey and explore the world around her, to discover what she truly wants to do with her life. In the darkest depths of the night, Summer sends up a prayer to the goddess Dira, thanking her for gently guiding her parents and husband from her life. Summer knelt under the fresh full moon, and began reflecting on the choices she had made, the path her life had started down, and all the opportunities that were now opening before her, and with only a momentary flash of guilt, she began a long silent prayer to Leth, thanking the God of change for this gift. She had the chance to change now, change who she was and how she live, and what she became. Her first change was internal, swearing that she would forever honour Leth as the first god in any prays she set out. Her second change was to start planning where she wanted to go, what she wanted to do, and how exactly to tell her in-laws.
Notable Events
Pre-Summer
Family History Family Tree*
Ranger never felt drawn to the Striders. The Striders never seemed drawn to him. His family insisted he work with the creatures until he became bonded, but the thin wiry man wasn’t made for heavy, manual labour and within week she swiftly began to resent the creatures. The Striders knew. The injuries Ranger receive became progressively worse, and the worse it got the more his pavilion family pushed him away from his herbs and his books and into the paddocks and stalls. It took several years of this before he could bear it no more, and when the turn of the seasonal travel took them past the city of Riverfell to the east, the Drykas packed his few belongings and made his way into the city. He did not return before night fell, nor the next day as as the days became weeks, the pavilions moved on, many assuming that the young Drykas had fallen to Glassbeaks, or other creatures that roamed the grasslands. It never crossed the minds of his family that he would leave without a word. Ranger spent many seasons in the Sanctuary learning and practising healing, the art to which his heart truly belonged. H grew from a young man into a mature adult and carved himself a niche in the bustling city, growing used to the stone walls and making Riverfall his home. Some small part of him longed for the Sea of Grass, it's beauty and danger intermingled, but he lived for healing and he couldn't do that with his family pavilion.
***
Whisper was a horse Kelvic. She spent much of her time among wild herds, running free and enjoying the companionship of the group, but she longed for someone to call her own. A deep ache that flooded her bones, even on the nights when she stood grazing among the stallions, sleeping with the mares, or frolicking with the young colts and fillies. Something in her needed more, needed to connect and she followed that instinct from a curiosity and an odd sense of desperation that she didn't fully understand. Whenever the wild herd passed within sight of a city she would transform, and explore, following a tug inside of her that led her to many strange and amazing sights, but never to what she was looking for. She was desperate to find some way to negate the distracting ache inside of her when she entered Riverfall for the first time, exploring the stone walls and cobbled streets in a now familiar manner. Something felt more comfortable in Riverfall; maybe it was the proximity to the grassland plains, but she stayed longer than any other place, wandering the streets, and working in stables to help pay for a room at a local inn. It took several weeks and more than a few dangerous encounters before she was hurt badly enough to land herself in the Sanctuary’s healing centre, being tended to by a blonde, green eyed, young human that spoke soothing words to her through her pain. The mans hands were strong and sure, oddly gentle, and she clung to him and to his words and let him drag her through the worst of what her attackers had caused.
Without the coin for a room, she waited until the stable master left before preparing another stall with hay and feed. She would sleep there tonight, but first she had to hide her pack away. There was a hiding hole Whisper used on the outer wall of the city and after stashing her possessions, the Kelvic transformed to trot swiftly through the streets of Riverfell. Three of them surrounded her, their hands gentle as they ran over her flanks, their muttered words should have made sense to her, but it didn't. She had leant into the gentle touches, the kindness, the companionship she so missed from her herd, and lowered her velvety nose to huff softly against the neck of the man before her until agony blazed along her side. The flaming pain lanced through the flesh, the muscle, the sinew and Whisper screamed, her whinnying rent the air until suddenly it was human and raw and real. One of the men dropped the branding iron he'd had pressed to her flesh, but the Kelvic didn't notice, curling in on herself as she flinched away from the pain, hearing their footfalls as they began to run and...
She'd woken up to green eyes and gentle smiled. She could sense a kindness in her doctor, and when she was conscious enough to know his name she smiled. “Ranger... My name's Whisper” It was the start of a trust,and a friendship, and something that would become oh so much more than that
***
Ranger and Whisper worked. They simply fit together like and hand and it's glove. Ranger spent many hours helping Whisper adjust and learn how to manage a human settlement, and with the help of her dual nature, she swiftly became a skilled horseman and began dabbling in breeding. Whisper gave Ranger her devotion, and her unwavering loyalty and for many years the Drykas man would say that the Striders knew. They knew that his bonded would be a Kelvic horse who he would love and marry, and that his heart would be so devoted to her, that one of the creatures of the grasslands could never compete. They were married within a year, and they were happy. Ranger was a well respected, and highly talented healer, and Whisper was making great leaps in her own endeavours. It was only when the Kelvic became pregnant that she suggested that they return to the Drykas pavilions. She spoke of freedom to roam, wide open spaces, the chance to work with the Striders and the space inside of a pavilion to raise children, as opposed to the closed in walls of a city. Ranger was reluctant, but agree for his wife's sake, and ensured that they had enough saved so that the young couple were able to purchase their own Pavilion. It was not long after the Dawntreader pavilion joined the Opal Endrykas Clan and began that seasonal march that parked the passing of time like clockwork, that Whisper brought into the world a set of twins who were as similar and night and day. born amongst her mothers hopes, in the grasslands of the Drykas they named the children Crystal and Bracken.
***
Neither child was Kelvic and while Ranger was secretly pleased, not having wanted to outlive his children as he was almost certain to do with his wife, Whisper was heartbroken that it was a gift she couldn't share with her children. Crystal was a quiet child, who had a natural affinity to the Drykas Striders and despite her well hidden disappointment at her offspring's lack of shifting abilities, Whisper would spend many hours teaching her daughter all she knew of horses. All the skills she had learnt working within the Riverfall stables, and the clear signs the creatures would give when they were happy, distressed, or about to attack. Bracken had no such interest, and almost shunned his mother, refusing to even go near her when she was in her Kelvic animal form. He, instead, spent almost all of his time trailing after his father, reading books on healing he had no ways of understanding, and testing herbs he found in the grasses on fellow playmates, more often than not sending them to his father for healing so that he could watch that process as well.
Crystal grew up with her mind full of her mothers creatures, and slowly she began to help her mother breed the noble animals. With a Kelvic's perspective as an almost unfair advantage, the mother and daughter team was slowly beginning to supply some of the most graceful Striders in the Drykas encampments. When the twins were ten, their mother became exceedingly ill in a particularly cold winter. She was getting older for a Kelvic, and Ranger devoted all of his time and exceptional skills to keeping his wife alive through the winter, this forced the twins to grow up quickly. Crystal took over the care and breeding of the Dawntreader Striders, keeping her mothers breeding notes immaculate, and Bracken was carefully allowed to give after-care treatment for his fathers patients, with the agreement that anything new would be referred to another healer. For the whole winter the brother and sister ran the pavilion while Ranger cared for his wife, and Whisper prayed to see another day.
Whisper survived the winter of 477AV, but was permanently weakened, reducing her jobs with the Dawntreader pavilion herds to observer, and record keeper. Crystal took to her new position like a duck to water, and right up until her mothers death would rely heavily on the Kelvic woman's input and opinions of her breeding selections. Following his mothers near miraculous recovery, Bracken showed for the first time and interest in the healing of animals as well as people, a care for all hurts and injuries, and Ranger officially took him on as an apprentice once this inclination was shown. Under the tutelage of both their parents, the twins excelled but sadly Whisper was weakened from her illness and she died seven years later at the age of 20, her body entombed in a cairn in the middle of the grasslands she adored so much, her spirit connected to the web to forever watch over the Drykas herds.
As the years passed, the twins grew and Ranger grew older. Bracken took a wife, has a child of his own, and then took another wife, even as his own healing career excelled, but neither of them had Striders that chose to bond with them. Bracken grew frustrated that many would seek other Drykas over him for this reason alone, despite his skills, and even the birth of his second child could not sooth him. Eventually, some years after his fathers death, a young Strider did bond with him, a weak sickly young creature but Bracken painstakingly cared for it, knowing it's importance to his own position. It would never be truly strong enough to ride, but the young stallion “Bergamot” was a gentle and soothing companion that rarely left his side. With his ambition advancing, and his options opened by the Striders bond, Bracken's personality mellowed and as his second wife became pregnant, he married a third around the same time his niece announced her own engagement.
Crystal Tears, as she became after her mothers death, married a full year before her twin, to an outsider who upon joining the travelling family, began going by the name of Crag Runner. He was quiet, with an oddly dry sense of humour that few people understood, but the man made her laugh and it was that simple fact that had her fathers blessing. The Sylira man joined her Pavilion and Clan which allowed the young woman to retain control of her mothers Strider herd. As an unbonded outsider, Crag Runner had very few options open too him, and would often fight for the entertainment of others, travelling close to the main Endrykas encampment so he could earn gm's from the bets placed on him. Truly, he was not a man suited to a life of horses and camping, but he loved Crystal Tears, and so he endured, earning what he could, however he could, to help supplement his wife's skilful horsemanship and breeding. Crystal Tears swiftly became pregnant, but despite her brothers concerns for her health, Crystal Tears worked with her Striders right through to the end. She hired help, yes, but when it came time for her to give birth, Summer was born in the centre of a herd of Striders, the first sounds she heard was the whinnying of the animals, and the first scent that of warmth and companionship.
Ranger lived to see his granddaughter born, but he was stolen from the lives of his children by a Glassbeak attack as he travelled to another clan to see a patient. His body was never recovered, but his Seme stallion returned, covered in wounds that swiftly claimed it's life. He did not live to see His son marry once, twice and then a third time each partner from a different clan. He did not see Bracken's children born, or grow, and Ranger did not see the battle the young man faced when his eldest son was born Kelvic. Ranger did not watch Summer grow. He did not see Crag Runner teach her archery, or the basics of a bastard sword. He did not beam with pride as the five year old galloped away from her mother the first time she ever mounted a horse, and it did not remind him of his own late wife's love of freedom. Ranger never got the chance to love his grandchildren, or pass on more knowledge to his own children, or things may have turned out very differently. He may have told Crag Runner to let his daughter live her own dreams. He may have told Bracken that a kind heart will help you heal others and yourself. He may have told Evergreen that bearing a Kelvic child is a gift, not a curse, and he may have told Summer to marry whom she wanted, and not whom she was expected. If Ranger had lived to tell any of these things, then I would be telling a very different story.
Summer
The birth of Summer, in Autumn 489AV
Snake Bite
First serious injury and scar. Braid Event: Her first memory-braid. Gained once she recovered, it is woven with a thin green ribbon. When Summer was four, she escaped her mother watchful gaze and began her first true exploration. The small blonde child calmly marched her way out of her mothers horse paddock and began investigating. She found a small colt and sat for a while, petting the creature on it's velvety nose, giggling as it nuzzled her. She got hungry and nibbled her way through some horse feed, finding it tasteless and dry, the infant wandered further from the safety of home in search of water. The ground was soft, moist and full of interesting squidgy insects that distracted Summer from her goal, but when she stumbled into a large puddle, she cheered loudly at her own success, and put down the handful of worms and snails she's been hugging to her body. The child spent only moments splashing her way through the water, but it barely took that long before her dyed purple wrap was a new muddy brown colour. Movement caugh her sharp green eyes and she crawled her way through the camp and to the outskirts. Faced with a wall of grass, the childs eyes grew wide in amazement, but this was where the movement had gone and at four her mind knew nothing of the dangers in Cyphrus' sea of grass. Dragging herself back onto her feet, the small girl yawned and she almost sat down again to curl up and sleep, peacefully waiting for mummy to find her, but she didn't. Summer unknowingly stepped away from the safety of her pavilion, and into the wilds, grass taller that her four year old frame, she was swiftly lost, her only guide the rustling of animals, but just as worry was beginning to introduce itself to the girl she, once again, spotted the movement that she'd been following and laughed, her enthusiasm renewed and Summer dashed forward. She could have been blundering after the creature for moments or minutes, but still giggling and out of breath she stumbled into an area where the grass had been grazed on, creating almost a clearing of sorts. Her eyes darted about, swiftly looking for the movement that had been continuously elluding her and she suddenly found herself face to face with a snake, reared before her and hissing angrily with it's hood flared. The small Drykas child may not have known exactly the danger she faced but some instinct made her freeze her movements. She slowly began to back away from the furioous creature, and she stumbled, falling hard and crying out as she felt a sudden flash of pain on her arm, escalating her shout to a scream, Summer began to cry. Scared, in pain, and sobbing, Summers memory of how she was found is incomplete, but her mother told her years later how the young colt grazing outside of the paddocks had suddenly left it's mothers side as her cry faintly pierced the air. Crystal had followed when she became aware that her daughter had gone missing, and had found the young strider stomping on an already trampled to death snake, before calmly returning to grazing, leaving Summer in her mothers panicked administrations.
An urgent message to a healer through the Drykas web saved Summer's life, but to this day she bears the scars from the creature. Summer still hates snakes, and has been known to go out of her way on a hunt, simply to dispatch of one of the creatures, instead of ignoring it and bringing home a larger hunt.
Incidentally, the colt grew swift and strong. As thanks for saving her from the snake, Summer asked her mother for help, so that she could train and look after her saviour in return for her life. He grew from colt to stallion, and sired colts and filly's of his own, one of which would, one day, bond with Summer Meadows of Dawntreader Pavilion.
Log of Aquired Points A record of skill points gained through thread awards, linked to the appropriate thread. Totals will be adjusted in table above.
Lores
1. Lore of the advantages of sudden change - SP 2. Lore of the Importance of the Strider - SP
Language
Language
Points
Level
Notes
Pavi
Unknown
Fluent
Starter Pack
Common
Unknown
Basic
Starter Pack
N/A
N/A
N/A
N/A
Log of Used Language A record of when a language is practised and any points awarded, linked to the appropriate thread. Levels of competency will be adjusted in table above.
One Getting Your Bearings (Open) Short Description: Summer explores the city of Riverfall, and makes a rough plan for her immediate future. 12th day of Summer, 512AV Status: Active
Two [url]Thread Name[/url] Short Description: Status: Active
Archived Threads
One Riverfall Gates Short Description: Summer arrives in Riverfall, 12th day of Summer 512AV Status: thread active, post complete.
One [url]Thread Name[/url] Short Description: Status: Abandoned/Complete Submitted? Yes/No Points & Lore Awarded:
Two [url]Thread Name[/url] Short Description: Status: Abandoned/Complete Submitted? Yes/No Points & Lore Awarded:
Last edited by Summer Meadow on June 12th, 2012, 12:44 am, edited 3 times in total.
From what I can tell from the Wiki, Drykas all seem to be connected to the "web". I don't want to use up any of my starting skill points on a Webbing skill, and it's not a racial ability, but I was wondering if I needed it somewhere, or if it's unusual for a Drykas to not know at least something about webbing. Would a flashback thread solve this issue?
2. Drykas Pavilions
I'm trying to build up a background and family tree for my character and when it came to names and clans I had several queries.
*Do families marry into the same clan? (Amethyst to Amethyst, for example) to keep the special skills of each clan from migrating around too much? *Or, if a child is particularly skilled at healing, but was born to the Sapphire Clan, (webbing specialists), does the child look for a partner in the Opal clan? *When it comes to names, the wiki said that surnames are often the pavilion name.
If they are from the Redsun Pavilion (the Redsun being a Pavilion of the Ruby Clan), then their first name is their chosen name (which may change, remember) and their last name is Redsun.
*My question is; is there a list of "Pavilion" (or family) names for each clan that I can refer to or use, or am I free to create Pavilion/family names? *If I can create them, are there rules or guidelines similar to the Drykas given names? eg
The Drykas often name their children after natural elements
3. Solo Posts
Is there a wiki page or something about solo post rules/guidelines?
Family Heirloom
As you can see from the picture, the ring has a small gemstone, which I would like to be a very small chip of quartz. The price list only had jewllery with no stones, and the price list request thread refers you to a gem store run by Giller in Sultros as a guideline until the gemstones wiki page has been completed.
The gem store lists rings with semi precious stones as BASE PRICE +175gm. It seems a lot for quartz although very reasonable for something like an encrusted ring or using amethysts or similar, so my question really is, since the store is a guideline...
Will that be a close enough estimate to completely rule out my quartz stone for my family heirloom, (considering the limit is 50gm) Or can I play using the quartz stone and if, when the gemstones are finished, it is over my 50gm limit, I can change it to a simple silver band?