K'Naan Basic Information Race: Human, Mixed ( Myrian & Human ) Birthday & Age : 24, Day 17 of Winter 486 AV Gender: Male Physical Description K'Naan has a dark skincolor along with dark, closely knit, dreadlocks. He has multiple piercings on his face: two small bones through his nose and two bone earrings. He always has a grim and serious look on his face and you can lose yourself in his black eyes. He has many tribal tattoos, mostly on his torso and arms, although you can't see them on his right arm anymore due to an ... accident. Character Concept K'Naan is a practicioner of Malediction and Auristics, he thinks of himself as a shaman and hopes that once he becomes a " master shaman " he will become powerful enough to return to his mother's homeland, Falyndar, and be accepted into his mother's tribe as a shaman. He stops at nothing and has no trouble killing innocent people to get to their or someone else's remains. He hunts down known people and experiments with their remains if succesfully caught and slaughtered. He also trains himself in the " art of cannibalism ", which he finds difficult to do because he dislikes the taste of raw, human meat. But he keeps practicing for he knows he needs all the similarities and help he can get to be accepted into his mother's tribe, The Dusty Feet. K'Naan is by no means a good or lawful person, he is a selfish, borderline-insane and evil person. He practices too much on his Malediction skill and one night it backfired on him. His right arm mutated into and grew roots, bark and twigs over his flesh. He had known about the dangers of overgiving into magic but he had heeded it little to no attention, until that night. Now he practices Malediction and Auristics with more care and with bigger intervals inbetween them. Character History Born in the Sylira Region, at the city Sunberth, he was raised as a normal boy but once he found out about his mother's origin he became interested in Malediction, Auristics and Hunting. At first his parents didn't realize what was going on. But it didn't take them too long to figure out he was planning on becoming a " headhunter ". They tried to stop him at age 13 and reason with him. He acted like he understood and had given up on his " dream ". But later, when they were sleeping, he fled the house and went to live on his own in an orphanage. He stayed there untill he was 18, seemingly a good boy. But he the evil had rootted itself deep within him, practicing Malediction and Auristics in secrecy he became increasingly aware of his powers and abilities. Now he is a wandering headhunter, always moving from town to town to hunt down those who he deems worthy enough to be turned into a personal relic. Training (Skills, Arcana, Gnosis, Lore) Malediction: 26 ( SP + Racial Bonus ) Auristics: 14 ( SP ) Short Spear: 15 ( SP ) Tracking: 5 ( SP ) Equipment and Possessions Clothes ( Shadowsilk Robe, which lessens the sound made when one walks ) Backpack Family Heirloom ( A tiger's furr cloak, which he hangs over his mutated arm ) Short Spear Shield, Mancatcher ( Used for defence and tripping, attacking opponents ) Shortbow 40 Shortbow Arrows Incribing Paint ( To draw magic circles on Malediction reagents ) Ledger No House/Tent ( He uses seasonal expenses ) + 500 GM Starting Package + 100 GM Short Spear - 2 GM Shield, Mancatcher - 25 GM Shortbow - 30 GM 40 Shortbow Arrows - 2 GM Inscribing Paint - 3 GM Robe, Shadowsilk - 35 GM Spring, 510 AV - Living Expenses: 45 GM Total: 458 GM Thread List |
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