When Kaeson talked about his father, Tock waved her hand dismissively, with Handy mimicking the motion a moment later. "Da's ain't no good, anywho," she told him. "Ya didn't done miss out on nothin' important..." Nothing but abuse, neglect, and a life of fear. At least, that was the childhood Tock had had, growing up with a drunkard father whose only daily exercise had been beating her.
She nodded when Kaeson asked about Anselm, not being too surprised that he knew the man. He had a stall in the marketplace, after all, where he told his fortunes. But she decided to completely ignore the questions about why Anselm was attacked. She didn't want to get caught in a lie, and besides, if Kaeson pressed the matter, she could just tell him it was none of his goddamn business.
Instead she looked over his designs, frowning slightly. His lack in drawing and mechanical skills was apparent in his designs, but they were intriguing nonetheless. She wondered if he had any idea how complex it would be to actually create something like this.
She plopped down in a chair, holding the notebook in her left hand, and letting Handy flip through the pages. The Animated hand poked at the long-fingered hand drawings with apparent disdain, seeing as they were different from his own design. Tock considered the possible advantages and disadvantages, sucking on her teeth. Finally she said, "Long fingers done gonna need extra joints. Can't increase the length wit'out sacrificing mobility an' grip. Not 'less ya add an extra set o' knuckles." She pulled over some papers and started sketching some notes of her own, reluctantly using her left hand to write. Handy could write; she'd taught him the motions. But for one, his handwriting and sketching would be horribly sloppy, since his mobility wasn't anywhere near as fine as a real hand. And for another thing, he couldn't read Tock's mind to know what she wanted to write, and she found it easier to write herself left-handed, rather than tell Handy what to write and wait for him to do it.
She then tapped on the four arm design and shook her head. "'Is's still a mite beyond me, mate," she said. "I jus' done got 'ands down, aye? Buuuut," she considered for a moment, and started sketching out a new, somewhat more carefully detailed design. She'd have to be an expert Gadgeteer to begin working on a complex, fully human-sized machine like what Kaeson was asking for. Instead, she could simplify the design to fit more within her skill level. She sketched out a design with wheels instead of legs, saying, "If'n we want 'er ta get 'round better, on 'is scale, gonna run easier wit' wheels 'stead o' legs, aye? I done been 'avin' a 'ard time gettin' stuff ta walk when she's wee, let alone when she's big like 'is, aye?" Her puppets were one of the only two-legged, walking Automatons she'd made, and their movements were sloppy and difficult. She didn't think they'd work on a full-sized golem. Bitey was able to walk more easily because he had eight legs for support, and he was small and naturally slow moving. That had been much easier than making something bipedal, where weight and balance became more of an issue.
She drew four small wheels around a base, since it would make it easier for the golem to be balanced. It would make it harder to handle things like stairs, which went somewhat against their original ideas, but made the project more doable. Instead of legs she sketched a simple post rising from the base, where the torso would fit. A fully mobile waist was a bit out of her league still, but attaching the torso to a post like that would allow it to pivot in any direction, rotating on the single point. The golem would be able to turn itself in place with ease, it just wouldn't be able to bend over, since a proper, bendable waist was also rather complicated.
She adjusted the placement of the eyes, instead of putting them in two pairs, she placed them further apart so that there was a single eye looking in each direction. That gave a more proper 360 degree view, since the two in front and two in back design would have left blind spots on the sides.
For the four arms, she made some minor adjustments in order to simplify the design into something more within her skill level. She adjusted the placement of the extendable arm into a more flexible hinge, allowing it to turn forward or back. Then on the opposite side, instead of a fully human arm, she sketched a simpler, folding arm made from straight pieces of wood. They would fold against the body neatly, and unfold to reach out and grab things. Since the Grippy-like arm would have longer reach, this one she sketched to have more mobility instead, designing the joints to allow them to bend double-jointed. It would allow the golem to reach under or over things more easily, such as by bending the arm down under a table. Since the main body wouldn't be able to bend over, the extra joints on the arm would allow it to reach places it otherwise couldn't.
Below the two shoulder-mounted arms, she designed two more standard ones, mounted on pivots that would allow the golem to reach front or back. Instead of extended reach or extra bending capability, these would be more normal, with more careful hands to allow for better adjustments of objects.
When it was done she pointed out the differences and said, "See? Gettin' four arms what fer ta work together, all in unison, 'at's pretty darn complex. But ya make each one does it's separate thing, 'en each one is doable. I can make an' extender arm," she tapped on the right arm, "I can make a reacher arm," she tapped on the left, "an' I can makes a couple o' normal-like arms. But 'ey's all gotta be independent from each other. Cause I can only makes 'em separate like, she's too complex fer ta link 'em all together. It'd done take months, at least, ta design 'er 'ow ta work all together like. So's as we does it in segments. I can does 'at..."