[Wright Memorial Library] Books and some more

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Center of scholarly knowledge and shipwrighting, Zeltiva is a port city unlike any other in Mizahar. [Lore]

[Wright Memorial Library] Books and some more

Postby Larknas Tider on July 9th, 2012, 8:35 pm

20st of Summer 512AV

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Larknas was suprised upon his entry to the library so many books at once he knew it was big from outside but this was kinda...unexpected it looked even bigger on the inside.
Well i should start with summoning see how it goes and from ther- "Exuse me Sir?"interupted him a young girl "What is it lil girl?"he asked suprised by her interuption"i was wondering if you could help me fin-" "woah wait there a moment lil girl i have important job to do i am afraid i cant help you now go to the librarian on the desk there for help bye now" with that he left before he could hear her reply.
Searching the magic section he came upon two books none had an author.
Summoning:The common worlds
Summoning circles a thesis
Hm seem like good books i have heard about the circles from others nothing concrete tho taking the books on a desk close by he opened the first book and started reading a bit the words were written in red ink and the titles for each chapter in black.

Summoning
Summoning the art of calling creatures from other worlds a summoner beggining in the arts ussualy wont know what they are calling so the more advanced worlds arent recommended instead inside this book one can find worlds one must know each one of them has their own flora and fauna that can be summoned the common world are Fyrden ,Kseyden ,Shoyden ,Swalden and Zaiden.

Taking his quil and ink and a sheet of paper from his bag Larknas started writing the names of the worlds leaving some paragraphs between each one still he strugled a bit in writing them cleanly some of the letters were larger than the other he dint write often and it showed in his writing.
Still he read a bit more the page in case there was anything usefull to glean from and satisfied from having found a good book he turned the page.

Low and High worlds

A high world is a world whose inhabitants would not want to permanently transfer to Mizahar. When they do visit Mizahar it is only to accomplish an agenda and for a limited period, after which they will want to go back to their homeworld its not recomented to keep most beings from going back to their world as most are powerfull enough to kill most mages.

A low world is a world whose creatures are inclined to transfer to Mizahar permanently, or at least do not have the brainpower to properly understand the change.
A common example of such a world is Fyrden the world is overpopulated and small in size all the beings there wish to leave it but cant survive without Djed as their enviroment is full of it so they become fammiliars to the mages in order to survive its not recommended to summon any of them unless thsi si what you are planning in which case the Avavali are notorious from being one of the fammiliars.



hmm i guess i should note the definition of low and hight worlds behind the paper and note that Fryden is a low world known for its fammiliars with this thought in mind he picked up his quil and wrote everything he looked at it his writing it wasn't bad but certainly not the best he had gotten a bit more used now that he wrote more text turning to the next page.


Circles and Astral coordinates

Summoning opens gateways to other worlds through circles drawn on a surface. This is all that happens - it wont force anything to cross the portal, and it will not give explicit control over anything passing through.The Summoner has a few bargaining chips, though; when a creature crosses a portal, it is initially surrounded by the portal's thick Djed aura. This aura constrains the creature's movements and blocks it from using magical powers, effectively keeping it inside a Summoning circle. From this position of relative safety, the Summoner can negotiate with the creature - or get it to obey him by other means.

The Summoner can control the amount of restraint coming from the portal's aura, even after they have left the Summoning circle. A thick Djed chain still links the creature to the portal, functioning as a "leash" of sorts that keeps it from wandering too far from the portal. This leash, which the Summoner can control mentally, can also be pulled back to drag the creature back into the portal and to its native world.
A heavy leash interferes with the creature's strength and abilities, though. The Summoner can strengthen the creature by weakening the leash, but this also reduces his ability to banish the creature should it rebel. Moreover, once a constraint has been lifted, the Summoner cannot change his mind and put it back.
An unleashed creature is fully independent and has full access to its powers and magic, if any. Overly powerful creatures can break the leash by themselves if the circle is too weak; great care should be taken before trying to Summon such beings.


Well this was kinda boring usefull but boring info hope the rest is better he thought it was interesting but it was getting a bit boring next page spoke of the astral coordinates this sounded important he perked his eyes and started reading.


Each world is a planet in the universe of Mizahar. Astral coordinates are a string of numbers that describe a path from a starting world to a destination world.
The major problem in establishing a path is that the worlds' positions in space relative to each other change all the time as planets revolve around their suns and those suns in turn revolve around other systems.
If one were simply to write down a direction and an angle, such as when shooting an arrow, this would only work at a specific time.

Astral coordinates, on the other hand, are universally valid. They describe a path in terms of Djed emissions from the specific world, translated into numbers.
If the world is very distant, its emissions may be too weak to be accessible from Mizahar; in this case, the path must be described as a series of hops with one or more stops in between.


Someone apeared to have scribled at the bottom of the page the writer forgot an example here's one 0012926672185630 for Shoyden have fun :-)

Larknas raised his brow he would need to crossread the info still itm ight be right so he wrote the numbers for the coordination to the paper next to Shoyden he then proceeded to write astral coordinations next to each name he would find them since they are supposed to be the 'common ones'.

Turning the page he saw the words changed in color they seemed more recent aditions.

Here bellow i have drawed one of the starting circles for any student's it wrote
The circle
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Care its a starting one so dont summon anything powerfull or from Shoyden or Zaiden mostly the latter still here's the coordinates for another world more usefull for those seeking more knowelge and want to summon something for Swalden 8492841047291777 remember to give the stones memories back or you cant use them the next time see ya all.

This was strange still Larknas wrote down the coordinates then he started drawing the circle on a new sheet but he failed to do it properly so he waited a bit for it get dry he would draw the circle again on its back.

Suddently he heard a book falling looking behind of him he dint see anyone hmm might been me or the ghost i hear about pheh he smiled to himself a ghsot haunting the library how strange.

The paper was dry now he turned it on its back and started more carefully than before drawing the circle this time he got it right it took him a good quarter of an hour to get it right but he did!

Turning the pages he noticed most were empty yet there was the last one it had the drawing of a sphere and some rock objects around it reading it said.

Swalden is a gas giant, a much larger world than Mizahar. While lacking a solid surface, Summoning portals can be opened to the real point of interest about the planet: its vast crystalline ring.
This ring is entirely made of special gemstones called Memosites and thought to be a joint effort of the goddesses Qalaya and Semele. Possibly the remnants of a single, immense stone, a Memosite is a repository of memories left by previous wizards.
The stones resonate together, share the same knowledge and can communicate telepathically with their wielder, giving and receiving thoughts. The Summoner receives a specific memory from the stone and in turn entrusts one of his own to it.
He must then open another portal and return the Memosite to the planetary ring or the stones will refuse to yield their memories the next time.


Reading it it also confirmed the coordinates how strange yet even stranger Larknas noticed that it was the old writing with the red ink!
Hmmm it wasn't late and yet he was tired the second book sounded interesting so he closed this one and read some parts from the second it spoke on the circles and how they are used as doorways for other beings it also included some more complex ones and circles for reverse summoning.

And he also most interestingly found various notes scribled on some of its pages that looked more recent like the ones on the other book it spoke on dealing with the humans on Zaiden.
He opened the other book and saw the handwriting looked the same this merited more investigation but later closing the book he put to his rucksack the rest of the items and took the book and placed it behind a couple of books where he was to ensure he would find it later today or another day or so he hoped.

Still the other book was strange and he had finished it so he did what he thought he should do he walked to the front to the librarian he also noticed the litle girl was there she spoke with the librarian that seemed to listen to her and tried to calm her down she seemed distressed as he aproached he spoke to the librarian "Exuse me miss i found a half book it doesnt seem finished and has various remarks and scribles on it not sure if i should left it there so i brought it to you" the librarian looked at him then at the book before speaking "Litle girl was this the book you were searching?" the girl took the book and looked at it she then opened and showed a page that someone had scribled some flowers and below that it wrote Mariam she noded and then spoke "Yes thank you sir and you mam even tho you were both mean at the beginning i forgive you i will tell my parents about your help Bye" and with that she ran off with the book.
"Well i guess i will get going see ya later mam" and with this he left to his ship it had been a long day even tho there was still some time before evening.


oocLOOONNNGGG POST But i hope you enjoyed it
Larknas Tider
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[Wright Memorial Library] Books and some more

Postby Cascade on July 15th, 2012, 6:28 am

Adventurer's Loot
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Larknas's Loot :
Larknas

Skill XP Reward
Drawing +1
Copying +1

Lore:
Zeltiva: Wright Memorial Library
Summoning: Definition
Summoning: Low and high Worlds
Astral Coordinates: Shoyden
Summoning Circle: Minimal
Try to put more detail into what Larknas thinks. It's not enought to copy-paste from the lore word by word (and frankly, I don't advise that)... also please note that not everything you can read on the lore can be found easily on Mizahar. :) Also, unfortunately, since you didn't do any actual summoning, I can't reward you for it. Great effort though, and enjoy your lores. Those will come in handy in the future. If you have any questions or concerns, feel free to PM me!
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