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Character Concept•Samael is a cold and somewhat distant person who will never reveal his being a Kelvic unto anyone he wouldn't be willing to bond with. Though he hides his true self from the world he his in no way ashamed of his people ,being known to kill those who've enslaved them .He has done this out of both pride for his people and jealousy that they have a master and he doesn't. Unfortunately this all hides his kinder side which out shines is violent side by a wide margin .
Character History Samael was very young when his parent sold him into slavery the first of many betrayals in his young life. He was the only one in his family with the ability to morph into a animal,proof of his kelvic roots. For the first time in his life he was alone in the world,no one would rule him against his will. With in a week of living with his new masters ,he had already had his escape and revenge planned. Having figured out how long he could last in his true form as his shackles and collars strangled him,he crept into his master's bedroom. His glowing blue eyes were the last thing he and his wife ever saw as they were torn to a bloody pulp. Step one was over but he would still need revenge for his parents betrayal.
Possessions
1 Set of Clothing (cloak/coat & footwear included) -Flaxen Shirt -Flaxen Pants -Simple Undergarments -Flaxen Cloak/coat -Simple Boots 1 Waterskin 1 Backpack which contains: -Comb (Wood) -Brush (Wood) -Soap -Razor -Food is given out Daily -1 eating knife -Flint & Steel -canvas tent -Hemp /50 ft -Canvas Tent -Bedroll (two bedrolls) -Hunting Knife -Pelt (2 yards) -Lantern -Lantern oil Heirloom: Samael's family sword(broadsword) which spans back to the day of their time serving Kelvic 100 Gold Mizas or 100 Laats
Housing: Temporary Housing for visitors is available at: Safehaven Hostel
Ledger
Purchase
Cost
Total
Starting
+600 GM
570 GM
canvas tent -5GM
Hemp -1 GM /50 ft
Canvas Tent -5 GM
Bedroll 2 GM (two bedrolls)
Hunting Knife -3 GM
Pelt -4 GM (2 yards)
Lantern 8 Gm
Lantern oil 2 Gm
Skills, Lores, Magics, Gnosis, Languages
Common Skills: Trade skills related to Farming, Fishing, Merchants, Quarryworking, or Fighting.
I'm Kraken, your friendly neighbourhood Character Sheet Liaison! I'm here to help make your experience on Mizahar go as smoothly as possible. Now, there are just a few quick points we need to sort out in order for your character to move forward. If you have any questions whatsoever, please don't hesitate to ask!
Samael, I love the picture of your tiger kelvic. The blue eyes are a really unique choice. In terms of points to sort out, I've listed them for you below.
Text From The CS Template: It looks like a little text got leftover from the Nyka CS template! No worries, it's an easy fix. I've listed the text to delete below.
“Nyka CS Template” (you may want to replace this with your PC’s name).
“(cloak/coat & footwear included)”
“Common Skills: Trade skills related to Farming, Fishing, Merchants, Quarryworking, or Fighting.”
“Helpful Lores: (Pick 2)”
“All Players interested in becoming a monk read this Link and contact Liar with questions.”
Age: At this point in the year 512 (Fall season), Samael would be 2 years old rather than 3. He will turn 3 in Winter 512.
Clothing: You’ll just need to choose either a cloak or a coat.
Housing: You’ve left the following text on your CS from the template: “Housing: Temporary Housing for visitors is available at: Safehaven Hostel.” Will your PC be staying at this hostel? Please specify, so that we know the text is not simply leftover.
Skills: Your skills look great! You’ll just need to specify whether your skills are from your starting package (SP) or from a racial bonus (RB).
Proper Skill Setup :
After a recent meeting with several of the Storyteller Staff and Founders, we have decided to Officially Change a policy regarding Skill Points in the Character Sheets. You must now display all Starting Points, Racial Bonus Points, and Earned Points separately from one another. Storytellers and Liaisons will now be Intervening on Character Sheets that fail to make this change.
Notice how the Starting Points, Racial Bonus Points, and Earned Experience Points are all notated differently. This allows Storytellers and other staff to review your Character Sheet more accurately, and ensure that everything is accurate and up to date.
Language: Please list “Common” under fluent languages, which your PC is able to speak in addition to cat-speak (two fluencies are allowed for Kelvics). If you have no Basic or Poor language, feel free to remove this text from your CS.
Other Notes: In your character history, you write, "Having figured out how long he could last in his true form as his shackles and collars strangled him,he crept into his master's bedroom.” Please be aware that if you are referring to Kelvic collars, Samael would not be able shift while wearing one.
Once you address these notes and make the proper changes, please send me a private message and I'll gladly remove this post.
Character Sheets do not require approval for you to begin playing! Once you've made your CS, you can go ahead and RP. "Verified" simply means that your CS has been looked at and there are no errors. Only if an intervention is placed on your CS must you stop RP to address the note.