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"When one walks the road most traveled, to what places does it lead?"
Race: Drykas Gender: Male Age: 27 Birthday: 46th Day of Autumn, 489AV Birthplace: Endrykas, Skycrown Pavilion
Profession: Healer Current Housing: The Sanctuary, Riverfall
Likes: The Wilderness, Adventure, Magic, Humor, Good Conversation, Cherries Dislikes: Pointless Cruelty, Senseless Evil, Bullies, Onions Aspirations: To be the best man he can be.
Appearance Aoren possesses sandy blond hair that is usually kept short. The majority of the time he opts to keep it short cropped as it is much easier to handle than to have it falling into his eyes and obscuring his view. His eyes themselves are a cobalt blue reminiscent of the tropical waters one might find off the coasts of Falyndar. As a grown adult Aoren has spent a great deal of time honing his body so that he might never again play the role of a victim due to childhood trauma. Having devoted himself to a disciplined lifestyle of unarmed combat, acrobatics and quarterstaff techniques he bears the chiseled physique one would expect from such gymnastic endeavors. At six feet and three inches in height he stand quite taller than the majority of people he meets. One can scarcely say that Aoren looms though. He carries himself with a dignified air. It is not pompous or presumptuous rather it is a reflection of the easy-going confidence he has gained over the years.
The blow in the kidney area will have left Aoren with a nasty bruise (More so due to the lack of immediate treatment and nursing than the hit itself), though nothing too serious. He will experience some pain/discomfort in walking in the coming few days, however the mark will clear and dull pain subside within the week
All scars, injuries, and "...everything deemed unhealthy for a human..." are removed from Aoren upon being healed and marked by Rak'keli.
Personality
Pre Creation
Aoren is a man who loves exploration. As a child he spent many days going places he shouldn’t. He has the scars to prove it and the wisdom to be cautious since learning those lessons. The open sky and a breeze all around gives the young man a sense of clarity. While he spends most of his days helping those he comes across be it an odd job here or there, nothing sets him at ease more than learning something new. He is curious about the world around him.
More so with what came before him and what may lie ahead. He can spend hours sifting through history books wherever he may find them. With the knowledge he gains from them he looks for ways to improve upon what he learned and how it can shape the world into a better place for everyone. Something of an idealist and visionary, Aoren can get a little overly ponderous at times. This is off-set by his adventurous nature and helps lighten his mood when he is bogged down by questions to which there are no answers. At least not that he has been able to find.
Aoren is a loyal person but he is slow to trust anyone. People make him nervous if truth be told. For these reasons he enjoys spending time alone but like every human being he feels the need to socialize once in a while. He can often get spun up in studying whatever happens to catch his attention. Be it a new technique with his fighting style, a new way to utilize in his Reimancy, or a new way in which to stretch the limits of his body. He is very focused almost to the point of having tunnel vision.
This was once countered by his surrogate sister, Ileera, who kept him from getting lost in his thoughts and pulled him out of his shell. Her disappearance, however, has left a hole in his person that won’t soon be filled. Aoren is curious though he has learned to temper his curiosity lest it be the death of him.
Spring 514
Time changes all men and Aoren is not a man immune to that change. His experiences through the years have helped him grow and while at the core he is still much the same man as he has always been there are some things that have changed.
Aoren is rather quiet. He has always been rather quiet. When he speaks it is usually for a reason or because he was asked a question. He is not nervous around people anymore but he is still slow to trust anyone. After losing loved ones and being abandoned by others his heart is a little more hardened than it used to be.
Aoren still isn’t entirely certain of what direction he should take his life but he is more certain than he was a few years ago. He is less chained by the grievances of his past. As a man he is more accepting of the challenges Life and Fate present before all men and women. He has found a modicum of peace in the knowledge that no one, no matter how small or how great, walks the world completely alone.
Aoren has developed a very strong sense of moral character and while some might expect him to become a valiant crusader this is not quite true. Aoren does not believe that there is goodness in everyone. He knows quite well that there is darkness in everyone’s heart and in some cases the darkness is more prevalent than in others. When it comes to morals, Aoren believes that every man or woman is deserving of a chance to live their life to its full potential, whatever that may be. This means that he could and very well might view a devoted follower of Rhysol just the same as he would a zealous follower of Tyveth. He might not agree with the follower of Rhysol but he wouldn’t necessarily step-in to prevent them from spreading the works of their Chaotic deity. It would depend entirely upon the context of their actions.
This is a considerable shift from his once concrete thinking that Good and Evil were planes of black and white. He can be viewed as a far more “grey” individual in terms of beliefs that while possessed of a good heart conducts himself with a neutral disposition.
History
Pre Creation
Aoren is a child that should never have been born. Not because his parents did not want children but simply because his mother should have been incapable of bearing them. The story of her life is an intricate part of how Aoren has come to live in both Syliras and how he has come to live at all. But that is a tale for another time.
Aoren grew up in Syliras. He never knew his father or his mother. Not personally. The children’s home in which he was raised informed him that a gentleman left him in their care with only a name, a necklace, and a gentle kiss goodbye. Aoren can only assume that this man had been his father. He is a shadowy figure that has haunted him with unanswered questions his entire life. The caretakers of the children’s home made a point of isolating him from the other children. The ethereal lily that shimmered on the back of his right hand was reason enough for them. It was in the orphanage that he met Ileera. A tom-boyish red headed, freckled, menace to bullies and ne’er do wells alike. Their first encounter is one that Aoren will never forget.
He had always been a quiet boy. He would keep to himself, drawing patterns in the dirt with a stick or fighting imaginary villains all alone. Other children always said they felt “funny” around him. As if every time he stared at them he wasn’t looking at them so much as something beyond them. Which wasn’t far from the truth. Ileera was not intimidated by this however. One day a group of boys decided that they did not like the funny feeling that Aoren gave them when he was looked at them. Children, being capable of both great kindness and great cruelty, seldom stop to consider the rationality of their actions. It was four bigger stronger boys against one scared eight year old…
Secret :
“Nyah! Nyah! Little freak!” A tubby ten year old said vehemently as he shoved Aoren to the ground. The caretakers were nowhere in sight. There was no one Aoren could call for help. He knew this. He flinched as a scrawny nine year old kicked some dirt in his face. Aoren coughed and scooted away from them only to back into a pair of legs. He looked up. Dark blue eyes wide with fear.
“Going somewhere, freak?” Aoren scrambled to his feet turning to face the older dark haired boy glaring down at him.
“L-leave me alone!” The dark haired boy stomped forward and grabbed Aoren by the collar of his shirt.
“Stop staring at me, freak!” Aoren was kneed in the stomach before he had time to react. The wind was knocked out of him and he tumbled to the ground. The beatings commenced. The four boys started kicking, punching, hitting, and scuffing the dirt into his face.
“Hah! Serves you right, weirdo!” Aoren could only curl up into a tight ball and hope, pray, and beg that they stop hurting him.
“Hey!” Someone called out. The oldest, the dark haired boy, looked up to see where it came from only for a rock to smash right into his nose. He yelped and stumbled back. The other three boys whirled on the assailant only for more rocks to come hurtling toward them. Aoren blinked at the dark haired boy who stood fighting back tears as he cupped his nose. He tried to get to his feet but was shoved back down by a brown haired boy with dirt all over his clothes. He peered at his would-be rescuer. It was a girl. Her clothes were covered in dirt. Her face was smudged and dotted with freckles. Her green eyes were squinting in a fierce glare aimed at his four attackers and her bright fiery red hair added to her overall tom-boyish appearance. She was holding a handful of rocks in one hand while toying with a single one in her other.
“Leave him alone!” She pelted another rock at the tubby boy who squeaked as he dodged it. The stone bounced an inch or so away from Aoren and he flinched away from it.
“You’re gonna pay for that!” The scrawny boy picked up a rock and threw it at the defiant red-haired girl. He missed horribly and was met with a nicely aimed pebbled to the forehead. “Ow! Stop that!”
The girl stomped her foot and glared at the four boys. She tossed a larger rock into the air casually catching it over and over. She was staring them down as one might stare down a target in their sights.
“Leave. Him. Alone! Or the next one goes where it counts!” She reared up and the boys backed off. They were ill-equipped to face down such a skilled rock-thrower. The dark haired boy, who was cupping a very broken nose, glared at her.
“Yeah. Well…we were done anyways! Come on guys.” He grumbled and stormed off dejectedly as only a child denied his fun could. Aored slowly got to his feet and was promptly shoved back down to the ground as the tubby boy passed. He was met with a pebble to the back of his head for all his trouble. He yelped and rubbed at the spot glaring at the girl who stuck her tongue out at him.
Aoren watched them all leave. He sniffled lightly and stared at the girl as she walked up to him.
“You alright?” She rubbed at her nose dropping the stones to the ground. She offered a hand and helped the boy to his feet. Aoren dug a toe into the dirt and nodded. His bottom lip was swelling, there was a cut above his right eyebrow, and there would definitely be bruises on his torso.
“Why did you do that?” The girl quirked her head very perplexed by his question.
“Do what?” Aoren furrowed his brow.
“Why did you help me?” She scratched her scalp before folding her arms above her head and kicking up some dirt.
“Why wouldn’t I?” She turned her gaze back to Aoren who went bug-eyed at her response. Tears started welling up in his eyes and he sniffed loudly as he fought the urge to cry. The girl frowned and reached out to pat him on the shoulder.
“Hey, it’s okay. My name’s Ileera.” She pointed a threatening finger in his face. “But don’t you dare call me that. Everyone calls me Lee. I’m twelve. What’s your name?” Aoren wiped his face with the sleeve of his shirt.
“Aoren. I’m eight.” Ileera nodded and grabbed his hand shaking it firmly almost making Aoren topple over. She steadied him.
“Whoa there. Come on. Let’s get a caretaker.” She took his hand and the two started heading inside. “By the way, you’re small. Get bigger.”
The two have been friends ever since. Aoren took her advice on getting stronger. He saw a need to defend himself in a world where harshness and cruelty were the commonplace emotions of the general populace. Especially toward anyone and anything viewed as an “outsider”. Ileera, or “Lee” as she demanded to be called, was a source of constant solace and support. She took to martial skills as easily as breathing air or dressing oneself in the morning. Ileera had always been a calming figure in his life.
She always knew exactly what she wanted and was clever enough to figure out how to get it. It was Ileera who helped foster his adventurous nature. It was Ileera who noticed he wasn’t all that great with a sword. He possessed the ability to use one but he would never be a master of it. It was Ileera who figured out he had a natural affinity toward the arcane and tracked down a Reimancer who unlocked Aoren’s potential. What Aoren lacked in terms of skills with a blade he made up for in a keen intelligence. All the same he was still the muscle for Ileera in situations that required a mere show of presence. An odd pair, they meshed well together all the same.
Aoren has spent most of his adult life helping those he can alongside his surrogate sister. They worked where work was available. Went on the occasional escort mission here and there and all seemed to fall into a routine pattern of life. He and Ileera made their way just fine and that was how life was until she vanished without a trace shortly after the Djed storms that raged across the face of Mizahar. Things have not been the same for Aoren since her disappearance.
Spring 514
Aoren has come a long way since the disappearance of his close friend and confidant, Ileera. He has accepted her loss and chosen to move on with his life though he still wonders if he will ever discover what happened to her. During his time venturing out on his own he has become more uncomfortable with the confining walls of Syliras. He has taken an even deeper interest in pursuing a higher purpose with his life and to that end he has resolved that he can no longer live within the shelter of the Fortress City of Peace.
Aoren has begun exploring magic with far more interest than ever before. He has become a powerful Reimancer, outstripping most practitioners of the discipline in the whole of Syliras. He has begun exploring the other disciplines at his disposal such as Glyphing and even taken up other disciplines with an interest in pursuing more. His views on magic however, differ greatly from the average wizard. Aoren views magic as a tool that is to be used in service to others. He is just unsure of what that service is.
To that end he has set his sights on Zeltiva and what adventures it may hold…
Last edited by Aoren on April 3rd, 2015, 4:23 pm, edited 14 times in total.
Aoren's primary deity is the Goddess Avalis. There was a time when he shied away from the gift that the Goddess of Visions bestowed upon him. That is no longer the case however. A man who has grown somewhat wiser and more open-minded as he's seen more of the world, Aoren has come to appreciate the touch of the Past that he is blessed with. He feels that she answers when the time is right to do so and in ways that are not always obvious at the time. All in all, Aoren considers Avalis to be his guide and the closest thing he's ever had to a mother his entire life despite not always heeding her often subtle advice.
Rakkeli
Aoren has long been a believer in doing the right thing. He is a man of honor and is possessed of a good heart. While he does not seek violence, he does not shy away from it. He strives to be a guardian and protector. It was only natural that he eventually find himself worshiping the Goddess of Health and Healing. He has only barely begun to brush the surface of what it means to serve Rak'keli but through great struggle and a test of character his faith in her is young but strong. As one of her Healers he has dedicated his life to giving everyone the chance to do just that, live.
Having recently bonded to a Cyphrus Strider while staying in Endrykas, Aoren has been introduced to the culture of his father's people. He is a Drykas. As a man newly joined to the ranks of the Drykas as a fully accepted member of their society, he is just beginning to understand his place among his people. In time he will learn his role and what it means to live a life on the Sea of Grass.
Kuvan Status
Citizenship in the city of Riverfall. Acquired here.
Knowledge
Combat
Image
Skill
Experience
Total
Rank
Quaterstaff
9(SP), 28 EXP
37
Competent
Unarmed Combat
42 EXP
42
Competent
Brawling
3 EXP
3
Novice
Wrestling
2 EXP
2
Novice
---
Blind Fighting
7 EXP
7
Novice
Physical
Image
Skill
Experience
Total
Rank
Acrobatics
5(SP), 48 EXP
53
Expert
Endurance
51 EXP
51
Expert
Body Building
37 EXP
37
Competent
Running
28 EXP
28
Competent
--
Climbing
4 EXP
4
Novice
Stealth
1 EXP
1
Novice
Riding
10(Racial)
10
Novice
Survival
Image
Skill
Experience
Total
Rank
Wilderness Survival
2 EXP
2
Novice
Spelunking
2 EXP
2
Novice
Tracking
5 EXP
5
Novice
---
Land Navigation
3 EXP
3
Novice
Wilderness Survival: Forest
Info
Image
Skill
Experience
Total
Rank
Observation
100 EXP
100
Master
Interrogation
18 EXP
18
Novice
Intelligence
4 EXP
4
Novice
Investigation
40 EXP
40
Competent
Teaching
38 EXP
38
Competent
Reading
5 EXP
5
Novice
Detection
1 EXP
1
Novice
Deduction
9 EXP
9
Novice
---
Research
10 EXP
10
Novice
Thought
Image
Skill
Experience
Total
Rank
Meditation
58 EXP
58
Expert
Organization
9 EXP
9
Novice
Philosophy
33 EXP
33
Competent
Planning
21 EXP
21
Novice
--
Tactics
7 EXP
7
Novice
Farce
Image
Skill
Experience
Total
Rank
Storytelling
11 EXP
11
Novice
--
Singing
3 EXP
3
Novice
--
Gambling
1 EXP
1
Novice
Social
Image
Skill
Experience
Total
Rank
Flirting
3 EXP
3
Novice
Intimidation
5 EXP
5
Novice
Leadership
7 EXP
7
Novice
Negotiation
5 EXP
5
Novice
Persuasion
11 EXP
11
Novice
---
Subterfuge
3 EXP
3
Novice
Rhetoric
43 EXP
43
Competent
Seduction
4 EXP
4
Novice
Socialization
100 EXP
100
Master
---
Diplomacy
1 EXP
1
Novice
Trade
Image
Skill
Experience
Total
Rank
Philtering
33 EXP
33
Competent
Herbalism
18 EXP
18
Novice
Botany
7 EXP
7
Novice
Gardening
3 EXP
3
Novice
Animal Husbandry
13 EXP
13
Novice
Cooking
7 EXP
7
Novice
Drawing
23 EXP
23
Novice
Painting
2 EXP
2
Novice
Medicine
23 EXP
23
Novice
Writing
5(SP), 15 EXP
20
Novice
Caligraphy
3 EXP
3
Novice
Cleaning
1 EXP
1
Novice
---
Architecture
1 EXP
1
Novice
---
Bartending
1 EXP
1
Novice
Magic
Image
Skill
Experience
Total
Rank
Reimancy
26(SP), 58 EXP
84
Master
Auristics
67 EXP
67
Expert
Shielding
53 EXP
53
Expert
Flux
26 EXP
26
Competent
Glyphing
5(SP), 44 EXP
49
Competent
Hypnotism
8 EXP
8
Novice
Spiritism
19 EXP
19
Novice
Reimancy Elements: Earth, Air, Water, Fire Para-Elements: Lighting, Ice, Steam, Fog
Trade Skill Lore
Philtering
Philtering is time consuming Recipe: Tulja Poultice Water: Universal Solvent Making Cream Using Milk And Butter Philtering: General Steps And Processes Philtering: Absorption Tools Used For Philtering Philtering: Assation: the act of processing semi-solid substances Kilns are sometimes used by Potters, and in Philtering to support working either in small amounts or large. Hangover Tonic: Made from Minty flavored herbs to reduce after effects of inebriation. Philtering: Calcination where hard solids are reduced to powders. Philtering: Importance of correct temperature Philtering: How to make waterproofing(Leather) Philtering: How to make Chamayo Tonic Philtering: Properties of Chamayo seed and its Tonic Philtering: How to use an Albemic Philtering: Using as much of the plant as possible Philtering: Properties of Filan Essence Philtering: How to make Filan Essence Philtering: Process of infusion Philtering: Glyphing to combine Magic and Philtering Philtering: Infusing Res Into The Concoction Philtering: Infusing Shielding Into The Concoction Philtering: Healing Gnosis Potion Philtering: Takes Time and Resources Soulmist, Philtering, Shielding: Isolate, Imbue Philtering and Soulmist
Botany
Botany: Arsyna Cream Is Used To Soothe Sunburn And Heat Exposures Botany: Apple's Uses In Medicine Botany: Chamayo Botany: Filan Flower description and habit Botany: Filan Flower, aggressive seeding
Herbalism
Herb: Clubmoss Herbalism: Cilantro is an ingredient in Myrrian Salts Herbal: Rugberry Tea Herbal: Hista Balm Herbal: Lilian Root Tea Herbalism: Oak Moss Herbalism: Using gloves to keep Philtering processes clean Herbalism: Marim Bitters Lillian Root Tea: Soothes Nerves and Promotes Calmness Stinging Nettle: Helps joint pain, respiratory problems, allergic reactions. Stinging Nettle: Can be applied directly to skin or be used in tea
Medicine
Medicine : Myrian Salts used to alleviate Rashes, infections and parrasites. Medicine: Gross Anatomy, is the study of anatomical structures seen with the naked eye. Medicine: Applying Pressure To Staunch Off Bleeding Medicine: Handling Head Trauma How to mitigate an allergic reaction Using Divination to find long term hindrances of scars Determining long term effects of scars Treating the Common Cold Medicine: Snake Bites Medicine: Akalak Skin Discoloration Medicine: Basic Stitches Medicine: Sprained Wrist
Gardening
Gardening: Handle plant life carefully Gardening: Replant in pots to encourage strength
Animal Husbandry
Injured Horses are Skittish
Painting Painting: Patient And Deliberate Strokes
Social Lore
People
Clyde Sullins: Acquaintance Caesarion the Ravokian Quinn, The Hermit Caesarion's Family: Slavers Caesarion's History: Brotherly Feud Caesarion: An Unwelcome Surprise Caesarion: A Sudden Comeback Crypt: A Fellow Drykas Mage Raven: The Stalker Raven: Damsel In Distress Kaie: Acquaintance Kaie Is A Warrior Xiulachu: Acquaintance Eanos: Owner Of Sultros Blades Eanos: Magesmith Bolivar: Squire Bolivar Has A Magic Addiction Jykadin: An Elk Kelvic Solin: Acquaintance Letixia: Squire Lenne: Teenage Herbalist Bellic: Drykas Raider Leader Narak: Drykas Raider Roman: Drykas Raider Altaira: Coworker Altaira is from Avanthal Nathaniel: Horribly Out of Place Nathaniel: Gives a Good Kidney Shot Nathaniel: New Sparring Partner Victory over Soshakuakamamushi Soshakuakamamushi: Active, brash and wild Soshakuakamamushi: Dhani, Reimancy wielding snake Kreig: Squire Kreig: Is Cautious Of Magic, But Wants To Learn It Matthew: Fellow Mage Matthew: Prostitute And Magic Enthuasiast S'Essy: Healer Since Birth S'Essy: Memory of Losing a Patient S'Essy: Practices Shielding Magic S'Essy: Appearance of Aura S'Essy: Vantha Father S’Essy: Has a disarming nature Shane's Life: A Seeing Caelum: In Riverfall Caelum: A Dreamwalker Caelum: Dreamwalker Caelum: Gentle Protector Kavala: Denusk Pavilion, Sapphire Clan Kavala: Owns the Sanctuary Lillian: Caelum's Daughter Lillian's Origins Ricky: Magic User Ricky: Reimancy User Ricky: Free of Illness Ricky's Reimency: Knows Basic Skills Ricky's Remaincy Elements: Water and Air Edriena the abused Svefra Edriena: Not used to friendly company Edriena: Marked by Yahal and Laviku I'saya: Azenth Fire Dancer Pulren: Reimancer Pulren: Reckless Melanos: Friendly Akalak Zeklan: Teacher Zeklan: Honest and straightforward Adrien: Disciple of Syna Adrien: Intensely Curious Adrien: Resident of the Sanctuary Haurence: Guard of the Caravan Theovan: Mage, Shielder and Aurist. Evalin: Uncomfortable Presence Evalin's Aura Avalis Protects Her Followers Evalin, "Evangeline", an Immortal Witch Evalin: Searching for Power An Immortal Witch's Wrath Xira: Honorable Intentions Xira: Geomancer
Culture
Ankal: Head of a Drykas Pavilion Diamond Clan: Pavilion of Warriors and Hunters Drykas: A simple yet passionate people Drykas: Women of strength, but not without nurture Drykas: Men of power and purpose Drykas: Serving one's clan Drykas: To become a Drykas proper one needs a Strider Drykas Striders: More than just a horse Drykas: A people of many hardships Foreign Race: Myrian Isur: "Stone" Arm Konti: Born w/ Rak'keli or Avalis Gnosis Konti: Scales are natural to them Akalaks: Disciplined Order Translations of Basic Tukant
Miscellaneous
Ethaefal: Immortal Diplomacy: Considering the Comfort of Others Rhetoric: Finding the Words to Say Teaching: Using Lectures Detection of fellow Rak'keli Gnosis Bearer Investigation: Magical Tactics Intelligence: Shifting Methods of Investigation Intelligence: Auristics Tool Philosophy: Temperance is the Road I Walk Philosophy: Pacifist Makes Poor Warriors Philosophy: Power Without Purpose Corrupts Ancient Tongue: Meaning of Isikai Adept at questionable pick-up lines The Different Depths of Insanity Allies Make Things Easier Helping One Find Their Self Kelvic: Shapeshifting Race Of Beast-Men Self: Son, Lover, Warrior I Am The Man Of A Thousand Faces Self: The Sum Of Choices Self: Clothed In Immense Power Self: Travelling To An Unknown Destination Fragmented Memories Of Friends Rumor: Wizard's staff in north Sylira? Isur: Enjoy wrestling Persuasion: Prompting An Opponent To Rise To Challenges Tactics: Anticipating Sparring Partners Intentions Philosophy: Honor and Cowards Timothy: Does Not Believe In Honor
Physical Lore
Quarterstaff
Using A Quarterstaff As An Acrobatic Aid Block Them Rocks A staff is not a sword Quarterstaff: Grip is everything Quarterstaff: Pros and cons of the Quarterstaff Quarterstaff: Mid to long range weapon Quarterstaff: Balancing The Weight of Iron Staves Quarterstaff: Difference Between Iron and Wood Materials
Bodybuilding
Body Building: If you can’t breathe you can’t function Stretches: Shoulder, Arm, Thigh, Calf, Hamstring Exercise: Stretching And Jogging Training: Stretching Muscles Bodybuilding: Free Weights Bodybuilding: Bicep Curls Bodybuilding: Isolation Exercises Bodybuilding: Reps Bodybuilding Requires Precision Bodybuilding: Focus on How Strong You Will Be Bodybuilding: Gym Etiquette Bodybuilding: Bench Press Bodybuilding: Push Hard, but Not Too Hard Bodybuilding: Climbing Bodybuilding: Using Gloves to Prevent Rawness Bodybuilding: Dips & Raises Bodybuilding: Importance of Stretching Bodybuilding: Squats Bodybuilding: Never Add Weight Mid-Exercise Bodybuilding: Sitting Calf Raises Bodybuilding: Standing Calf Raises Bodybuilding: Leg Press Bodybuilding: Regulating Breathing While Lifting Bodybuilding: How to Change up Routine
Unarmed Combat
A Warrior's Trance Unarmed Combat: Repetition is key Unarmed Combat: Predictable moves makes for a lousy fighter. Unarmed Combat: Do not let blind need to win blind you. Unarmed Combat: Purpose in Movement Unarmed Combat: Refining Techniques Unarmed Combat: Dodging Dodgy Arrows Unarmed Combat: An Art Form Unarmed Combat: Using the Flat of the Palm Unarmed Combat: Aiming for the Joints Unarmed Combat: Aerial Attacks Unarmed Combat Style: Wind Hand to Hand Combat: Requires Discipline, Balance, and Harmony Unarmed: Redirection of Force Unarmed Combat: The Numb of Adrenaline Fighting includes all senses A wide defensive stance limits your movement Combat Tactic: Left hand strike, right hand swipe, kick Unarmed Combat: Disarming A Weaker Opponent
Blind Fighting
Blindfighting: Center Yourself, Visualize Blindfighting: Don't Anticipate, Be Aware of Your Surroundings Blindfighting: Patience Required
Boxing
Boxing: Basic Form
Acrobatics
Acrobatics: Running Front Flips Acrobatics: Wall Running Acrobatics: Front-Flip Acrobatics: Tuck and Roll Acrobatics: The Importance of Stretching The correct way to do a somersault
Weapon Knowledge: Dual Wielding Three Curved Blades: Tanto, Wakizashi, And Katana Tracking: Following a Trail
Misc Lore
Meditation
Releasing oneself to a calmer state Meditation: Useful In Calming Oneself During Combat Holding Off a Panic attack Mental: How Much the Mind Can Supress
Location
Endrykas: The Moving City Endrykas: A city that braves the Sea of Grass Riverfall Gilia Medical Center Location: Moonstone Bath and Massage Location: The Alements Location: Sunset Falls Location: Avitar River Location: Scholar's Asylum Location: Anthonius Fighter's Pit Location: Sacred Arch Hotpsrings Location: Sultros Blades Location: Aylasa Caves Location: The Cerulean Pier Location: Maiden's Cape Riverfall Location: Gideon’s Glory
Creatures
Fauna: Elk Stag Balicani: Serpentine Terror From The Skies Balicani's Horns Are Combustible Canine Breed: Bozderon Shadow Dogs Mixed Canine Breed: Bozderon Shadow And Zypherian Sled Dog Dogs: Smacking Them Will Cause Aggression Dogs: Checking The Health Of Paws Monsters: Some Can't Be Killed With Mundane Means Environmental signs of a yukmen swarm Decimating Yukmen
Religion
Religion: Never Truly Alone Azenths Are Not Harmed by Fire Dreamwalking: Vague Knowledge of Abilities Rak’keli: Challenges and pushes Rak’keli’s Mark: A story that still feels fresh Rak'keli: Goddess of Healing And Avalis' Sister Rak'keli: All Beings Deserve Life Rak'keli: The Power To Heal Is Above Good And Evil Marked By Rak'keli Eiyon: Hands of Death God/Deity: Zulrav and his domain Zulrav: Favors the horseclans Praying to Avalis Gods: Test our strengths and reactions
Wilderness
Wilderness Survival: How To Set Up Camp Wilderness Survival: Camping Equipments
Misc.
Plan of Protection for the Sanctuary
Magic Lore
Reimancy
Controlling Air Reimancy Air vs. Fire Shaping Fire Reimancy: Wind Sphere and Fireball Combo Reimancy: Flaming Fists Reimancy: Blue Fireball Reimancy: Lightning Bolt Reimancy: Wind Spear And Fire Sphere Combo Reimancy Technique: Firebolt Reimancy: Water Stallion To Ice Sculpture Combo Reimancy: How to put out a fire with Air reimancy Reimancy: Deflecting fire with air Remancy: Wall of air Reimancy: Water + Air = Ice Reimancy: Frigid Wind Reimancy: Zephyr kick Reimancy: Intercepting an enemies fire with air Reimancy: The explosive effects of air mixed with fire Res: Manifestation Of Djed Res: An Extension Of One's Body Reimancy Element: Water Subtle Use Of Air Reimancy Reimancy: Fire Added To Water Makes Steam Combining Reimancy Water and Natural Water Reimancy: Lowering The Temperature Of Your Res Reimancy: Making Mini Hurricanes Reimancy: It Has More Uses Than Just Killing Explaining Reimancy To Novices Reimancy Tactic: How to suffocate someone with water Reimancy Tactic: Water Whip Reimancy: Currently more potent than shielding Reimancy: Initiation is dangerous Three Key Parts In Reimancy: Focus, Discipline, and Precision Res has layers Res Layers create para-elements Reimancy: Lightning Stallion Mundane Use of Fire Reimancy: Lighting Candles and Fireplace
Auristics
Auristics: Its Uses In Magecrafting Auristics: Personal Magic To Observe Auras Auristics: The Nature Of Auras Auristics: Matthew's Aura Auristics: Recognizing Unfocused Rage Auristics: The Colour Of Magic Auristics: The Discipline of Insight Auristics: Can Read The Auras Of Both Animate And Inanimate Objects Auristics: Introspection Auristics: Can be a Smell or Taste Auristics: Can Detect Emotions Auristics: Need to Examine Another’s Gnosis Auristics: Detecting Illness Auristics: The Before and After of Healing Auristics: Potential Origins in Avalis Auristics: Intelligence Gathering Tool Auristics: Proxy for the Senses Auristics: Inanimate Objects Have Lesser Auras Auristics: More Difficult to Detect Stoic People's Emotions Auristics: Can See Through Walls Auristics: Detecting Active & Residual Magical Auristics: Layered Auras Auristics: Detect Shielding Magic Aura: Soulmist Auristics: Arcane Empathy Using Auristics to Examine Shields Auristics: An experienced wizard's aura Auristics: Shielding's deformation of an aura Auristics: A professional mercenary's aura Auristics: Timothy’s Aura Iron Dagger's Aura Leather Bracer's Aura Auristics: Anticipate Intentions Using Auristics and Flux in Tandem Auristic Applications With Shielding
Shielding
Shielding: Beautiful to behold Shielding: Takes time and focus Shielding: Two shielder weaves are possible Shielding: Tasking Against Sound Evening Out A Shield's Density and Thickness Reinforcing Shields Shielding: Two hand glyphs mean increased control Shielding: Importance of uniformity Shielding: Tasking shields to block out light Shielding: Low Risk Of Overgiving Shielding: Tasks And Purposes Shielding: Various Methods Of Casting Shielding: Unique Signatures Shielding: Blocking Djed Shielding: The Basics Shield: Blurring Vision Knowing the Limits of your Shields Shielding: Semi-Working Anti-Fire Shield Shielding: Spotting Imperfections Shielding: Keeping out Danger While Allowing Normal Business Shielding: Warding a weapon for sparring Shielding: Soulmist Coating Shielding: Formulaic Tasking
Hypnotism
Hypnotism: A Very Subtle Magic Hypnotism: A Foreign Concept of Magic Hypnotism: The Discipline of Persuasion Hypnotism: A Controversial Magic Hypnotism: Doesn't Need Gestures Or Incantations Hypnotism: It Can't Do Everything Hypnotism: You Have To Bend, Not Them Hypnotism: Almost Identical To Persuasion Hypnotism: Spheres Of Influence The Initiation To Hypnotism: More Meditative Than Reimancy Hypnotism Through Song Calming a Horse Through Hypnotism Auristics & Hypnotism: Tandem Use
Projection
Projection: The Astral Discipline The Outermost Layer of Every Living Being's Soul is Called The Astral Body Projection: The Ability To Detach Your Astral Body Projection: Basic Manifestation
Flux
Flux: The Discipline of Enhancement Flux: One of The More Dangerous Forms Of Personal Magic Flux: The Ability to Concetrate Stength, Speed and Toughness Flux: A Balancing Element Flux: Directing Djed Flux: Dividends of Speed & Strength Flux: Strength Reinforcement Flux: Endurance Reinforcement Flux: Speed Reinforcement Flux: Balancing the Body Flux and Quarterstaffs
Morphing
Morphing: Used To Change Your Form Morphing: The Discipline of Change
Familiary
Familiary: The Discipline of Bonding Familiars Come From Fyrden There Are Worlds Beyond Mizahar's Familiar Magic is Directly Related To Fyrden Creatures
Leeching
Leeching: The Discipline of Absorbtion Leeching: Siphons The Djed Off Of Another Object (Animate or Inanimate) Leeching: Poisons The Wizard
Magecraft
Magecraft Is A Discipline That Can Deal Permanent Changes To Djed
Spiritism
Ghosts: Natural Occurence Ghosts vs. Undead Ghosts: The Nature of Ghosts Soulmist: Properties Soulmist: Applications Soulmist Recipe: Eggs, Flour, Cheese, Blood Spiritism: Safe Zones Spiritism: A Communion Between Life and Unlife Ghosts: Possession Can Be Blocked Willing Possession Soulmist: Attracts Ghosts Spiritism: Soulbeads Spiritism: A Practice of Politics Soulmist: Regular Blood Soulmist: Concentrated Blood
Glyphing
Glyphing: Focus Glyph Painting Gyphs With Both Hands Glyphing: Using Two Barriers Painting Glyphs Onto Your Palms Studying Various Glyphs Glyphing: Focus on hands, used to ease casting Using Glyphs To Suppliment Shielding Glyphing: The Discipline of Purpose Glyphing: A Form of World Magic Glyphing: Foundations of the Magical Language Glyphing: Complimentary World Magic Glyphing: An art to find the shape most resonate with one’s own view. Glyphing: storing Magic Glyphing: Drawing Runes Glyphing: Smoothing The Flow Of Djed Glyphing: Using Glyphs To Assist In Magic-Philtering Glyphing: Using a vial instead of paper Glyphing: Trigger on cork for a vial glyph Glyphing-Philtering experiment: Parchment to philter experiment: Failure Glyphing-Philtering experiment: Vial glyph to philter experiment: Failure By Using Glyphs and Morphing A Wizard Could Alter The Appearance Of Another The Focus Of A Glyph Is Capable Of Copying And Storing The Magic That Touches It Glyphing: Painting The Symbol Of Focus Glyphing: Enhanching The Perception Of Self Glyphing: Focus, Purify Substance Augmenting Flux with Glyphing Glyphing: Strength Scroll Glyphing: Speed Scroll Glyphing: Toughness Scroll
Knowledge
Everything You Do Is A Manipulation Of Djed Magic is The Art and Science Of Manipulating Djed Djed Is Resistant To Change Rumors About Sahova: Center of Magic The Two Disciplines Of Magic Include Personal Magic and World Magic There are Seventeen Known Disciplines of Magic The Forms of Magic Provide The Necessary Structures To Manipulate Djed There Are A Number Of Lost Disciplines That Very Few Know About You Can Technically Make Your Own Discipline of Magic, But It is Very Dangerous Personal Magic: Morphing, Auristics, Familiary, Flux, Hypnotism, Leeching, Reimancy, Shielding & Projection World Magic: Glyphing, Alchemy, Animation, Magecraft, Malediction, Spiritism & Summoning World Magic Uses the Djed Of The Object Personal Magic Uses Your Own Djed There Are Three Laws of Djed That Never Change Djed Cannot Be Created Or destroyed Some Forms Of Djed Are More Powerful Than Others Some Djed Transformations Are Irreversible Magic-Philtering: Potion That Blocks Out Sound Magic-Philtering: Infusing Healing Gnosis Into The Concoction Magic: Can Be Used To Destroy Or Create Art Forewarning Oneself of Overgiving
For the next two weeks Aoren hears whispering just out of earshot, but only from his left ear. When eh's not paying attention the whispers can become louder, insisting that he could strike down miscreants with a single bolt of lightning. Wouldn't that be better for society?
As a result of Aoren unlocking his Flux, Aoren will suffer from mild overgiving. From the 22nd until the 29th of Spring 515AV, Aoren will be prone to sudden, fleeting migraines. While they'll be a nuisance, the migraines will not disrupt his capacity to reason, speak, or otherwise conduct daily affairs.
Note for Graders :
Useless filler lores have been discarded. Only that which actually serves a purpose has been annotated on the CS. Experience tracking is currently being moved to Plotnotes. Can be provided upon request.
Last edited by Aoren on September 1st, 2016, 8:25 pm, edited 76 times in total.
(x1) A gift given to Aoren after saving the lives of enemies turned allies. Gifted here.
Quaterstaff
(x1) A sturdy wooden quarterstaff that has seen its fair share of uses throughout the years. It bears notches from sparring matches and even a few skirmishes. It will likely need to be replaced soon.
Staff, Iron
(x1) The counterpart to the quarterstaff. It's weight sets Aoren a little off balance at the moment but it is something he will get used to over time.
Sword, Bastard
(x1) A common bastard sword that Aoren is just starting to learn how to use.
Dagger
(x3) Common daggers.
Shortbow Arrows
(x100) Arrows that can be used with the composite shortbow. If only Aoren knew how to use them...
Clothing
Plain Linen Shirt
(x3) Plain linen shirts of simple make. They're nothing special to look at but they are moderately comfortable.
Black Cotton Tunic
(x3) Comfortable cotton tunics.
Brown Leather Vest
(x1) A plain brown leather vest of common quality. It's old and more than a little worn.
Brown Cotton Pants
(x1) Simple cotton trousers that a loose fitting but comfortable. Old and a little worn.
Brown Leather Pants
(x1) Plain leather pants that have certainly seen their fair share of travel.
Black Leather Pants
(x3) Plain leather pants that will typically be worn beneath leather armor.
Leather Belt
(x3) Plain black leather belts. Used to hold pants up around someone's waist.
Travel Cloak
(x1) Made of heavier cloth to help stave off the hazards of travel, this cloak as certainly seen its use throughout the years.
Knee High Boots
(x1) Knee high heavy leather black boots that have walked many roads in their time.
(x1) A finely made outfit tailored to Aoren's physique at the hands of the Saville tailors.
Note :
Robes were itemized on ledger as Finely Made Cloth Jacket, Shirt, Pants, Sash (Dyed), Boots (Dyed).
Equipment
Pack
(x1) A well used body pack that accompanies Aoren most places that he goes.
Waterskin
(x1) A plain, ordinary waterskin.
LG Tent (4 People)
(x1) A large four person tent that has served Aoren well in his travels.
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LG Tarp
(x1) A tarp used for wilderness situations that has served Aoren well in his travels.
Bedroll
(x1) A moderately comfortable bedroll.
Blanket
(x1) A wool blanket used to keep warm.
Lantern
(x1) An ordinary lantern used to light the way. Requires oil.
Compass
(x1) A compass to guide the way.
Hemp Rope (50ft.)
(x2) Ordinary hemp rope.
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Scabbard, Bastard Sword
(x1) A scabbard to sheath a bastard sword.
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Scabbard, Dagger
(x3) Scabbards to sheath simple daggers.
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Weapon Harness
(x1) A weapon's harness worn around the chest for ease of use.
Misc
Journal
(x1) A journal within which Aoren has managed to jot down some of his thoughts on a variety of subjects. Very personal and typically under lock and key.
(x8) Artist brushes of various sizes. Aoren often uses them to paint more finely detailed Glyphs.
Artist Palette
(x1) A plain wooden palette.
High Quality Lockbox
(x1) Lockbox. The box itself bears no unique properties aside from the fact that there is no key to be found for it. The box has been placed under the protection of Shielding magic synchronized to Aoren's djed signature.
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Oversized Pouch
Acquired here. It is a normal pouch used for carrying miscellaneous objects.
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Just Stay Home
A book detailing the travels of a man who wandered Mizahar. It provides Aoren with much amusement. Acquired here.
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Saddle, Riding
A normal riding saddle used for when Aoren rides his Strider, Katya.
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Saddlebags, Large
Large saddlebags that Aoren uses when he travels to contain his worldly possessions.
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Philtering Kit
Small kit of philtering tools that can be used for mobile work.
Housing
In transit...
Note :
Some items were not included due to either being used up, broken or otherwise discarded during the course of role-play or logically over time. Their costs have still been listed accordingly for accounting purposes.
Considered to be Aoren's Arch-Enemy. Someone would have to actively work toward gaining this much hatred out of Aoren. He would stop at nothing to see this individual eradicated from the face of Mizahar going so far as challenging this person to a fight to the death on sight.
-51 to -75
Foe (Despised)
Barely worth the scum on the bottom of Aoren's boots gaining this much animosity from Aoren is a difficult thing to do. An individual who does manage to earn this much ire from the Drykas had better be wary. He will barely tolerate their presence let alone entering any sort of conversation with them. Aoren's attitude toward an individual at this tier would be largely cold, calculating and noticeably distant.
-26 to -50
Rival (Hated)
Heavily disliked and not overly pleasant to be around as far as Aoren is concerned. He would be cordial to a Rival but beyond polite conversation one shouldn't expect anything more from the Drykas. A few terse words and short lipped responses would be just about it followed by a hasty departure on Aoren's part.
-1 to -25
Annoyance (Disliked)
Aoren doesn't necessarily hate people in this tier. He just doesn't find them very good company. He's kind enough to engage in conversation with a person in this tier and might even enjoy a joke or two with them but it would be awkward and very noticeably strained on his part.
0
Neutral
Neither liked nor disliked. A person at this tier has the potential to swing either way in Aoren's point of view.
1 to 25
Acquaintance (Liked)
Someone well on their way to becoming a friend. Aoren will make a point to be friendly and inviting toward someone in this tier but he usually won't share with them anything overly meaningful about himself unless they prove to be trustworthy. Polite conversation and the occasional joke can be expected.
26 to 50
Friend (Appreciated)
Aoren appreciates you. He will make an effort to get closer to someone in this tier. He'll start to open up on a deeper level and may even pursue some of a friend's interests in an effort to make more common ground. He may even, with some convincing, be inclined to offer up a favor.
51 to 75
Best Buddy (Fondness)
Aoren will go out of his way to make someone in this tier happy. He will do his absolute best to be there for this person. He will share his fears, his wants, his desires and even freely use his Gnosis gifts to help this person.
76 to 100
Confidant (Adored)
Deeply cherished and loved, someone who manages to break through the Drykas man's innumerable barriers and attains this much adoration from him truly deserves it. There's no secret he wouldn't share. There's nothing he wouldn't do for this person.
Affection Point Overview
Aoren's Affection Point System has kicked off! All threads prior to 11/29/2013 are grandfathered and have been assigned a random point value depending upon their relevance to my character.
What are all of those number and how do they affect my character? They affect how Aoren interacts with your character on a deeper level. They don't affect your character directly, just how Aoren might view them. The whole idea is just to help me stay true to Aoren's character a little bit more.
Why do you need to a system for people?
It's just to help me get into Aoren's head a little better. He's a very closed-off young man and I haven't felt like I've played true to that as of late. I've grown to understand him a bit more and when it comes to him actually forming deeper bonds with people it's something I would like to work on instead of just going "Oh! We made (1) thread together! We are totally BFFs! OMG!".
So...no friends for Aoren? Your characters can view him however you wish. Just know that it will take a while for him to open up on any meaningful level. He'll spend as much time around/with your characters as you like but that's the whole point. If somebody wants Aoren to open up more lets role-play more.
What about romance? Past threads aside, I refuse to enter Aoren into a romantic relationship within anyone below the 3rd Tier. Other characters are free to court Aoren as much as they wish but don't expect any huge displays of affection/love until that point has been reached. (i.e. declarations of love, intimate encounters, PDA, etc.) Who knows? If someone declares their interest in Aoren that may just speed up their progress through the tiers...
Soo...what's the point of all of this? It's all just for me really. Relationships, platonic or otherwise take a lot of work. I want to put that depth and effort into my role-play.
Age: 28 Stationary Personal NPC D.O.B.: 8th of Summer, 485 AV D.O.D: 46th of Winter, 510 AV (Presumed Deceased)
Bio- Ileera’s parents were Svefra. Most anyone could guess that from looking at her. Her fiery red hair, her light blue eyes and the vast expanse of freckles that graced her features were a dead giveaway. She grew up in the Anchorage spending most of her younger years awed by the majesty of Laviku’s brilliant domain. That all changed when she was ten years old and a violent storm reduced her family’s ship to little more than drifting refuse amongst the waves. It was a miracle she survived at all. Half-dead and seriously injured, Ileera was picked up by one of Kale Belmont’s passing merchant ships. She was left with the healers in the employment of the Knighthood then given to the caretakers of The Welcome Home. Her time at the orphanage was rough. The loss of her family didn’t make her a reclusive girl. Having grown up always at the whim of the great Suvan Sea she knew about its dangers very well. The chip in her hearts armor however was expressed in more wild ways.
She was a miscreant. She was rebellious. She hated being landlocked. She missed her family. She missed her people. They were lost to her though which only fostered more resentment in her. For two years she lived as the object of whispers on how not to behave until all of that changed when she met a frightened boy being bullied by kids who hated him just because he was different. If there was one thing Ileera hated more than her lot in life then it was bullies. Saving Aoren from many bruises and likely a few broken bones she chased the bullies off and took the displaced boy under her wing. The two were nearly inseparable from that day onward.
Role In Aoren’s Life- Ileera was the big sister Aoren needed. She was bold and confident whereas he was shy and reclusive. She helped to break him of his timid ways. It was through her empowerment that he managed to face his fears, stare his troubles in the eye and overcome them with a head held high. More than that however the two found solace in each other’s company. He was the reassuring balm that often eased her sometimes fiery temper. It was because of Aoren that Ileera realized her strong protective instincts and encouraged her to join the Knighthood.
Name: Leoshan Vivek Stationary Personal NPC D.O.B: 17th of Winter, 439 AV D.O.D.: 78th of Fall, 508 AV
Bio- Of the few people alive who actually know about Vivek’s origins only one of those people is still reasonably sane. He was a man who was once besotted by ambition until the price of his ambition cost him the one thing he never thought he would have to surrender. Born in Zeltiva to a reasonably well to do fishing family it became apparent to his mother and father that he took to learning like the fish do to water. More than that, Leoshan thirsted for knowledge. He was curious on a level that amazed most in his brazen exploration of the unknown. When he came of age he was immediately sent off to the University where he took to the arcane arts like a moth to a flame.
Magic fascinated him. He loved it with a deep passion that intrigued some of his professors and frightened others. A love that was eclipsed only by a woman who to this day remains nameless. She is a figure Vivek only speaks of in his most vulnerable hours of which there are few.
Vivek exceled in the arcane with a startling speed that gave several other wizards in the area pause for thought. He seemed bound to surpass even his instructors until an experiment crossing Glyphing with Reimancy went horribly awry. The young Leoshan had overestimated his skills in an attempt to contain his magic in the Glyph only for it to destabilize resulting in a fire in his workspace. He escaped with only a few burns to his torso and arms but his beloved who had been there to help him with the project perished in the fire along with a faculty member and a few other students.
Leoshan was expelled from the University as a result. He was a changed man. When he recovered from his injuries he was unable to face the shame of failure so he turned his back on his family choosing to leave Zeltiva. When he did he abandoned the name of Leoshan believing the arrogant, ambitious young man to be dead. He moved to Syliras where he became a recluse who did little more than bide his time at the docks as a fisherman selling what he caught to make a living. In that time he had mostly turned his back on magic. It had cost him everything. That was changed one day when he was forced to save a young girl’s life with the very gifts he’d once sworn against using ever again. That girl was named Ileera and once she saw what Vivek was capable of doing she pestered him and pestered him until he finally agreed to teach her friend how to use the magic. They became quite the trio up until his death in the year 508 AV.
Role in Aoren’s Life- Vivek was a bit of a curmudgeon toward Aoren. At first. Over time however the old wizard became more than just Aoren’s teacher. He became a friend, a confidant and a father. The old man viewed Aoren as a chance to redeem himself for his past misdeeds in the pursuit of otherworldly power. He was a mentor to both Aoren and Ileera helping to complete their family. He ultimately vindicated himself by sacrificing his life to save his two surrogate children in the Fall of 508 AV.
Skills Reimancy- 30 Fishing- 10 Quarterstaff- 10
Clyde
AP: -5
Clyde discovered Aoren using his magic in the Bronze Woods. An interesting conversation ensued in which the other mage proceeded to make Aoren question his belief in a few things. Overall, Aoren didn't really find the cynical wizard all that pleasing to be around. Nonetheless he appreciated the conversation.
Caesarion
AP: -30
First Encounter :
Aoren first encountered this young man whilst on his way to the Sacred Arch Hot Springs. He entered something of a romance with him during the Spring of 513. It lasted until the Summer whereupon Caesarion suddenly vanished. Aoren was hurt, to say the least. When the young man appeared on his doorstep some time later things took a turn for the worse and they parted on less than agreeable terms.
Spring 514 :
Aoren is seriously conflicted when it comes to dealing with Caesarion. On the one hand he doesn't trust the Ravokian man with any of his deeper emotions. He opened up to Caesar on two different occasions and was left wanting. He refuses to make that mistake again. On the other hand he feels a kinship with Caesarion that he can't quite explain. Overall, Aoren is fighting a battle between his head and his heart when it comes to this man.
Summer 514 :
Once again Caesarion has vanished from Aoren's life. Aoren has acquired a firm dislike for the Ravokian. He feels used and manipulated and will not look upon the young man kindly in the event they ever meet again.
Relationships
Raven
AP: 25
An adventurous woman with an undying spirit, Aoren quickly found companionship in Raven's company. She is smart, witty and irrefutably beautiful. Her pride often got Aoren into sticky situations but he has never begrudged her for it. Raven captivates Aoren in a way that no other person has ever been able to. They lost touch when she left Syliras some years ago and he misses her a great deal.
Kaie
AP: 3
A barmaid at the Rearing Stallion who provided for Aoren a different perspective on life outside of Syliras. While he found the woman beautiful and exotic Aoren followed his better judgement and refrained from entertaining any advances. Drunken escapades are simply not his thing. She was very appealing though....
Matthew
AP: 5
Friendly enough, if a bit strange. Aoren first encountered Matthew while participating in a group outing to the Sunset Falls. He stumbled upon the harlot drawing some Glyphs in the mud and magical conversation ensued. While Aoren finds Matthew somewhat odd he doesn't find him unpleasant.
Altaira
AP: 10
Aoren's co-worker at Stormhold Salves. She's pleasant company and seems to catch on quickly. Despite their explosive first meeting Aoren feels like she will become a dependable associate who will be good to work with.
Ricky
AP: 26
Met in the Spring of 514 AV, Ricky Maze proved to be a man of interest. Aoren finds him very kindhearted and approachable if a little reckless. His first meeting of the man was tending to wounds inflicted in a drunken brawl followed by an encounter with a deranged Leecher. While that proved to be an exciting venture all on its own, Aoren finds it rather perplexing just how much trouble the man finds himself in.
SEssy
AP: 28
A Konti with whom Aoren shares a great many common interests. He aided her in discovering a few clues about her birth father by Divining her Chavi. They spent several days together studying Shielding and she even taught Aoren how to swim. Overall he finds her a very welcome companion although he's not entirely comfortable with being touched so much. He supposes he'll just have to get used to it.
Caelum
AP: 76
First encountered in the Winter of 507, Caelum occupies an interesting place in Aoren's heart. He is a Healer whom Aoren admires for his skill. He is a warrior who's strength he hopes to equal. He is an enigma wrapped in a riddle that sometimes frustrates the Drykas when he tries to figure him out. Above all though, Caelum is growing to be an anchor and central part of Aoren's life. Aoren has acknowledged Caelum as his lover. He hopes to one day take that a step further but only time will tell.
Companions
Isikai
Name: Isikai Breed: Bozderon/Zypherian Mix Age: 2.5 Years Height: 37in at shoulder Weight: 160 lbs. Gender: Male Coloring: Black
Mannerisms: Isikai is a rather calm dog though he still has his mischievous tendencies. Curious, he will go out of his way to explore something unfamiliar to him which can lead to rather amusing consequences. There are of course those times when he leaves Aoren having to scramble for explanation to those affected by Isikai's curiosity.
Loyal, Isikai seldom wanders from Aoren's side. After traveling a large expanse of the Sylira wilderness with the Drykas man, Isikai has learned that it is often wiser to stay by Aoren's side than to wander off. Though, as he is still young he is sometimes impulsive and his need to be active leads him to run fast and hard. This is perhaps a byproduct of his Zypherian heritage.
As more traits arise they will be added!
Katya
Name: Katya Breed: Cyphrus Strider Gender: Female Coloring: Golden Palomino
Mannerisms: Katya thus far has displayed herself to be a fairly steady rock upon a weary road. She is a calm horse that bonded with Aoren while he was in Endrykas between Winter 514 and Spring 515. A golden palomino Strider mare. A horse of a mild, steady temperament, a solid being when needed, which is often. She is affectionate towards her rider, but stubborn, especially with others. Her trust is easily gained, but quickly lost as well. She is a force of nature, often pushing her new rider in unexpected directions. She is strong where he is weak, and hard where he is soft.
Last edited by Aoren on May 24th, 2015, 12:34 pm, edited 14 times in total.