[Verified by Torchlight] Razkar of the Shorn Skulls

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Razkar of the Shorn Skulls

Postby Razkar on October 8th, 2012, 4:02 am

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Razkar of the Shorn Skulls

"Myri... cast eyes on your son this day. Feast though your warrior on this gift I bring. Goddess, I bring you victory. I bring you souls from glorious battle. Goddess... I bring you blood. I, Razkar of the Shorn Skulls, fulfill my vow, and pledge myself anew."

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The last thing many souls have seen in this world...

Basic Information

Race: Myrian
Birthday & Age : Season of Summer, Day 9, 486 AV (27 years old)
Gender: Male

Physical Description

Razkar stands nearly six-feet tall, unusual for a Myrian male, and well-proportioned for his height. A lifetime living and hunting in the jungles outside Taloba has mercilessly banished all excess fat from his frame, leaving him as lean and taut as the animals he tracked as a boy. He wears his hair long and rarely cuts it, and even then only to ensure it does not hinder his vision. His eyes are black, a rare trait in Myrians seen as a blessing or a bad omen, depending on which clan one asks. It does make Razkar appear more frightening to some, but most times they glitter with amusement or interest in whatever they gaze at. Anger him, however, and they will do naught but reflect what they stare at, soulless and opaque.

Razkar's entire body is a patchwork of blue, red and black tattoowork, not to mention scars gained from more duels, skirmishes, battles, hunts and altercations than even he can remember. The most prominent are a series of cuts and gashes on his torso and left arm, gouged into his flesh by a tiger several years ago.

As befits any Myrian, Razkar is also bedecked with piercings through his face. All are bone, most from fallen enemies who distinguished themselves in his eyes. A more recent addition is his teeth: the top and bottom are sharpened to points that he cheerfully uses in combat.

Tattoos

Razkar's most glaring characteristic is the extensive artwork covering his arms and torso. Prime among them is the large circle on his forehead, which he refers to as "Myri's Eye". The massive, circular one on his right shoulder is in honor and commemoration of a ferocious fight between him and a tiger before he joined the Taloba army, a fight he barely survived.

Another visible image is one that covers most of his left arm, depicting a fierce, snarling tiger fighting with two Myrians joined at the hip. The female is Ayatah of the Scattered Bones, the great love of his life, who helped him hunt and kill a tiger for an Elder of his clan.

The pattern in his back is most important to him, however. Starting with a single skull at the center of his spine, a close, circular line of similar skulls winds out to now cover roughly a third of his back. Each one represents nothing more or less than a life taken by Razkar's own hand, and most likely a scalp taken thereafter. Anyone who inquires as to how many that is will be bluntly told the answer is "between myself and my Goddess", but there were several dozen by the time he set foot in Riverfall, and there is plenty of room for additions.

Since his arrival in Riverfall in the Fall of 512AV, Razkar has added one hundred and twenty-one skulls to his back.

Character Concept

"Goddess, ancestors, here my words this eve. Words I bring with humble offering.
Goddess, look upon my steel with favor. Know your servant will claim scalps and lives. Will send you the souls of warriors. Will give you cause to rejoice in the honors you bestowed.
Ancestors, smile upon my works. Know your son is worthy of his place among you. And our Queen will be honored in your son's offerings to her..."


Razkar is a man in love with combat. He believes killing in the service of his Goddess is his destiny, and the foremost purpose any worshiper of Myri. More than his loyalty to his people, his love for his clan and any contract he could sign outside of his homeland, Razkar is first and foremost a fanatical follower of Myri.

His entire life revolves around making war, and his attitude mirrors that purpose. When at "peace", he devotes himself to the martial arts, training constantly. In combat he veers between a screaming beserker and an eerily silent killer, whichever is needed. But he does not throw himself heedlessly into battles beyond him. Pragmatic despite his bloodlust, Razkar knows that in death he will take no scalps, and please no Goddess.

In other worlds, Razkar would be thought a zealot for sure and probably a psychopath, and both are broadly true. But he certainly has his own morality, and he is not some sullen and hostile automaton when not waging war. The Myrian has friends and family, loves and hobbies, not to mention a curiosity about the "barbarian" lands that has been well-served by his travels. Though his savage appearance may belie it, more often than not he pities those barbarian races he travels through, for they live beyond the light of Myri in his eyes.

A fierce protectiveness for kin and comrade also defines Razkar. His former fang in Taloba, most of whom are now long dead in battle, were as highly-regarded by him as his own clan. The half-Dhani Tinnok of the Tempered Steel is one he counts as his closest companions. The fact half her blood is steeped in the Ancient Enemy means nothing to him. She has shed blood with him in service of Taloba, and thus all other factors are meaningless.

Actions, in Razkar's opinion, are what truly defines one. Blood and past are factors, indeed, but it is the choices made in a moment that echo for centuries that make or break a spirit... and Razkar's view of them.

Passion is also a hallmark of Razkar's soul, but it is closely-guarded as a potential weapon that can be used against him. No vows have been exchanged in what would be seen as a "legally binding" fashion, but his heart and his loyalty is most definitely sworn to Ayatah of the Scattered Bones, a half-Epyharian who is also walking the world. To say he is devoted to her would be an understatement, and one of his main drives in life is to ensure her safety and happiness.

Razkar is also capable of introspection and self-analysis, which often works against him. He often fears that what he truly enjoys is simply the death and pain he inflicts in combat, and he uses his Goddess-Queen as an excuse to indulge the inexcusable. This is perhaps why he follows his warrior code so closely: because without it, he is nothing but a murderer.

As of the current date, off the battlefield Razkar is most often polite and reserved around those he meets, neither offensive nor forthcoming. To those he regards as worthy of his respect (something of a rarity outside his own people), he is positively warm and considerate. But the Myrian is a reflection of his own people: compassion and loyalty is not given freely; it is earned. Still, he seems to subscribe to the philosophy that there's no need to be a skurak when you don't have to be.

Character History

"Myri guide my hands... and Dira my blades..."

Rezkar was born to Zek and Yurta of the Shorn Skulls, a clan that has lived, hunted and fought in the jungle outside Taloba for centuries. Under the harsh upbringing of his clan-mothers, the boy grew tall, strong and unforgiving of weakness. Like his mother, Yurta, he soon showed an affinity for tracking lives through the foliage of the jungle, and ending them.

His clan got its name generations ago from their habit of scalping their enemies and braiding the skin, bones and sometimes organs onto their clothes. His mother had an entire cloak of scalps; his grandfather's bed was covered with a blanket crafted from flesh. These traditions he was taught, proud to learn and prouder still when he began his own Cloak of Fallen.

In his twentieth year, he joined his clan on patrols of their lands, even on long-distance patrols on behalf of the Taloba army. In 508AV he fought with his clan to hold back a rampaging Yukman horde that had already destroyed another village. He fought well and the horde was annihilated, but Razkar watched his mother slaughtered by the monster. His fury was terrifying to behold when he, equaled only by his grief and depression after her death.

His father knew of only one solution to end his son's listless nihilism, and he was sent to fulfill his service with the Taloba army early. To his surprise and his clan's relief, Razkar relished his time there. The skill he already showed with gladius and ax was further honed, as was his devotion to Myri. He marched with the Taloba army in dozens of patrols and several ambushes and battles against Dhani, Yukmen and various encroaching barbarian races.

In 509AV, something that Razkar had neither planned for nor expected happened: he fell in love. Whilst on leave from the Taloba Army at his clan lands, he met a travelling Myrian/Epyharian, Ayatah of the Scattered Bones. The two young warriors seemed to form and instant connection and while they left the Shorn Skulls village on a tiger hunt as friends, they returned as lovers. For two years he continued his service for Taloba and for Myri, his relationship with Ayatah deepening from physical lust and affection to a passionate devotion.

Then, in Spring of 512AV, the Djed Storm nearly ripped all of that apart.

As devastated by the Storm as his country and people were, Razkar nearly lost himself to a nihilistic, hateful despair. Aya and he suffered for it, and even his duty as a warrior bought him no relief. It took the combined efforts of Aya, his other half-breed comrade Tinnok of the Tempered Steel and the gaining of his Mark of Myri that finally dragged him for his pit of self-pity and despair.

Taloba, though, was no longer home to the young male. Not even the jungles and the canopy of his childhood bought him release from his ennui and he decided to accompany Aya when she announced she would leave for the barbarian lands, continuing her very un-Myrian education. Razkar, however, would be leaving for a different reason...
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Last edited by Razkar on March 15th, 2014, 12:22 am, edited 85 times in total.
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My Words | Your Words | Myrian | Fratavan | My Thoughts
Razkar has been cursed by Yahal, and as such finds little acceptance from others; they will instinctively view him as being deceptive and traitorous. However, when close to one blessed by Yahal, the effect is negated. The curse is etched onto his left pectoral, and viewing the mark causes others to feel dirty and unclean.
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Razkar
War Is The Answer
 
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Race: Myrian
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Razkar of the Shorn Skulls

Postby Razkar on January 26th, 2013, 9:48 pm

Skills, Magic and Lore:

Skills and Abilities :
Skill Points Rank Total
Sword, Gladius 15 (SP), +1, +3, +3, +1,+3, +4, +3, +1, +3, +2, +1, +2, +2, +1, +2, +1, +1, +3, +3, +4, +5, +2, +4, +3, +3, +2, +1, +3, +4, +4, +1, +3, +1, +2, +2, +1 Master MAX
Handaxe 15 (SP), +4, +2, +4, +1, +1, +2, +2, +5, +1, +3, +2, +1, +1, +1, +1, +3, +1, +1, +2, +4, +4, +3, +4, +4, +2, +3, +3, +2, +1, +2, +1, +4, +1, +1, +1, +2, +4, +1 Master MAX
Brawling 10 (SP), +1, +3, +1, +1, +1, +1, +3, +1, +1, +2, +2, +3, +1, +5, +1, +4, +4, +1, +5, +2, +3, +4, +1, +3, +1, +2, +3, +2, +2, +1, +4, +5, +5, +3, +2, +1, +2, +1, +3 Master MAX
Observation +3, +2, +1, +2, +1, +2, +1, +1, +1, +4, +3, +2, +3, +3, +2, +3, +2, +3, +2, +2, +2, +2, +2, +4, +1, +2, +5, +5, +2, +3, +1, +4, +3, +3, +5, +5, +4, +2, +3, +3 Master MAX
Socialization +4, +1, +2, +1, +3, +5, +1, +5, +3, +1, +1, +1, +1, +2, +2, +1, +4, +3, +3, +2, +2, +3, +4, +2, +2, +1, +2, +3, +3, +3, +1, +1, +1, +1, +2, +3, +2, +1, +3, +1, +1, +1, +1, +5, +3 Master MAX
Rhetoric +1, +2, +1, +1, +1, +3, +1, +1, +1, +3, +1, +2, +5, +1, +5, +3, +2, +1, +1, +1, +3, +1, +3, +4, +2, +2, +2, +1, +1, +1, +1, +4, +1, +1, +1, +2, +2, +3, +1, +1, +3, +1, +1, +2, +2, +1, +3, +1, +1, +1, +1, +2, +3, +2, +3 Master MAX
Teaching +3, +2, +1, +2, +5, +1, +5, +2, +3, +2, +4, +2, +2, +4, +2, +1, +4, +1, +5, +1, +3, +3, +3, +3, +5, +2, +2, +2, +1, +1, +1, +1, +2, +3 Master 84
Intimidation +1, +1, +1, +2, +1, +1, +1, +1, +2, +3, +1, +1, +1, +2, +1, +2, +1, +1, +2, +4, +3, +1, +2, +1, +2, +3, +2, +2, +1, +2, +1, +3, +2, +1, +2, +2, +2, +3, +1, +3, +1 Expert 70
Dual Wield +2, +2, +3, +3, +5, +2, +1, +3, +1, +2, +2, +2, +3, +2, +2, +5, +1, +4, +3, +3, +5, +1, +2, +3, +2, +5 Expert 69
Endurance +1, +2, +2, +1, +2, +1, +1, +1, +2, +2, +2, +5, +2, +2, +3, +3, +1, +2, +1, +2, +1, +1, +1, +4, +1, +1, +2, +2, +5 Expert 56
Unarmed Combat +1, +2, +1, +5, +3, +1, +1, +4, +5, +4, +1, +1, +2, +3, +2, +1, +2, +5, +1, +2, +3, +3, +1, +1 Expert 54
Acrobatics +1, +2, +1, +1, +2, +3, +2, +3, +1, +2, +2, +2, +2, +3, +2, +3, +1, +2, +1, +2, +1, +2, +1, +1, +4, +1, +3 Expert 51
Philosophy +1, +1, +3, +3, +1, +3, +2, +3, +2, +2, +3, +3, +1, +2, +2, +2, +1, +2, +1, +2, +3, +3, +1, +1, +1, +2 Expert 51
Leadership +3, +3, +2, +2, +2, +5, +3, +1, +2, +3, +2, +4, +2, +2, +2, +1, +1, +1, +4, +1, +1, +1, +1, +1 Competent 50
Shortbow, Composite +3, +1, +5, +1, +1, +4, +2, +1, +2, +2, +1, +1, +1, +1, +1, +1, +1, +1, +2, +3, +3, +1, +1, +1, +2, +3, +1, +2 Competent 49
Tactics +1, +1, +2, +1, +2, +1, +1, +1, +1, +1, +2, +4, +4, +2, +1, +1, +5, +2, +2, +2, +2, +5, +1, +1 Competent 47
Tracking 10 (RB), +1, +1, +1, +2, +2, +1, +1, +1, +2, +2, +1, +1, +4, +2, +2, +3 Competent 37
Seduction +4, +2, +2, +4, +1, +1, +2, +4, +2, +2, +5 Competent 29
Hunting +2, +1, +2, +1, +2. +2, +1, +2, +1, +2, +3, +3, +3, +3 Competent 28
Storytelling +2, +1, +4, +1, +4, +2, +2, +1, +1, +1, +2, +3, +1, +1 Competent 26
Negotiation +1, +1, +1, +1, +3, +1, +2, +2, +1, +2, +1, +5, +2, +1, +1 Novice 25
Running +1, +3, +1, +1, +1, +4, +1, +1, +1, +2, +1, +1, +1, +1, +3, +1 Novice 24
Persuasion +1, +1, +1, +1, +1, +2, +1, +2, +3, +2, +1, +1, +2, +3 Novice 20
Dagger +3, +2, +3, +1, +1, +1, +3, +1, +1, +2, +1 Novice 19
Planning +1, +1, +2, +3 +1, +1, +1, +3, +1, +1, +2, +1, +1 Novice 19
Kukri +1, +1, +1, +1, +1, +1, +2, +2, +3, +1, +3, +1, +1 Novice 19
Acting +2, +3, +3, +2, +1, +2, +2, +1, +1, +3 Novice 17
Stealth +2, +1, +1, +1, +1, +2, +2, +1, +1, +1, +1, +1, +1 Novice 16
Swimming +5, +4, +1, +3, +1, +1 Novice 15
Carving +1, +1, +1, +3, +4, +1, +2 Novice 13
Interrogation +1, +1, +1, +1, +1, +2, +3, +1, +2 Novice 13
Climbing +1, +3, +1, +2, +2, +1, +1, +1 Novice 12
Wilderness Survival +1, +1, +1, +1, +2, +1, +1, +3, +1 Novice 12
Intelligence +1, +1, +4, +3, +3 Novice 12
Investigation +1, +2, +1, +2, +2, +2, +2 Novice 12
Camouflage 10 (SP), +1 Novice 11
Medicine +1, +1, +1, +1, +2, +1, +1, +1, +1, +1 Novice 11
Riding (Horses) +1, +1, +1, +1, +2, +5 Novice 11
Meditation +1, +4, +1, +1, +1, +3 Novice 11
Tact/Etiquette +1, +1, +2, +1, +4 Novice 9
Bodybuilding +2, +1, +2, +1, +1, +1, +1 Novice 9
Land Navigation +1, +1, +2, +3 Novice 7
Mercantilism +1, +1, +4 Novice 6
Reading +2, +1, +2 Novice 5
Poison +4, +1 Novice 5
Cooking +1, +2, +1, +1 Novice 5
Drinking +3, +2 Novice 5
Butchery +3, +2 Novice 5
Flirting +1, +2, +1 Novice 4
Knuckleduster +3 Novice 3
Herbalism +3 Novice 3
Escape Artist +3 Novice 3
Ritual Design +1, +2 Novice 3
Diplomacy +2, +1 Novice 3
Singing +1, +1, +1 Novice 3
Organization +2, +1 Novice 3
Dancing +1, +1, +1 Novice 3
Logic +1, +2 Novice 3
Torture +2 Novice 2
Vocal Mimicry +2 Novice 2
Food Preservation +2 Novice 2
Wrestling +1, +1 Novice 2
Sewing +1, +1 Novice 2
Massage +1 Novice 1
Crossbow +1 Novice 1
Research +1 Novice 1
Botany +1 Novice 1
Haggling +1 Novice 1
Boxing +1 Novice 1
Fishing +1 Novice 1
Subterfuge +1 Novice 1
Shopping +1 Novice 1
Animal Husbandry +1 Novice 1


Languages :
Myrian: Fluent
Common: Fluent
Fratava: Poor


Combat Style:

Summed up best as "brutally efficient", Razkar's fighting style is geared towards making him a close quarter monster, and it has succeeded. Although he is proficient with his shortbow after years of hunting in the Falyndar jungles (for prey on two legs and four), he much prefers and is far more adept with his blades.

The Myrian fights with a weapon in each hand, typically favoring his gladius and hand ax, having mastered both. Trained to kill in the stifling closeness and ruthlessness of jungle ambushes - the Myrians' favored battle tactic - Razkar focuses on hacking down his enemy quickly and fatally. Empowered by his gnosis from the Goddess of War, he overwhelms his opponents with devastatingly fast and accurate blows from both hands and moves on to the next. So-called "honorable" fighting is alien to him and he will happily use vicious brawling moves as he swings his iron if it means a faster resolution.

The Myrian is also learning to use kukri and double-bladed dagger, ensuring that should he lose his primary weapons in the heat of battle, he will be able to call on others with equal deadliness. But even if his hands are empty, Razkar is a master brawler, scarred and hardened body equally capable of dishing out and taking crippling blows without a qualm.

Flux Techniques :
Technique Incantation Description
Epoch "From my Body, Power... To my Fist, Strength-" A simple jab from either the left or right hand, this is the first move Razkar learned (hence the name). There's not much to it, but it's more than capable of breaking a jaw.
Goran Noet "From High... and Low." Translated as "Donkey Blow", this is thrusting the knee straight upward, aiming for the stomach or breastbone. If accompanied with a jump one can even aim for the jaw and face, but Razkar is not quite at that level yet.
Krosha Jan "Hard as Stone... Quick as Light." Meaning "Half-Arm Punch", this is an elbow strike aimed at the head or possibly neck. Risky and more complicated that the other two moves, it is compensated by essentially the same as smacking the target around the face with a hammer, so strong is the elbow and augmented it is by The Flux.
Kram Negat "In two breaths, fall and quiet." Razkar's first attempt at a combination of Flux-enhanced blows, "Two Breaths" utilizes a sweeping forearm blow to an attacking opponent's arm or leg, followed immediately by a powerful knee to the torso, both easily capable of breaking bone.
Kama Dira "From peace's face, Dira's embrace." Another one-two combination, "Dira's Embrace" consists of a devastating headbutt followed by a throat punch, both enhanced by djed and launched (ideally) from a deceptively placid facade.


Gnosis, Magic, Malediction Effects and Mental/Physical Quirks:

 
Gnosis
Myri's Mark
Slightly enhanced speed, particularly with weapons and in combat. Takes its form as a blood-dripping dagger burned into the back of Razkar's neck.

Yahal's Curse
Razkar finds little acceptance from others; they view him as being deceptive and traitorous.

Takes its form as a web-like tattoo of Shiber words, spelling out the sins Yahal deemed him guilty of. Even viewing the mark causes others to feel dirty and unclean.

[tabset=200]
 
Magic
Magic Points Rank Total
Malediction +4, +2, +4, +3, +3 Novice 16
Flux +2, +2, +1, +3 Novice 8
Shielding +2, +2 Novice 4
 
Malediction Effects
Red Mist

Gained when Razkar had the thigh bone of Myrian warrior Elanosa fashioned into a hilt for his gladius. An Elder of his clan "blessed" the bone with the Power of The Bones.

Dual Effect: When utilizing his Maledicted Gladius, one of two things can happen: Razkar can see through his own blood lust, lessening the effects of his own rage and preventing the sort of lack of control that led to Elanosa's death, or the opposite will happen. Upon reaching a fighting frenzy (This effect wouldn't generally take place in something like a training bout unless it got really heated), Razkar will find himself consumed with rage, lashing out with bloody vengeance at anyone or anything in his way.

In addition, the handle of the sword seems to stay in the hand better than any blade Razkar's ever held before. It can still be dropped and knocked out of his grasp, yet when it is there it seems almost magnetized to his flesh.

The Strength Of The Dead

Gained when Razkar used the thigh bone of the dead and devoured Akalak who broke his hand ax as the weapon's new handle. Once repaired, he took it to High Spirits in Riverfall, where spiritist Nessela aided him in a Malediction ritual on the weapon.

Effect: There is an inherent strength to this weapon that speaks of the one that wielded it. It does not manifest by giving its wielder more physical power, however, at least not that simply. Instead this weapon shows its true strength when striking against another weapon during a clash of battle. It is adept at scratching, denting, and possibly even breaking other weapons, and if that is the specific intent of the wielder, they will find their task aided like the solid kick of an Akalak’s muscled legs behind their strikes.

Bone Helm of the Dhani Beast

Taken from the massive, mutated corpse of a Dhani that was trapped between snake and Dhani form during the Djed Storm of 512AV. It terrorized the Shorn Skulls clan land before Razkar, his fang and his friend Tinnok hunted it down and slaughtered it. After it was consumed by the clan, the skull was kept and, in return for the rest of its bones, the Witch of the Wilds, Mayla, assisted Razkar in working the Power of Bones on it.

Positive Effects: Depending on when or where the helm is donned and what the wearer is focusing on, he or she may have one of the following abilities: heightened agility in daylight, improved vision at night, or the ability to comprehend the basics of the Dhani language of Snake-Tongue.

Negative Effects: When worn for too long – several bells or more – the wearer will begin to loath, then hate, and then finally be consumed by an overwhelming urge to cause harm to those not of the same race. At this point, the wearer's strength and speed will increase with their rage, but they run the risk of going insane the longer the helm is worn.
 
Mental and Physical Quirks
Blood Song

The civilized niceties of Syliras will, on occasion, be more annoying than usual. After relishing this battle henceforth Razkar will feel the strong urge to shed blood in a ritualistic manner. This urge can be ignored when Razkar concentrates but can only be fully purged with careful meditation.

Ghosts Of Feeling

Having had so much contact with such a powerful Ghost the nerves in your right shin are permanently numb. If you so choose this can only be reversed by a Mark 3 Healer of Rak’Keli but only after several sessions and extensive physical therapy.

Cheva’s Gift

If ever the Goddess of Love smiled upon a fated union it would be between Razkar and Edreina. Though the world is harsh and its troubles many both may share in this knowledge: each is comforted by the other’s presence. For Razkar, Edreina is the calm within the storm. When she is near protective instincts flare but she also brings with her the freedom of just… being himself. With that though there are certain… urges.

Scar Memory

Self-inflicted by Razkar during a prayer session to Myri on behalf of his troubled friend Tinnok, the thin scar on his right palm that forever smells faintly of ash and iron.
Last edited by Razkar on March 18th, 2014, 7:38 pm, edited 164 times in total.
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My Words | Your Words | Myrian | Fratavan | My Thoughts
Razkar has been cursed by Yahal, and as such finds little acceptance from others; they will instinctively view him as being deceptive and traitorous. However, when close to one blessed by Yahal, the effect is negated. The curse is etched onto his left pectoral, and viewing the mark causes others to feel dirty and unclean.
User avatar
Razkar
War Is The Answer
 
Posts: 1795
Words: 2242619
Joined roleplay: October 8th, 2012, 12:04 am
Location: Sunberth
Race: Myrian
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Character (1) Featured Thread (2)
Trailblazer (1) Overlored (1)
Donor (1) One Thousand Posts! (1)
One Million Words! (1) 2013 Mizahar NaNo Winner (1)

Razkar of the Shorn Skulls

Postby Razkar on January 26th, 2013, 9:51 pm

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Weapons, Equipment, Possessions

Item Price Acquisition Description
"Cloak of Fallen" SP Starting Guide A garment sewn from the scalps of those Razkar has killed throughout his life, and by now is long and broad enough to be used as a poncho or blanket when he needs it.
Gladius, "Zek" SP Starting Guide A razor-sharp masterpiece of swordsmanship Razkar has had for years, passed onto him by his father. Beneath the two-foot blade is a hilt made from the polished and leather-wrapped thigh bone of a memorably fierce Myrian warrior he beat in battle.
Hand Ax, "Yurta" SP Starting Guide A short ax resembling a tomahawk that was given to Razkar when he was but a boy. It has since been modified heavily, the thigh bone of a defeated Akalak now serving as the shaft and the head altered to fit it by one of the finest weaponsmiths in Riverfall.
Kukri, "Wolf" - Written Warning A heavy, curved dagger with sharp edge on the inside of the curve that gives it greater power when slashing. Claimed by Razkar from a fallen enemy, just before he used it to sacrifice him to Myri.
Double-Bladed Ivory Dagger, "Aya" - An Old Vow and A New Face Consisting of two wickedly-curved blades mounted on a central hilt, this dagger was gifted to Razkar by his lover Ayatah before he left Falyndar.
Shortbow, Composite - A Hunting We Will Go An well-crafted bow claimed by Razkar as spoils after a battle against the Zith. Made by the Drykas, famed for their horse archers.
Arrow, Broad (14) 15gm Terror From Above -
Arrow, Armor-Piercing (9) 10gm Fancy Seeing You -
Dagger, Punching 4gm Beauty and a Brute This dagger puts the full force of the wielder’s punch behind it. Rests in a sheath tucked into the back of Razkar's breeches.
Knuckleduster x2 SP Starting Guide -
Weapon Harness 15gm The Thing About Doors... A custom harness that Razkar had made at the esteemed Arma/Drex Smithy. It has a sheath on his right hip for his hand ax, one on waist between his navel and his right hip for his gladius and another sheath on his left pectoral for his kukri (the sheath is fashioned so the blade rests pointing upwards, and is drawn by pulling downwards). The harness also has two similar sheaths across his back for his two lakan, and a final sheath at the small of his back for his double-headed dagger, added by the seamstress Rosela.
Dhani Skull Helm - Heaven Hath No Rage A hard-won prize from Razkar's past, this rune-and-symbol-covered, bleached skull is large enough to be worn atop Razkar's head, covering his eyes and nose.
Gladius, Wooden 10gm Fancy Seeing You -
Bastard Sword, Wooden 7gm Fancy Seeing You -
Studded Leather Armor SP Starting Guide -
Archer's Bracers 2gm Fancy Seeing You -
Set of Clothes SP Starting Guide Leather jacket, linen shirt, leather breeches and leather shoes
Toolkit, Hunter/Trapper SP Starting Guide A kitbag containing a hunting knife, a roll of thin rope for making simple traps, a handful of vials containing common animal scents (rabbit, deer), a preserving kit, two tiny and one small animal snares and a 10 square foot camouflage tarp.
Water Additive 15gm Beauty and a Brute This small vial of pure alcohol can be added to pools of brackish water, thereby making them fit for human consumption. Only one drop is required for every half-pint of water. Razkar currently has five bottles.
Seashell - Not Just Tellin' Stories A small shell with a purple spiral point on one side and some specs of gold color on the other. Nothing special, no monetary worth, itwas given to Razkar by a Svefra girl as thanks for his storytelling. He greatly values it, attaching it to his belt at his pelvis.
"Arms Of Mizahar" - Until That Day An old but quite detailed treatise on the weapons and notable warriors of Mizahar, written over a century ago. A treasured gifted from his lover Ayatah, he uses it to practice his Common as well as research potential enemies.
"An Introduction to The Art of Flux" 90gm It Goes With "Capacitor"... A particularly old and worn specimen of literature, purchased from Undeniable Interests of Syliras, detailing the basics of Flux, from its origins and history to breathing techniques, useful incantions and even fighting movements
Coral Fan - Closing Time A small but well-carved piece of blue coral with a red spiral in thee center and neatly-carved Myrian runes inside it. Given to Razkar by the Svefra Edreina during his stay on the Anchorage Flotilla, he wears it woven into his hair.
Writing Kit 5gm.2sm Zhongjie Warren A cheap leather-bound book with blank pages, a one ounce vial of black ink and a quill.
Healers Kit SP Starting Guide This kit is full of herbs, salves, bandages and other useful materials.
Sharpening Stone, Personal SP Starting Guide -
File, Tiny 4sm Places to Go, People to See Small and delicate metal file often used in husbandry; Razkar uses it to sharpen and hone his front teeth
Offering Bowl SP Starting Guide -
Tobacco, "Taloba Grey" (1lb) 2gm An Ale For A Tale A pungent and vaguely psychoactive brand of tobacco, originally from the deep jungles of Falyndar but grown by certain plantations in Kenash and available across Mizahar... if one knows where to look
Tent, One-Person SP Starting Guide -


Ledger

Item Expense Funds
Starting Funds 100gm.0sm.0cm
"Cash In" Shelter 500gm.0sm.0cm
Initial Purchases 313gm.3sm.5cm
Rent/Food 20gm.0sm.0cm
Punching Bag 5gm.0sm.0cm
Training 10gm.0sm.0cm
Bow, Composite 75gm.0sm.0cm
Arrow, Broad (20) 15gm.0sm.0cm
Training/Drinks/Information 26gm.0sm.1cm
Tattoos 10gm.0sm.0cm
Living Expenses (Fall 512AV) 45gm.0sm.0cm
Contract Fee 90gm.0sm.0cm
Training 10gm.0sm.0cm
Writing Supplies 5gm.2sm.0cm
Tattoos/Feed/File/Drink 9gm.4sm.6cm
Training/Information 20gm.0sm.0cm
Training 10gm.0sm.0cm
Training 10gm.0sm.0cm
Contract Fee 60gm.0sm.0cm
Training 5gm.0sm.0cm
Training 10gm.0sm.0cm
Healing 20gm.0sm.0cm
Contract Fee 210gm.0sm.0cm
Healing 5gm.0sm.0cm
Weaponsmithing 45gm.0sm.0cm
Malediction Ritual 100gm.0sm.0cm
Bounty from Zith Hunt 300gm.00sm.00cm
Living Expenses (Winter, 512AV) 45gm.0sm.0cm
Information and Board 100gm.0sm.0cm
Leather Sheath 3gm.0sm.0cm
Tattoos 5gm.0sm.0cm
Bandanna 0cm.0sm.98cm
Gambling Winnings/Gift From Eridanus 130gm.0sn.0cm
Meal and Drinks 2gm.00sm.00cm
Apples/Replenishing Healer and Hunter/Trapper Kits 40gm.00sm.00cm
Training Fee 5gm.00sm.00cm
Training Fee 10gm.00sm.00cm
Training Fee 20gm.00sm.00cm
Training Fee 10gm.00sm.00cm
Living Expenses (Spring, 513AV) 45gm.00sm.00cm
Fee To Gene Duval 20gm.00sm.00cm
Looted From Ambush 110gm.15.sm.5cm
Training Weapons/Arrows/Tattoos 37gm.00sm.00cm
Training Fee 10gm.00sm.00cm
Ale/Rucksack/Tobacco 5gm.00sm.00cm
Fight Winnings 130gm.00sm.00cm
Training Fee 25gm.00sm.00cm
Bathing/Laundry 5gm.00sm.00cm
Book Cost 90gm.00sm.00cm
Gambling Winnings 50gm.00sm.00cm
Balicani Bounty 200gm.00sm.00cm
Weapons/Horse Sale 55gm.00sm.00cm
Seasonal Wages (Summer 513AV) 637gm.00sm.00cm
Living Expenses (Summer 513AV) 145gm.00sm.00cm
Training Fee 10gm.00sm.00cm
Seasonal Wages (Fall 513AV) 287gm.00sm.00cm
Revelry 50gm.00sm.00cm
Lodgings 20gm.00sm.00cm
Wall Repairs 30gm.00sm.00cm
Gambling 260gm.00sm.00cm
Contract Fee 1200gm.00sm.00cm
Sale of Horse/Riding Gear 50gm.00sm.00cm
Shopping/Weapons 112gm.00sm.00cm
Living Expenses (Fall 513AV) 145gm.00sm.00cm
Lodgings 40gm.15sm.00cm
Lunch 00gm.00sm.5cm
Bribes 60gm.00sm.00cm
Matthew's "Lesson" 15.gm.00sm.00cm
Slave Purchase 300gm.00sm.00cm
Training Fee 20gm.00sm.00cm
Information 50gm.00sm.00cm
Information/Ale 50gm.00sm.00cm
Food/Repairs 10gm.00sm.00cm
Pay For Jax Bradshaw 100gm.00sm.00cm
Living Expenses (Winter 513AV) 135gm.00sm.00cm
Healing 20gm.00sm.00cm
Lodgings 10gm.00sm.00cm
Total: 1920gm.00sm.00cm
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Last edited by Razkar on March 18th, 2014, 8:20 pm, edited 82 times in total.
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My Words | Your Words | Myrian | Fratavan | My Thoughts
Razkar has been cursed by Yahal, and as such finds little acceptance from others; they will instinctively view him as being deceptive and traitorous. However, when close to one blessed by Yahal, the effect is negated. The curse is etched onto his left pectoral, and viewing the mark causes others to feel dirty and unclean.
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Razkar
War Is The Answer
 
Posts: 1795
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Joined roleplay: October 8th, 2012, 12:04 am
Location: Sunberth
Race: Myrian
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Razkar of the Shorn Skulls

Postby Razkar on April 6th, 2013, 3:48 pm

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Thread List

Flashbacks :
Time and Chance - 11th of Spring, 499AV - Razkar tracks down a wounded deer in the Kandukta Basin
To Catch A Thief (Turrin) - 1st of Summer, 503AV - Two outsiders fast on the heels of a vile traitor to their clan and kin make their way into the clan lands of the Shorn Skulls, and a young male named Razkar rises to the challenge of aiding them
Tyger, Tyger, Burning Bright (Shara) - 3rd of Fall, 505AV - Razkar makes his first journey to Taloba with his family for his grandmother's burial, and even in an air of grief and sobriety, finds mischief and adventure with a young female who embodies both
To The Victor..., Goes The Spoiled - 3rd of Spring, 508AV - Razkar celebrates with his tribe after a bloody battle, recounts his duel with a ferocious warrior... and his mother makes what he took from her more than just a trophy
Pest Control (I'sona) - 31st of Summer, 508AV - Razkar marches with a Shorn Skulls raiding party to hunt Charodae, and indeed finds one... among other things
Frogs, Monkeys and Probing Questions - 35th of Summer, 508AV - Denied the prize from his battle with the tiger, Razkar is dragged from his sulk by his father, who teaches him prudence and the deadly values of a tiny Falyndar amphibian
The Power Of Bones - 36th of Summer, 508AV - After the hunt is over and the meat stripped from bones, Razkar whisks himself away to the jungle so he can make sure nothing goes to waste
Blood And Tears and Of Time And Wounds - 42nd-65th of Summer, 508AV - Razkar's clan clashes against a Yukman horde, and the young male has a chunk of his soul gouged away by the monsters' assault. Through despair, despression and his own physical wounds, Razkar find new purpose after an idol's death
Sausage Making and Humility - 65th of Fall, 508AV - Razkar is beaten into a warrior worthy of Myri at the Taloba Training Yards
Playing Hookey (Nyaela) - 18th of Winter, 508AV - On an illicit nighttime sortie from the Training Yards, Razkar and a bunch of friends find themselves at the notorious Durak's Tavern, and they're not the only young Myrians there
Do You Even Lift (Tinnok) - 92nd of Spring, 509AV - Razkar's fang helps train new blood in Taloba, and instantly target a half-breed of the worst order
Skull Face (Cana) - 47th of Summer, 509AV - Razkar and a tattooed dancer flirt in the Myrian fashion: beating each other senseless in the Taloba Training Yards
An Old Vow and a New Face (Ayatah) - 22nd-23rd of Fall, 509AV - After over a year dithering, Razkar sets out on a tiger hunt to make good on a promise he made, and finds a young Myrian warrior to aid him in the journey
Afterwards (Ayatah) - 24th of Fall, 509AV - Rested and together after their tiger hunt, Razkar and his new lover busy themselves with chores and tasks around the village of the Shorn Skulls, as time steadily slips away from them
Parting Gift (Ayatah) - 26th of Fall, 509AV - Razkar's leave comes to an end, spurring him to leave his family and his new lover and return to the Army of Taloba. But not before he indulges her with the fruits on both their labor
Nature's Bounty - 72nd of Winter, 509AV - Razkar learns how to use the poisons of Falyndar to his advantage, and that even the smallest of Caiyha's children can be more deadly than Myrian Tigers
A Crimson Lesson (Tinnok) - 35th of Spring, 510AV - Razkar and his fang patrol the northern jungles of Falyndar, along with the fang of Tinnok
Try Your Hand (Tinnok) - 70th of Spring, 510AV - Razkar meets with Tinnok again after their victorious (and disasterous) skirmish, in a place lost to time
Trespass and Scorched Earth - 26th of Winter, 510AV - Razkar marches with the Taloba army to exterminate barbarians encroaching on their jungle
Queen Of Knives (Tinnok) - 40th of Winter, 510AV - Fresh from the slaughter of a human caravan within Falyndar's borders, Razkar resumes his training in Taloba, with a familiar face to push him even further
Soul's Hate (Kiyeri) - 7th Day of Spring, 511AV - Fate smiles on Razkar and his fang when they are chosen to march against a Yukman horde, but find they are not the only Myrians to be swept up in the monsters' mindless violence
Double The "Fun" - 20th of Spring, 511AV - Razkar further hones his ability to dual wield weapons, pushing himself to greater challenges
Rise Again(st) - 30th of Spring, 511AV - Razkar continues his dual wield training with Erama at a slightly more leisurely pace... though in the Training Yards, that's a realtive term
With Feeling and Waking Pains - 59th of Spring, 511AV - With his service in the army of Taloba nearly over, Razkar still has recruits to help train and more blood to spill in Myri's name, alongside a singularly unique newcomer
Full Circle - 69th of Spring, 511AV - Chosen as an assistant instructor at the Training Yards, Razkar and his fang mate begin knocking some sense into the new recruits... along with a blood-hungry female who needs to learn some restraint
Fresh Challenges - 75th of Spring, 511AV - His skill with dual weapons increasing, Razkar ramps up his sparring partners to equal his expertise and thus exceed it
Of Serpents And Savages (Tinnok and Alva) - 52nd of Fall, 511AV - Razkar marches with old friends and new ones as the Taloba Army moves in force against an elusive band of Dhani
Testing Mettle (Tinnok) - 56th of Winter, 511AV - Wolf and Eagle meet up at their "secret" spot in the Arena of Ancients for a good ol' fashioned Myrian ass-kicking... at least, that was the plan.
End Times (Tinnok) - 1st of Spring, 512AV - The Djed Storm rips across Falyndar and uproots everything in its path, from Taloba to the Zinrah Blockade... and two warriors in both battle with and survive it until they are reunited.
Heaven Hath No Rage... - 30th of Spring, 512AV - Razkar is finally given a chance to return to his clan lands, but finds a strange and unhinged menace preying on his kin
In The Deep Darkness (Tinnok) - 60th of Spring, 512AV - With Taloba still recovering from the horrific Djed Storm, Rakar and Tinnok are among those chosen to investigate Dhani sightings... and they find more than just mortal danger in the nest
Bringing Light To The Night (Min) - 83rd of Spring, 512AV - The damage of the Djed Storm is being repaired and the Blockade of Zinrah restored, but there are far deeper wounds that need to be tended. Razkar is assigned to help a healer in such a matter
Need A Lift? (Tinnok) - 1st of Summer, 512AV - The Wolf and The Eagle meet again after their ill-fated Spring mission, the one hoping to ease the other a little from his melancholy
Fresh Wounds and New Pains (Ayatah) - 17th of Summer, 512AV - What once was so strong is being dwarfed and eroded by the horror following the Djed Storm. After weeks of slow poisoning, Ayatah and Razkar find their own pains and sorrows coming to a head...
Blood In - 19th of Summer, 512AV - After years of serving his people and his Goddess-Queen as a warrior, Razkar is finally deemed worthy to take the Myrian rite of passage
You and I (Tinnok) - 25th of Summer, 512AV - Eagle and Wolf try to take some respite from the devastating Djed Storm through a hunting trip... emphasis on try
Where Do We Go From Here? (Tinnok) - 25th of Summer, 512AV - The hunt is over and Tinnok has a new clutch of unusual pets... now what?
Until That Day (Ayatah and Tinnok) - 35th of Summer, 512AV - Razkar joins his love in a momentous decision, and both of them begin a long journey out of their jungle home... but for very different reasons
Tainted Hearts (Tinnok) - 35th of Summer, 512AV - Without truly knowing why, Razkar finds himself to a too-familiar hut on the edge of Taloba... and casts aside his word and his honor for one he cannot bear to see alone any longer
Departure (Ayatah) - 39th of Summer, 512AV - Having left Taloba behind, the Reaver and the Reader trek across the jungle to the east coast of Falyndar, seeking passage across the Suvan Sea
The Red Rule - 45th of Summer, 512AV - Separated from Ayatah and waiting for his ship to Black Rock, Razkar decides to kill time by the beach... and has an encounter that is less "random" as it is "karmic"

Fall, 512AV :
A Pious Animal - 3rd of Fall - Razkar makes offerings to Myri in his Riverfall lodgings and remembers his Blooding
Steam, Little and Large, Whatever Works - 5th of Fall - Razkar seeks out the warriors of the Kendoka Sasaran for sparring, knowledge and to blow off a little Myrian steam
Of The Fittest - 8th of Fall - Razkar tortures himself and doesn't even need to draw blood
Pragmatism, Dirty Pool, Lessons Learned - 9th of Fall - Razkar seeks out feared brawler and tavern-keeper Kevlar at the Blue Bull, hoping for a lesson in the finer points of decidedly ungentlemanly combat
Terror From Above (Kavala and Vanator), Sanctuary Means Survival - 10th of Fall - During a hunt in the Sea of Grass, Razkar comes across a Konti under attack by Zith. Joyously throwing himself into battle, he is joined by brooding Drykas Vanator. The three of them survive the attack and bloody well their blades... but the Zith follow the wounded fighters back to where they should be safest
Have Ax, Will Travel - 14th of Fall - Razkar approaches slaver kingpin Haev Provedan at his encampment, Rattling Chains, seeking employment as a sellsword
The Tiger Warrior and The Horse Lord (Vanator) - 20th of Fall - Vanator pays a visit to his latest acquaintance, seeking some sword- and ax-play from Razkar
A Better Opponent (Rykanis) - 22nd of Fall - An Akalak seeks out the Myrian for a sparring session when he returns to the Kendoka Sasaran, and Razkar is happy to oblige
We Will Pluck Yew! (Vanator) - 26th of Fall - Razkar takes Vanator up on his offer for a little archery practice
Needles In The Grass, Repossession, Written Warning, Hail The Conquering "Heroes" - 28th-39th of Fall - Razkar joins Haev Provedan's lieutenant on a raid against a rival slaver. They navigate the Sea of Grass, lay waste to the upstart's mercenaries, and deliver Provedan's new "livestock" back to Rattling Chains
The Finest Canvas (Saib) and By Any Other Name (Saib) - 40th of Fall - After several weeks of taking scalps, Razkar heads to the city's leading tattoo artist to commemorate them... and runs into an unusual "Myrian" when he does. Seeing a fellow child of Myri in need, he agrees to take him into the Sea of Grass to hunt
23

Winter, 512AV :
Kindred (Riaris) - 3rd of Winter - Razkar meets with a young Akalak who shares his passion for blood, battle and violence... and proves it on the sparring mats
Conception (Bloodfight) - 8th of Winter - While hunting in the Sea of Grass, Razkar comes across something hated, something curious and something else, all in the same being
The Nature of The Game, Black Flags and The Hard Easy Way- 10th to 16th of Winter - Razkar learns that Haev Provedan's newest rival is not easily dissuaded, and has mizas enough to sway plenty of scum to his banner
Places to Go, People to See and Getting Technical - 21st of Winter - Razkar runs some errands in Riverfall, including getting some new ink, brushing up on his oral weaponry and returning to the Blue Bull for some off-the-rule-books training... and perhaps something else
Fill Your Hands and In The Mix - 30th of Winter - Razkar returns to the Kendoka Sasaran to learn the art of dual wielding
Whetstone (Cephei) - 25th of Winter - Razkar gets his first look at one of the engimatic Ethaefal race... while trying to beat her with a stick
Showing Signs (Septimus) [Part I and II] - 33rd of Winter - Razkar spars with a spirited Kelvic at his home away from home, the Kendoka Sasaran
Retaliation, A Highly Valued Target and That Which Is Power - 36th-38th of Winter - There is no act without reaction. Crossing Haev Provedan provokes quite a reaction... and Razkar has the good luck to be part of it
Reaching For Orion - 53rd of Winter - A still-healing Razkar brushes up on his archery at the slaver's camp, and spends the night making a trophy from a past kill
The Thing About Doors... - 55th of Winter - Razkar visits Riverfall, seeking a harness for his growing arsenal, the repair of his precious hand ax... and a rundown magecraft shop in Riverfall for help in working the "Power of Bones"
Rambling Men (Malkaren) - 58th of Winter - A Myrian and an Akalak, did a-hunting go; on many feet, and with two minds, but with one path to follow...
A Hunting We Will Go (Riaris) - 61st of Winter - The Council of Ten commissions a raid against the burgeoning Zith population, which is good an excuse as any for Razkar... and he gets a familiar face as his partner
For Justice! (Xalet) - 79th of Winter - Razkar is hauled into the Gideon Combat Arena to answer for his crimes, a prospect he relishes more than reviles when he finds his opponent is a Sylirian Knight
15

Spring, 513AV :
Needs Must... (Rosela) - 1st of Spring - Finding himself shunned by most of the Akalak storekeepers in Riverfall and on a tight schedule, Razkar takes a terrifying plunge into a female boutique for some hasty repairs
Check, Please! - 1st of Spring - Released from the Gideon Arena but conditionally, Razkar finds himself unemployed, unfocused... and decides to leave Riverfall behind
Staying Sharp... and ... Getting Sharper - 16th of Spring - Razkar relieves the tedium of his voyage across the Suvan Sea by sparring with some of the other passengers
New Lessons and Reciprocity - 21st of Spring - After recovering from his last bout with the lakan-wielding Eranis, Razkar approaches the Akalak a second time, this time as a true student... and gets to turn the tables on him into the bargain
Not Just Tellin' Stories (Edreina) - 45th of Spring - Razkar meets a young sprite of a Svefra at a fire-lit story-swap
Which Is Dead Bid To Live Again (Edreina) - 49th of Spring - In the safety of night and shadows, Razkar focuses his hands and his knowledge to crafting both a new asset through the Power of Bones
Scary Blue (Edreina) and Sink or Swim (Edreina and Uleru) - 50th of Spring - A friendly exchange is proposed between a Myrian and a Svefra, each offering to teach the other the thing they do best
Turn Around (Tinnok) - 50th of Spring - Wolf finds herself in a strange landscape that can't be real, but finds Eagle waiting for her
The Iron Dance (Edreina) - 53rd of Spring - Now able to swim thanks to his Svefra friend, Razkar returns the favor by educating her on his specialty
Fire and Steel (Edreina), Part I and II - 55th of Spring - Razkar continues his training of and with Edreina, broadening her knowledge and testing her limits (not to mention his own)
The Ink Under My Skin (Edreina) - 59th of Spring - Razkar seeks out a tattoo artist, and finds his Svefra friend on a similiar errand
Promises Born Of Blood and The Proper Respect - 63rd of Spring - Razkar makes the proper offerings to his one true liege and deity, and then to the divine lord of the Suvan Sea
Closing Time (Edreina) - 68th of Spring - Razkar's time at the Anchorage Flotilla comes to an end as the Cuttlefish prepares to leave for Syliras... and who would have thought leaving this mess of ships would be difficult because of one barbarian female?
Dont Never Look Away (Tinnok) - 70th of Spring - Eagle finds himself in his own private Valhalla... yet it is an imperfect vision, and Wolf is there to show him that
Breaking Point (Uleru) - 74th of Spring - On the final leg of his journey to Syliras, Razkar jumps at the chance to take down a truly challenging creature, and finds a familiar and despised Child of Laviku barring his way
Among The Barbarous and Kisetukai, Power Magnet (Kisetukai, Sigrun, Kaie and Eridanus) - 80th of Spring - Razkar arrives in Syliras, and immediately sets out to improve his chances of finding employment by throwing himself into the Anthonius Fighter's Pit.
Hey, Its My Birthday! (Edreina) - 80th of Spring - After mixing it up and making new friends in the Fighter's Pits, Razkar heads to one of Syliras' most (in)famous nightspots... and runs into a more-than-familiar face
Essentials (Edreina) - 81st of Spring - Razkar and Edreina sample the Great Bazaar of Syliras, stocking up on necessities
Books And Blades (Sigrun) - 85th of Spring - Returning to the Fighter's Pit for practice and (oddly enough) a chance to catch up on his reading, Razkar crosses paths with a female who impressed him once, and seeks to again (with skill and coin)
To Seek And To Strive (Kisetukai, Ethen, Isolde) and Quite A Pair (Kisetukai, Ethen, Isolde)- 86th of Spring - Training for pay in the Fighter's Pit, Razkar finds an old face and a new one there, both keen for instruction... along with a strange girl who also needs assistance in swinging steel
To Market (Rosela) - 90th of Spring, 513AV - "In which masks finally drop and two barbarians meet in a place of business."

Summer, 513AV :
I. The Stage and The Players - 4th of Summer - Handed an important assignment by his paymasters, Razkar sets about recruiting some extra muscle for an ambush on a slaver caravan
Blood Dagger (Fubuki) - 4th of Summer - After assembling a satisfactory crew for an upcoming sellsword sortie, Razkar is unexpectedly recruited to help craft a special dagger... for one already dead
II. Muster - 5th of Summer - With additional muscle recruited and some unwanted "help" supplied by his employer, Razkar gathers his strange little band of sellswords and treks into the Bronze Woods
III. Killing Ground - 6th of Summer - After a quick march deep into the Bronze Woods, Razkar and his mercenaries find their ambush site and prepare it, getting ready for the oblivious slaver caravan to come rolling through...
IV. Unleashed - 6th of Summer - The trap is sprung, the wait is over, Razkar and his band exhalt and gorge their blades and bows on a slaver caravan
V. Spoils - 6th of Summer - With the caravan decimated and under their control, Razkar and his band loot to their hearts content, then go their separate ways
Across Time and Space (Septimus) - 11th of Summer - Razkar runs into an old sparring partner in the Bronze Woods, of all place
Fancy Seeing You (Shiress) - 12th of Summer - On his way to a sequel with Septimus, Razkar stops to ask for directions as he picks up supplies in the Great Bazaar
Reality Check (Ximal) and Steel on Steel (Ximal)- 13th-14th of Summer - The Wrath of Myri versus The Fists of Nykas
Always A Bigger Fish (Edreina) - 15th of Summer - Razkar schools Edreina in various martial arts in lieu of rent
[Quest] Into The Mountains - 18th of Summer - Razkar's employer orders the Myrian to join a band of bounty hunters tasked with hunting down brigands preying on his investments
To Another's Detriment - 20th of Summer - Having mastered his gladius and hand ax, Razkar seeks additional training in his other weapons, enlisting an expert in the lakan to that end
The Beast Vs. The Monster (Kreig) - 25th of Summer - Still frequenting the Fighters Pit for a challenge, Razkar finds another human brawler worthy of his time
Fuel, Fire, Desire (Kreig) - 27th of Summer - Eager for fresh challenges, Razkar steps into the cage of the Spinning Coin, and runs into an new "friend" at the same time
Peace and War (Markus) - 30th of Summer - Razkar runs into a Knight of Syliras in need of a sparring partner
Passing The Time (Kreig) - 32nd of Summer - After giving Razkar some space to heal, the Educated Brawler seeks out The Wrath of Myri to learn some tips in combat pragmatism
Maneater (Alabast) - 33rd of Summer - Razkar is interrupted during a bout at the Fighter's Pit by a headstrong young man in sincere need of a lesson in the art of the ax... not to mention knowing when and how to pick his battles
A Lesson In Love (Edreina and Matthew) - 34th of Summer - While checking in on his friend at her job in the Herald's Arms, Razkar meets a suave "pleasure expert" who may be able to answer a few questions for him...
What Will Really Was (Edreina) - 35th of Summer - A bitter rival of Razkar's strikes at him through what he holds dear... and severely underestimates how far the Myrian will go both to protect his friend and earn his victory
If only we knew... (Edreina) - 39th of Summer - After a season on hesitation, fumbling and mixed message, the Myrian and the Svefra finally make some progress... on totally the wrong day
A Change In Circumstances - 40th of Summer - "Drykas raiders arrive on the doorstep of Syliras..."
Lap Of Luxury (Matthew) - 42nd of Summer - On a rare visit to pamper himself in the Stormhold, Razkar runs into the smoothest man-whore in Syliras...
Waif-Fu (Fubuki Kouri) - 45th of Summer - A strangely familiar girl arrives at the Fighter's Pit whilst Razkar trains, soon making an impression (and a dent... on a skull) and entices the Myrian to a fresh challenge
It Goes With "Capacitor" - 48th of Summer - After hearing of an interesting djed style from a friend, Razkar seeks out one to educate and perhaps initiate him into the "Way of Wyrd Fists"
No Best; Only Better (Kaie) - 52nd of Summer - Half a season after they last met and "worshipped" together, two Children of Myri meet again in another place of combat
It's A Kinda Magic - 59th of Summer - Razkar delves into the art of The Flux at the Fighter's Pit, and Kreig Messer drops by to see the Myrian's attempts
A New Sensation (Edreina) - 70th of Summer - And lo, 'mongst the shippers, there was much rejoicing...
A Flamin' Distraction (Edreina) - 75th of Summer - When Razkar trains himself in his more novice weapons, a too-familiar face shatters the tranquility of his sleazy sparring sanctuary
The Bad Touch (Edreina) - 76th of Summer - They've sparred a dozen times before... but never in the aftermath of that hunt...
[Quest] Monster Hunter - 80th of Summer - Razkar tags along with Edreina (for a change) when she decides to join a hunting party tracking a fearsome monster terrorizing the Bronze Woods
Coming To A Head (Edreina) - 85th of Summer - After a final and definitive confrontation with his mysterious employer, Razkar prepares to leave Syliras behind, but if he thinks he's taking a step with a certain Svefra, he really is a dumb savage...
Things Best Done In The Dark (Edreina) - 86th of Summer - On the eve of the departure from the Heart of Civilization, two outsiders embark on a distinctly primal ritual
Blood, Fire And Desperation - 87th of Summer - One day from leaving Syliras, Razkar journeys alone into the Bronze Woods, seeking closure and solace after an enigmatic but shattering correspondence
Wagon Wheel (Edreina) - 88th of Summer - The time comes again for Razkar to be moving on, but this time, not as a pariah, but as the head of a mercenary crew protecting a caravan headed for Zeltiva... along with a redheaded Svefra "student"
23

Fall, 513AV :
Blood Rain (Edreina) - 12th of Fall - Far from Syliras and engulfed by the hill country of the Wildlands, Razkar and Edreina run across their first major challenge as protectors of the Valini Expedition
Ophelia (Edreina) - 12th of Fall - With the Yukman horde destroyed, the caravan licks its wounds and prepares to move on... but a new, fearless and inquisitive presence decides that is the best time to test Razkar's patience
Dangerous Party (Edreina) - 14th of Fall - As the Valini Expedition continues to recuperate after their battle against the Yukmen, a trickster steals away Edreina for some ostensible "training" in Hypnotism... and earns the fatal ire of Razkar, instead
Peace Midst The Chaos (Edreina) - 22nd of Fall - Stealing away for a "hunting trip" together, Master and Apprentice shrug off those mantles for some privacy, intimacy... and their discovery of Priskil's Pond
Seeing Is Believing (Edreina) - 23rd of Fall - The caravan rests by the peace of Priskil's Pond, and whispers of the incorporeal are abroad among the weary travellers. Razkar and his "apprentice" are approached by one such being: enigmatic and wise Great Mother Syletha
The Creation of Feeling (Edreina) - 37th of Fall - A magical misunderstanding in the heat of passion turns into the most unexpected training session Razkar has yet experienced...
The Creation of Feeling: Part II (Edreina) - 38th of Fall - After enabling Edreina's first tentative probing into Hypnotism, Razkar play the role of guinea pig a second time
The Creation of Feeling: Part III (Edreina) - 39th of Fall - Determined to step up to his "apprentice's" own studies into Hypnotism (and protect himself from djed-wielders into the bargain), Razkar sticks his metaphorical toes into the deep waters of Shielding...
Twofer - 40th of Fall - Razkar stretches his mind and his "soul" to train himself in two new disciplines
Rowdies (Edreina) - 41st of Fall - Long has the journey been, and hard, but Razkar and Edreina finally arrive at Zeltiva with the Valini Expedition, rewarded for their long journey... with a barroom brawl
In A Phrase To Cut These Lips (Edreina) - 46th of Fall - Seasons shrink tot ticks, nations to a stone's throw... and the day both Myrian and Svefra have been fearing arrives
Calypso (Edreina) - 48th of Fall - Their internal issues resolved, Edreina and Razkar now concern themselves with the external: namely, finding the ways and means to leave Zeltiva
An Unstoppable Force (Ignotus Everto) - 54th of Fall - Razkar meets... if not an immovable object, then certainly an unknowable one...
Beauty And A Brute (Edreina) - 55th of Fall - ... take a day to wander Zeltiva, run some errands, see some sights... and more besides
Happy Trails To You! (Edreina) - 64th of Fall - The Myrian and the Svefra say goodbye to some friends, and tie up a few other loose ends
Fear Of Who I'll Become (Edreina) - 64th of Fall - Razkar finds himself in the original if troubling position of comforting a terrified young Svefra after a nightmare, one that may have more import than he realizes
And Not To Yield (Edreina) - 65th of Fall - One sunset away from their voyage to Sunberth, the Myrian and the Svefra Fair embark on one last hunt in the Wildlands... and are confronted by an unexpected celestial
Fear And Trembling (Edreina) - 66th of Fall - The full horror of Yahal's curse is revealed to Razkar, and the Myrian finds himself in the same room, with the same female... and an even heavier weight on his soul
[SO-Zeltiva] Of Shadows, Snakes And Secrets (Edreina) - 75th of Fall - As their journey to Sunberth reaches a close, Edreina and Razkar share secrets in the hold of the Calypso

Winter, 513AV :
No Time To Waste (Edreina) - 1st of Winter - Trapped in a wooden, moving prison for long enough, Razkar decides to make use of his time and hone his djed
The Best Way To Apologize To A Myrian (Edreina) - 2nd of Winter - After the frosty ending to their previous spar, Edreina finds a way to mollify her favorite Myrian, providing a nice prelude to her first lesson with her new gladius
Birds of a Feather (Edreina) - 4th of Winter - The Calypso is besieged en route to Sunberth, but not by any denizens of the sea...
First Impression (Edreina) - 5th of Winter - Razkar and Edreina arrive at last in Sunberth with their precious "cargo", and are met with the usual Sunberth welcoming committee: a gang of large, humorless armed men intent on plunder, extortion and murder-for-fun
The Heart of The Problem (Edreina) - 5th of Winter - In the aftermath of the slaughter on the docks, Razkar must face Edreina's disgust at his idea of "worship"
Group Lessons (Edreina and Matthew) - 20th of Winter - "Two lovers encounter an old friend, who cashes in on a debt in a way only he would."
That Bloody Boy... (Matthew) - 21st of Winter - Razkar enlists The Harlot's help in tracking down a wayward Denvali boy lost in the Tent City.
Respect (Matthew) - 30th of Winter - Razkar agrees to take his harlot friend on a hunt, but not just for meat and practice...
A Profitable Diversion (Jax Bradshaw) - 31st of Winter - Razkar turns an interrupted meal into an opportunity to earn a few mizas, courtesy of a young tough looking to learn how to throw hands.
Help Wanted (Wrenmae) - 38th of Winter - Razkar seeks out the mysterious "Hound" carving his/her place in the corpse of Robern Daggerhand's empire, hoping to use the enigmatic usurper to accomplish his own goal: finding his target, Anar DuFarro.
Djed In The Dark (Huskabar) - 42nd of Winter - A pair of mages, one young to magic but aged in the ways of war and the other his polar opposite, meet in Riveside Park after Leth rises.
Inner Stength - 43rd of Winter - Caught in his own private purgatory while waiting for word from The Hound, Razkar decides to use the time honing his meager knowledge of The Flux.
Far From Home (Basek) - 45th of Winter - Razkar is pleasantly interrupted while training in Riverside Isle Park by a fellow Child of Myri, tossed by Lhex far from the jungle.
Making Contact (Fallon) - 46th of Winter - Restless after meeting one of The Hound's many faces, Razkar ventures again to the Pig's Foot, seeking perhaps another one...
The Hand That Bleeds You (Rafael) - 48th of Winter - Razkar shows both sides of himself to a hungry young man
The Heart that Shields You (Edreina and Rafael) - 49th of Winter - This is what happens when you take them home and feed them...
Local Knowledge (Rafael) - 52nd of Winter - Impatient with his lack of progress in the pursuit of Anar DuFarro, Razkar decides to utilize a "local asset".
Flesh And Bone (Edreina) - 53rd of Winter - The Myrian and Svefra in the forest did hunt / Seeking meet for their flesh / And djed for their works...
Damsel In Distress (Star) - 55th of Winter - Rudely interrupted during his Shielding practice by a distraught female and a gang of toughs, Razkar decides to educate the wayward barbarians in the ways of Myrian respect for females.
I. Enough - 59th-60th of Winter - With his local contacts proving useless, Razkar goes on the hunt for Anar DuFarro himself, ending up with a captive Dragoon next to a notable inferno.
II. Sunberth City Shuffle (Jax) - 61st of Winter - After seeing the protection that DuFarro has surrounding him, Razkar recruits an unlikely partner to aid his infiltration of the Gated Community.
III. An Appointed Time (Jax) - 62nd of Winter - He ran from Zeltiva / He raised his walls high / Of gold, steel and djed / But by savage hand / He still did die.
The Reaping (Jax) - 66th of Winter - Anar DuFarro may be dead, but his humiliated guardians won't let his murder go without retaliation, and they get their chance as the Myrian and his young student train at Riverside Isle Park.
Misfits (Edreina) - 70th of Winter - After a long sojourn in The World's Rectum, Razkar and Edreina are finally handed a chance to leave Sunberth... and walk straight into Hell, instead.
26

Spring, 514AV

The Shape Of Things To Come (Edreina) - 1st of Spring - A new year brings a new wyrd art to Razkar's mind, and before the first rise of Syna has even properly begun, the Myrian seeks to practice it onboard their vessel to Sahova.
New Arrivals (Edreina, Annalisa) - 2nd of Spring - After ensuring their clients are properly settled in Sahova, Razkar returns to their ship to find his lover making a new friend.
Ye Who Enter Here - 2nd of Spring - Before Edreina and he can explore the Citadel, their contract needs to be fulfilled, and Razkar guides their clients into the Nuits' domain.
Surcease Of Sorrow - 25th of Spring - You go to what you know, when all else has been burned away.
Encore (Buras) - 26th of Spring - Razkar lays waste to the Blood Pits for a second night, and catches up with a new... associate, into the bargain.
Gimme Shelter... And Drugs (Matthew) - 27th of Spring - Weakened from the Blood Pits and in need of herbal medication, Razkar braves the den of evil that is Petrocious' abode... and discovers he has a very unusual assistant.
Wrecking Ball (Noven) - 28th of Spring - Razkar's hired for another dirty deed to quench his rage, but finds an unexpected complication amid the corpses.
Story Time (Noven) - 29th of Spring - Razkar barely has time to recover from the night's slaughter before a boy bursting with questions raps on his door.
[DreamScape] Fears And Fantasies - 30th of Spring - Where we could forget, and blot it out, and start again...
Scar Tissue - 31st of Spring - Razkar finally faces the fact that just because his love's life is over, his own is not, and neither she, Myri nor anyone else would want him acting like it is.
In A Better Frame - 35th of Spring - His temper more balanced after Jilene's unexpected consul, Razkar continues his practice of The Flux with a much better mindset.
Practice Makes Perfect (Buras - 36th of Spring - With his wounds from the Pit now healed, Razkar's latest trainee seeks him out to train with an odd but weird new weapon, providing a fresh challenge to his teacher.
Facing The Fire (Or At Least The Sparks) - 37th of Spring - Fresh from his Flux training, Razkar enlists a semi-willing "Svefra" mage in taking his budding Shielding discipline to a new level.
The Savage Lion and The Myrian (Senghor) - 42st of Spring - On an idle trip to the Blood Pits, Razkar takes an interest in what he believes may be a kindred spirit of rage.
Pièce De Résistance - 42rd of Spring - Only one thing waits for the man who seeks ever-greater challenges: death and ruin...
34
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Last edited by Razkar on March 18th, 2014, 8:18 pm, edited 75 times in total.
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My Words | Your Words | Myrian | Fratavan | My Thoughts
Razkar has been cursed by Yahal, and as such finds little acceptance from others; they will instinctively view him as being deceptive and traitorous. However, when close to one blessed by Yahal, the effect is negated. The curse is etched onto his left pectoral, and viewing the mark causes others to feel dirty and unclean.
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Razkar
War Is The Answer
 
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Location: Sunberth
Race: Myrian
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Razkar of the Shorn Skulls

Postby Razkar on December 10th, 2013, 12:19 am

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Relationships


Name Relationship
Edreina Razkar's lover, partner and closest friend. Though the Svefra is his opposite in many ways and their relationship has been sorely tested by recent events, the Myrian loves her like no other.
Tinnok Tinnok occupies a confusing but irreplaceable portion of Razkar's heart. Mayhap there would have been more than just friendship between them, but even without romance, his concern and attempted protection toward the Dhani-Myrian in the bigoted world of Falyndar speaks volumes about what he does feel.
Ayatah Aya was Razkar's first love, and now his lamented intended. The curious Myrian left the jungle to study in Zeltiva, and has vanished to the Isle of Darva. Though Razkar now loves Edreina and has admitted to himself he is "over" Ayatah, he still frets constantly about her survival.
Vanator The first "Horse Lord" that Razkar met during his time in and around Riverfall, the burly blonde Drykas certainly grew on him. They fought Zith and sparred together, parting as unlikely friends when Razkar "moved on" to Syliras.
Kavala Razkar met the Konti healer only briefly while he defended Sanctuary from a Zith attack, but he was impressed by her coolness under pressure and her skill with the crossbow (much as he hates that weapon).
Leo Varniak Razkar has... complicated feelings for the Champion of Ivak. While he is in his debt for saving him and all the others struggling against a Zith horde besieging Sanctuary, he remembers in grisly detail the devastation done to his people in the Djed Storm of 512, and wants the human to pay for what he sees as egotistical meddling.
Riaris Dovukalis The bombastic and ambitious Akalak initially came off as boorish to Razkar, challenging sparring partner or not. But after riding together as scouts for a Drykas/Akalak sortie against an approaching Zith horde, the two developed a firm respect for each other was warriors.
Uleru If Razkar has made one true enemy in his travels beyond Falyndar, it would be in the shimmering form of the Otani Uleru. She initially disliked the savage for his influence on her lifelong-friend Edreina, and after a confrontation between them led to a brawl with lethal intent and a whale dead at Razkar's hand, she has sworn undying hatred of him.
Fubuki Kouri Razkar is of two minds about the unhinged ghost-Vantha. On one hand, he does pity her for being lost, confused and alone between life and death... but he still knows she is unhinged, and a child imbued with near-godlike power is a terrifying individual. On the whole, he is cordial towards her, and concentrates on getting away from her as fast as he can.
Shiress The bubbly and wily barmaid was a welcome surprise to Razkar when he met her in Syliras. After efficiently demolishing a young tough menacing her, the two spent a pleasant day together and Razkar left her hoping they would cross paths again some day.
Kreig Messer Perhaps the closest male friend Razkar made during his stay in Syliras was the wild and woolly human squire Kreig. They sparred several times, the human learning a few very un-Knightly combat moves from the merciless Myrian, and while they pick and needle at each other constantly, there is certainly a degree of respect and camaraderie there, too.
Kaie One of only three Children of Myri Razkar has met in the barbarian lands (thus far), Kaie seemed to look up to the older, veteran warrior and agreed at once to follow him on a mission to attack and liberate a slaver convoy. They engaged in a brutal spar not long after, and both seemed to bond in the way of traveling minorities the world over.
Markus Andres The second Syliran Knight Razkar has fought, Markus was still first in the intensity of their duel. A sparring session that grew into a furious, grueling contest that is still talked about among the squires, it cemented Razkar's opinion of Markus as a fine warrior, and the Knights as worthy (if naive) proponents of Blessed Myri's sacred War.
Matthew Razkar was apprehensive and standoffish towards the aloof and sophisticated "escort" of Syliras, but the young man's charm and sincerity eventually won him over. Though he is still a little jealous of his bond with Edreina, he's since come to appreciate his company.
Ignotus Everto Definitely the most enigmatic and potentially dangerous mortal Razkar has met in the barbarian lands, the shadowy Nuit has engaged the Myrian's services as an assassin. Neither employer or employee fully trust the other, but as long as bodies keep dropping and coin is paid, what problems could there be?
Clyde Sullins A powerful mage whom Razkar took for a bumbling dilettante, Clyde was an education for the Myrian: things are not always what they seem. Razkar is in debt to the human for a kindness Clyde did him... but a mage's favor never comes without strings.
Jax Bradshaw Jax is a painfully-cocky Sunberth street rat with visions of being a feared name in the chaotic city's underworld. Though currently at the low end of the crime pool, he helped Razkar accomplish a dangerous mission, fought by his side and often gets training from the Myrian.
Huskabar Skorn A wizened and embittered old mage of the streets, Razkar had the dubious honor of being briefly tutored by "Husk", learning the existence of fascinating and dangerous "Morphing". They parted amiably enough, but the still-naive Razkar was left with little idea of just how rotten the "Elder" is in his core.


All credit to Fubuki Kouri for the template idea
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Last edited by Razkar on March 6th, 2014, 5:54 am, edited 1 time in total.
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My Words | Your Words | Myrian | Fratavan | My Thoughts
Razkar has been cursed by Yahal, and as such finds little acceptance from others; they will instinctively view him as being deceptive and traitorous. However, when close to one blessed by Yahal, the effect is negated. The curse is etched onto his left pectoral, and viewing the mark causes others to feel dirty and unclean.
User avatar
Razkar
War Is The Answer
 
Posts: 1795
Words: 2242619
Joined roleplay: October 8th, 2012, 12:04 am
Location: Sunberth
Race: Myrian
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Character (1) Featured Thread (2)
Trailblazer (1) Overlored (1)
Donor (1) One Thousand Posts! (1)
One Million Words! (1) 2013 Mizahar NaNo Winner (1)

Razkar of the Shorn Skulls

Postby Razkar on March 3rd, 2014, 1:00 pm

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General Information :
1. What is your Name?
Razkar of the Shorn Skulls, Son of Yurta and Zek, Warrior of Taloba and Child of Myri. But I usually go by Razkar.

2. Do you go by a nickname or pet name?
Yes. [beat] No, you can't.

3. How old are you?
I have seen twenty-seven Summers.

4. What is your height?
A hair over six feet, last time I checked.

5. What is your weight?
Honestly, why does that matter? Take a look at me. See? I weight as much as I need to.


Aesthetics :
1. Describe yourself as you see yourself.
*long pause* I have given you my name. It covers pretty much everything you need to know.

2. Describe yourself as others typically see you.
That depends on your definition of "everyone". To my clan and race, I am a warrior for Myri. To all those outside... well, the word "savage" is tossed around quite regularly.

3. What is your favorite body feature?
My ink, of course. They all tell a tale, minor or major. Most of all, though, is the Eye of Myri on my brow. Through it She sees my actions in Her name.

4. How physically fit are you?
Again, by whose standards? To humans, I suppose I am faster and stronger and hardier than average. To my people... I would say I am the average, but we strive daily to surpass that.

5. How do you typically dress and what is your style?
You see what I'm wearing? That should answer both questions.


Family :
1. Who are your parents and what are they like?
Yurta and Zek of the Shorn Skulls. My mother, Yurta, was claimed in battle in six Summers past. My father lives, as far as I know. Both were strong, unforgiving... but I never doubted I was loved.

2. Do you have any brothers or sisters?
Sev-... Six. Six, now. Five sisters and a brother.

3. What is your extended family like?
Extensive. They are mostly among the Shorn Skulls, perhaps... forty souls, all told. There are some cousins who married outside the clan.

4. Do you consider close friends as important or more/less important than family?
*long pause, frowns* That depends on how "close" they are when it matters.

5. Do you treat animals like family?
No. I treat them with respect, as befits all those who revere Caiyha. That said, they are animals, and if my belly needs to be filled or pests eradicated, then so be it.


Location :
1. Where were you born?
The clan lands of the Shorn Skulls, in Falyndar.

2. Where do you live now?
Wherever my work takes me.

3. If you could live anywhere in Mizahar where would that be?
*puzzled blinking* Among my people. Where else?

4. Do you have a favorite place to vacation or spend leisure time?
*pause, eye contact breaks for a moment* Anywhere my love can be found, that is a place of contentment for me. *regains composure* Other than that, training my body and my skill with arms or the wyrd has always been my best relaxation. A good roll of parchment comes a... middle-distance second.

5. Where do you fear to be?
Any place where I cannot control or affect events. Nothing is so fearful as being helpless.


Traits :
1. Do you have any physical weaknesses (disease, scars, and missing limbs?)
I have more scars than I can count, as you can plainly see. As for anything else? No.

2. Are you right handed or left handed?
My right is dominant, but I can use both, if pressed.

3. What languages do you speak? What do you sound like? Do you have an accent?
We've been talking for some time now: do you think I have an accent? I speak the tongue of Blessed Myri, the Common tongue and with my love's help, I am learning Fratava, too.

4. Do you have any odd mannerisms, annoying habits, or other defining characteristics?
*thoughtful pause, frowns* I drum my fingers on my hilt of my gladius when impatient, and... I am told, that I have a habit of... ahem... hogging the bed. As to their "oddness", well, I frequently scalp and devour my enemies corpses. That probably counts, at least in barbarian eyes.

5. Do you have (or want to get) any tattoos or piercing? Why do you have them (or will get them) ?
*deadpan stare* Take a wild guess. As to the why... many of them are of... significance, to my clan and my people. The rest are commemorations. Enemies slain, victories gained, friends, lovers...


Occupations :
1. What is your occupation?
Warrior. For Myri above all, and for coin in these lands.

2. Do you like/dislike your work? Why?
In dislike the... narrow nature, of sellsword work. Most times it lacks the breadth and glory of true warfare. Guarding caravans or working as a hired killer for merchants or gang leaders is hardly noble work... but it does satisfy the Goddess-Queen. As long as she is sated with my deeds, my own concerns are of secondary import.

3. If you could be anything you wanted to, what would you be?
As I am now, only stronger, wiser... and more skilled in the wyrd arts. Mages seem to infest this world, and they are drunk on their powers beyond sharp iron and honed flesh.

4. What occupation do you admire the most? Why?
Hmm... interesting question. Perhaps... yes. A smithy. The ability to crafts arms, armor, tools, almost anything from hunks of dirty ore... to bend such matter to your will with fire and water and strength, crafting it into masterpieces... yes, that is a truly admirable trade.

5. What occupation do you lest like? Why?
Any that deals in falsehoods and preys on fear or weakness. Such behavior is fit only for the Ancient Enemy, and they are fit only for extinction.


Childhood :
1. What sort of child were you?
*soft smile* Like most others, I imagine, only Myrian.

2. What is your favorite memory from childhood?
Hmm... I would say... any time spent with my mother. She was strong and fierce and hard... but her wisdom was... *shakes head*

3. What is your worst memory from childhood?
*face becomes stony again* One I do not wish to share with a stranger.

4. What sort of relationship did you have with your parents?
A good one, vague as that might sounds. They loved and guided me; I loved and obeyed and respected their words and actions. I got my rear tanned a few times, but what child didn't?

5. Who was your most influential rolemodel?
Based on my previous answers, I think you can guess that.


Education :
1. What sort of education do you have?
We are instructed in weapons and unarmed combat shortly after we learn to walk. That continues into adolescence, along with military tactics and history, until we are old enough to train with the Taloba Army. *head cocks to one side* Ah. I suspect you are referring to education outside the martial, hmm? Of course we are taught to read and write our language, mathematics, the geography of Falyndar and what lands we know beyond it. My clan is far from scholarly, I have no problem admitting it. We are warriors; our education begins and ends with how best to wield a blade, and knowing the best time to do so.

2. Do you like/dislike learning?
*grimaces* I hated long division. And the kind where you use letters instead of numbers.

3. Where or how did you learn most of your skills/abilities?
I have told you.

4. How do you learn best?
Practical application. Book learning did not come easily to me, but now I can speak the Common tongue, I am educating myself in certain arts of the wyrd from tomes.

5. What are your educational goals for the future?
To learn more of the world's tongues and master the wyrd I have chosen to learn. *sudden pause* Although... the more I experience the world beyond the jungle, its peoples and history and places, the more I seek to learn of them. *soft chuckle* I suspect my love is rubbing off on me...


Relationships :
1. Do you form close bonds with people? Why? Why not?
Such bonds are not a good idea, when you slay for pay, as it were. But those who prove worthy of my trust and respect? Yes. I do.

2. Do you trust people easily? If not, why not?
No, and because it is a good way to end up dead.

3. Do you consider yourself straight, gay, bi, or something else?
*frowns* What do those terms mean? *face creases in stunned incomprehension as explanation is given* N-No! I... I mean... the first one! Females!

4. Have you ever been kissed? If so, describe the first time.
*jaw drops slightly* I have been walking the world with all my parts in order for close to thirty years. What do you think? My first was... someone no longer in my life.

5. Have you ever had sex? If so, describe the first time.
*grimaces* Is this an interview or a bordello? Next question!


Drugs and Alcohol :
1. Have you ever been drunk? If so, describe your first time.
*barks with laughter* My sister and I stole out of bed one night when I was twelve and sneaked a half-empty bottle of lethshine from the elders at the campfire. We ended up very drunk and very sick very quickly... and, of course, as soon as we were sober, very beaten for our boldness.

2. Do you like to drink on a regular basis?
Regularly? Hmm... not especially.

3. What sort of alcohol do you prefer?
Lethshine, as brewed in the jungle. But it's very hard to get outside of Falyndar: you don't have the right trees.

4. Have you ever tried drugs (mood altering substances)? If so, which kinds and what did you think of them?
Only Taloba Grey, and my people hardly consider it a drug, as yours do. I would consider partaking of others, but... no. Such substances fuddle the mind and for a warrior, that is like taking his hands with a cleaver.

5. What do you think of drugs and alcohol? Be specific.
*shrugs* In moderation, I see no problem with them... but too many blind or stupid souls have a problem with "moderation".


Likes and Dislikes :
1. What are your hobbies?
2. Do you like to read?
3. What annoys you more than anything else?
4. What do you find the most relaxing activity to do?
5. What kinds of things embarrass you? Why?


Favorites :
1. What is your favorite color or colors?
2. What is your favorite time of day?
3. What is the most beautiful thing you’ve ever seen?
4. What do you like to eat? What do you hate to eat?
5. What is your favorite type of weather? Does any kind scare you?


Outlook :
1. Are you optimistic or pessimistic?
2. What are your religious views?
3. Would you be able to kill?
4. What are your views on sex?
5. What, in your opinion, makes a successful life?


Actions :
1. What is the worst and best thing you’ve ever done?
2. What is your greatest regret?
3. What is your best/worst memory?
4. If you could change one thing about your past, what would it be and why?
5. What are you the most proud of doing in your life?


Emotions :
1. How honest are you about your thoughts and feelings with others?
2. Do you have any biases or prejudices?
3. What makes you happy?
4. Who or what, if anything, would you die for?
5. What makes you angry?


Relationships :
1. In general, how do you treat others?
2. Who is the most important person in your life, and why?
3. Who is the person you respect the most, and why?
4. Do you have a spouse or significant other? If not, describe an ideal lover.
5. Do you trust anyone to protect you? Who, and why


Group Situations :
1. Do you tend to argue with people, or avoid conflict?
2. Do you tend to take on leadership roles in social situations?
3. Do you like interacting with large groups of people? Why or why not?
4. Do you care what others think of you?
5. What do you think of others, in general?


Self Image :
1. What is your greatest strength as a person?
2. What is your greatest weakness?
3. If you could change one thing about yourself, what would it be?
4. Are you generally introverted or extroverted?
5. Are you generally organized or messy?


Beliefs :
1. What God or Goddess do you find most appealing, if any?
2. Which God or Goddess do you fear, if any?
3. Do you have any Gnosis Marks? If so, how did you receive them?
4. What lengths would you go to to please your deity?
5. Where do you draw the line at pleasing your deity? What is too much?


Life & Death :
1. What do you absolutely live for?
2. What is the best part of life?
3. What is the best part of death?
4. If you could choose, how would you want to die?
5. What is the one thing for which you would most like to be remembered after your death?
Image
My Words | Your Words | Myrian | Fratavan | My Thoughts
Razkar has been cursed by Yahal, and as such finds little acceptance from others; they will instinctively view him as being deceptive and traitorous. However, when close to one blessed by Yahal, the effect is negated. The curse is etched onto his left pectoral, and viewing the mark causes others to feel dirty and unclean.
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Razkar
War Is The Answer
 
Posts: 1795
Words: 2242619
Joined roleplay: October 8th, 2012, 12:04 am
Location: Sunberth
Race: Myrian
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Razkar of the Shorn Skulls

Postby Razkar on March 15th, 2014, 6:48 am

Image
Lore :
The History of the Shorn Skulls Clan
For The Goddess-Queen: Military Service with the Taloba Army (Three Years)
Nakivaks: Riverfalls owned companions
Akalaks: They owned property and gave orders
Holding Ritual for Myri
Communion with Myri Through Blood
Strangers are ignorant: I am patient of Ignorant Strangers
Myri would be pleased with Akalak blood
Pain means the training is working
You Train With What You Have Available
Civilized, Lawful, Proper *gag*
Its Polite To Repair Damage Caused
I Need Enemies
The Pains Of Communication Without Common Language
My Word Is Everything
Sparring With Akalaks
Move Faster And Don’t Get Hit
Utilizing Myri’s Gnosis In Combat
Disarming Opponents
Using Opponents Weapons On them
Identifying Kelvar as a threat/rival/teacher
Akalaks can flavor water: Yum
Make The First Blow Count
Choose Your Battle Wisely
Always Kick A Man When He’s Down
How To Fight Dirty
Crowd Your Opponent So He Can’t See Your Next Move Clearly
Don’t Hold Back In A Life Or Death Fight
Everything Can Be A Weapon – Use Them All
Go For The Manbits
Improvise In Battle
Be Inventive In Battle
Size Matters!
Never Use Rules
Haev Provedan Has Jobs
Good Morning, Dog
You Don’t Need To Be First Exactly
Why We Cannot Fail
The Myrian Agenda: Reclaim Falyndar
Balance is Key
Fight For Equality or Better
Why We Train
Aim To Impress, If Not Kill
Learning from Mistakes
Wielding one’s Furies and Passions
Humbleness in Victory
Army Service Isn’t Always Glory Battles
Defend Your Honor
Attack The Weak Spots
Taking Advantage of Your Opponent’s Weaknesses
Hubris Hurts
Respect Above All Else
Hunting Technique: Using Dung to Disguise Scent
Zith: Ugly Creatures
The Taste of Zith
Using an Arrow in Melee
Accepting Death
Refusing Healing Until the Battle is Done
Location: Rattling Chains
Killing for Goddess
Killing as a Job Interview
The Dangers of an Inexperienced Foe
Sparring with Vantor
Vantor: Uses His Strength to His Advantage
Vantor Hates Zith Because They Murder and Capture
Vantor is an Honorable Opponent
Provedan Keeps His Slaves Fresh
Watching a Webber at Work
Glassbeaks Fear Fire
Paying Respects to Myri With Your Own Blood
Ambush Tactic: Taking out Leaders with Arrows
Fighting on for your Goddess
Making Use of a Dying Man
A Sacrifice for Myri
Humans Taste Best
Not Wasting Flesh
Provedan Will Have More Work
Do Not Waste the Perfect Shot
Blood Leads to Prey
Honor of a Clean Death
They Watch You, Even in Death
Winning Gracefully
Some Myrians are Akalaks
Having Patience
Accepting Outsiders
Offering to help the helpless
The Advantages of a Monsoon
Violence: A Necessity Not a Joy
A Growing Doubt of a Sworn Enemy
I'sona: The Captured Charoda
Charoda: Peaceful and Curious
A Broken Blade is Not Always a Useless Blade
A Fight Between Two Myrians is Just That
The Disappointment of being a Male Myrian
Mayla: The Old One
Carving Symbols for Malediction
Malediction: The Art of Taking the Qualities of the Dead For Yourself
Rykanis: The Average Akalak
Akalaks: The Perfect Fighting Challenge
Rykanis: An Honorable Opponent
Mizra Aqdas: Mentor of Kendoka Sasaran
A Home Field Advantage
Learning About Crossbows the Hard Way
Humans: Defiant Till the End
The Satisfaction of Injuries and Victory
The Open-mindedness of a Child
Savagery Comes in all Kinds
Herrlock/Garad Ethu: A Good Tattoo Artist
Ann Flowerheart: A Friendly Barkeep
Kevlan/Bull: Owner of the Blue Bull
Appreciating a Drink, Alcohol or No
When They're Big, Go For the Groin
When Fighting, Always Keep Moving
Practice Makes Perfect
Waiting for Work
Provedan Doesn't Like Rivals
Spotting the Gleam of an Arrow
Using Grass to Ambush
Knuckleduster/Gladius Combo
Getting Even
The Purpose of Fighting: For My Goddess-Queen
Leaving the Wounded to Die
Judging Who is Worthy
Provedan Does What Benefits Him Most
Mizra Aqdas: Large as a Giant, Graceful as a Panther
Everywhere is Cold Compared to Taloba
Start Simple, Don't Die
An Opponent is not the Same as an Enemy
Rage: A Weakness to be Exploited
Don't Overreach
Getting Used to Your Offhand
Firing into a Group
Akalaks Can Take a Lot of Damage
Better to Lose and Axe Than Your Head
Losing Yourself in Bloodlust
Honoring Myri..Later
Facing Death
A Dream of the Jungle
Using A Fearsome Reputation
Using One's Weapon Against Them
Smelling Like The Wild
Teaching a Cheerful Akalak
Taking Advantage of a Distracted Foe
Testing A Myrian's Healing
Remaining Proud Despite Injury
Some Things Cost More Than Miza
Riaris: The Cocky Akalak
Cutting an Akalak Down to Size
Sparring With a Worthy Opponent
Being Practically Naked, and Actually Feeling it
Septimus: The Pretty Blonde
Septimus: Not Quite Human...
Septimus: Wielding Strength of a Horse
Speed is Required With Shields
Keeping a Spar Just That
Seeing Visible Improvement in Your...Pupil?
A Mutual Understanding of Your Opponent
Cephei: The Doll-like Konti
Appearances Can Be Deceiving
Resisting the Wiles of a Woman
Using an Opponents Anger to Your Advantage
The Feeling of the Whispers
Akalaks Break Axes and Fix Them!
Sticking to the Truth
Seeing an Old Weapon Born Anew
Malediction Isn't Always Flashy
The Battle Doesn't Always End in Death
Half Breeds Need Training Too
If You Can’t Kill It, Beat It
Beware of Overconfidence
Don’t Kill the Trainees
Losing Control is Not Worth It
What Makes a True Myrian
Tinnok: Worthy Adversary
A Lot Can Change in a Bell
Ayatah: Of the Scattered Bones
Ayatah: Easy on the Eyes
Ayatah: Half Eypharian
Asking For Needed Aid
A Bit Early for Marriage Proposals
The Effects a Beautiful Woman Can Have
Ayatah: A Straight up Minx
Ayatah: A Cold Killer
Ayatah: Has a Gentle Touch
Bringing Home the Real Prize
Showing off Your Woman
Playing a Guessing Game
Remembering the Good Ol' Days
The Deadly Beauty of Falyndar
Work AND Play
Focusing on the Hunt
Drawing out Your Quarry
The Pathetic Noise of a Dying Fawn
A Well Earned Roll in the Mud
More Than Just Carnal Pleasure
Ayatah and Razkar: A Match Match Made in Falyndar
Sun-Up is for Chores, No Exceptions
Trusting Ayatah
The Shorn Skulls Trusts Ayatah
The Particular Panic of a Loved One in Danger
Ayatah: Inescapably Half-Blood
Kisses Make it Better
Getting the Attention of Children
Even Children Respect Seniority
Ayatah: Lover and Warrior
Teaching: Educate and Correct
Seeing Social Mores in a New Light
Even Adults Need Their Vegetables
The Feeling of Falling in Love
Ancient Buildings Breathe
Strategic and Tactical are Not the Same
Ramzei: Poison Master
The Golden Frog Clan: Not Funny
Poison: Death Times of Monkeys and Myrians
Poison On a Frog, Not In
Poison Frogs: Cute but Deadly
Golden Frog: How the Poison Works
Bright Colors are a Warning
Diet Controls Poison
Increase the Danger, Defenses will Increase
How to Poison an Arrow
Where to Find Golden Frogs
The Cure for Golden Frog Venom
Antivenoms Aren’t Guaranteed
Pros and Cons of Using Poison
Standing Before Your Goddess
The Impatience of Youth
Horror That Destroys Even a Myrian
Mother and War Mistress
Yukmen: Weapon Wielding Monsters of the Earth
Fear: A Natural Reaction to Abominations
The Reality of Battle
An Invincible Warrior Struck Down
The Overwhelming Power of Grief
Mox'ioa: Merely Returned to the Cycle
Experiencing the Dance of 'After'
Dreams of Failure and Loss
Death Would Hurt Less
A Myrian Merely Returns to the Cycle
The Death of a Great Warrior, The Birth of Another
Goddess She's Gorgeous
The Red Stone Tree: A Potent Poison for Animals
Ismae: A Tiny Terror
Bennik: A Jealous Father Figure
Quinneth: A Shrewd Elder
Paira: A Caring Mother
Tronx: A Fierce Little Warrior
The Approval of the Scattered Bones
Bonding with Bennik
The Beauty of the One You Love
Dancing Around a Simple Word
Really Appreciating that Tiger Pelt
The Story of the Hunt: Re-told
Fight the Break of Dawn..err Syna
Caught Red Handed
But What Lays Ahead?
Trying a Test of Love
Tinnok: Shrewd Mind, Kind Soul
Kindness: Useful or Useless
The Art of Screwing Up Praise
Humans Are Tricksy
Closing the Gap: It's harder than It Looks
Myrians Will Never Change
A Lack of Mercy
Sacrificing Pleasure To Win The Battle
Anger Is An Asset
Leadership Has It's Prices
Success Breeds Death
In Victory Ritual Is Important
Pride Before A Fall
Fallen Comrades
Humans Can't Fight For Shyke
Hunting As A Fang
Myrian Ambush Tactics
Escape Is Unforgivable
The Frey Is Bloody
Unusual Tactics Bring Useful Results
Turak: Pride, Strength, and Smarts
Eranis: Cold, Cunning, Calculating
Akalak Headbutts Hurt a Lot
How to Provoke a Prideful Warrior
Eranis: Quick and Deadly
Hitting & Slicing with Lakan
Eranis and Turak: Desire for a Name
There are Monsters Everywhere
Bloodfight: Only Part Zith
Negotiating with the Injured
Zith: Stronger Senses than Myrian
Never Turn your Back on a Prisoner
Hand Axe: Weapon Trapping
Tinnok: A Worthy Comrade
A Man Amongst Women
Knowing One's Place
Tinnok: A Lucky Half-Breed
Losing Control Is Bad
'Forbidden' Love
The Arena of the Ancients
Ghostly Presences
Anger Can Lead to Understanding
Time Mars Us All
A Bond Forged From Suffering
Myrians Never Change
The Sanctuary Cavern
Focusing Through Pain
If a Human Can Do It, So Can You
Getting Healed via Scroll
The Taste of Stimulant
Sanctuary: Defend from the Top
Kavala: Jack of Many Violent Trades
The Horrors of Memory
Some Jobs Even Warriors Can't Do
Blade Sharpenning Is Cathartic
The Best of the Best
Change: A Terrible Enemy
Seize The Small moments
Females: Petty Childishness
I Love the Smell of Dhani in the Morning
Rekhuna: The Last Oath
The Feel of Feigned Betrayal
Tis But A Scratch
The Art of Stretching Muscles
World-weary Wanderers
Jungle Clearance: Tiresome
The Jungle: It is Alive!
Food Is Fuel
Silence = Bad
Cavern Traversing
A Hiss To Chill The Blood
Tricksy Dhani Orbs
The Torturous Screams
The Madness of Panic
Sounds in the Deep
Think Like A Dhani: Walk Pissed
An Almost Cunning Plan
Buying Time: It Hurts
The Death of Two TrueFemales
The Sting of Death
What The Future Holds
Turak: Bruised Blue Balls
Eranis: Direct, Intelligent, Thorough
Daggers: Miss with fist, hit with blade
Lakans: Curve moves weapons up
Dual Wielding Daggers: Quick Followups
Bigger Weapons Want Bigger Targets
Razkar and Eranis: Each has their own element
Sometimes battles are give-and-take
Eranis and Turak: Not So Funny Now
Teaching: Practical Applications
Hand Axe: It's More Than A Blade
Bonfires on Boats
Svefra: Nothing is Savage
Stories > Storytellers
A Gift from Little Seti
Edreina: Freckled Curiosity
A pretty lady is a pretty lady
Life of the Sea
No Place Like Home
Self-Loathing: A Cruel Poison
The Shame of Unforgivable Actions
A Broken Love, Partially Healed
Secrets Hurt Those You Love The Most
A Vow of Partnership
An Instructor's Pride
Abuse: It Has It's Purposes
The Flotilla Never Sleeps
Myrian: Older than Common
Edreina: From the Water She Came
Edreina: Similar to a Memory
A Primal, Animalistic State of Mind
Taming the New Beast Within
Edreina: Uncommonly Kind
Tonio: Irreverent Svefra Captain
Tonio: Coin over Kin
Tonio: Blackmail Works
Edreina: Fast Learner
Svefra: A Better Kind of Barbarian
A World of Monsters
Riverfall: Different, But No Less Beautiful
Captain Tonio: Takes His Fare Share
Becoming a Distinguished Outlaw in Riverfall
The Freedom of a Traveling Sellsword
Not a Friendship with Kevlar...
The Cuttlesfish: A Worn But Steady Contraption
Riverfall: A Reflection of One's Past
Turak: Quite the Comedian
Edreina: Too Tender a Heart
Swimming: Muscles Initially Lock
Edreina: Eye-Catchingly Curvy...
Swimming: Loose Muscles Float
Swimming: Legs Propel, Arms Orient
Edreina: Not Her Type
Edreina: Fast Learner
Edreina: Pragmatic Too
The Sea of Grass vs. The Jungle Wilds
Disgust in Bribery
Malkaren: A Young Akalak
Herding Cattle for the Hunt
Hiding Your Tracks from Other Predators
A Deep Seated Hatred for Yukmen
Kiyeri: A Little Warrior
Sinking Your Teeth into a Real Monster
Knowing Death Will Come in Battle
What Does One Do Without Sight?
Seeing Your Own Frailty in Others
Offering A Comforting Hand in Strange Times
Dolphins: Rounded Features
Whales: Enormous Air-breathers
Keai: Water Cows?
Not all that swims are fish
Swimming: Backstroke
Swimming: Breath Control
Swimming: Forward Stroke
Uleru: Typical Otani
Otani: Children of Laviku
Uleru: Infuriatingly Playful
Edreina: Interest in Razkar
Edreina: What Cannot Be
Zindr: Sister of Edreina
Zindr: Wizened and War-ready
Edreina: Prankster
A Warrior’s Privilege in Edicts
Tinnok’s Self Image
Climbing Difficulty of Owehlai Falls
A Dog Named Dog
Tinnok: More Myrian than Myrians
The Emptiness of Grief
Tinnok: Returning to the Cave
Females are Un-Understandable
Therapy in Battle
Using an Opponent’s Stamina
Tinnok: Relationship with her Family
A Warrior Needs no Lover
Can’t Fight it Out Forever
Reigning in Shallow Attraction
The Difference in Love Stories and Real Life
Svefra: Of Land and Sea
Edreina: Reluctant Warrior
Edreina: Natural Instinct
Teaching: Miming Maiming
Akalak Weapons: Heavier & Larger
Crab: How to Eat
Edreina: Young Yet
Edreina: Full of Surprises
Bracing to Deliver Bad News
Ayatah’s Calming Touch
Fear-moans, Musk
The Need to Leave Talboa
The Reaver and the Reader
Honoring Myri in the Wide World
Essential Hope
Ink and Parchment: Scholarly Essentials
The Trading Square: Chaos
Leaving is not Always About Running Away
Public Displays of Affection in Crowds
Killing Field: Attacked by Plantlife
Identifying Tinnok’s Home
The Burn of Lethshine
Tinnok: Tinny
Blood Purity Matters to (Most) Myrians
Choosing a Memory to Hold Onto
The Hard Farewell to Friends
Ayatah: Suffers with Goodbyes
The First Step of a Journey
The Seduction of the Dance
No Playtime With a Hangover
Promising Places in Riverfall
Children: Lock the Door
When Called out For Playtime – Kiss Her
Parting Traditions of the Scattered Bones
Hunting Boar
Myrians: Animals in More Than One Way
From Jungle to Sea
Dual Wielding: Two Weapons Become One
Erama: Indestructible
Erama and Oxil: Not Happening
A Lesson vs A Beating
Stories Etched on Flesh
Being an Outsider
Uleru, Sea Witch
Tattoo: Skulls for the Dead
Syliras docks: Location
Work: Do what you love
Anthonius Fighter's Pits: A place to train
Playing the part of civilized man
Riverfall: A city turned hostile
Being Refused Service At A Business
Overcoming language barriers
Knowing What You Want As A Shopper
Making Inappropriate Jokes
Knowing When To Stop Rambling
Identifying Weaknesses Of A Culture
Rosela: Intelligent Eypharian
Asking an Eypharian to lunch
Standing Women Up For A Date
Enjoying a Pipe With a New Recruit
Illustrating Myrians to a Barbarian
Alva: A Promising Recruit
In search of a woman and found
Saving Edreina
Test of friendship - A night with Edreina
To Syliras! - a common heading
Confrontation With Uleru
Breaking Point
Disregarding Laviku
My Fearsome Reputation
Exchanging age with Edreina
A dubious employment at The Spinning Coin
No city is greater than Taloba
Answering a personal question
Location: The Anthonius Fighters Pit
Challenge accepted and triumphed
Betting on myself
Tactic: Using walls as springboards
Meeting a fellow kin in a barbarian city
Mentoring Sigrun, a barbarian female
Fighting a blade with fists
I'm a missionary?
Kaie of the Cutthroat Shadows: fellow child of Myri
Kaie's tragic history
An gift from a 'fan'
The Giggling Myrian
Pulled underwater by Edreina
A swimming race with Edreina: Defeated
Edreina is afraid of horses
Location: The Spinning Coin
The Brute, The Smoker, and The Stranger
Employed as a sellsword
Buying medical supplies
Fox kit is not a dog
The reason the ghost stay
A better idea of the other side of the Coin
A visit from Ama
Fubuki is from Avanthal
Kouri - ghost girl
Tarkis and Malkum: Incompetent Idiots
I want Three.. no, Four more
The barbarian who could speak Myrian
Ximal: Worthy Opponent
Defeated by Ximal in unarmed combat
Waiting for challengers
Kell'alor: Warrior heaven
I'm a sellsword, not givesword
Kisetukai: first student
Interrupted by a dagger
No respect and honor in battle
Interrupted... again by Ethen
Ethen: second student
Back from Near-Death
Bone Helms are So in this Season
Crones with Talking Bones Should Not be Taken Lightly
Dhani Have Over 500+ Bones
The Dhani Monster
The Difference Between Killing and Punishing
Even Friends are Diminished when Near Death
Half Blood is Half Blood, No Matter the Race
A Head Should be Served on a Silver Platter Whenever Possible
How to Invite Friends to a Feast of Flesh
The Immediate Aftermath of the Storm in the Jungle
Keeping a Witch Waiting is Never a Good Idea
A Little Dinner Music Makes a Meal Go Down Better
Magic is Something Best Done in the Company of the Skilled
A Message from a Monkey
No Affection Allowed for Dhani Blood
Offense Against an Enemy Used to Attacking from Above
A Pinch of Vengeance and a Dash of Victory Certainly Makes a Meal Sweeter
Pray From the Heart
Pushing Past the Pain to the Situation at Hand
The Remains of a Body Make a Lovely Gift When Dealing with Old Crones
Respecting Your Elders is Easier Said Than Done
There is Rest for the Weary...Sort of
Tinnok: Able Witch
Tinnok: Many See Only the Snake
Tinnok: Off Limits
Tinnok: Friends…Only
Warriors Grow up Fast
When to Argue with the Plan, When to Not
Witches Who Eat Together, Defeat Together
You... are late
Waiting for Ximal
The second match with Ximal
I fight for Goddess-Queen Myri
Ximal: Fast, disciplined, and powerful
Tactic: Faking injury
Nyka: Dark city of evil cathedrals
Myrians are killed on sight at Nyka
Finish him now!
Tactic: Using the sand to your advantage
The only unfair fight is the one you lost
Victory against Ximal in armed combat
Fight me
Beast vs Monster
No talking in combat
'Educating' the 'Educated' Brawler
Tactic: Surprise! It’s an ambush!
Kyra, Passive-Aggressive
Flint and Tinder, Fire Without Smoke
Do as I say…and as I do.
The Singing Savage
Edreina being taken hostage
Hurt her and I'll kill you next
Told you I'm going to kill you
Impaling Edreina to save her
Interrogated by Knights
Caring for Edreina
Never again
Edreina learns fast
Teaching a Svefra to fight like a savage
A note to learn common better
Shaving Habits of Myrians
The Scent of a Boar
An Eloquent Tongue: Swearing Myrian Style
The Truth, the Half-Truth and nothing but sort of the truth…
For the love of Myri PLEASE forget!!
Even I’m Not A Perfect Shot
Unorthodox solutions to Traditional problems (Loincloth Bracer)
Shackles of Civilization
Blessed War and Burning Blood
Insult To Injury: Is that the best you've got?
The Fires of Creation: An Inferno for All Dreams
Prayers For A Dead Man
Ekvan’s Betrayal
Location: The Undeniable Interests
Dominac: Dirty Old Coot
Anger management
"An Introduction to the Art of Flux"
The Herald's Arms: Too Soft
Matthew: The Harlot
Hello, Raz-kar
Silent Rivalry With Matthew
Trying HARD Not To Gouge Matthew's Eyes Out
New Hobby: Ale Spitting
Inquiring On How To Make A Woman Happy
Matthew's Escort Business
Midnight Swim
Monster: Shark
Ioxera's trackers, Rehkuna's brawlers, and Lidara's... People.
Dhani Past the Blockade
Myrian Military Tactics
Across the Backs of Alligators
Dagger Mouth Village Becomes Fang Mouth Nest
Plans Change in Battle
The blood she has spilt at our side makes up for the flaw in her own.
Squashed Beneath a Snake
Fubuki Kouri: Recognized In Any Form
The Risks of Fighting a Ghost…Girl…Thing…
Teaching the Dead
Ramifications of Touching a Ghost
The Tenants of Fairness
Myrian Honor: Keeping Secrets for a…friend(??)
Spinning Coin's Cage Fight
Kreig: Human Who Likes To Fight
Passion Alone Is Not Enough
From The Deep Jungles Of The West: Razkar!
Myrian vs Akalak
First Parried, Second Blocked, Third... Caught
Dirty Trick: Ball Grab
I Will Not Fall
Patched Up By Gene
Moral Conviction: No Man In Chains
Keep What You Kill
Persuading Madness: Reasoning with Fubuki Kouri
Compromising Situation
Training With Eranius Using Lakans
Isolde: Recurring Student
Kukri Is Used For Hacking And Slashing
Tactic: Finger Snap
Isolde: Clever Little Demon
Sorry, Had To Distract
Patched Up By Isolde
Cajoles and Curses: Bumping into Edreina
Medical Knowledge: Testing For Pain
Sarcasm, One of Many Services I Offer
Calloused Affection
Dhani, It’s What’s For Dinner
Pillar of Strength: Being there for Edreina
Bargaining with Navis
Aya, An Echo of the Past
Medicine of the Heart: An “OK” Kiss
Embracing Emotions: Feelings for Edreina
Edreina: My Female
Mister Beard: Foolish Simpleton
A New Kind Of Abomination
Rest Well, Brother
Answering The Call: Protecting Your Female
Peython: Advocate
Ser Wade: Syliran Knight
Journey To The Mountains
Monster Hunter
Balicani: Terror of The Sky
Fall Of The Beast
The Art of Swearing…Artfully?
Observational Insight: Recognizing Kreig from Afar
Acting: Amusing Theatrics
On the Honor of Business
Brawling Principle: Impact of the First Move
The Purpose of Meaning, Use and Uselessness
Endurance: Pushing Beyond Injuries
Story: Of My Homeland
Suberth: A Land Without Honor
Reading Common, Laborious Task
Children of Myri: As Varied As They Come
Siege Tactics: The Defenses of Syliras Main Gate
Incomprehensible Ideology, Glory Unto Myri
Teaching: Properly Conveying Instructions
Fighting Tactics: Knightly Honor, Commoner Desperation
Mercenary Work
Assembling a Band
Placing Trust in Strangers
Making Plans
Ambush Tactics
Where are my manners?
A Rose By Any Other Name: Isolde Seibold
On the Origin of All Warriors
Medicine: Arteries in the arm
Medicine: Tendons in the arm
Race: Nuit, the Dead Walkers
Gideon Arena: Fighting to Points or Pain
Knights: Fight for Honor
Play to Your Strengths
Fighting a Larger Opponent
Even in a Contest, Fight to Your Limits
Best Way to Kick a Man in the Balls
Syna’s Fingers Pry Open Sleeping Eyes
Glory And Gory, Hunting For Survival
Storytelling: The Chipwolearmunk
Hunting: How To Cover Your Scent
Botany: The Little Bastard Plant
Tracking: Subtleties of Footprints
Hunting: Gutting A Boar
Location: Sukina Geysers
A Long Awaited Moment: Intimacy With Edreina
A Horde Of Yukmen
A Dire Warning
Karin: Ancient Enemy Or Sudden Ally?
Karin's Powers
Child Of Myri and Child Of Siku Fighting Together
The Cavalry Arrives
Back To Back With Edreina
Edreina: Proud Of You
Keeping Moretta In Line
A Good Man and an Evil Man
Heat of the Moment: Ignoring (Barely) Distractions
Turning A Weakness Into Strength
Faith and Confidence: Empowering Edreina
Medicine: Stitching
New Recruit Jitters
Nyaela: Fellow Drunkard
Kalea: The Land Beyond Falyndar
Getting the Petch out of Durak's
Sneaking Back into the Taloban Garrison
Karin: Daughter of Ionu
Doubting Myself
Refusing A Trance
Guilty Pleasure: Girl On Girl Is Hot
Threat By Gladius
Growing Openness: Letting A Dhani Touch My Female And Live
Easier Days, Less Troubled Times
Women Make Men Flowery
Observational Insight: Seeing Through Edri's Lies
Intimidation: Steely Eyes, Cold Words
Confessions of the Heart: I Love Edreina
Love, Life, and Driftwood
Edreina's Disappearance
Moretta: Sellswords Like To Bullshyke
Karin: Master of Illusions
Traitor, Monster, Enemy, All The Same
Moretta: Bewitched To Betrayal
Mind-Tortured By A Dhani
Foiling Karin's Plans
Edreina: Unwavering Love
Child Of Myri Can't Be Unarmed
Matthew's Sudden Arrival
Matthew: Keen Mind
Love Makes You Weak
Warriors Do What Must Be Done
Edreina Likes Octopus
Myri Gives Us Purpose
Lunch With Matthew
Some Were Made To Seduce And Fill Beds; Some Were Made To Fill Graves.
Sexual Gymnastics: Impossible
Time For Lesson
Morning Spar And Sexual Tension
Not Sunlight, But Sinlight
Savages and Gods, Without Myri’s Light…
Philosophy: Rite of Remembrance
The Eagle and The Wolf, The Savage and The Servant
A Myrian Who Prefers To Read Than Spar
Soul: Soulcore, Persona, Astral Body, And Aura
Flux: Manipulation Of The Astral Body
Magic: The Dangers Of Overgiving
Flux: Maintaining Dynamic Flow Of Djed
"From My Body, To My Fist, Strength"
Unarmed Technique: Goran Noet
Intimidation: A Warrior’s Word-Play
Acting: The Polite Dominator
Intimidation: Might Makes Right
Organization: Plotting A Route
Leadership: The Pecking Order
Gift For Edreina
Maledicting Balicani Claws
Mental Battle: Svefra vs Balicani
"First" Cut On Eranis
Odd Habit: Interrupting Females
Sparring Against Kaie
Tolerating An Oaf
Persuasion: Convincing A Ghost
Observational Insight: Recognizing A Drykas
Slaying A Strider
Rescuing Edreina From the Drykas
A Moment of Mercy: Comforting Edreina
Red: Punching Bag
Alabast: Little Squire
Location: Priskil's Pond
Location: Kandukta Basin
Tracking: Jaguar
Tracking: Boar
Skinning: Jaguar
Djed Storm: Chaos In The Jungle Wilds
Jaguar: Males Doesn't Protect The Cubs
Report: Bandits In The Cobalt Mountains
Syliran Knights: Ser Tylor, Ser Mat, And Ser Ayden
Firefly: Glowing Bugs
Persuasion: Allaying Another’s Fear
Observational Insight: The Deeper Difference Between Friend and Foe
Rhetoric: Artful Metaphors On Practicing
Moral Conviction: Edreina Is Not Like The Dhani
Shiress: Frightened woman
Syliras: Not as Humid as home.
Rushing into battle is suicide
Brawling: Secret to street fighting is never hesitate.
Incomprehension of the mentality of rape.
Marked with "S"
"No" to leading sellswords to Syliras
Edreina: Relief of the Darkness
Mongrel’s Mansion: Must Behave
Edreina: Aspiring Hypnotist
Personal Magic: Shielding
Shielding: Block Djed
Gotta Be Patient With Deer
Edreina Still Can't Aim For Peanuts
Murder Surprise Is The Worst Dish Ever
We're Hunting Man Tonight!
Men Who Murder Must Themselves Be Murdered
Valentine's Story
Betrayal Directly Feeds Evil
Rhysol: God of Evil, Betrayal, Chaos and Lies
Edreina Must Remain Untouched By All Others
Nobody Questions Razkar!
Yahal: God of Faithfulness and Purity
A God's Displeasure
The Burden Of A Divine Curse
Deadline: One Year For Reform
Yahal's Ideal Is Edreina's Lifestyle
Divine Assistance: The Mirror in Nyka
Divine Gift: Penita Scroll
F*ck Your Stupid Jeweled Sroll!
Due To The Dead
Racing toward one moment in time
Edreina: Needed to be protected, now even from him.
Ayatah: Departed to the Isle of Darva
Isle of Darva: Unexplored
Only the dead live in the past.
Akalak: Deadly by themselves
Fighting an armored foe: like wearing down a boulder with water, time and patience.
Armor: More than just static defense, can be utilized to actively block a gladius.
Wearing metal over flesh does not make you invincible to bruising and battering of the bones, flesh, and muscle
Combat: Fighting an armored foe was like fighting a fabled Golem.
Dislodging a shield from its bearer.
Kicking an armored leg is sort of like kicking a pine tree.
Armored Foe: Rush in close will leave you bloody in ticks.
Flux: Kata
Shielding: Constructing Protection
Learning Technique: Don't Focus on It
Magic: Relate it to something you know
Shielding: Tasking against light
Barbarian Philosophy -can- be Useful
Desiring a Shared Future With Edreina
Returning to Visit Tinnok: For Pity or Something Else?
Tinnok: Always Something More
Tinnok's Confession
The Price of Honoring One's Word
Wounding a Friend
Pained Goodbyes
Met Akila Hounds and lived
Jorka: A small fluff ball but full of tenacity
Shyke can make any man excited
Going to miss that Bugger, Jorka
Seeking out refugees for a job.
Justus: Leader of the Denvali
Ignotus Everto: Responsible for putting Justus in power
William: Pretty distinctive
Mercenary contract: Accepted
Mace Berth: Snaps Like a Twig
Yahal and Myri: A Battle of Marks
Edreina: Hidden Strength
Edreina: Liar!
Yahal: Reina's Gift, My Curse
Reina, The Cunning
A Rift Mended Through Compromise
Edreina: Hypnotism & Reimancy Under Ignotus
Edri: Plagued with New Nightmares
Assuaging Edreina's Fears
Edreina: So Much Like Jorka
Praying for Peaceful Slumber
Hunting for Poisonous Frogs
Properly Wrapping Your Kill
Eypharians: Worthy Sacrifices to Myri
The Mechanisms of the Crossbow
The First Rule of Combat
Consequences of Mercy: Accountability for Future Fury Intrusions
Wrenmae: Lost at Sea
Svefra Trick: Always Somewhere Private on a Boat
Choosing Aya over an Abomination
Staying in Shape After Leaving Taloba
Edreina: Love Over Lust
Chinra: Sadistic, But Worthy Sparring Partner
Training Yards: Word of Instructor is Law
A Death on the Battlefield is Worth More Than One in the Yard
Find the Weakness and Exploit it
Tactic: Manipulating Emotions
Beaten by Rehkuna
Training Yards: Best Way to Stay Sharp
Lesson Shared: Engaging a Greater Skilled Enemy
Seb: Walking 'in' on him
East Street: the underground fighting scene
Fighting name: 'The Myrian'
Clyde: Man with a proposition
Clyde: Mage
Clyde Initiated into magic at the age of five
Glyphing: Scrolls only good for one use
Jilene: Tough and Not So Easily Intimidated
Negotiations: Easy with Blood
Trust is the Pillar of all Relationships
Snow: Icy flakes from the sky
Syliras: Tall and Majestic harbour
Riverfall: Rounded curving architecture
Zeltiva: Industrious and serious
Sunberth: Flat wounded city
Drowning Learning
Sunberth: Beacon of Anarchy
Authority: Those with weapons and hands
Eating a Zith Heart
The Sea of Grass Holds Many Dangers Beside Zith
Encountering Snarlwings
Olidosapux: Furry Tskanna
Riaris: Prideful, But Sensible
Gaining Recoomas's Respect
Best to Keep Fights as Short as Possible
Scouting for the Kuvay' Nas
Fighting Off a Snarlwing Horde
Linoa: A Skilled Konti Healer
Defeating a Massive Zith Attack
Survival of the Fullest and Warmest
Weakness Dies in Sunberth
Taking a Pinkie: An Act of Mercy
A Millennia of Male Subservience
Edri: I'm Not Making Excuses!
Edri: A(nother) Fiery Debate on Morals
Reina: Collapsed from Overgiving
Rafael: The Boy Who Isn't a Wharf Rat
Watching Over Those who Slumber
Necessity of Getting a Lead's Name
Dispensing Justice and Helping the Needy
Matthew: Questionable Innocence
Difference Between Good and Nice
Pain in the Name of Natural Science
Stooping to a New Low
Dora: No Shame in Selling a Boy
Malum: Slave Buyer at Slaver's Row
A Merciful End for Dora
Cautious Forethought: Thank God for the Harlot
Malum's Hovel: Inciting Yahal's Curse
Matthew: Welcome Wisdom
A Slap to Help Marius Play Dead
Schooling a Young Hot Head
Courtyard: More like a Graveyard
Gug Andjak: Filled with Magical Labs
Sahova: Ever in the pursuit of power
The End of a Journey: Is it the end of old companions?
Djed: A world within one's self
Flux: New incantations
Flux: A blessing to be treated with respect
Flux: Agony of overgiving
Matthew: Styled His Hair for a Hunt
Hunting: Blending in with the Locals
Matthew: Full of Questions Concerning Myri
Matthew: Match for Hunting!
Inspecting Warm Droppings
A Buck Wrestling Harlot = Insane Goat/Chicken
Making Amends to the Green Goddess
Matthew: His Face Changed!
Confessing Past Sins to Matthew
Chopping Up a Buck
Treating Matthew with more Warmth
Matthew: Doesn't Like Spiders
The Courage within Matthew
A Harlot Makes for a Good Fire Builder
Sacrificing a Buck's Heart to Myri
Contemplating Fire
Inviting Matthew to Dinner
Father Manowar: Spherical Informant
Losing One's Edge in Depending on Others
Gated Community: Run by Sun's Birth
Target: Wild Eyed Anarchist
Lead: Working with Sun's Birth Dragoons
Target: Going by the Name Arnold Barrow
Lead: Strange Fruit
Carving the Truth from Edward
The Gated Community: A Fortress
Arnold: 15, 2 guards, 4 more days
Roasting Edward for Myri
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My Words | Your Words | Myrian | Fratavan | My Thoughts
Razkar has been cursed by Yahal, and as such finds little acceptance from others; they will instinctively view him as being deceptive and traitorous. However, when close to one blessed by Yahal, the effect is negated. The curse is etched onto his left pectoral, and viewing the mark causes others to feel dirty and unclean.
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Razkar
War Is The Answer
 
Posts: 1795
Words: 2242619
Joined roleplay: October 8th, 2012, 12:04 am
Location: Sunberth
Race: Myrian
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