[Verified by Sentinel] Sybel

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Sybel

Postby Sybel on October 14th, 2012, 6:41 pm

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basic information
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Sybel
from the tents of Alijah, descendent of Malech the Clever of the Sons of Rapa

General Information
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  • Benshira
  • Season of Summer, Day 12, 486 AV
  • Female
Physical Description
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    Sybel fits her racial stock quite well though she is tall for a woman. Her features are handsome and her expression often wry. Her skin only visibly lightens in deepest Winter and for the most part maintains a golden brown hue that is a contrast to her pale blue eyes. She is typically Benshiran in structure – a long thin face, high cheekbones and an agile build. It is in her presentation that she departs significantly from tradition.

    Outside of combat, Sybel is outfitted with a light linen shirt and padded vest that provides modest protection, along with hide pants, boots or something similar to that end. Her long chestnut hair is usually worn long and free, with little to no regard to its neatness. Very occasionally it’s tied to one side with a leather thong, when the situation calls for it. In stride she is confident and coordinated.


 
details
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Character Concept
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    Sybel's key phrase is action. Hers is a life of movement and exploration, a quest for challenge and experience. Specifically, her passion lies in the game of mercantilism specifically, though it’s unclear at times whether she a rogue or an honest trader. Truly she seeks negotiation for the love of besting her opponent more than the end of true wealth. Currency is simply a way of keeping score.

    On a personal level, she is equal parts affability and energy, though that energy reads as somewhat subdued. Beneath it all, she is as constantly poised to act which lends her a quiet intensity. Sybel is endowed with a quick wit and an earthy sense of humor which she uses to her benefit whenever possible, especially in the spirit of free drinks. Yet beneath her easygoing conviviality, she is actually quite reserved. She is at first uneasy with intimacy and deep connection. Likewise, when pressed for details on her life always finds a way to redirect the conversation.

    Sybel is plagued with insatiable wanderlust. As a result, relationships are something she finds challenging. She is mostly independent, never staying with one group for too long, forming brief yet exciting connections until she is ultimately drawn elsewhere. Sensory experience is her drug of choice. The agony of exertion, the grit and struggle - these are the experiences she lives for. Sybel fights for the joy of the fight itself, rather than the reward at the end.

    At her core, Sybel possesses a great deal of empathy and a true warmth that is its own reward. She lacks in judgement toward others and seems to view all people with unconditional positive regard. In order to bear the more excruciating trials of her life, she has a tendency to reframe situations in a way that highlights the merits and diminishes the flaws. Likewise, she grapples with impatience and has a tendency to dismiss the more academic virtues in life as trifling or inconsequential in her effort to live in the present tense.

    In terms of ethics, Sybel has a more flexible sense of what others call “good,” and has a tendency to view laws as guidelines. This does not ingratiate her to the local officials. Within the arena of trading (and gambling) this is especially true. This is not to say she does not have hard and fast rules. Sybel views the violations of human rights such as murder and slavery with extreme disgust and will work to demolish them wherever they appear.
Languages
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    Fluent, Shiber
    Conversational, Common

 
history
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Background

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    Sybel was born in Yahebah. Her Father, Alijah was a merchant and her Mother passed away in childbirth. Due to her only parent’s varied dealings with the outside world, Sybel was exposed to diverse cultures at a young age. Her Father’s vocation began to influence her own skill set. Quickly she developed a keen eye for value and shrewd business practices. Outsiders tantalized her with stories of the world beyond, of hard-won treasures and exotic lands. It began a slow embitterment toward her Father who sought to determine a future for her in line with tradition. She chafed at the consignment and devised an escape.

    It was premature however, as her Father was killed before he was able to choose a suitor. This placed Sybel’s destiny squarely, yet tragically in her own hands. It was then at age seventeen that she abandoned worship of Yahal and pledged herself to Ovek. Since she has been traveling as a nomad, offering herself as a hired sword in order to obtain valuable loot to barter with. In some parts of the world she is famous for her over-fondness for ale and dice and is actually banned from several taverns along the coast of the Suvan Sea.

    In more recent years, Sybel has traveled the length of the land and back. Attempts were made to settle down in Riverfall, but her restless spirit drew her away as it always does, on to the next great adventure.

 
training
spaceSkills
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Skill Starting Bonus Total Level
Negotiation 30 +11 41 Competent
Brewing 0 +5 5 Novice
Longsword 10 +15 (RB) +18 (XP) 43 Competent
Crossbow 0 +2 2 Novice
Unarmed 0 +1 1 Novice
Acrobatics 0 +3 3 Novice
Body Building 0 +4 4 Novice
Endurance 0 +2 2 Novice
Brawling 0 +2 2 Novice
Intimidation 0 +1 1 Novice
Land Navigation 5 +1 6 Novice
Larceny 5 +0 5 Novice
Dancing 0 +5 5 Novice
Singing 0 +2 2 Novice
Interrogation 0 +10 10 Novice
Storytelling 0 +8 8 Novice
Rhetoric 0 +26 26 Competent
Observation 0 +39 39 Competent
Anthropology 0 +2 2 Novice
Running 0 +4 4 Novice
Stealth 0 +1 1 Novice
Socializing 0 +36 36 Competent
Seduction 0 +14 14 Novice
Flirting 0 +2 2 Novice
Planning 0 +2 2 Novice
Investigation 0 +1 1 Novice
Riding 0 +7 7 Novice
Tracking 0 +1 1 Novice
Tactics 0 +1 1 Novice
Stealth 0 +2 2 Novice
Meditation 0 +1 1 Novice
Writing 0 +4 4 Novice
Wilderness Survival 0 +3 3 Novice
Medicine 0 +2 2 Novice
Herbalism 0 +1 1 Novice
Philosophy 0 +2 2 Novice
Persuasion 0 +4 4 Novice
Teaching 0 +2 2 Novice


Lore
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Secret :
  1. Lore of Ovek (starting)
  2. Lore of Benshiran History (starting)
  3. Good Ways to Strip Away Frustrations
  4. Deepwater Hole: Good for Bathing
  5. Overcoming a Hangover
  6. Being Inspiring
  7. Alistair is Super Innocent
  8. The Feeling of Being an Outsider
  9. A Brief Introduction to Drykas History
  10. The Mysterious Kind Man
  11. Drykas are Polygamous
  12. Lore of Drykas Appearance
  13. Lore of the High Masha
  14. Lore of Methods of Stoning
  15. Lore of Injuries Caused By Stoning
  16. Lore of Night Terror's Physical & Emotional Effects
  17. Lore of How to Recognize a Broken Kneecap
  18. Lore of Yahebah's Wells
  19. Lore of Family Dynamic Created by a Willful Child
  20. The Hunt for a Good Drink
  21. A Game of Wit (Orion)
  22. Sleazy Come-Ons
  23. Men Ugh!
  24. Intruding on a Campsite
  25. Who is that Masked Man
  26. Sizing up the Mystery
  27. A Successful Haggle
  28. Why Drunken Cooking is a Bad Idea
  29. An Eye for Wares
  30. The Parts of a Crossbow
  31. Bolts from Crossbows Can Pierce Chain Mail
  32. Loading a Crossbow
  33. Firing a Crossbow
  34. Accidentally Spilling A Drink In Someone's Face
  35. Vanator Denusk: Drykas Heartthrob
  36. Going Off Alone With a Drykas
  37. Finding A Fellow Mead Drinker
  38. Vanator is a Great Kisser
  39. Turnabout is Fair Play, Benshira Style
  40. Carrying Burdens Alone
  41. Vanator Will Only Marry for Love
  42. Fear of Falling in Love
  43. Nyka: The Atmosphere
  44. Nyka: The Monks
  45. Nyka: Safehaven Hostel
  46. On the Hunt For a Spar
  47. Ungrateful Squire
  48. A Victorious Kiss
  49. Taking Down a Slaver
  50. Benshira Courtship Customs
  51. Signs of a Mercenary
  52. How to Light and Tend a Brazier
  53. The Grieving Process
  54. How to Quickly Choke Someone With a Rope
  55. A Shadow of a Boulder or an Aello
  56. Breaking Bread With Aello
  57. Lily, a Clay Creation
  58. A Monstrous Fight
  59. Retrospection
  60. Orion is All Over the Place
  61. Forgiving Yourself
  62. Extending a Greetings Without Words
  63. Eleret: The Beach Combing Konti
  64. Eleret: Blessed by the Gods
  65. Eleret: A Humble Woodcarver
  66. Meeting a New Traveling Companion
  67. Love: Beautifully Terrifying
  68. Vanator: Manly Gentleman
  69. Jinna: Vanator's Cousin
  70. The Loneliness Of A Killer
  71. Pet Names: Sickening Yet Adorable
  72. How Romance Grows
  73. A Galloping Strider: Almost Like Flying
  74. Olidosapai: Huge, Protective And Tasty
  75. Having The Courage To Admit Love
  76. The Aquiras Tunnel: Blessing And Curse
  77. Avoiding Being the 'Typical Tourist'
  78. Naeya: A Friendly Konti
  79. Naeya: A Passionate Gem Cutter
  80. Divination Requires a Clear Mind
  81. Mrs. Condor: A Neighbor With a Stick up Her Arse
  82. I Can't Really Be As Interesting As She Thinks I Am
  83. Climate Differences Between Eyktol and Zeltiva
  84. Ricky and Odis: Zeltivan Friends
  85. Nira'lia, The Mercurial
  86. Nira'lia (Acquaintance)
  87. The Nitrozians (Basic)
  88. Ravok (Basic)
  89. Love of Dance
  90. Cautious Behaviors of Wild Animals
  91. Pondering Love Leads to Insomnia
  92. Vanator: Quicker Than He Looks
  93. The Proposal: A Loss of Freedom
  94. Vanator: The Love She Left
  95. The Wind Blew Harder
  96. Brewing Process Outline
  97. Brewing Ingredients
  98. Ale Versus Lager
  99. Types of Ales
  100. Adults are tyrants!
  101. Vanator: Refreshingly Direct
  102. Vanator: History Since Sybel Left
  103. Speaking from the Heart
  104. Actions Speak Louder than Words
  105. Vanator's Kelvic Children
  106. Vanator: History of Kelvic Lover
  107. Plans for the Denusk Pavilion
  108. Leo Varniak: Master of Fire
  109. The Almighty "But"
  110. Cadra: Easier to Bond With Than Brother Larik
  111. Vanator’s Proposal
  112. Vanator: Not part of Drykas Raids
  113. Caelum: His transition between day to night
  114. Caelum: Knows Dirty Jokes
  115. Caelum: Thinks He Doesn’t Sing Well
  116. Myrdas flower: Great for infections, open minds, and clotting of the blood
  117. Ayatah: Child of Myri

 
ledger
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912 GM, 2 SM, 2 CM
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Fall 512 :
    - 4 SM [ale]
    - 1 GM [ship to Mura]
    - 5 SM [common room at Mura]
    - 15 GM [longsword]
    - 1 GM [linen blouse]
    - 1 SM [cotton pants]
    - 16 SM [4 sheets, paper]
    - 5 CM [quill]
    - 10 SM, 5 CM [15lbs oats]
    - 1 GM, 4 SM [trail rations 28 days]
    - 8 CM [4 loaves of bread]
    - 10 SM [10 hunks of cheese]
    - 35 GM [light crossbow]
    - 5 GM [50 bolts]
    - 25 GM [50 days seasonal living expense, poor]

Winter 512 :
    - 23 GM [1st - 46th Poor Living Expense]
    - 69 GM [47th - 92nd, common living expense]

Spring 513 :
    - 45 GM [1st - 30th, common living expense]
    - 30.5 GM [31st - 91st, poor living expense]
    + 740 GM [income, mercenary; part of both seasons in Zeltiva]

Summer 513 :
    - 2 SM [ale, gallon]
    - 1 GM, 1 SM [ale & tip]
    - 2 GM, 1 SM [ramie dress, dyed blue]
    - 6 SM [silver belt]
    - 50 GM [golden torc]
    + 455 GM [seasonal wage]

Fall 513 :
    + 100 GM [mysterious gift from Kavala]
    - 30 GM [red silk dress]
    - 2 SM [black leather sandals]
    -135 GM [common living expense, 90 days]

Winter 513 - Spring 516 :
    INACTIVE

Summer 516 :
TBD

 
inventory
spaceInventory
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  • 1 large tent (4 person)
  • large tarp
  • 100 ft of rope
  • lantern
  • 2 torches
  • bedroll
  • blanket
  • fishing tackle & hooks
  • Eplah, the Eyktolian Destertbred
  • full set of tack
  • large set of saddlebags
  • longsword
  • quarterstaff lined with leather and decorated with beautiful etchings (earned here)
  • light crossbow
  • 50 bolts
  • 1 Waterskin
  • 10lbs of oats
Backpack which contains:
  • 1 plain linen blouse
  • 1 royal blue ramie dress
  • 1 crimson silk dress
  • 1 pair of black leather sandals
  • 1 silver belt
  • 4 loaves of bread
  • 10 hunks of cheese
  • quill & 4 sheets of paper
  • pair of cotton pants
  • set of clothing (emerald cloak, hide boots, hide pants, cotton undergarments & emerald linen blouse)
  • set of toiletries (comb, brush, razor, soap)
  • 1 eating knife
  • flint & steel

 
thread list
Winter 515 AV
  1. Into the Abyss
    [unfinished]
Fall 512 AV to Winter 513 AV
  1. Blade Dancing
    [finished; longsword +2, dancing +3]
  2. Food for Thought
    [finished; interrogation +5, negotiation +4, storytelling +4, rhetoric +5, observation +2]
  3. The Wildest Ride
    [finished; anthropology +2, observation +1, storytelling +1, running +1]
  4. It's Easier to Bleed than to Sweat
    [finished; running +2, stealth +1]
  5. Castles Built On Sand
    [unfinished]
  6. Fathers Never Know Best
    [unfinished]
  7. A Cold One, Please!
    [finished; socializing +2, observation +1, rhetoric +1
  8. Trial by Fire
    [finished; rhetoric +2, socializing +3]
  9. Matters of Import
    [finished; observation +2, negotiation +3]
  10. Learning is an Uphill Battle
    [finished; rhetoric +1, crossbow +2]
  11. Water to the Parched
    [finished; socialization +5, rhetoric +2, observation +5, seduction +2]
  12. The Divine Scoundrels
    [finished; observation +1, investigation +1]
  13. To the Victor Go the Spoils
    [finished; longsword +4, acrobatics +1, body building +2, intimidation +1, seduction +1]
  14. Seizing Opportunity
    [unfinished]
  15. The Coldest Desert Night
    [finished; longsword +3, unarmed +1, running +1, tracking +1, stealth +2, riding +1]
  16. No Such Thing as Happenstance
    [finished; land navigation +1, riding +2, longsword +5, acrobatics +2, meditation +1, body building +2, observation +4, wilderness survival 2, medicine +2]
  17. A Copper for Your Thoughts
    [finished; philosophy +1, rhetoric +5, interrogation +4, seduction +3, persuasion +4, storytelling +3]
  18. Beachcombing
    [finished; observation +3, socialization +5]
  19. Stolen Visions
    [finished; rhetoric +2, riding +3]
  20. Gone But Not Forgotten
    [unfinished]
  21. Fate or Coincidence?
    [finished; flirting +1, observation +1, rhetoric +2, socialization +5]
  22. Down Here It's Wetter
    [finished; swimming +4, socialization +1, stripping +1, animal husbandry +2]
  23. Honesty is the First Chapter
    [finished; socialization +3, rhetoric +2]
  24. Is is the hour to be drunken!
    [finished; socialization +2, observation +2, rhetoric +2, interrogation +1]
  25. Out of the Cold
    [finished; observation +2, wilderness survival +1, dance +1]
  26. Another Day
    [unfinished]
  27. Sand, Sea and Steed
    [unfinished]
  28. Dance of the Desert
    [graded; philosophy +1, teaching +1, negotiation +1, rhetoric +2, socialization +3, observation +1, tactics +1, longsword +1]
  29. Lost and Found
    [finished; seasonal wage thread]
  30. Of Grass and Glass
    [unfinished]
  31. A Dance Between Lovers
    [graded; observation +4, longsword +3, seduction +1, socialization +2, brawling +2]
  32. Brews are in the back!
    [graded; brewing +5, writing +4, endurance +2]
  33. An Unlikely Reunion
    [unfinished]
  34. Alefest
    [unfinished]
  35. The Sun to the Moon
    [unfinished]
  36. How to Befriend a Monster
    [unfinished]
  37. Does it Still Smolder?
    [graded; observation +4, riding +2, planning +1, socialization +2, seduction +1]
  38. The Gift of Thought
    [graded; planning +1, socialization +3, flirting +2, seduction +5, dancing +1, observation +4]
  39. Giving Thanks
    [unfinished]
  40. Scales Fall Away
    [unfinished]
  41. but give us roses.
    [graded; singing +2, socialization +1, teaching +1, herbalism +1]
Last edited by Sybel on December 5th, 2015, 9:38 am, edited 81 times in total.
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"I am wild, full-blooded and a trifle reckless." - Ser Arthur Conan Doyle
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Sybel
I drive a hard bargain.
 
Posts: 443
Words: 310247
Joined roleplay: October 14th, 2012, 4:53 pm
Location: Anywhere but Yahebah
Race: Human, Benshira
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