[Verified by Torchlight] Thomas Cosa (CS design by Wart)

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Thomas Cosa (CS design by Wart)

Postby Thomas Cosa on October 27th, 2012, 10:09 pm

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Birth Date: 21st of Spring, 491 AV
Race: Human
Gender: Male


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Thomas is waif-like, spindly and physically awkward, all limbs and bones. His posture is impeccable, though, the young man stands tall at 6" and could perhaps be intimidating if his figure wasn't so starved. His eyes are an intense black, like coals, contrasting his sun-hungry skin frighteningly. His hair, perhaps even darker than his eyes, has grown coarse and unmanageable. Not particularly skilled with shears, his hair now grows awkwardly and at different lengths -- not that this particularly bothers him; as he believes wizards shouldn't be known for their appearance. A delicate nose, bent slightly at the ridge, curves downward towards his mouth. His lips have managed to retain their pinkness, and are relatively soft and full.

His arms and hands are covered with thin scars, a physical proof of his tie to world magics. No longer among the suspicious masses of the mainland, he only bothers to cover his left hand - marked with a black lily by Avalis - with a dark leather glove.


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Sight and talent has brought the young animator a sense of entitlement and self-worth, perhaps undeserved. While Thomas would consider his own talents exceptional, he is not under the illusion that all of Mizahar would value his talents as much as he -- the young animator doesn't pretend to consider his arcane practices accepted in society. Experience and Sight have taught the young man how the majority of the world views magic, and his own practices with the fellow minded have taught Thomas to be wary of those who would seek the same knowledge the young Seer holds so dear.
Thomas has been left with a cold view of the world, a tragedy for one so young. He has learned to trust few, and is generally disillusioned with life in of itself. The young animator constantly seeks out adventure and variation, never being one to settle for a simple life.


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Once there was a young, and honorable knight and a fair maiden. The knight loved the maiden from afar, and after many a day of awkward forced conversation, the knight made his intentions known.

The maiden said no, and that she was promised to another.

And then the knight was no longer so honorable.

He left heartbroken, and cried for himself. He drank himself unfeeling, for he knew he could not live without the fair maiden. The knight knew how to get what he wanted, and it wasn't something he wanted to remember. The young and noble knight convinced himself he could still be honorable if he didn't remember.

But he did. Remember. And the maiden still married him, because she was now both ruined and without her love. Who would want her now besides the young and noble knight? Three wonderful and beautiful children were had, and she loved them. But not enough, never enough. The now old woman slowly spiraled deeper and deeper into the sadness, sometimes staying in beds for days at a time. Unmoving. And then one day she didn't get up.

And the once young and noble Knight was sad. And he quickly became an old and bitter man.

The oldest of the three children joined the Knighthood, only to be quickly joined by his youngest sister. They were both truly honorable, and happy with their new lives. Truth and Hope guide them as Sight does their youngest brother.

The youngest of the three was blessed by Sight and made their old father proud. Too proud. The rebellion of the youngest son hurt the father too much, and pride turned to hate. And mistrust. And the youngest son became so easy to blame for all the wrong in the father's life.

So one night, the youngest son left. That place was no longer his home.
Last edited by Thomas Cosa on October 7th, 2014, 1:19 am, edited 12 times in total.

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Thomas Cosa
What if no one could stop you?

User avatar
Thomas Cosa
bratty mageling
 
Posts: 681
Words: 385707
Joined roleplay: October 20th, 2012, 9:33 pm
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Contributor (1) Overlored (1)

Thomas Cosa

Postby Thomas Cosa on November 26th, 2012, 8:58 pm

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Arcane, World
  • Animation 58: 30 (SP/RB), +5, +4, +2, +3, +5, +2, +2 (XP), +5 (Seasonal: +3 +2)
  • Alchemy 3: +3 (XP)
  • Glyphing 15: 10 (SP), +2, +1, +2 (XP)


 
Arcane, Personal


 
Combat
  • Dagger 5 (XP)


 
Craft
  • Drawing 4: +2 +1, +1 (XP)
  • Gadgeterring 20: 5 (SP) +3, +3, +4, +5 (XP)
  • Math 1 XP


 
Gnosis


 
Mental
  • Acting 1: +1 (XP)
  • Meditation 19: 10 (SP) +3, +1, +2, +3 (XP)
  • Fortune-Telling 5: +2, +3 (XP)
  • Interrogation 13: +3, +1, +2, +1, +5, +1(XP)
  • Intelligence 3: +2, +1 (XP)
  • Intimidation 6: +1, +3, +1, +1(XP)
  • Investigation 10: +3, +2, +4, +1 (XP)
  • Logic 3: +3 (XP)
  • Navigation 1: +1 (XP)
  • Negotiation 15: +3, +1, +2, +1, +3, +3,+2 (XP)
  • Observation 15: +1, +2, +1, +1, +5 +1, +4, +3, +5, +1,
    +1, +4, +3 (XP)
  • Persuasion 8: +1, +1, +1, +2, +3(XP)
  • Philosphy 1: +1(XP)
  • Politics 1: +1(XP)
  • Storytelling 4 (XP)
  • Subterfuge 1: +1(XP)


 
Mundane
  • Copying 1 XP
  • Logic 1: +1 (XP)
  • Organization 1 XP
  • Spelunking 3: +3(XP)
  • Teaching 18: +1, +5, +3, +4, +5(XP)


 
Social



 
Combat
  • Combat: Dagger Tactics


 
Craft
  • Communicator Golem Mechanics
  • Golems: Require Authorization Codes
  • Golem Type: Slicer V-7
  • Golem Type: Footman-V23
  • Golem Type: Juggernaut-V2
  • Gadgeteering: Basic Gadgeteering tools
  • Gadgeteering: Building Follower Golems
  • Gadgeteering: Designing a new Golem
  • Gadgeteering: Don't forget the mouth!
  • Gadgeteering: Modifying designs'
  • Gadgeteering: Reading Blueprints
  • Gadgeteering: Stop the gears, stop the golem
  • Gadgeteering: The Purpose of a Model
  • Gadgeteering Tool: Torx
  • Observer Golem Mechanics
  • Witness Golem Mechanics
  • Witness Golem: Only Record Audio


 
Languages
  • Common - Fluent
  • Nader-Canoch - Conversational
  • Kontinese - Broken


 
Magic
  • Animation and Alchemy Combined = Altered Life
  • Animation: Animating Multiple Golems at Once
  • Animation: Bringing to Life a Follower Golem
  • Animation: Copying Directives
  • Animation: Giving Creations Directives
  • Animation: Giving Creations Purpose
  • Animation: Soulcore from ones own Soul
  • Animation: Using an unwilling source
  • Animation: Using Someone Else's Soul
  • Animation: Body Transferals Require all gems to be removed
  • Alchemy: Basic Transmutations
  • Auras: Anger Burns like Fire
  • Auristics: Beginners Should Avoid Sentient Auras
  • Auristics: The Body As An Anchor
  • Auristics: Conducting the First Steps to Initiation
  • Auristics: Determing Physical Traits
  • Auristics: Izuyanai's Aura
  • Auristics: Sensing the Use of Other Auristics
  • Auristics: Sensing Annoyance
  • Auristics: Sensing Confidence
  • Auristics: Reading Surprise
  • Auristics: Nostalgia and Lemoncakes
  • Auristics: Sensing disdain
  • Auristics: Orinei's Aura
  • Auristics: Wrenmae's Aura
  • Auristics: Using Smell to Sense an Aura
  • Auristics: Aura Theory
  • Auristics: Love and or Lust
  • Don't Break the Animation Circles (SP)
  • Djed: Core of Reality
  • Hidden Golem Army
  • Magical Technique: Clay Bones
  • Reimancy: Initiation Theory
  • Reimancy: Potential Overgiving Effects
  • T.A.R.: Marvel of Modern Animation
  • The Flux: Focus on your Internal Pathways
  • Stranger: Can Transfer Bodies
  • Stranger: Centipede Body Hidden Mechanisms
  • Using a Focus to Enhance Personal Magic


 
Mental
  • A Life Changing Decision: Accepting Evalin's Gift
  • Advice and Fortunes
  • Commonalities between Strangers
  • Dusk Tower: Technique and Finesse
  • Killing a Child: A Memory Not Easily Forgotten (Evalin's Memory)
  • Identifying Kontinese Accents
  • Living in others' shadows
  • Making Plans
  • Master Apprentice Cosa
  • Master Apprentice: First Golem Completed
  • Interrogation: Using Autistics
  • Investigation: Using Autistics
  • Negotiation: A Question For A Question
  • Pulser: Ration Food Portions
  • Pulser: Meals come every two days
  • Representing Lab 15
  • The Percieved Benefits of Overgiving
  • Teaching: The Basics of Animation
  • The Harvest


 
People
  • Alses: Conqueror of The Corrupted Champion
  • Alses: Ethaefal Aurist and Animator
  • Archwizard Mashaen: Creator of the Gems
  • Abigail: Another Pulser Apprentice
  • Blythe: Another Elegant Konti
  • Celeste Arumen: Little Apprentice and Initiate
  • Celeste: A Morpher and an Auristic
  • Celeste: Learning Auristics at Nine
  • Celeste: Marked by Ionu, God of Illusions
  • Keene: Powerful Mage
  • Keene: Cold and Smokey Aura
  • Keene: Warden Initiate of Mount Merlus
  • Keene: Physically and Emotionally Cold
  • Keene: Reimancer
  • Keene: Curious Person
  • Keene: Master Perished
  • Keene: Incredible Mental Control
  • Keene: An Enigma
  • Keene: Patrols Near Mount Merlus
  • Kromby and Filch: Golem Masters
  • Kromby and Filch: Passed Tensions
  • Cid: Head Apprentice
  • Cid: Recommended Thomas
  • Evalin: Nuit in a Child's Body
  • Hadrian (partial)
  • Izuyanai: Determined Kelvic
  • Laria: Gadgeteering Apprentice
  • Laria: Good at giving orders
  • Laria: Very Cheeky
  • Maelstorm: Crazy Mage
  • Mienskil: Magecrafter
  • Mienskil: Skipped Apprenticeship
  • Mienskil: Wizard of Sahova
  • Miro: Blinding Aura
  • Miro: Crafty Hypnotist
  • Miro: Insane Reimancer
  • Miro: More than Undead
  • Orinei: Apprenticed in the Palsa Hydrasa
  • Rayage: Master Alchemist
  • Rayage: Loves to Make an Entrance
  • Schon: Mathematical Skills
  • Vick: Creator of Enduring
  • Warden Atziri: Keene's Master
  • Wrenmae: A Hypnotist
  • Wrenmae: A talent for dramatics


 
Places
  • Alvadas: City of Illusions and Birthplace of Celeste Arumen
  • Outside the Citadel We are Equals
  • Sahova: Product Shipping Procedure
  • Sahova: Never Trust a Wizard
  • Sahova: Wardens Protect the Island
  • In the Wilderness, One is Never Alone
  • Location: Dusk Tower Gardens
  • Location of forgotten Golems
  • Location: Pig's Foot Tavern
  • Location: The Vestibule
  • Location: Shooting Star Inn


 
Religion
  • Lore of Religion: Avalis (SP)
  • Avalis: Guiding Thomas Into The Best Person He Could Be?
  • Lore of Religion: Vayt, God of Disease
  • Ionu: Illusion, Possibility, Change

 
Social
[*]Body Language: Basic Hand Motions[*]Body Language: Basic Posture
Last edited by Thomas Cosa on December 29th, 2017, 2:30 am, edited 84 times in total.

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Thomas Cosa
What if no one could stop you?

User avatar
Thomas Cosa
bratty mageling
 
Posts: 681
Words: 385707
Joined roleplay: October 20th, 2012, 9:33 pm
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Contributor (1) Overlored (1)

Thomas Cosa

Postby Thomas Cosa on November 26th, 2012, 9:05 pm

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Possessions
1 silver wizard's ring (Sahova)
1 set of clothing
- cotton long shirt
- leather pants
- simple undergarments
- cotton cloak
- simple boots
1 waterskin
1 backpack (which contains the following)
- comb (wooden)
- brush (wooden)
- soap
- razor
- balanced rations (1 weeks worth)
- 1 eating knife
- flint & steel
 
Ledger
Purchase Cost Total
Starting +100 GM 100 GM
Housing Cashed In +500 GM 600 GM
Fall 514 Seasonal Costs -450 GM 150 GM
Trip to Riverfall (Boat) -100 GM 50 GM
Winter 514 Seasonal Costs -45 GM 5 GM
SPRING 515 - FALL 515 INACTIVE 0 GM 5 GM
Winter 515 Wages + 540 ki 540 ki
Winter 515 Seasonal Costs - 135 ki 405 ki
Spring 516 Wages +540 ki 945 ki
Spring 516 Seasonal Costs - 135 ki 810 ki
SUMMER 516 - SPRING 517 INACTIVE 0 ki 810 ki
SUMMER 517 -135 ki 675 ki
FALL 517 INACTIVE
 
Housing

[/color]
Last edited by Thomas Cosa on December 29th, 2017, 2:32 am, edited 44 times in total.

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Thomas Cosa
What if no one could stop you?

User avatar
Thomas Cosa
bratty mageling
 
Posts: 681
Words: 385707
Joined roleplay: October 20th, 2012, 9:33 pm
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Contributor (1) Overlored (1)

Thomas Cosa

Postby Thomas Cosa on November 26th, 2012, 9:08 pm

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SYLIRAS; Spring 491 AV - Winter 506AV
Summer 506AV
-45th- [Kova's Well] To Wish or Not To Wish

MURA; Spring 507 AV - Summer 512 AV
Winter 507AV
-68th- Read My Future; Tell Me What Happens

Fall 512 AV
-1st- Arrival to Sahova
-1st- Golem Masters of Sahova
-5th (morning) - It Lives!
-10th (late evening0 - Once Upon a Meditation
-41st (early evening) - Of Plague and Sight
-- THOMAS IS INFECTED BY THE BLIGHT
-42nd (late morning) - Reading amongst the Dead
-(Mid-Fall) - [The Courtyard] Pulser to Pulser, We Stand
-80th [Gug Adjak] The Friend I Never Had


WINTER 512 AV
-1st- A Good Day's Work
-3rd- Copies Galore!
-4th- Busy Work
-5th- Building Golems
-7th- Of Plague and Sight (the sequel)
-- THOMAS REINFECTED WITH THE BLIGHT
-11th- The Possibility of False Life
-12th- [Lab 15] Lesson One
-25th- A Stranger's Gift
-31st- Disgusted to Meet You
-37th- From One to Another

SPRING 513
-1st- An Eventful Day
-10th- A Slave, A Dead Man, or a Researcher?
-20th- And He Wouldn't See It Coming...
-21st- Personal Preparation
-22nd- Almost Dead

SUMMER 513
-2nd- They Go by Sea
-8th- Get the parts for the first golem
-9th- Start the animation for first golem
-10th- Continue the animation for the first golem
-11th- Finish first golem animation
-12th- One Copy, Two Copy
-30th- It was Shiny
-45th- Off to Meet the Wizard
-50th- Learning and Yearning
-51st- Learning Starts with Understanding

FALL 513
-65th - Arrive to Ravok
-67th - Azure Souls
Place Holders #1, #2, #3

WINTER 513
-53rd - Arrive to Sahova
-53rd - And He Returns
-55th - A Meeting Overdue
-56th - The Color Dead
-57th - Hidden Prayer
-61st - Books and Racism
-64th - Secrets Spilled
-71st- An Offer of Death and Power

WINTER 514
-1st - An Interesting Morning
*For the next sixty days Thomas will be driven to use Autistics more often. He will also be plagued by dizzy spells and will have spots in his vision at all times.

WINTER 515
-18th- A Curious Evening
-28th- Did Your Cut Hair?
-30th- Stranger Things Have Happened
-70th- Thomas Teaches
-71st- Eventualities

SPRING 516
-16th- Seer to Seer
-27th- Panic
-29th- We See All
-90th- Spiritual Magic

SUMMER 517
-2nd- Picking Up
-22nd- An Eventful Encounter?
Last edited by Thomas Cosa on June 30th, 2017, 6:14 am, edited 38 times in total.

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Thomas Cosa
What if no one could stop you?

User avatar
Thomas Cosa
bratty mageling
 
Posts: 681
Words: 385707
Joined roleplay: October 20th, 2012, 9:33 pm
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Contributor (1) Overlored (1)

Thomas Cosa

Postby Thomas Cosa on January 31st, 2013, 2:05 am

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Stranger*
Its design is similar to that of other Follower Golems, though there are a few strange oddities about it. It seems that there has been left plenty of room for modifications to be made. Several open spaces which seem to fit some form of crystal or gem run along its side and in its back. Once animated the golem will follow simple commands such as leading people around the Citadel and can even guide Thomas through the twisting corridors of the first 20 levels of the Caverns.

Second body *
"It looked a lot like a metal centipede, but its design was sleeker. Thousands of hooked legs were folded beneath its log body, and its rounded head had slots very similar to strangers, as if they were made to hold gems as well. Two long wire antennae stretched back along the length of its body, thin and seemed to form to the curvatures of the golem as it moved. Any harsh edges were shorn away, obviously by magic, to the point that it looked perfectly smooth save for the lines that separated each segment." (description by Mirage)
- Stranger has a hidden needle that can be used to carry about 8 oz. of liquid
- Thomas wears Stranger as a metal bracer around his left arm in this form

Gems
  • The Blue Gem*: When installed in one of the sockets the Follower will gain the ability to answer simple questions, usually yes or no answers, thus deviating from its usual "Follow Follow" speech patter.
  • The Green Gem*: Grants Stranger the ability to activate any offline golem as long as there is 1) Physical contact between it and the golem, and 2) the golem already has directives and programming. It also gives Stranger a larger vocabulary, enabling it to form short sentences, though it still can only answer simple questions such as directions to a lab, or the time of day.
  • The Purple Gem*: This gem, when placed in one of the available slots, gives Stranger the ability to put golems into a dormant state. Activation of the gem requires Stranger to have direct contact with the golem, and the golem must already have previous programming and directives. In addition the gem gives Stranger a wider vocabulary, making it able to hold simple conversations with short, but complete, sentences. It can now remember people that it meets, able to address them by name.
  • The Red Gem*: when equipped into one of the four smaller slots this gem gives Stranger a level of intelligence akin to that of an Overseer. He is capable of complex thought and problem solving, though he is limited to his current knowledge and experiences. Emotions and illogical/abstract thought is beyond his capabilities. With this gem in place Stranger can alter his directives without need of returning to the animation circle.

Slots Available - 5 in total. 2 on each side and one larger one on its back.

Image
Thomas Cosa
What if no one could stop you?

User avatar
Thomas Cosa
bratty mageling
 
Posts: 681
Words: 385707
Joined roleplay: October 20th, 2012, 9:33 pm
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Contributor (1) Overlored (1)


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