Celeste Arumen

"We are all in the gutter, but some of us are looking at the stars." ― Oscar Wilde
Statistics
Race: Human
Gender: Female but sometimes male, given the situation
Age: 16
Birthday: 21st Day of Spring, 499 AV
Birthplace: Alvadas, City of Illusion
Height: 5'4"
Weight: 117 lbs
Profession: Apprentice of Sahova, Initiate of the Prairie
Current Housing: Unknown
Fluent: Common
Basic: Nari
Poor: Fravata
Appearance
Celeste has grown into a lissome young woman from the young, pre-adolescent girl she'd once been. She is chiefly recognized by her bright, colorful and ever-changing presentation. From one moment to the next, Celeste may begin to alter her physical body as morphing is as part of her identity as breathing. Unless she is intentionally disguised or working to learn a new model, Celeste has several recognizable forms but primarily is the closest approximation to her own self. Her djed has been stretched beyond recognition, therefore it has taken some imagination to piece her own identity together.
Ordinarily she stands at average height with hair and eye colors of varying styles and hues, depending on her whim. Her physical body is supple and graceful, hearty enough to withstand the rigors of travel and matured from the passage of time. Her clothes are usually colorful and she has an eye for aesthetic, though she still maintains her fondness for nudity above all else. Celeste prefers robes, skirts and dresses when in polite company and prefers her own eccentric style. The resulting impression can be striking.
Alternatively she goes by the alter-ego 'Chroma,' who is chiefly male. Necessity is the mother of invention and in anticipation of living amongst the Symenestra, she altered her 'urchin boy' model here and there, resulting in what is for all intents and purposes her secondary identity. When in this disguse, he is spare and angular with a shock of colored hair, sporting whatever other augmentations suit him on the given day.
Personality
Celeste is warm and approachable. She has a self-effacing, good natured humor that can diffuse the tension from any situation and knows how to make light of just about anything. She is vivid and fun-loving which is very appropriate given her appearance. In her interactions, she works to endear herself to whomever is on the receiving end and is capable of providing great insight into a problem. When engaged with others, she is often capable of finding the highest and best solution.
This is because she is chiefly concerned with possibilities. Celeste searches for patterns and relationships between facts and experiences and tries to evaluate between these things which is the best course of action. Her intuition is present rather than reflective in that it deals with objective data rather than her subjective experience of it. She looks at something and sees all that it is and all that it could be in the present moment, whether it be in the abstract or concrete. This means she is all too aware of the vast spectrum of ethics and deals well the themes of choice and consequence.
Celeste is very young and at the same time, very old. Thanks to her experiences in Alvadas and Sahova she is altogether too aware of the baser sides of sentient life. The combination of her youthful optimism tempered by the cold grasp of rationality results in a puckish rogue, a idealist and cynic in equal measure whose ambitions are to gain power for its own sake, to actively influence and shape the world over time in a positive way.
Her goals are often times, unclear. Celeste has a blind enthusiasm for change and almost relies on it, knowing that despite her powerful intuition she may not be able to predict the opportunities life grants her before they present themselves. Her style, whether morphing or maneuvering politically is largely improvisational and she uses a combination of wit and charm to wing her way through most challenges. As evidenced as her encounter with Amaryllis, this approach can ultimately backfire and knock her off balance.
Celeste does not believe in ethical or epistemological absolutes. She believes that needs are what drives a person to interpret the world and that each set of needs may differ, hence the difference in subjective experiences. Because she sees many possibilities all at once, she is able to step into a person's shoes in a literal sense and experience their "truth." This is what draws her to worship Ionu. Illusion is merely reality through expression. Celeste is able to convey her ideals through the manipulation of reality and the ability to intimately alter a person's subjective experience. Illusions and morphing grant her the power to step into a person's perspective in a tangible way and enact meaningful change, as evidenced by her encounter with Annalisa and the slave.
The definitive factor of Celeste are her ideals, which have been developed in quiet contemplation. She has chosen to take a stand on defending what she considers to be the virtues of the world; authenticity, expression and interpersonal connection. Despite being open to other experiences, she chooses to advocate intrinsic value and uses her ability to bring others happiness, which she considers to be instrumental in the purpose of all sentient experience.
All in all, the result is a vivacious and free-thinking young wizard who embraces possibility with a open attitude and is constantly seeking to innovate and enact change through the very manipulation of her own existence.
History
In the Past
Celeste has undergone much in her short life. She was born in Alvadas and trained by her Grandmother, an engimatic old crone who one day simply vanished, along with the house they both lived in. Celeste spent her days wandering the streets in various shapes and identities and stealing to get by. It was only after her encounters with Kit Rowan and subsequent association to her street gang that she gathered the resources and the courage she needed to make the trip to Sahova.
In Sahova, she auditioned to become a Wizard and failed her initiation. She was nearly taken and enslaved until Riyanna, Wizard and Warden of the Prairie chose to take her on as both initiate and apprentice; her spiritual successor. And so it began that she lived in the Testing Ground and in the Citadel both, practicing her arcane and combat skills both in and out of the lab. She grew quickly as a morpher, learning and improving new models and memorizing Riyanna's systems. Along the way, she made a friend; a familiar by the name of Illia. But in her haste to climb the ladder, she attempted to ingratiate herself to Amaryllis as a bid for power and by mistake, became her pawn instead. She was sent on a mission with her rival, Annalisa Marin into the Heartlands, where she would surely meet with death.
In an attemption to save her life, Riyanna forced Celeste into the a life-or-death training exercise. She must spend days in the Pit, an unstable field of energy that manipulated the djed of anyone or anything within it. It stopped her heart entirely once and very nearly twice, but upon the end of the exercise she was stronger than ever before, able to manipulate her appearance easily and effortlessly.
It was shortly into her foray into the Heartlands itself that upon a fork in the road, she was hypnotically compelled to walk into the darkness, never to be seen again.
In the Present
Somewhere in the Unforgiving she is waking to find the world a very different place...
Beliefs
Ionu
Celeste is a faithful of Ionu. Being a Morpher, she has always believed in the magic of possibility and has lived embracing life to the fullest extent. At current, she is always shifting, though her magic isn't quite enough to do so seamlessly. But rather, her color, her voice, the structure of her face, it often changes on a whim. She is wholly dedicated to embodying the potential for change and actively works toward this end in Sahova. Celeste believes that through the power of Ionu, she can enact meaningful change in the world.
Gnosis Story :
Knowledge
Skills

Combat
Skill | Experience | Total | Rank |
Unarmed | +5 XP | 5 | Novice |
Physical
Skill | Experience | Total | Rank |
Running | +2 XP | 2 | Novice |
Mental
Skill | Experience | Total | Rank |
Investigation | +7 XP | 7 | Novice |
Philosophy | +5 XP | 5 | Novice |
Observation | +8 XP | 8 | Novice |
Social
Skill | Experience | Total | Rank |
Rhetoric | +14 XP | 14 | Novice |
Storytelling | +1 XP | 1 | Novice |
Subterfuge | +1 XP | 1 | Novice |
Socialization | +7 XP | 7 | Novice |
Persuasion | +6 XP | 6 | Novice |
Negotiation | +5 XP | 5 | Novice |
Trade
Skill | Experience | Total | Rank |
Philtering | 10 SP + 15 RB + 6 XP | 31 | Competent |
Botany | +4 XP | 4 | Novice |
Gardening | +3 XP | 3 | Novice |
Poison | +3 XP | 3 | Novice |
Writing | +8 XP | 8 | Novice |
Drawing | +1 XP | 1 | Novice |
Politics | +7 XP | 7 | Novice |
Magic
Skill | Experience | Total | Rank |
Morphing | 30 SP + 28 XP + 2 SXP | 60 | Expert |
Auristics | +3 XP | 3 | Novice |
Hypnotism | 5 SP + 1 XP | 6 | Novice |
Reimancy | 5 SP + 2 XP | 7 | Novice |
Familiary | +5 XP | 5 | Novice |
Legend :
Lores

Personal
Judgement: Failed
Lore of Self: Apprenticed to Riyanna
Lore of Self: Initiate to Riyanna
Crafting a Poultice with Grams
Lore of Self: A Bridge Between Two Worlds
Lore of Self: Sahova is Where I Belong
Illia: A New Avavali Familiar
Illia: A Bit Aloof
Illia: A Real Air Head
Lore of Self: An End of Happiness
The Secret to Sahova: Use it as it Uses You?
Lore of Self: Apprenticed to Riyanna
Lore of Self: Initiate to Riyanna
Crafting a Poultice with Grams
Lore of Self: A Bridge Between Two Worlds
Lore of Self: Sahova is Where I Belong
Illia: A New Avavali Familiar
Illia: A Bit Aloof
Illia: A Real Air Head
Lore of Self: An End of Happiness
The Secret to Sahova: Use it as it Uses You?
Profession
Boundaries of the Prairie
Prairie Initiates: Brom and Tierra
Riyana: Warden of the Prairie
Tierra: Eypharians Have Multiple Arms
Tierra: Knows Medicine
Prairie Warden: Calls for Safety
Prairie Warden: Calls for Summons
Riyanna: Sees Celeste as Family
The Wardens: Their True Purpose
Elsene: Pseudo Apprenticeship
Politics: The Game of Nuits
Politics: Discontent between the Dalafurgu and Venenium
Wardens: The History of the Wardens
Wardens: Specific Magics of Each Warden
Amaryllis: A New Contact
Amaryllis: A Warning of Silence
Brom's Warning: Ghosts Attract 'Things'
Heartlands: No One Ever Returns
Riyanna: Lost Initiates to the Heartland
Riyanna's Fury
The Pit: Where the Real Training Begins
Riyanna: Thinks Illia is Cute!
Mystery Wizard: Future Opportunities?
The Pit: A Lethal Friend?
The Pit: Redirecting the Morph
Wizard Exams: Morphing for Infiltration?
Brom: Not Good With Emotions
Prairie Initiates: Brom and Tierra
Riyana: Warden of the Prairie
Tierra: Eypharians Have Multiple Arms
Tierra: Knows Medicine
Prairie Warden: Calls for Safety
Prairie Warden: Calls for Summons
Riyanna: Sees Celeste as Family
The Wardens: Their True Purpose
Elsene: Pseudo Apprenticeship
Politics: The Game of Nuits
Politics: Discontent between the Dalafurgu and Venenium
Wardens: The History of the Wardens
Wardens: Specific Magics of Each Warden
Amaryllis: A New Contact
Amaryllis: A Warning of Silence
Brom's Warning: Ghosts Attract 'Things'
Heartlands: No One Ever Returns
Riyanna: Lost Initiates to the Heartland
Riyanna's Fury
The Pit: Where the Real Training Begins
Riyanna: Thinks Illia is Cute!
Mystery Wizard: Future Opportunities?
The Pit: A Lethal Friend?
The Pit: Redirecting the Morph
Wizard Exams: Morphing for Infiltration?
Brom: Not Good With Emotions
Magic
Morphing: Dog Model
Morphing: Lynx Model
Morphing: Street Urchin (male)
Morphing: Tiger Model
Morphing: Adjusting Mass
Morphing: Morphing while Moving
Morphing: Dog Model Size Increase
Morphing: Release the Beast
Morphing: Combat in Wolf Form
Morphing: Expanding Size
Morphing: Overgiving Means Losing Elasticity
Morphing: Don't Fight The Change
Morphing: Forgetting Oneself
Morphing: New Celeste Model
Morphing: Playing with Hair
Morphing: Finding your Signature
Morphing: Don't forget to fill out the hips!
Summoning: Opening Gates to Other Worlds
Summoning: Require Astral Coordinates
Summoning: Where Familiars Come From
Pascid: So Full of Themselves
Pascid: Living Quicksilver
Kirt: Living Statues
Kirt: Cunning and Deceitful
Summoning: Opening Doors to Other Worlds
Summoning: The Process of Finding a Familiar
Familiary: A Process of Interviews
Avavali: Living Air
Auristics: Theory
Auristics: Everything has an Aura
Auristics: Beginner Aurists Use Gestures
Auristics: Consequences
Auristics: Hearing a Flower Sing
Auristics: Kit's Aura
Auristics: Complexity of Human Aura vs Plant Aura
Reimancy: Multiple Uses of Air
Reimancy: Consequences
Reimancy: Transmutation vs Attraction
Familiary: Winter Air Impedes Avavali Movement
Familiary: Teaching Your Familiar About Death
Morphing: Lynx Model
Morphing: Street Urchin (male)
Morphing: Tiger Model
Morphing: Adjusting Mass
Morphing: Morphing while Moving
Morphing: Dog Model Size Increase
Morphing: Release the Beast
Morphing: Combat in Wolf Form
Morphing: Expanding Size
Morphing: Overgiving Means Losing Elasticity
Morphing: Don't Fight The Change
Morphing: Forgetting Oneself
Morphing: New Celeste Model
Morphing: Playing with Hair
Morphing: Finding your Signature
Morphing: Don't forget to fill out the hips!
Summoning: Opening Gates to Other Worlds
Summoning: Require Astral Coordinates
Summoning: Where Familiars Come From
Pascid: So Full of Themselves
Pascid: Living Quicksilver
Kirt: Living Statues
Kirt: Cunning and Deceitful
Summoning: Opening Doors to Other Worlds
Summoning: The Process of Finding a Familiar
Familiary: A Process of Interviews
Avavali: Living Air
Auristics: Theory
Auristics: Everything has an Aura
Auristics: Beginner Aurists Use Gestures
Auristics: Consequences
Auristics: Hearing a Flower Sing
Auristics: Kit's Aura
Auristics: Complexity of Human Aura vs Plant Aura
Reimancy: Multiple Uses of Air
Reimancy: Consequences
Reimancy: Transmutation vs Attraction
Familiary: Winter Air Impedes Avavali Movement
Familiary: Teaching Your Familiar About Death
Social
Annalisa Marin: A Reimancer
Annalisa Marin: Apprentice to Amaryllis
Annalisa Marin: On the Knife's Edge
Annalisa Marin: A New Friend?
Kit: Reimancer and Aurist
Kit: Father Dead and Mother Gone
Fubuki: A Ghost
Fubuki: Nasty Run in with Wanda
Fubuki: A New Contact, a New Friend?
Annalisa Marin: Apprentice to Amaryllis
Annalisa Marin: On the Knife's Edge
Annalisa Marin: A New Friend?
Kit: Reimancer and Aurist
Kit: Father Dead and Mother Gone
Fubuki: A Ghost
Fubuki: Nasty Run in with Wanda
Fubuki: A New Contact, a New Friend?
Skill
Tulja Poultice
"Jellyfish Piss"
Philtering: Basic Techniques
Philtering: Chocolate-Rose Perfume Recipe
Gardening: Leafmould, its creation, and its uses
Gardening: Organic matter's use in improving soil quality
Gardening: Creating a self-regulating ecosystem
Poison: Methods by which a plant poisons and examples of Poisonous plants
Botany: Identification and examples of edible plants.
Writing: Recording Accurate Accounts
"Jellyfish Piss"
Philtering: Basic Techniques
Philtering: Chocolate-Rose Perfume Recipe
Gardening: Leafmould, its creation, and its uses
Gardening: Organic matter's use in improving soil quality
Gardening: Creating a self-regulating ecosystem
Poison: Methods by which a plant poisons and examples of Poisonous plants
Botany: Identification and examples of edible plants.
Writing: Recording Accurate Accounts
Flora
Botany: Ewela Flowers, alternate names, origin, and poisonous properties
Botany: Redongo plant and its hallucigenic red capsules
Botany: Quixa orchid - use in disguising taste and scent in a philter or remedy.
Botany: Redongo plant and its hallucigenic red capsules
Botany: Quixa orchid - use in disguising taste and scent in a philter or remedy.
Fauna
Noktal: Eat Dead Experiments
Failbeast: Failed Experiments
Lore of Hel'atian Origins
Hel'atian: Found in Heartlands
Failbeast: Failed Experiments
Lore of Hel'atian Origins
Hel'atian: Found in Heartlands
City
Alvadas: Lore of The Womiyu
Sahova: Playing the Game
Sahova: Wizard Ranks
Lector Qiao: Defacto Leader of Sahova
Zarik Mashaen: Archwizard of Sahova
Identities of the Council of Five
Sahova: Something Happened to put Qiao into authority
Summoning Lab: Gug Adjak 9-A
Servin: A Bit Eccentric
Eris: A Kirt
Sahova: Playing the Game
Sahova: Wizard Ranks
Lector Qiao: Defacto Leader of Sahova
Zarik Mashaen: Archwizard of Sahova
Identities of the Council of Five
Sahova: Something Happened to put Qiao into authority
Summoning Lab: Gug Adjak 9-A
Servin: A Bit Eccentric
Eris: A Kirt
Belief
Religion: Lore of Ionu
Grave Points
Fall, 513 :
Winter, 513 :
Morphing
Models

Dog
Weight 45 lbs
Attributes Muscular, graceful, agile
Celeste learned this model through befriending a mutt named Daisy. As a child, she would often follow the dog around and in the process of learning to morph, she would sit for hours trying to copy her attributes. After a while, she was able to successfully replicate the form, allowing her to adopt it as a clever disguise.
Male Urchin
Weight 112 lbs
Attributes Mangy, dirty, helpless
Celeste picked this model up from lurking in the Bizarre of Alvadas. She would make adjustments to herself while watching people go by, tweaking her features here and there, until she was completely beyond recognition. Thanks to days upon days of this, she was able to create an actual model, which she often used as her alter-ego of sorts.
Lynx
Weight 44 lbs
Attributes Deft, solitary, vocal
After working with Riyanna, the girl picked this model up through trial and error. She often uses the lynx when on patrol in the Prairie, as it is best for sighting prey. It also has a very distinctive call that she has worked to master and with it, she is able to reach her fellow initiates over long distances.
Tiger
Weight 330 lbs
Attributes Powerful, graceful, nocturnal
This massive model was learned in later seasons as Celeste continued to advance in the artform. She uses it primarily for battle, leaping great distances to topple and take down prey. It is most effective in battle and the mage works actively to modify it, growing larger and more ferocious as the situation may demand.
Possessions
Articles

Equipment
- All equipment was lost in the quest Into the Heart of Kierra Doma.
Illia
Illia is Celeste's Avavali familiar, earned here. With time, Illia has matured considerably in much the same way Celeste has. She is still spirited and optimistic, but lacks the overwhelming level of zeal she had in previous years. Her small voice is still cheerful and encouraging. She is always able to point out the best in any given bad situation, which Celeste finds reassuring and they have a healthy relationship of give and take.
Ledger
Name | Credit | Debit | Total |
Starting Package | +100 GM | - | 100 GM |
Housing (Cash) | +500 GM | - | 600 GM |
Arcane Robe | - | -55 GM | 545 GM |
Vial of Ink | - | -2 GM | 543 GM |
Quill | - | -5 CM | 542 GM, 9 SM, 95 CM |
Parchment (10) | - | -2 GM | 540 GM, 9 SM, 95 CM |
Book, Blank | - | -3 GM | 537 GM, 9 SM, 95 CM |
DISCLAIMER: Living expense was paid for by Sahova from Summer 513 to Winter 513 during the time of Celeste's activity. PM Mirage with any questions.
Threads
Tales to Tell

Winter 515
- Where am I?
(unfinished)
A Shock of Color
(unfinished)
Birds of Prey
(unfinished)
Winter 513
- Testing Trust
(ungraded)
Interesting Creatures
(unfinished)
Familiar Faces
(unfinished)
Tempered Steel
(unfinished)
The Piercing Fang
(graded; +2 morphing, +1 philosophy, +1 familiary)
Mystery Meeting with The Wavy Haired Wizard
(graded; +2 observation, +1 auristics, +1 rhetoric, +1 socialization, +1 politics)
Volte-Face
(graded; +2 morphing, +1 philosophy)
Metastasis
(graded; +2 morphing, +1 familiary)
Rebirth
(graded; +3 morphing, +2 familiary, +3 observation)
And on Day Five...
(unfinished)
Fall 513
- Adolescence
(graded; +2 morphing, + 4 unarmed, +3 rhetoric)
Treasure in the Muddy Waters
(unfinished)
Order and Disarray
(graded; +3 politics, +3 investigation, +4 rhetoric)
Just a Mutually Beneficial Arrangement
(graded; +1 rhetoric, +1 politics, +2 persuasion, +4 philtering)
Sticks and Stems
(graded; +4 botany, +3 poison, +3 gardening)
Blood, Flesh and Ink
(graded; +5 writing, +4 investigation)
Knowledge is Power
(graded; +1 familiary, +3 persuasion, +2 negotiation)
Making Connections
(graded; +3 rhetoric, +4 persuasion, +3 negotiation, +2 politics)
Earning Stripes
(graded; +4 morphing, +3 observation, +3 writing)
Summer 513
- The First Trial
(graded; +2 rhetoric, +2 morphing)
Learning and Yearning
(unfinished)
Dust and Blood
(graded; +4 morphing)
Children's Games
(unfinished)
Roaming the Prairie
(graded; +2 running, +1 observation)
Minor Adjustments
(graded; +4 morphing, +1 drawing)
Worlds Apart
(unfinished)
Flashbacks
- Healing Hands
(finished; +1 morphing, +2 philtering)
Escape Artists
(graded; +1 morphing, +2 observation, +1 unarmed, +1 subterfuge, +1 storytelling, +2 negotiation, +1 hypnotism, +1 reimancy, +3 socialization)
The Mysterious Remedy
(unfinished)
An Exchange of the Arts
(graded; +5 teaching, +1 morphing, +2 auristics, +1 reimancy, +3 philosophy, +3 socialization)
Dream
- The Masquerade Ball
(In which Anna and Celeste meet again)