Name: Lily Hopper's Lily Pads
Frequency: Low; High at Lily Hopper's Rafting
Major features: Lily Hopper's Lily Pads were named by Shiana when she opened her rafting store in 487 AV. She discovered them accidentally and used her intellectual mind to create a thriving business.
The lily pads can grow to be five feet across and hold a large Jamoura's weight. Each pad is green on top and brown on the bottom. The outer rim bends upward to hold any passengers in. Shiana is working on breeding the plant bigger.
Uses: The lily pads have the ability to be used for rafting and boating. They will hold up to a large Jamoura. The floating rafts are also used in water blessing ceremonies.
Most common in: Southern Taldera, outside The Spires
Miscellaneous: When babies are born, mothers wrap their child in multiple blankets and send them down the river on one of the Lily Hopper's Lily Pads. Someone will ride on another pad next to them, watching. It is considered being "water blessed" if the child makes it to the second gate without falling off.
Name: Dawn Flower Vine
Frequency: Low
Major Features: The dawn flower vine winds its way up trees seeking sunlight. The vine has dark green, heart-shaped leaves about five inches in diameter at their broadest point. Each leaf is spaced about two to three inches apart on the vine. The stalk of the vine is brown and fibrous. The dawn flower grows slowly, only three to five feet per year; however it does not freeze and die in the winter. Instead the vine goes into a dormant stage and when spring comes it picks up its growth where it left off. It takes a very long time for this vine to reach the top of a tree, but when it does it blossoms three to four of the very rare and exquisite dawn flowers. The flower this vine produces is startlingly large, the bud is roughly the size of a human fist and the flower it blooms is approximately one foot in diameter. The dawn flowers have satiny, peach petals with a thin, white border that fade into a bright magenta around the center where golden stamens thrust out. This bloom gives off a subtle, sweet scent reminiscent of honey. This vine only flowers when it reaches the top of a tree and sunlight and the flowers only grow at its highest point. Once the vine has reached its highest point and bloomed flowers two years in a row it quickly withers and dies.
Uses: This flower serves a mostly decorative purpose. It is also sometimes used as an offering to Syna by devoted followers and often times blossoms are present during celebrations to the goddess.
Most Common In: Central Taldera; also there are also usually a few vines in various stages of growth around the Shrine to Syna in the Spires though it is considered a massive faux paus to pluck flowers from them.
Miscellaneous: Finding a blooming dawn flower vine is incredibly rare but the blooms are often sought after by courting individuals of all species to give to their intended lovers as a show of their dedication and bravery. It is widely acknowledged throughout Taldera that anyone seen in the possession of such a flower is either an exceptionally clever and daring individual or are they deeply loved by one.
Name: Lorkh’Grapha
Frequency: Medium-Low
Major features: Lorkh’grapha is a four foot tall plant with a single broad arrow shaped leaf that has a large slit on one side where the stalk attaches to the leaf. The stalk is a light green. The leaf is vibrant in color, a green background with random pink splotches covering it and the leaf veins are a deep magenta. These plants give off a slight fragrant scent much like cloves, and grow together in thick clumps. These plants seem idyllic places to rest beneath for the unwary traveler, but beware, in the Jamouran language lorkh’grapha means endless sleep. The scent they release is actually a strong poison that induces coma if an individual is exposed to it for longer than a full bell. There is currently no known cure for the coma this induces, and it is typically considered merciful to kill any who are found to be locked in the endless slumber. If by chance the individual can be woken before the poison has had a chance to fully set in, they are usually plagued by violent cramps and vomiting for several days.
Uses: If one is brave enough to collect the lorkh’grapha leaves, they are very useful for both good and ill intent. Boiling a small strip of leaf in water will create a tea that will help induce a light, dreamless sleep. This medicine should only be prepared by the most experienced of healers as it is easy to overdose a patient. Those with more malevolent intent can create a concentrated poison aptly named ‘Endless Slumber’ by creating an oil extract from the leaf. The oil can be applied to any object that the victim will be exposed to for a moderate duration of time, such as clothing. If the poison is made well it will take effect and send its intended victim into the endless slumber within approximately ten chimes.
Most common in: Often found around bodies of water in Taldera, including ponds and swamps. The lorkh’grapha deals well with cold and can be found growing from mid-spring to late autumn.
Miscellaneous: When finding someone sleeping beneath the lork’grapha it is often considered polite to drag their body away from the plants. Whether the rescuer chooses to drag them to safety and attempt to revive them or simply kill the person is up to them. Any person that has succumbed to the coma will eventually die of dehydration or malnutrition, the local wildlife will not touch a body poisoned by the lorkh’grapha and typically stay clear of the plants themselves.
Name: Lunar Clematis
Frequency: Extremely High
Major features: The Lunar Clematis is a rapidly growing vine flower. The petals can grow up to three feet in length and tend to be a indescribable pink coloring. They may also be a deep purple or a sea-blue. Moths lay their eggs on the underside of the petals. In the center of the flower, a clump of red or white stamens attract moths. The vine tends to be as wide as it is long and can grow to be anywhere from four to thirty feet.
The plant is very easy to grow and prefers moist, well-drained soil. The Lunar Clematis should receive sun in the afternoon and shade in the morning. Existing all year round, the plant is very hardy. If in the case of the vine being destroyed for some reason, it will return the following spring. Transplanting is extremely easy to do with the Clematis. One simply needs at least three inches of a stem, stick into a controlled environment for at least a season and then plant outside. Water daily.
Uses: The Lunar Clematis has no real purpose besides attracting moths, particularly the Talderan Glowing Moth. The creatures love the color, taste, and texture of the plant. Eating a Lunar Clematis is dangerous to the health, as the petals and leaves are extremely poisonous.
Most common in: The Petal of the Silver Crescent only; most common in the Dancing Lantern.
Miscellaneous: The Lunar Clematis vine is protected by the Hahk'Shatara. Removing a flower or stem from the plant will result in a punishment of storyteller's choice.
Name: Howling Trees
Frequency: Moderate
Major features: Trunk: The trunk of the tree itself is a wonder to behold, tall and thick with a distinct separation at the base as if it had legs. This is a good comparison considering the trees branches tend to move around with startling frequency, giving the illusion they have literally moved from one place to another.
Branches: The branches of the Howling Trees are another main feature and sight to behold. The branches have a smooth litheness that allows them to shift towards water or sunlight in an effort to absorb as much as possible. At times it is said it almost seems as if they are bowing to Syna’s light.
Leaves: The leaves of the Howling tree are thick like bark with a speckled pattered that happened to be where they get their name, whether moving or not any wind in the leaves will create a low howling noise that can be heard from a far distance. Sometimes they are gathered in sparse groups and used as wind chimes.
Sap: The sap of the Howling tree is a hard amber color and surprisingly sweet. It is often plucked raw and eaten as is for if boiled down it becomes decidedly bitter and salty. Upon leaking from the tree the sap takes only a few moments to harden and is not usually gathered as a liquid.
Uses: Sweet or wind-chime.
Most common in: Southern Taldera, around The Spires
Miscellaneous: Height: 10ft-260ft
Life-span: 50-200 years
They are decidedly hard to grow and bear no fruit, however large of a group they have now could change in the future but they seem to seed themselves just fine.
Currently there are no known medicinal uses.
The Legend
The Jamoura have much to say on the Howling Trees and the story of their birth is often told as a pleasant bedtime story for children or campfire story.
When the Jamoura were still blooming and the humans still had cruelty in hand that mingled with the long suffering effects of the Valterrian the Jamoura were still unprotected, vulnerable and infantile to the world. Caihya took yet another mercy to her children and fellow protects and lovers of nature. She wish for them to grow and thrive to become what she had always meant them to be, what they wished to be.
To keep them hidden in her Spires she also made guards to defend the new people and allow them to grow. These guards and protects were the Howling Trees. Much like the Jamoura own transformation the Howling Tree grew tall and wide, their trunks splitting in halves and resembling humanoid legs and with these legs came a great gift.
They could walk!
These beings of forest like no other helped hide the Jamoura from prying eyes, leading all those making landmarks astray and forcefully casting out those who would do the race or Spires harm. They were the defenders of the Spires and known for their ‘howling’ battle cry. But as need for the protectors lessened and the Jamoura thrived the Howling Trees need no longer defend but Caihya did not wish to take her gifts entirely.
So, enlisting them for their aide yet again, this time as a way to keep time and direction even if one could not see Syna’s light or the sky. For now they would follow the light and should any choose to watch they would know in which direction Syna rose and set and where precisely the light settled in the morn or eve.
To this day it is said that some special trees still retain their guardian status and wander freely through the Spires, working much like their own Hahk'Shatara to protect the balance of the forest and Caihya’s children. The Game
Players: 2 and up
Rules: - If caught in a shadow more than five times a player is officially out.
- No shoving
- No tripping
Basic Info:Light Chasers is a simplex game for the younger children and played a little like freeze tag, the shadows (along with one Jamoura) being ‘it’. The whole idea of the game is not to fall off the petal while simultaneously avoiding the shadows (and other people present) as well as the person who is ‘it’. Basically, chasing each other and hoping from light space to light space.
If a person is caught in a shadow space they must freeze until a person who is ‘it’ unfreezes them or a fellow player with a quick tap on the shoulder.
Generally speaking it gives young Jamoura a sense of balance while moving about on the petals and teaches them to watch their surroundings.
How to become ‘it’: Tagging a person or if the person who is ‘it’ unfreezes a shadowed player that player is now ‘it’.
Name: The Wallowing Wish
Frequency: Medium
Major features: The Wallowing Wish looks like a poorly designed drinking fountain. A large leaf covers the liquid and is connected to the layered green rim. The bottom is a hard, brown shell the shape of half an oval. A vine holds the plant up. Inside the shell, dark acid resides. This liquid can be used for medicinal and evil purposes.
Each plant starts with a vine curling around a tree. It can grow up to lengths of ninety feet. Only after it reaches this designated length will the plant flower. The acid holder is only located at the trunk. This plant has no growing pattern and does not grow in clumps. It randomly appears all across The Spires, inside and out.
Uses: Amputations, to kill
Most common in:Taldera
Miscellaneous: The Wallowing Wish is filled with acid. This can be used for things such as amputations, as it can be stopped only by Inarta Glass and the brown shell surrounding it. To complete such a medical maneuver, one must insert the glass into the skin, pour the acid onto the top of the appendage and, as the acid begins its work, move the glass further down. The liquid takes only thirty seconds to cut through a male Jamoura's thigh. This procedure should be completed only by an expert in medicine.
In the same sense, the acid can be used for murderous plots. The brown liquid absorbs clear into anything with sugar and leaves no foul taste. The acid dissolves the individual from the stomach out and causes death within three bells.
Name: Midnight Death
Frequency: Low
Major features: Midnight Death is a flower that blooms once every ten years, but stays bloomed for five. This plant can be found surrounded by ivy and water absorbent leaves. Able to grow in any soil, though it prefers well drained dirt, the plant can be transplanted by cutting the stem to the flower and placing it in a jar of water. Once the liquid is gone, Midnight Death can be placed in the earth. One must be extremely cautious and wear gloves, if not long sleeves also, when completing this act.
Midnight Death grow to heights of nine feet and widths of three. Each plant will have approximately four vibrant flowers. Midnight Death changes colors with the seasons. Spring is deep violet, Summer is bright red, Fall is gold and Winter is blood blue.
The flowers themselves, despite popular belief, is not the poisonous part of the plant. Neither is the orange protruding stem covered in bumps. The poison comes from the clear powder that covers the plant. This powder is not noticeable and designed by nature to cling to whatever dares to touch it. Neither is the residue able to be harvested. The skin will absorb the dust and infiltrate the bloodstream.
Uses: To kill
Most common in: The Whispering Tunnel, Spires
Miscellaneous: Midnight Death attacks silently. If the victim brushes against it or even touches a finger to it, the plant releases powdered residue. This is absorbed into the bloodstream and the individual will die exactly at midnight of the same day. No known cure has been found.
The dust cannot be harvested for evil purposes because it disintegrates if it is not touching the flower or skin. If a person is found trying to remove a plant from the garden (or move a plant into the city) without probable cause, they risk one of the three judgments.
Name: Bronze Leaf
Frequency: Medium; Only in the Spires
Most common in: The Spires
Major features: The Bronze Leaf is best known for the bark that, quite literally, peels off with the simplest of touches. The bark is rough on the outside, but has a thin layer of fuzz on the inside. It is a tough piece of the tree, but bends when wet or warm.
The tree itself can live up to one hundred and ten years. Even with such a long aging time, the plant can only grow to fifty feet in height. This is caused from the fact the tree must have a large supply of water; such an amount that is only achieved during the rainy season in The Spires.
The Bronze Leaf does not grow well in the shade. The warmth from the sun encourages the bark to peel and leave the tree.
Uses:The Bronze Leaf can be used to create paper. Once the bark is peeled off, it must spend three days drying. During this time, one must press the paper into the design they want. To help assist the bark in changing movements, it is encouraged that the bark has water sprinkled on it twice a day. If there is no sun available, it is possible to place something warm (such as a heated rock) on top of the bark.
After the bark has dried, it is ready to be written on. Any liquid can and will be absorbed, making the liquid permanent.
The Bronze Leaf can also be used to create masks. The bark has a soft layer of fuzz on the inside that helps keep the skin from becoming irritated. Given the bark keeps any liquid on it, the skin of the tree is perfect for painting on or decorating.
Miscellaneous:The bark can be harvested during any season. If too much bark is taken, the tree will discontinue producing the skin and will no longer shed.
Name: Peri Peree
Frequency: Medium
Most Common In: Southern Taldera
Major Features: Purple Coloring, small size, bitter juice
Uses: Restoring unusual amounts of Djed in one's body
Miscellaneous: Peri Peree was physically altered by the Djed Storm of 512. Before the storm, the berry was more similar to a blue berry. It was dark purple and larger in size, nearly the size of a blackberry. The berry had a sweet taste and was common in cooking, particularly pies.
Once the storm hit, the plant changed. Instead of a deep shade of purple, it turned into a nearly florescent coloring. The fruits minimized in size, left only to that of a small pebble and nearly as hard. It has been discovered that when one eats the bitter berry, they suffer from unusual amounts of Djed. It is believed the plant itself was hit by extreme amounts during the storm. Upon experimentation, it was found that the plant would grow the same fruit if transplanted.
Peri Peree is a good plant for those who have been impacted by Djed and wish to keep their effects. It is estimated that if someone eats one of these fruits before exercising magic, particularly in the learning stages, that there is less of a chance to overgive.
This plant was not found in the wilderness until early in the winter season of 512 AV.