Nyka Information and Linkmap Nyka is divided into four quarters, each maintained and patrolled by the monks of its respective Alvina. At the center of the city lies the Celestial Square, a neutral ground that touches each quarter and houses the Four Celestials themselves. The streets are narrow and many, opening into small plazas at nearly every block. The buildings are mostly square and made of the same light red stone, but every wall is otherwise colored with a mural in honor of the presiding deity or a hanging banner proclaiming their sigil. Some walls, especially around residential areas, may also contain symbols and wards meant to protect the house from the shadows of the Aperture. The Aperture is a great crevice, running east to west, around which the city was built. It contains the ruins of Nykalia and is said to be the source of great magic, breathing life and character into the city, or great evil, stealing people in the night and attracting monsters. Nonetheless, Nykans call it the Heart of the World and trust the Four to keep them from harm. Twelve bridges cross the Aperture, each connecting two different quarters, with monks from each quarter guarding both ends. Citizens are free to cross the bridges as they will, though may be subject to harassment or taxation by the monks on either side. It would be unwise for a monk to enter another quarter unless they are seeking trouble; they may use the battlements on the wall to reach the gate and enter the outlands. Note: There is an informal dusk to dawn curfew in every quarter, including in the Celestial Square, for every citizen who is not a monk. Those who do wander at night do so at their own peril. The Cardinal Quarters A key for the city layout.
Eastern Quarter Occupied by Monks of the Heavy Coffers, near the docks. Northern Quarter Occupied by Monks of the Sharp Blade, near the warfields. Western Quarter Occupied by Monks of the Tempered Anvil, near the stone quarries. Celestial Square Located at the center of the city, where all neutral decisions are made. City Entrance All PCs entering Nyka must post here first.
Public Lodging Where you sleep at night depends on who you are.
Bountiful Wheat Headquarters Residence for Skerr's monks; the city's only bakery and food storage. (South) Heavy Coffers Headquarters Residence for Laat's monks; home of the Vault and the city's wealth. (East) Sharp Blade Headquarters Residence for Uphis's monks; the city's major source of battle gear and blacksmiths. (North) Tempered Anvil Headquarters Residence for Xannos's monks; includes a workshop for craftsmen of all variety. (West) Government and Religion Because they're basically the same thing.
Palace of the Supplicants Center of waiting to speak with the Celestials. Get comfortable. (Celestial) The Stalls of the Prophets A rowdy temple for both seeking and offering spiritual guidance. The Bridge of the Beginning The first bridge to cross the Aperture. (Celestial and East) The Cursed Bridge Used only by the bravest, or the stupidest. (Celestial and West) The Lovers' Bridge Said to bring luck to couples who cross it. (Celestial and South) The Bridge of the Dead A place of mourning and communion. (Celestial and North) The Halls of the Robes Where the monks' robes are sewn, and the monk's histories are stored. (Celestial) The Mirror of Tanroa An ancient Nykan artifact that can bridge gaps in time. (Celestial) Markets and Business For the good citizens to make their livings.
The Hole In The Wall A herbalist's shop built straight into guess where. (South) The Ocean's Forge A simple forge making workman's tools owned by Alija.(East) Mirilind's Celestial Garb A high-end clothing store offering a blinding variety (and hue) of garments. (East) The Bubbling Pot Eating House You bring it, we burn it! (South) The Blinding Light Studio A jewelry craft workshop, filled with the tune of singing voices. (West) The Flaxen District On sale are the finest clothes, premium slaves, and the most decent of foreign trade goods. (East) The Sacred Flame A family-owned shop selling various candles and other religious tools. (South) The Nyka Delivery Bureau They move things and scowl at people. (East) The Bloody Hunter The first stop for hunters and travelers to restock valuable survival gear. (North) The Burning Barge A private smithy owned by the Isurian weaponsmith Jaios Coglias. (West) The Stables Horses horses horses! (West) Study and Recreation Other places of interest.
The Wizard's Thumb aka The Center for Worldly Magic Studies, a tower for the practice of world magic. (West) The Nine Staves The meeting place for a small order of mystics, avoided by the better part of Nykans. (South) The Gift Tree A place to give thanks. (Celestial) Azim's Cave of Wonders A seedy drug den for the curious and/or hopelessly addicted. (East) Herring Square A daily festival to celebrate the ebb and flow of life. (East) Asra's Bath House and Spa One of Nyka's favorite public bathhouses. (Celestial) The Sharp Tongue Pub Arguably the best place to get fresh-brewed wheat beer. (North) Kelwyn's Knocker A bizarre, wandering artifact used to make schoolyard dares hardcore. The Outlands Though wild and dangerous, many must labor beyond the Wall.
The Nykshela Quarries Surrounding the city's entrance is the source of its stone. The Warfields An extensive maze designed specifically for training in urban warfare. The Farmlands All of the city's food and clothing material grows under Skerr's watchful hand. Iron Fist School An acadamy for the unarmed arts run by the reformed rogue Ximal.(North) Widowmaker Reef Site of a Zeltivan shipwreck, along with treasure and danger in equally great measure. Private Residences Acquired via Palace of the Supplicants and a PM to a local storyteller.
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