Greetings! I have a few suggestions for locations that still need work on them, but I figured I'd post them here to get some feed back on them first:  1st Location: The Gatherer’s Respite
The Gatherer’s Respite supplies much of the produce found in the Blue Grotto, along with occasionally supplying meat from the small animals it keeps when they have outlived their usefulness. Found rather close to the surface, this cavern is one of the more well lit areas of Kalinor, and among the most well guarded due to its importance. Upon entering the cavern through its narrow entrance, one is greeted by clucks and smell of the fowl and other small creatures kept here by the cavern’s caretakers. Adorning much of the space is a series of fenced in areas, with a small pool at its center to serve as a source of water for the creatures kept there. In one such fenced in area, out of the way of the more trafficked parts of the cavern is a few tables, utilized mostly for sorting the fruits and vegetables that are brought in by gatherer’s from the surface. Across the ceiling of the cavern, opalgloams are hung in swathes of silk, though a little natural light does find its way into the cavern during the day on the surface.
Because there is little room in the cavern for a structure of reasonable size, there exists one not far from the cavern’s entrance that handles the day to day business of the place while also serving as the occasional resting spot for those whom work within the cavern and outside on the surface gathering.
NPC:
Vedorev Solanaceae Occupation: The Gatherer’s Respite Proprietor Age: 45
Esteemed owner of The Gatherer’s Rest, and once a gatherer himself for a short time, Vedorev prides himself on supplying the rest of Kalinor with freshly harvested produce, among other things. Those that come to him for business will always find him more than agreeable, and willing to go to great lengths to accommodate them in some form or another. For those that seek employment in the cavern though, he can seem quite exacting, as his passion for the establishment drives him to make certain that only the most capable work in the cavern and on the surface.
Skill: Organization: 51, Negotiation: 45, Leadership: 38
OOC: Due to the fact that the smaller animals are hard to come by, they are not for sale. However, if one has good timing and is persuasive they might be able to purchase one of the older animals that has outlived its usefulness before it is slaughtered for its meat. With this location, I kind of read the section in the lore that spoke of small animals being kept in Kalinor and ran with it in the way I figured most feasible. I also wanted to emphasize how important vegetables are to the Symenestran diet with this location, as well as the protectiveness over what few small animals they've managed to keep up with.  2nd Location: The Fangs
Nestled in the fringes of Kalinor amongst several large stalactites that give the area its name, is a workshop that specializes in making armor and weapons. Though only slightly larger than a common residential building, it would be easy to recognize even if it wasn't beside its namesake stalactites because a fierce orange glow radiates from the many fist sized holes in the around the top of this roughly tear drop shaped building, providing a much needed ventilation for the forge within. As one gets close, often they hear the noises emanating from the structure before they see it, the bang of a hammer echoing from within. Sometimes one may even chance to see smoke billowing out from the structure when a weapon is being crafted, the small forge within hard at work.
The sole door to the structure is fine piece of craftsmanship, the dark oak having been banded by precious iron to reinforce its structure. This appears a just another display of their prowess for the door is nearly always to be found unlocked. When one enters, they find that the door swings open silently on greased hinges and coming within one notices immediately the ornate display at the foot of the stairs, within it held a full set of symenestran armor, accompanied by a symenestran lash.
At least one symenestra is always in the shop to accommodate customers. To purchase armor or weaponry, one simply must place an order, and wait the necessary days it takes to made.
OOC= Due to the rarity of metals in Kalinor, the workshop runs out of supplies to make weapons frequently. Check the calendar for information on when the last traders arrived before requesting a weapon to be fashioned.
NPC’s
Hovanir Drosera Occupation: Hunter Age: 25
Responsible for supplying much of the hard carapaces that go into making Symenestran armor, Hovanir is found rarely in the shop, mostly spending his time between being out hunting for the giant insects that roam in the caverns below and his own home. Occasionally when he does stick around the shop, its to help Zelimon with the crafting process, or to check on the orders that need to be fulfilled.
Skill: Hunting: 40, Trapping: 34, Shortsword: 40
Zelimon Bryastrum Occupation: Smith Age: 30
While rather outlandish in appearance, anyone whom knows Zelimon for who he is shows he a good degree of deference for his skill at smithing, as well as his reputation as a harvester. Having spent several years upon the surface certainly left him with an odd taste in clothing amongst other things, but the skill and surrogates he brought back from his travels certainly made up for his odd nature. It is rumored that he prefers the surface cities to Kalinor, and that he has a human wife waiting for him on the surface.
Skill: Armor smithing: 35, Weapon Smithing: 26, Blacksmithing: 30 With this one, I kind of just wanted to make a place where armor would officially be made along with the occasional weapon when metal was available for it. I also acted on the assumption that smith's are a rare sight in Kalinor.
I look forward to feedback on these two locations so I might be able to fix them up to be more realistically a part of Kalinor. Thank you for your time!
Sincerely, Dovinya |