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Chev Frostfawn
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Chev Frostfawn
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“My heroic trait? I think ... actually, I know it's probably the trait in me that allows me to do almost anything for the ones I care about.”

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“My heroic trait? I think ... actually, I know it's probably the trait in me that allows me to do almost anything for the ones I care about.”
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Physical Description
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Physical Description
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“My name's Chev. I'm a proud-to-be Vantha, the People of the Aurora Borealis. I and my family live up north, in the ice city of Avanthal, watched over by our Goddess, Morwen. I'm obviously a boy, and am currently seventeen-years old. I was born on the 28th of Winter, in the year 496 AV. I'm fluent in Vani, and can hold my own when speaking to somebody else in Common.”
“Mama tells me that I've really kind eyes and a bright smile capable of melting away even the coldest of ice. I ... don't believe her. My smile hasn't melted anything yet. However, it's really nice of her to say that.”
“My hair is a deep, chocolate brown, often swept this way and that by the chilly winds up here in Avanthal, though I've learned to get used to it. My dark hair is really common to my race, but my creamy white skin isn't, but I really like my skin tone. However, it's kind of strange - I'm usually outside working odd jobs for the Hold, so I guess you can say my skin colour is a mystery to me.”
“I think my eyes are my best feature. They, like all the eyes of Vantha, change colour depending on my mood. For example, when I'm feeling happy or excited, they turn a nice teal colour. This is the colour that frequents my irises the most. When I'm feeling kind of down or depressed, they become a really tame shade of amethyst. It doesn't happen too often, but when my emotions really flare up in anger or fear, they can become a really vibrant spring green. Embarrassment, confusion or humiliation tend to make my eyes become a rich shade of purple. Finally, my eyes are a dark, boring brown when I'm bored or ... not feeling anything, I guess.”
“I guess you can say I'm on the short side of my family - I only stand up to about 5'3", and only weight 130 lbs. I'm already seventeen, too. I'm muscular, lean and fit, thanks to all of the odd jobs I've been carrying out around the Hold.”
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“My hair is a deep, chocolate brown, often swept this way and that by the chilly winds up here in Avanthal, though I've learned to get used to it. My dark hair is really common to my race, but my creamy white skin isn't, but I really like my skin tone. However, it's kind of strange - I'm usually outside working odd jobs for the Hold, so I guess you can say my skin colour is a mystery to me.”
“I think my eyes are my best feature. They, like all the eyes of Vantha, change colour depending on my mood. For example, when I'm feeling happy or excited, they turn a nice teal colour. This is the colour that frequents my irises the most. When I'm feeling kind of down or depressed, they become a really tame shade of amethyst. It doesn't happen too often, but when my emotions really flare up in anger or fear, they can become a really vibrant spring green. Embarrassment, confusion or humiliation tend to make my eyes become a rich shade of purple. Finally, my eyes are a dark, boring brown when I'm bored or ... not feeling anything, I guess.”
“I guess you can say I'm on the short side of my family - I only stand up to about 5'3", and only weight 130 lbs. I'm already seventeen, too. I'm muscular, lean and fit, thanks to all of the odd jobs I've been carrying out around the Hold.”
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Character Concept
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Character Concept
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Optimistic, hopeful and upbeat, Chev is the kind of young man that’s hard to dislike. Possessing kindness in its purest form and armed with a ready smile, Chev’s natural innocence and child-like personality captures the hearts of those around him. An altruistic individual with an empathic nature and willing to offer his zealous support to those who need it, Chev is the kind of person who looks after other people more than he looks after himself. A true people-lover, Chev gets lonely quite easily and is uncomfortable when lacking another being near. Despite this, however, he can act quite bashful and meek in front of intimidating strangers or daunting situations.
Responsible and earnest, Chev works hard (though he has a habit of temporarily lapsing into exaggerated daydreams), wanting to leave a good impression on everybody he meets, so that one day, his hard work would pay off and earn him a ticket into the Icewatch. He trains fiercely with his favourite older brother, Limey, in unarmed combat, hoping to gain the experience necessary to join. Ignorant and naïve Chev, however, has a long way to go. He lacks the ability to perform under high pressure, and is the most vulnerable when by himself; he seems to need somebody there to lean on all the time. His overly dependent nature is truly that of a newborn baby to its mother.
He truly loves and cares for his family and friends, remaining close with each and every member of the Frostfawn Hold. He’s generally well-liked by most, especially the children, and he in return would do anything for them. It is when the ones he cares about are in danger do his impulsive, rash and reckless behaviourisms come into play. However, despite his mild-tempered disposition, Chev is capable of getting angry, though he's much more likely to get upset and act in a childish flare of emotions and tears.
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Family
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Family
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More family write-ups coming soon!
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History
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History
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Chev’s childhood to teenage life was about as eventful as any other Vantha child. Earning a gnosis from the Goddess Morwen at birth, he was able to play with the other children outside, mischievously playing pranks on the Vantha people both inside and out of the Hold. They were an animated gaggle, infamous throughout the streets of Avanthal for their cunning natures. Chev was amongst their ranks, giggling and running along with the rest of them. He reveled in the adrenaline rush whenever he ran away from the echoing slap of an adult, the thrill of leaving somebody in the dust.

Eventually, he became too tired to run and Frosty nowhere to be found. His limp legs failed him as he fell to the ground, staring at death right in the face. He squeezed his eyes shut.
His eyes flew open at a sudden cracking sound, and he watched as the Talderan Sabretooth fell over on its side, a spear running straight through its brain. He doesn’t remember what happened after that—when he awoke, he was tended to by the hearth, Hariselle looking over him, her forehead creased with worry. Frost was nestled next to him, curled up in a ball.
“The Icewatch took care of it,” she soothed him. “It’s all right now.”
“Mama,” he had said. “What are the Icewatch?”
She had responded with: “They are our protectors. Now, they are also your saviours.”
Something switched inside of him that day. He played with his friends less and less, more interested in his father’s work tending to the animals, or wandering around helping those in need. He acted with as much responsibility as he could, because he didn’t know what else he could do to thank the Icewatch. He certainly couldn’t run around causing problems for everyone.
It took him a few more years to decide that he wanted to become one of the Icewatch. To this day, with his eyes set on the Far Scouts, he moves ahead with conviction in his step and his head held high.
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Skills
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Skills
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MASTER RANK
N/A
EXPERT RANK
N/A
COMPETENT RANK
N/A
NOVICE RANK
N/A
EXPERT RANK
N/A
COMPETENT RANK
N/A
NOVICE RANK
Skill Avatar | Skill Name | Skill Level | Skill Notes |
![]() | Animal Husbandry | 20/100 | +20 SP |
![]() | Storytelling | 10/100 | +10 RB |
![]() | Unarmed Combat | 10/100 | +10 SP |
![]() | Wilderness Survival | 20/100 | +20 SP |
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Faith
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Faith
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Chev, being a conventional Vantha, worships Morwen, the Goddess of Winter, Ice and Snow. He was fortunately marked at birth, as Morwen loves all of the Vantha and it is not uncommon for her to mark a baby Vantha at birth.
Chev's mark takes the form of an intricately designed snowflake with an icy, ethereal, but subtle, glow. It can be seen on his right shoulder. Taken from the wiki:
Chev's mark takes the form of an intricately designed snowflake with an icy, ethereal, but subtle, glow. It can be seen on his right shoulder. Taken from the wiki:
The singularly marked individual is completely at ease in the cold. The presence of Morwens mark acts as antifreeze that warms the individuals blood and keeps them comfortable even in subzero temperatures. Exposed tissue can still freeze when faced with severe temperatures, but individuals are not at all prone to hypothermia if they are well protected against the weather. They may in fact even feel ‘comfortable’ in colder climates and indeed uncomfortable in warmer climates. At this stage, Ice Reavers can control the temperature of ice, melting it or freezing it in small portions. It is not unheard of for an Ice Reaver to scoop up a pot of snow, tap their gnosis, and have a pot of ice water instead ready for cooking. Ice Reavers at this level have the ability to tell how thick a piece of ice is - such as the surface of a lake - and can determine whether it is safe or not to hold weight. At this level, Ice Reavers can tap their gnoses and shape ice that is already formed as sculptors might - loosening and causing it to shed away until the pattern they want is formed. Ice Reavers at this level cannot create ice nor manipulate large portions of ice. They cannot, for example, thaw portions of a surface of a lake, but they can take the existing ice and reshape it or melt it. They can only change the viscosity of about a standard 10 gallons of water at a time. If conditions are cold and they try to repeat this process over and over again to achieve what a higher level Ice Reaver could, they would find their manipulations refreezing behind them as they worked.
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Lore
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Lore
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Lore: Geography of Avanthal | Lore: Culture of Vantha |
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Possessions & Ledger
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Possessions & Ledger
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LEDGER
Total: 99 GM, 2 SM
Item | Balance | Notes |
SP Mizas | + 100 GM | SP |
Headwear, cap | - 2 SM | Pre-Play Purchase |
Gloves | - 5 SM | Pre-Play Purchase |
Scarf | - 1 SM | Pre-Play Purchase |
Total: 99 GM, 2 SM

CLOTHING
Item | Item Notes |
simple shirt (cotton; white) | SP |
simple pants (cotton; white) | SP |
simple pair of boots (leather; brown) | SP |
simple winter coat (fur; brown) | SP |
winter cap (fur; white, red, green) | Pre-Play Purchase |
gloves (leather, fur; brown) | Pre-Play Purchase |
scarf (woolen; sky blue) | Pre-Play Purchase |
SURVIVAL
Item | Item Notes |
waterskin | SP |
backpack | SP |
comb | SP |
brush | SP |
razor | SP |
soap | SP |
eating knife | SP |
flint | SP |
steel | SP |
food for a week | SP |
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Housing
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Housing
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1 basic 20x20 Arvinta in a Hold with a hearth, bunk, chest, chair, and small table.
Each Arvinta consists of a communal meeting or sitting room. Then there are private rooms for couples, and a common sleeping/living room for all the children. Visitors are often given a private room, while a couple will move in with the children to make extra room. Some of the larger, more expansive Holds with wealthier families have spare rooms in their Arvinta or special guest quarters when people move from place to place visiting. Holds often have common areas and craft cottages in buildings attached and are always made of solid stone. External buildings are often built from ice and warmed from within by special braziers that conduct heat into the room but do not melt the thick ice walls. A Hold may contain multiple Arvintas and might hold upwards of a couple hundred people.
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Frosty
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Frosty
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Threading
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Threading
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Flashbacks :
Spring | 513 :
Summer | 513 :