Linkmap Moderator Not Necessary: The Academy: The Denval Academy, where all good citizen children grow strong. The Amethyst Baths: To socialize and get squeaky clean. The Chapel: A place to worship. The Citrine Center: Where to take sick or dangerous animals, or find a pet. The Eyrie: Where Denval's fine feathered friends make roost. The Freight Docks: Docks and warehouses. The Labyrinth: A spiritual exercise or clandestine meetings. The Lyceum: Where minds expand. The Passenger Quay: The first steps upon Denvali soil. The Raster Market: Where all can be bought and sold. The Road: The great escape, a road to Sultros in the works. The Sailors' Guild Hall: Zeltiva's foothold into Denvali trade. The Silver Beacon: Denval's historic lighthouse. The Stranger's Welcome: Where the party's at. Swords and Plowshares: As the name implies, tools, weapons, and armor. The Temple of Nikali: Sex, stimulation, and mysticism. Theo's Farm: I've got your produce right here! Some Moderation Required: The Captain's Hall: Home of the Captain, magisterial offices, and a public meeting place. The Chapterhouse of the Order of Radiance: Local collection of Priskil's favorites. The Dandy Guild: The well-dressed fraternity (that accepts pretty women). The Opal Clinic: Cian Noc's brain child, a retreat perched above Denval proper where healing and recuperation are the word. Moderation Required: The Arsenal: What you don't know can't hurt you...? Sentinel: Denvali nationalist organization. Runner's Mill: An abandoned mill on the edge of town that is nonetheless soon going to prove itself to be in the middle of everything. |