On the west bank of the Kenash River facing north lies a large low slung building made of brick and stone. White columns grace the building leaving its entire roof as a sort of open aired stadium that easily can accommodate hundreds of onlookers. The building has an earthen berm, well landscaped, up the east side that has steps carved out of it which leads to the roof. Once there rows and rows of benches elegantly carved of the same marble as the stone columns rest providing seating for the masses. Overlooking the seated rows of marble benches is a raised dais with space for about ten slaves to stand upon and be displayed. Off to one side is a separate podium that houses the auctioneer.
Beneath the expansive white marble roof lies the confines of the Auction Hall. Utilized only in bad weather, the rooms within the hall can be also used as auction faciliiy in the winter if necessary. Though most of the year they are divided into separate facilities, meeting rooms is the polite term, where potential buyers can meet prospective slaves and examine them. Far beneath that, in the confines of a very damp basement, lies row after row of wooden stalls designed to house slaves. The stalls have a single ring in the wall that normally has a length of chain running from it that will attach to an anklet. These anklets tether the slaves comfortably so they can move around. The basement also contains sturdy metal cages to house more unruly slaves and those that may pose a hazard to themselves, each other, or their handlers.
The Auction Hall is open around the clock for pick up and delivery. Slaves can be examined and purchased during daylight hours whenever Marshal can be found to show off his current wares.
NPCs
Name: Marshal Sitai Race: Human DoB: 482 AV (31 Yo) PoB: Kenash Title: Auctioneer Skills: Leadership 75, Negotiation 65, Persuasion 61, Psychology 55, Rhetoric 35 Gnosis: Yshul 2 Additional Info: Marshal Sital is one of Dervain Sitai's half siblings. Raised virtually side by side with Dervain, Marshal has taken on one aspect of the family business and turned a hearty profit by doing so. Not only does he run most of the slave auctions in the city, but he also makes a pretty penny evaluating slaves and pricing them for potential sellers as well as matching them up with potential buyers. Oddly enough, Marshal does not own any slaves outside of his family estate and takes care of all his personal business himself. When pressed, he'll simply say that he's seen enough flesh for a lifetime and trusts no one with his own care but himself. Marshal has a voice of an God and some say that's why hes such a good auctioneer. He could charm the last copper miza off a begger and the last drop of milk from a dried out cow that hasn't seen a calf in months. But the truth is Marshal has made a study of people and of course that in turn has made it his business as to what those people want. Human and Humanoid Slaves
Auctioneer Services: 10 GM/Bell Slaves:- Human Male Laborer (50 skill points, no L2) - 300 GM
- Human Female Laborer (50 skill points, no L2) - 350 GM
- Skilled Human Male (50 skill points, 1 @ L2) - 400 GM
- Skilled Human Female (50 skill points, 1 @ L2) - 450 GM
- Average Humanoid Male (50 skill points, no L2) - 500 GM
- Average Humanoid Female (50 skill points, no L2) - 550 GM
- Skill Humanoid Male (50 skill points, 1 @ L2) - 700 GM
- Skill Humanoid Female (50 skill points, 1 @ L2) - 750 GM
- Extraordinary Female or Male Human (Extreme beauty, 100 Skill points) - 1000 GM and up
- Extraordinary Female or Male Humanoid(Extreme beauty, 100 Skill points) - 1500 GM and up
Humanoids usually include any non-human that is common enough to consider feasible. These may include Eypharians, Chaktawe, and sometimes Isur. Slaves that are almost never seen through Kenash's blocks include Jamoura, Charoda, and Akvatari. Eth are almost always considered Extraordinary due to their extreme beauty. Kelvic Slaves
Kelvics (Small, Medium, Large)- Predators (400 GM, 600 GM, 800 GM)
- Birds (400 gm, 600 GM, 800 GM)
- Hooved Animals (500 GM, 700 GM, 900 GM)
- Exotic (600 GM, 800 GM, 1000+ GM)
- Rodents (200 GM)
- Talderian (3000+ GM)
Please inquire about specific types. Not all Kelvics are available at any given time. Talderian are rarely available if at all. More commonly for sale are deer, mouse, sparrow type Kelvics. Dates and Bells of Operation
The Auction Hall is open every ten days, starting on the first of the season and running again on the 10th, 20th, 30th, 40th, 50th, 60th, 70th, 80th, and 90th days of the Season. Auctions start just after afternoon tea in Kenash and can run late into the evenings depending upon how many slaves are ran through the blocks. Slaves can be purchased outside of Auctions for 25% higher costs plus a surcharge of care days between auctions. Care days cost 5 gm per day and are calculated on the drop off day through the day of the auction. So if the slave was delivered to the Auction Hall on the 3rd, his or her cost would be 4 care days or 20 GM higher if he or she were purchased outside of an auction on the 7th day of the season. Freeborns can purchase slaves.
Moderator Note: This location can be self moderated for purchases or sales so long as the actual transaction is ran by a storyteller first.
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