I'm want to make an alchemist, but I'm confused as to how a character learns already existing alchemical formulas, particularly:
- What kind of alchemical items from the price list could I produce as either a novice or competent alchemist? (Not including other prerequisite skills)
- Does alchemy use a scale for the ability to make alchemical items from the price list, based on price/competency, like poisons do?
- Also, do these specific alchemical items require lores, and if so, would they be for specific or general types of alchemical items?
A flashback, nested in a post, about the preparation or learning of how to make an alchemical item, when actually utilizing it?
A sudden breakthrough or random thoughts as to theoretical possibilities in alchemy, also nested in a post?
Also, may I begin a character with extra items not included in the starting package, by deducting their worth from my character's starting Miza? For instance, a long running journal or diary, that couldn't have been purchased in the present.
Thank you for your time.
Edit: Strikeouts answered in chat.

The problem is, the alchemical items on the price list were written by Gillar (a fellow Founder of this website) months before I actually sat down and wrote the Alchemy skill. As such, there's no guarantee that the items be a clear fit for the skill, especially since I tried my best to make it very much unlike the usual potion making found in most fantasy settings. In fact, some of those items may be best pursued with the
). For now, making up your own formulas and using your common sense is your best bet. Mods have this instinct that tells them if something is balanced or appropriate, and they will be sure to moderate or approve your inventions, or conversely make you fail if you're going over the top.