Lucis & Lucis is a family business and a well-known name in Lhavit, esteemed providers of both essential machinery and intricate amusements to the citizens of the starry city; started many years ago by two brothers, the business continues to thrive today. The entrance to it is hard to miss; a set of gilded gates with the name worked in intricate scrollwork leads into the establishment’s forecourt.
Lucis & Lucis is more than one singular structure; over the years, the business has grown and expanded in a rather haphazard fashion, resulting in a collection of small buildings with disparate functions that all operate under the shared auspices of the name.
The first – and oldest – structure is one of the largest and most solidly-built, somewhat foreboding and only lightened by liberal use of whimsical skyglass decoration on the exterior. Inside, it is cavernous and echoing; it is here that heavy machinery is developed and built. This is one of the busiest areas, despite its outward appearance, since Lhavit relies heavily on complex pumps to bring fresh water up from the Amaranthine River far below, and to control hotsprings deep within the mountains for the many bathhouses. It is the expertise of Lucis & Lucis in the elegant control of water that made them their fortune and continues to underpin the business today. Experiments are regularly conducted to refine designs – greater efficiency and greater safety are the twin paradigms on which the gadgeteers work. The walls are lined with heavy equipment and components for projects in-progress, often forged in profitable collaboration with Touch of Fire – an Isur’s touch in strengthening and refining the most crucial of components of a machine can be a great boon. Several forges are in the building, too, necessary for the casting and creation of both intricate gearing and cruder shell chassis.
The second building at Lucis & Lucis is an altogether quieter and more congenial place. A later construction than the fortress-like initial building, it is light and airy with slender columns of radiant skyglass accentuating its pale marble exterior. It is here that much of the more cerebral work of gadgeteering takes place – the top floor, just under the skyglass dome, is a large and airy atelier full of drafting desks and many, many drawing implements, to allow inventors to create blueprints and express ideas. One floor down, there are the archives of significant commissions and advances over the business’ lifetime, a history of gadgeteering from Lhavit’s founding to the present-day; a useful historical reference. Finally, the ground floor holds the technical library, a paper repository of the innovations and concepts the gadgeteers need to make their fine creations, a resource coveted by many in the starry city and even beyond.
The third building is the largest and most imposing, straight across from the entryway; it is the one that most outside the gate see. The ground floor holds the emporium itself; an elegant set of chambers filled with intricate automatons, dolls, toys, and other curiosities alongside display models of powerful water-pumps and clockwork. A sweeping staircase leads upwards to the elaborate laboratories and sleeping quarters, where Lucis himself and other senior gadgeteers often spend their nights when they are tirelessly working on new machines. Indeed, the shop is so stuffed full of gleaming clockwork, metal, intricate machinery, and technical drawings that it can be quite hard for the proprietor to attract the attention of the curious customer.
What is seen on the surface is, however, merely the tip of the iceberg. Lucis & Lucis have, over the years, burrowed deep into the granite of the peak, carving out storerooms and foundry spaces to allow them to craft the very largest of commissions whilst still retaining their desirable location near to the center of shops close to Touch of Fire, as well as to the main plaza, and therefore to many customers. Underground is a mazework of tunnels and large chambers, and navigation is difficult for the uninitiated.
Despite its size and complexity, Lucis & Lucis employs a relatively small staff; many of the more menial tasks such as storage, transport, and filing are undertaken by specialized animated golems, the results of a fruitful relationship with Maeki Cho, a prized client and regular customer.
Location credit: Alses
Please note that this location is free for self-moderating, but due to the flexible nature of gadgeteering, please contact your ST for the pricing of commissions or items outside of those listed.
Lucis & Lucis is more than one singular structure; over the years, the business has grown and expanded in a rather haphazard fashion, resulting in a collection of small buildings with disparate functions that all operate under the shared auspices of the name.
The first – and oldest – structure is one of the largest and most solidly-built, somewhat foreboding and only lightened by liberal use of whimsical skyglass decoration on the exterior. Inside, it is cavernous and echoing; it is here that heavy machinery is developed and built. This is one of the busiest areas, despite its outward appearance, since Lhavit relies heavily on complex pumps to bring fresh water up from the Amaranthine River far below, and to control hotsprings deep within the mountains for the many bathhouses. It is the expertise of Lucis & Lucis in the elegant control of water that made them their fortune and continues to underpin the business today. Experiments are regularly conducted to refine designs – greater efficiency and greater safety are the twin paradigms on which the gadgeteers work. The walls are lined with heavy equipment and components for projects in-progress, often forged in profitable collaboration with Touch of Fire – an Isur’s touch in strengthening and refining the most crucial of components of a machine can be a great boon. Several forges are in the building, too, necessary for the casting and creation of both intricate gearing and cruder shell chassis.
The second building at Lucis & Lucis is an altogether quieter and more congenial place. A later construction than the fortress-like initial building, it is light and airy with slender columns of radiant skyglass accentuating its pale marble exterior. It is here that much of the more cerebral work of gadgeteering takes place – the top floor, just under the skyglass dome, is a large and airy atelier full of drafting desks and many, many drawing implements, to allow inventors to create blueprints and express ideas. One floor down, there are the archives of significant commissions and advances over the business’ lifetime, a history of gadgeteering from Lhavit’s founding to the present-day; a useful historical reference. Finally, the ground floor holds the technical library, a paper repository of the innovations and concepts the gadgeteers need to make their fine creations, a resource coveted by many in the starry city and even beyond.
The third building is the largest and most imposing, straight across from the entryway; it is the one that most outside the gate see. The ground floor holds the emporium itself; an elegant set of chambers filled with intricate automatons, dolls, toys, and other curiosities alongside display models of powerful water-pumps and clockwork. A sweeping staircase leads upwards to the elaborate laboratories and sleeping quarters, where Lucis himself and other senior gadgeteers often spend their nights when they are tirelessly working on new machines. Indeed, the shop is so stuffed full of gleaming clockwork, metal, intricate machinery, and technical drawings that it can be quite hard for the proprietor to attract the attention of the curious customer.
What is seen on the surface is, however, merely the tip of the iceberg. Lucis & Lucis have, over the years, burrowed deep into the granite of the peak, carving out storerooms and foundry spaces to allow them to craft the very largest of commissions whilst still retaining their desirable location near to the center of shops close to Touch of Fire, as well as to the main plaza, and therefore to many customers. Underground is a mazework of tunnels and large chambers, and navigation is difficult for the uninitiated.
Despite its size and complexity, Lucis & Lucis employs a relatively small staff; many of the more menial tasks such as storage, transport, and filing are undertaken by specialized animated golems, the results of a fruitful relationship with Maeki Cho, a prized client and regular customer.
Location credit: Alses
Edward Lucis
Name: Edward Lucis
Race: Human
Birthdate: 453 AV
Birthplace: Lhavit
Occupation: Owner and gadgeteer at Lucis and Lucis
Skills: Carpentry - 34, Drawing - 57, Gadgeteering - 81, Metalsmithing - 71
Languages: Common (Fluent)
By now, most people would have expected Edward Lucis to have long since given up at least the day-to-day running of the gadgeteering shop that bears the family name to one of his sons – but he has yet to do so. Elderly, and showing every hard year of life on his face, he is still as energetic and sprightly as ever, never showing any sign of slowing down or descending into irrelevance or senility. His hands and brain are still just as nimble as they ever were, capable of conceiving, planning, and assembling even the most intricate and fiddly of constructs with a surety and skill that most can only envy.
He is a well-known and genial figure in the city, his personal charisma in no small part helping Lucis & Lucis to retain its dominance of the gadgeteering market in Lhavit, and his creations are proverbial in their quality. He has a penchant for elaborate astronomical clocks and intricate automata, rather than the more mundane heavy machinery that made his family their money in earlier years, but nonetheless insists on rigorous quality across every single machine to leave his premises.
This is not to say he’s sailed through life without a single mishap or accident, however; his hands are crisscrossed with a fine, pale latticework of scars, mute testament to an explosive accident in the past, and a small scar cuts across his forehead, above his left eye – a reminder of what can happen when something goes wrong in the demanding field. Pockmarks stud several of his fingers, too, the results of failed spring-crafting experiments when he was but a novice.
The possibilities of gadgeteering, and its synergy with many of the magics Lhavit is known for, drew him from a very early age, fitting in with the family tradition; he grew up around whirling gears and clanking automatons, learned to read and write from technical specifications and to draw from carefully-preserved gadgeteering manuals. It was therefore a natural progression for him to devote himself more thoroughly to the world he found himself immersed in, to harness the mundane magic of worm-gears and tireless automata, in order to make the lives of the starry city’s citizens a little bit easier and more comfortable.
Race: Human
Birthdate: 453 AV
Birthplace: Lhavit
Occupation: Owner and gadgeteer at Lucis and Lucis
Skills: Carpentry - 34, Drawing - 57, Gadgeteering - 81, Metalsmithing - 71
Languages: Common (Fluent)
By now, most people would have expected Edward Lucis to have long since given up at least the day-to-day running of the gadgeteering shop that bears the family name to one of his sons – but he has yet to do so. Elderly, and showing every hard year of life on his face, he is still as energetic and sprightly as ever, never showing any sign of slowing down or descending into irrelevance or senility. His hands and brain are still just as nimble as they ever were, capable of conceiving, planning, and assembling even the most intricate and fiddly of constructs with a surety and skill that most can only envy.
He is a well-known and genial figure in the city, his personal charisma in no small part helping Lucis & Lucis to retain its dominance of the gadgeteering market in Lhavit, and his creations are proverbial in their quality. He has a penchant for elaborate astronomical clocks and intricate automata, rather than the more mundane heavy machinery that made his family their money in earlier years, but nonetheless insists on rigorous quality across every single machine to leave his premises.
This is not to say he’s sailed through life without a single mishap or accident, however; his hands are crisscrossed with a fine, pale latticework of scars, mute testament to an explosive accident in the past, and a small scar cuts across his forehead, above his left eye – a reminder of what can happen when something goes wrong in the demanding field. Pockmarks stud several of his fingers, too, the results of failed spring-crafting experiments when he was but a novice.
The possibilities of gadgeteering, and its synergy with many of the magics Lhavit is known for, drew him from a very early age, fitting in with the family tradition; he grew up around whirling gears and clanking automatons, learned to read and write from technical specifications and to draw from carefully-preserved gadgeteering manuals. It was therefore a natural progression for him to devote himself more thoroughly to the world he found himself immersed in, to harness the mundane magic of worm-gears and tireless automata, in order to make the lives of the starry city’s citizens a little bit easier and more comfortable.
Prices
Basic Machines
Pulley (Various): 5 kina
Simple toy (Various): 5 kina
Simple components (Various): 10 kina
Pump screw: 15 kina
Basic clock: 50 kina
Simple toys include simple wind-up mechanisms or gears and joints for basic movement.
Advanced Machines
Advanced toy (Various): 50 kina
Accurate clock: 100 kina
Astronomical clock: 250 kina
Astronomical telescope: 340 kina
Mechanical abacus: 550 kina
Advanced toys include complex wind-up mechanisms and multiple moving parts.
Weaponry
Ballista: 500 kina
Catapult (Light): 550 kina
Catapult (Heavy): 800 kina
Automata
Standard automaton: 800 kina
Complex automaton: 1,000 kina
Humanoid automaton (Standard size): 2,500 kina
Humanoid automaton (Miniature): 3,000 kina
Humanoid automaton (Large): 3,500 kina
Pulley (Various): 5 kina
Simple toy (Various): 5 kina
Simple components (Various): 10 kina
Pump screw: 15 kina
Basic clock: 50 kina
Simple toys include simple wind-up mechanisms or gears and joints for basic movement.
Advanced Machines
Advanced toy (Various): 50 kina
Accurate clock: 100 kina
Astronomical clock: 250 kina
Astronomical telescope: 340 kina
Mechanical abacus: 550 kina
Advanced toys include complex wind-up mechanisms and multiple moving parts.
Weaponry
Ballista: 500 kina
Catapult (Light): 550 kina
Catapult (Heavy): 800 kina
Automata
Standard automaton: 800 kina
Complex automaton: 1,000 kina
Humanoid automaton (Standard size): 2,500 kina
Humanoid automaton (Miniature): 3,000 kina
Humanoid automaton (Large): 3,500 kina
Please note that this location is free for self-moderating, but due to the flexible nature of gadgeteering, please contact your ST for the pricing of commissions or items outside of those listed.