[Verified by Crosspatch] Einla Frostfawn

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Einla Frostfawn

Postby Einla Frostfawn on November 7th, 2013, 12:36 am

Einla Frostfawn


Appearance

Race: Human [Vantha]
Gender: Female
Age: 17 years
Birthday: 37th of Spring, 496 AV
Birthplace: Avanthal


Appearance: Short and slim, Einla stands at 4'9" and weighs about 100 lb. Her hair is long and somewhat untidy, but its shimmering highlights are not concealed: when in direct light, a deep green shade appears. Einla's face is small, with a button nose, pointed chin, and high cheekbones. She rarely smiles, and when she does it's a small, thin-lipped expression.

Eye Colors

Royal Blue: Happy, exhausted
Light Blue: Sad
Violet: Loving
Orange: Calm
Amber: Protective
Gold: Angry
Dark Green: Bored

Character Concept

Einla's hair is messy for a reason, or rather a lack of one; it's simply not important enough to merit her attention. She can think of several things more deserving. Work, for one. She's highly responsible - she has to be, to support herself - and reliability is quite important to her. For this reason, she can sometimes come across as dull. Unless, of course, she's heard telling a story.

Einla loves to tell stories. Fairy tales, historical epics, an entertaining anecdote her mother told her when she was ten - it doesn't matter what the material is. She would like to work as an entertainer, but dream jobs aren't always landed, and she'll take anything as long as it will support her.

Though she enjoys stories of all types, there are only a few she believes, and they aren't the ones suitable for children. She's cynical, very much so, and happy endings don't feature in her assessment of real life. The casual observer who heard her telling a cheerful tale might get quite a shock if they actually approached her. The exception lies in religion; she's a devout follower of Morwen, and she believes in every traditional story involving the gods, however idealistic they are.

Character History

Einla had a typical life until she was twelve, when her father died on a hunting expedition. Fortunately her mother's income was enough to support herself and her daughter, but it was burdensome, and having to deal with grief at the same time was almost too much. Einla wanted to take a job then, but her mother refused to allow it. So she waited until she was sixteen and simply moved out, reasoning that if she was old enough to marry, she was old enough to earn her own living.

Since she stayed in Frostfawn, she was able to see her mother frequently, but ignored all attempts at finding her a husband. The implication was that she needed one, and she didn't. She simply did not need anyone else to take care of her. If she married, it was going to be for some other reason than because her mother said so - she was an adult. Mother-said-so was out of the equation for good.

Language

Fluent Language: Vani
Basic Language: Common

Skills

Skill EXP Total Proficiency
Medicine 10 SP 10 Novice
Animal Husbandry 20 SP 20 Novice
Storytelling 10 RB, 20 SP 30 Competent


Lores

Vantha Folk Tales
Religion: Morwen

Possessions

1 Set of Clothing
-Simple Shirt [SP]
-Simple Pants [SP]
-Simple Undergarments [SP]
-Simple Cloak [SP]
-Simple Boots [SP]
-Coarse Wool Gloves
-Coarse Wool Scarf
1 Waterskin [SP]
1 Backpack which contains:
-Bone Comb [SP]
-Bone Brush [SP]
-Soap [SP]
-Razor [SP]
-Balanced Rations (1 Week’s Worth) [SP]
-1 eating knife [SP]
-Flint & Steel [SP]

Heirloom: Old Family Ring [bone, no embellishments]

Wearing:
1 Set of Clothing
-Simple Shirt [SP]
-Simple Pants [SP]
-Simple Undergarments [SP]
-Simple Cloak [SP]
-Simple Boots [SP]
-Coarse Wool Gloves
-Coarse Wool Scarf

Housing

Location: Avanthal

House: 1 basic 20x20 Arvinta in Frostfawn Hold with a hearth, bunk, chest, chair, and small table.

Each Arvinta consists of a communal meeting or sitting room. Then there are private rooms for couples, and a common sleeping/living room for all the children. Visitors are often given a private room, while a couple will move in with the children to make extra room. Some of the larger, more expansive Holds with wealthier families have spare rooms in their Arvinta or special guest quarters when people move from place to place visiting. Holds often have common areas and craft cottages in buildings attached and are always made of solid stone. External buildings are often built from ice and warmed from within by special braziers that conduct heat into the room but do not melt the thick ice walls. A Hold may contain multiple Arvintas and might hold upwards of a couple hundred people.

Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Coarse Wool Gloves - 5 SM 99 GM, 5 SM
Coarse Wool Scarf - 1 SM 99 GM, 4 SM


Gnosis

Ice Reaving [Morwen's Mark]

Thread List

This Season:
Get it Right
The Masquerade Ball
Telltale Storytellers
Einla Frostfawn
Player
 
Posts: 15
Words: 10923
Joined roleplay: November 6th, 2013, 7:50 pm
Location: Avanthal
Race: Human, Vantha
Character sheet
Storyteller secrets

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