Marrick Corvis
Appearance
Race: Human Kelvic (Raven)
Gender: Male
Age: 4
Birthday: Born 3rd of Summer 510 AV
Birthplace: Ravok
Current Appearance:
Character Concept
The son of a sad and dark haired beauty, Marrick was born a slave. He is a clever survivor. When young he learned the value of kindness from a dear old slave woman named Gypsy, his foster mother. He has held onto those values for some time. Through torture and abuse he carried his kindness like a torch. Until, when he felt his long night might last forever and his light might go out, he met a person who fostered in his heart a belief that he could be free.
Touching or being near items of his past enslavement brings him discomfort of varying degrees. Even the shackles he carries in his duty kit make him pause from time to time. When confronted with bullying, he will fight for the weak. When confronted with cruelty, he will repay it in kind. When confronted with wickedness, he gives no quarter.
Being a slave once in his life, and at last freed, he struggles against his nature constantly. His desire for freedom is balanced against the ragged edge of his Kelvic nature to desperately find a Bondmate. Being bonded and broken more than once when he was young has made him wary of his need to bond though he cannot deny his need. His longing for someone to fulfill his nature makes him easy to befriend.
Marrick is a very curiosity driven creature, though this has been known to cause him some distraction at times, and trouble in others, it has not hampered his development. In fact, this aspect of his personality has given him more preparation for pseudo adulthood than your typical Kelvic. To better satisfy his curious spirit he learned to read and write, difficult though it was. When the mood strikes him, Marrick will often want to know everything there is to know about a subject, and oft he searches with a certain naïveté
Character History
Marrick was born a slave. Never knowing his mother or father he was raised by the Kindly slave cook of his owner. The cooks name was Gypsy. She was a sour old lady. However, the little Kelvic brought out the mother in her, when their owner wasn’t looking. Too old to be sold for anything more than a few coppers, but damn could that old prune cook. When it became obvious that Marrick was a Kelvic as his growth rate was astronomical and his hunger insatiable, his owner Exelis became frustrated with his purchase. He was expecting a human slave child not some quick to old age Kelvic.
As angry as Exelis became, Gypsy fed him his favorite meal and held his council explaining that he may not have wasted his money. A Kelvic has many uses. She implored him wait out his childhood and find out what sort of Kelvic he would be. When he was a young boy he would assist Gypsy in the kitchen, or with chores around the house. She wasn’t a vile task master, just hard and resigned to her fate. For those two years, Marrick learned to cook. When he wasn’t cooking he would go into the streets. He’d get into fights, though as he grew, his preternatural abilities along with his growth rate gave him the slightest of advantages over the majority of his foes. Save for the few times he bit off more than he could chew, he lived his life more or less without physical harm.
For two seasons Marrick had a recurrent dream of a big black raven that would perch above his bed at night and watch him as he slept. One fine summer day the now young man was working in the kitchen preparing some meat for the pot when he felt a sudden ravenous hunger. The hunger was not unusual it was the menu. Marrick saw the leftovers. The liver, heart, and lungs of the rabbit he was cleaning for the spit. His eyes grew wide as he simply took the bloody organs and stuffed them into his mouth, and for the oddest of seconds he felt a strange satisfaction when he swallowed. It felt natural. He shut his eyes as he happily licked the bits of detritus from his lips.
When his eyes were closed, he could see the raven. Somewhere in his head, or maybe his heart, he wasn’t sure. What he did know was that it was there and he felt a strange kinship to it. He was it. He was the Raven. In an instantaneous and brilliant flash of light Marrick realized he had changed. He struggled against his woollen shirt like it was some sort of giant swathe of cloth. When it fell away, he looked with oddly comfortable eyes, almost as if he had always seen through them. He saw his surroundings with fresh perspective.
When Exelis discovered his animal form, he was furious. He was expecting some sort of ravenous tiger, or predator. Not some carrion bird. The old man branded him a garbage picker, and immediately sold him in a desperate attempt to make back some of his investment. He told Marrick that if he put up a fight or even made a bit of sass he would Kill Gypsy. So, with bowed head the Kelvic let his master sell him away. Exelis traded coin for him as a trainable scout that could travel great distances and relay complicated messages, but warned his buyers that he was youthful and spirited. He would require a shackle.
In the service of his second masters, the now realized Kelvic would wear an ankle shackle when he would fly about Ravok delivering messages. The new jewelry he wore kept him from changing into his human form. And not knowing how to communicate, or even daring to communicate to anyone, kept him imprisoned. They would tie the little letters to his leg like some common carrier pigeon. Though Marrick felt things could be worse. Gypsy could be killed, and as hard as the old woman had been. He felt a strange love for her, she was the closest thing to a mother he could ever have had, and it pained him to know he would never see her again. The other slaves told him he had bonded with her, and he endured their cruel jibes at the nature of his “mothers” character.
Each day was a new torment. The shackles chaffed. Until one day he met a strange woman hiding in the loft of one of the patrons of his master’s services. She taught him how to speak in his animal form by encouraging him how to Mimic her voice. She was on the run for one reason or another, though Marrick wasn’t sure why. The troubles of the city were not for his shoulders. The Spider lady, did leave him with one final twist to his fate, however. She left him dreaming of his freedom.
When the woman left the city Marrick became withdrawn and depressed. Finally believing that he was seeing a poor return on his investment his latest master sold the Kelvic to a trader on his way to Kenash. Marrick was shackled at the ankle in his animal form for the trip since he took up less space and was somewhat less conspicuous.
The trader carted Marrick about for a few days trying to book passage for himself and his cargo though in the end he was forced to buy a barred wagon and make the dangerous journey through Taldera and Sylira. With what little money the slaver had left he purchased a map of what he had been told would be the safest route to his destination. Marrick watched the interchange of Mizas and parchment. Something in the man’s grin told him things would not be so safe, or easy.
Miraculously they made it into Sylira, caged and on his way to Kenash. Marrick did not relish the idea of being sold. He was tired of living as a slave. He craved freedom. He craved a life without shackles and chains. Somewhere in him he dared hope. Perhaps, the gods will hear his prayers. Perhaps, the world would at last be kind. Perhaps.
Current History-
He was indeed fortunate. Rescued by the knights of Syliras he found himself in a difficult situation. He found he wanted to earn his freedom, and joined the order.
It's been a year since Marrick joined the Order, and what a year. Battling brigands, and meeting colorful characters amongst the order.
Language
Fluent Language: Common (practiced)
Basic Language: Symenestran(grasped)
Poor Language: Shiber(one or two words)
Skills
Lores
Possessions
Squires Issued Clothing (Not Owned)
• Linen Shirt
• Linen Pants
• Wool Cloak
• Windoak Emblazoned Leather Gambeson
• Windoak Emblazoned Tabard
• Kettle Helm
• Leather Gloves
• Leather Boots
Armor and Weapons (Owned)
• Long sword (15gm)
• Longbow (75gm)
• 20x Broadhead Arrows (15gm)
• 2x Whistling Arrows (2gm)
• Dagger (2gm)
• Bandits Longbow (Quest Item)
Gear
• Weapon Harness – which is fastened with:
o Sling Pack--which contains:
Comb (Wood)
Brush (Wood)
Soap
Strait Edge Razor
Balanced Rations (1 Week's worth)
Eating knife
o Water skin – which contains:
1.5 liters of Clean Water
• Belt – which is fastened with:
o Sword Scabbard (6gm)
o Dagger Scabbard (2gm)
o Specialized Belt Pouch- which contains: (2gm)
Shackles (Not owned)
o Belt Pouch (1gm)
Bag o’Mizas
Flint & Steel
Animals
• Tieden Heavy War Horse "Kiter" Light (150gm)
o Bitless Bridle (2gm)
o Saddle Pad (1gm)
o Riding Saddle (10gm)
o Small Saddle Bags (4gm) – which contains:
Horse Brush (5gm)
Halter (1sm)
10 lbs of Feed Oats (5cm)
Heirloom: Only Memories
Housing
Location: Syliria - Mithryn Outpost
House: Marrick Resides at the Barracks in Mythrin Outpost in the Fields. (Not owned)
Ledger
Shield Points | 8+20+9+10+4+3+2+2+4+4+2+1+2+2+2+5+6 | 86 |
Race: Human Kelvic (Raven)
Gender: Male
Age: 4
Birthday: Born 3rd of Summer 510 AV
Birthplace: Ravok
Current Appearance:
The Man
Marrick appears as a Black haired young man with unusually pale blue eyes. As the Spring season came he has had his hair cropped short. He is often sporting a look of curiosity or the twinkle of intrigue in his eye. He seems to be in his early twenties. Though in truth, he is only but a few years old.
His flesh was once flawless. Though in his life he has taken several flays of the whip as punishment for his defiance, leaving his back a map of scars. The many shackles that he has worn through his life have left chafed scarring on his wrists and ankles as well. Though, he hides this as often as he can. These marks are a badge of shame to him. A reminder that once he was someone's thing.
He is of an average height in his human form, standing at seventeen and three quarter hands tall. His skin has a healthy kiss of Syna, though one can tell his natural tone is pale. Yet, tanning over the summer months with long patrols outside, and hard work in the training yard has brought on his current tone. His face bears a smooth complexion and he maintains an athletic build.
His flesh was once flawless. Though in his life he has taken several flays of the whip as punishment for his defiance, leaving his back a map of scars. The many shackles that he has worn through his life have left chafed scarring on his wrists and ankles as well. Though, he hides this as often as he can. These marks are a badge of shame to him. A reminder that once he was someone's thing.
He is of an average height in his human form, standing at seventeen and three quarter hands tall. His skin has a healthy kiss of Syna, though one can tell his natural tone is pale. Yet, tanning over the summer months with long patrols outside, and hard work in the training yard has brought on his current tone. His face bears a smooth complexion and he maintains an athletic build.
The Raven
A large black Raven with unusually pale blue eyes and jet black feathers. He has a large sharp black beak, shaped very much like a Janbiya.
The Reveler
Since his liberation from slavery by the Knights of Syliras, he joined the order. He has taken to wearing a comfortable undyed linen tunic, brown leather leggings, and brown leather calf high boots. A wide corded brown leather belt with a dull brass buckle girds his midsection. The simple clothes of a squire. When out and about, he does wear his issued Gambeson, a general form of protection.
The Squire
When on duty, the squire wears a simple issued armor.
Recent events have left the squire in possession of clothing that once belonged to a criminal/archer/brigand. He washed, and altered these clothes to better fit him, and wears them as a layer of his armor. This armor functions much like a winter coat, and pants. The leather hide acts as a rain slick, and the fur is inverted so it keeps him warm. Over his layer of deer skin, he wears an issued Gambeson which whih bears the mark of the Windoak. on its breast.
His helm is a simple sculpted Salet. Over the gambeson he wears a mail shirt. Of course he bears NO insignia of Rank within the Order save for his Tabard. This bear the mark of the Windoak.
His calf high boots are fitted brown leather, as are his mid arm length gloves.
Recent events have left the squire in possession of clothing that once belonged to a criminal/archer/brigand. He washed, and altered these clothes to better fit him, and wears them as a layer of his armor. This armor functions much like a winter coat, and pants. The leather hide acts as a rain slick, and the fur is inverted so it keeps him warm. Over his layer of deer skin, he wears an issued Gambeson which whih bears the mark of the Windoak. on its breast.
His helm is a simple sculpted Salet. Over the gambeson he wears a mail shirt. Of course he bears NO insignia of Rank within the Order save for his Tabard. This bear the mark of the Windoak.
His calf high boots are fitted brown leather, as are his mid arm length gloves.
Injuries
Marrick is currently working through a mild form of PTSD
Facade
Cropped short dark hair, and a small bit of dark stubble on his chin.
Character Concept
The son of a sad and dark haired beauty, Marrick was born a slave. He is a clever survivor. When young he learned the value of kindness from a dear old slave woman named Gypsy, his foster mother. He has held onto those values for some time. Through torture and abuse he carried his kindness like a torch. Until, when he felt his long night might last forever and his light might go out, he met a person who fostered in his heart a belief that he could be free.
Touching or being near items of his past enslavement brings him discomfort of varying degrees. Even the shackles he carries in his duty kit make him pause from time to time. When confronted with bullying, he will fight for the weak. When confronted with cruelty, he will repay it in kind. When confronted with wickedness, he gives no quarter.
Being a slave once in his life, and at last freed, he struggles against his nature constantly. His desire for freedom is balanced against the ragged edge of his Kelvic nature to desperately find a Bondmate. Being bonded and broken more than once when he was young has made him wary of his need to bond though he cannot deny his need. His longing for someone to fulfill his nature makes him easy to befriend.
Marrick is a very curiosity driven creature, though this has been known to cause him some distraction at times, and trouble in others, it has not hampered his development. In fact, this aspect of his personality has given him more preparation for pseudo adulthood than your typical Kelvic. To better satisfy his curious spirit he learned to read and write, difficult though it was. When the mood strikes him, Marrick will often want to know everything there is to know about a subject, and oft he searches with a certain naïveté
Character History
Marrick was born a slave. Never knowing his mother or father he was raised by the Kindly slave cook of his owner. The cooks name was Gypsy. She was a sour old lady. However, the little Kelvic brought out the mother in her, when their owner wasn’t looking. Too old to be sold for anything more than a few coppers, but damn could that old prune cook. When it became obvious that Marrick was a Kelvic as his growth rate was astronomical and his hunger insatiable, his owner Exelis became frustrated with his purchase. He was expecting a human slave child not some quick to old age Kelvic.
As angry as Exelis became, Gypsy fed him his favorite meal and held his council explaining that he may not have wasted his money. A Kelvic has many uses. She implored him wait out his childhood and find out what sort of Kelvic he would be. When he was a young boy he would assist Gypsy in the kitchen, or with chores around the house. She wasn’t a vile task master, just hard and resigned to her fate. For those two years, Marrick learned to cook. When he wasn’t cooking he would go into the streets. He’d get into fights, though as he grew, his preternatural abilities along with his growth rate gave him the slightest of advantages over the majority of his foes. Save for the few times he bit off more than he could chew, he lived his life more or less without physical harm.
For two seasons Marrick had a recurrent dream of a big black raven that would perch above his bed at night and watch him as he slept. One fine summer day the now young man was working in the kitchen preparing some meat for the pot when he felt a sudden ravenous hunger. The hunger was not unusual it was the menu. Marrick saw the leftovers. The liver, heart, and lungs of the rabbit he was cleaning for the spit. His eyes grew wide as he simply took the bloody organs and stuffed them into his mouth, and for the oddest of seconds he felt a strange satisfaction when he swallowed. It felt natural. He shut his eyes as he happily licked the bits of detritus from his lips.
When his eyes were closed, he could see the raven. Somewhere in his head, or maybe his heart, he wasn’t sure. What he did know was that it was there and he felt a strange kinship to it. He was it. He was the Raven. In an instantaneous and brilliant flash of light Marrick realized he had changed. He struggled against his woollen shirt like it was some sort of giant swathe of cloth. When it fell away, he looked with oddly comfortable eyes, almost as if he had always seen through them. He saw his surroundings with fresh perspective.
When Exelis discovered his animal form, he was furious. He was expecting some sort of ravenous tiger, or predator. Not some carrion bird. The old man branded him a garbage picker, and immediately sold him in a desperate attempt to make back some of his investment. He told Marrick that if he put up a fight or even made a bit of sass he would Kill Gypsy. So, with bowed head the Kelvic let his master sell him away. Exelis traded coin for him as a trainable scout that could travel great distances and relay complicated messages, but warned his buyers that he was youthful and spirited. He would require a shackle.
In the service of his second masters, the now realized Kelvic would wear an ankle shackle when he would fly about Ravok delivering messages. The new jewelry he wore kept him from changing into his human form. And not knowing how to communicate, or even daring to communicate to anyone, kept him imprisoned. They would tie the little letters to his leg like some common carrier pigeon. Though Marrick felt things could be worse. Gypsy could be killed, and as hard as the old woman had been. He felt a strange love for her, she was the closest thing to a mother he could ever have had, and it pained him to know he would never see her again. The other slaves told him he had bonded with her, and he endured their cruel jibes at the nature of his “mothers” character.
Each day was a new torment. The shackles chaffed. Until one day he met a strange woman hiding in the loft of one of the patrons of his master’s services. She taught him how to speak in his animal form by encouraging him how to Mimic her voice. She was on the run for one reason or another, though Marrick wasn’t sure why. The troubles of the city were not for his shoulders. The Spider lady, did leave him with one final twist to his fate, however. She left him dreaming of his freedom.
When the woman left the city Marrick became withdrawn and depressed. Finally believing that he was seeing a poor return on his investment his latest master sold the Kelvic to a trader on his way to Kenash. Marrick was shackled at the ankle in his animal form for the trip since he took up less space and was somewhat less conspicuous.
The trader carted Marrick about for a few days trying to book passage for himself and his cargo though in the end he was forced to buy a barred wagon and make the dangerous journey through Taldera and Sylira. With what little money the slaver had left he purchased a map of what he had been told would be the safest route to his destination. Marrick watched the interchange of Mizas and parchment. Something in the man’s grin told him things would not be so safe, or easy.
Miraculously they made it into Sylira, caged and on his way to Kenash. Marrick did not relish the idea of being sold. He was tired of living as a slave. He craved freedom. He craved a life without shackles and chains. Somewhere in him he dared hope. Perhaps, the gods will hear his prayers. Perhaps, the world would at last be kind. Perhaps.
Current History-
He was indeed fortunate. Rescued by the knights of Syliras he found himself in a difficult situation. He found he wanted to earn his freedom, and joined the order.
It's been a year since Marrick joined the Order, and what a year. Battling brigands, and meeting colorful characters amongst the order.
Language
Fluent Language: Common (practiced)
Basic Language: Symenestran(grasped)
Poor Language: Shiber(one or two words)
Skills
Combat Skills
Skill | EXP | Total | Proficiency |
Organization | 1Sxp+1xp | 2 | Novice |
Acrobatics | 10SP+1+1+1+1+2xp | 16 | Novice |
Tactics | 2+1+3+2+3+3+2xp | 16 | Novice |
Brawling | 1+1xp | 2 | Novice |
Boxing | 1xp | 1 | Novice |
Wrestling | 1xp | 1 | Novice |
Weapon: Tamos | 1xp | 1 | Novice |
Weapon: Longsword | 3+1+2+3+4 | 13 | Novice |
Unarmed Combat | 20SP+10RB+1+1+2+2+1+2+2xp | 41 | Competent |
Weapon: Dagger | 1xp | 1 | Novice |
Weapon: Longbow | +2+2+2xp | 6 | Novice |
Social Skills
Skill | EXP | Total | Proficiency |
Literature | 1+1xp | 2 | Novice |
Writing | 1xp | 1 | Novice |
Socialization | 1+3+4+2+1+1+3+4+5+5+4+2+2+4xp | 41 | Competent |
Rhetoric | 3+1+1+1+1+4+5+5+1+5+1+5+2+1xp | 36 | Competent |
Flirting | 1+4+2+1xp | 8 | Novice |
Dance | +2xp | 2 | Novice |
Interrogation | 1+3+1xp | 4 | Novice |
Intimidation | 1+1xp | 2 | Novice |
Observation | 3+3+4+4+2+1+1+2+1+3+5+4+2+2+5+5+5+5+1+2+3xp | 63 | Expert |
Leadership | 1+4+2+3+4+2+1xp | 17 | Novice |
Endurance | 1+2+1+2+4+3+4+1xp | 18 | Novice |
Intelligence | 1+3+5xp | 9 | Novice |
Body Building | 1+1+1+1+1+3xp | 8 | Novice |
Negotiation | 1xp | 1 | Novice |
Life Skills
Skill | EXP | Total | Proficiency |
Climbing | 1xp | 1 | Novice |
Tracking | 5SP+1xp | 6 | Novice |
Drawing | 5SP | 5 | Novice |
Cooking | 5SP | 5 | Novice |
Wilderness Survival | 5SP | 5 | Novice |
Meditation | 3+1xp | 4 | Novice |
Storytelling | 3+5+2xp | 10 | Novice |
Riding: Horse | 1+4+5+3+5+3xp | 21 | Novice |
Animal Husbandry | 1+2+2+2+2xp | 9 | Novice |
Impersonation | 1xp | 1 | Novice |
Singing | 1xp | 1 | Novice |
Horsemanship | 2+2+2+1xp | 7 | Novice |
Teaching | 2+3+2xp | 7 | Novice |
Philosophy | 1+2+3+2xp | 8 | Novice |
Investigation | 1+1xp | 2 | Novice |
Medicine | 2+1+1+1 | 5 | Novice |
Persuasion | 2+3xp | 5 | Novice |
Weapon:Longbow | 2+2 | 4 | Novice |
Weapon:Dagger | 1xp | 1 | Novice |
Disguise | 2xp | 2 | Novice |
Land Navigation | 1+1+1xp | 3 | Novice |
Stealth | 2xp | 2 | Novice |
Acting | 1xp | 1 | Novice |
Running | 1+1xp | 2 | Novice |
Planning | 1+1xp | 2 | Novice |
Detection | 1xp | 1 | Novice |
Whistling | 1xp | 1 | Novice |
Singing | 2xp | 2 | Novice |
Music Composition | 1xp | 1 | Novice |
Lores
Combat
Combat: Human Shield
Longsword: Proper Stances and Grips
Longsword: Basic Techniques
Combat: Breathing Technique
Swordmanship: The Burden of Steel
Magic: Dangerous
Bows: One of the Oldest Weapons.
Bowmen are better than Swordsmen.
Acting: Feigning Death
Tactics: Scatter archers
Underhand Combat Gets Results
Brawling: Blinding An Opponent With Filth
Losing Onesself To The Moment Of The Battle
Bows: Setting Your Stance
Callouses Work Better Than Gloves.
Steady Breathing Helps Aim.
Endurance: Staying awake all night
Leadership: Raise Moral with a Speech
Acrobatics: Handstands
Tactics: Switch Stances when Weary
Tactics: Always Counter
Unarmed Combat: Elbow Strike
Longsword: Disarming an Opponent
Longsword: Knocking an Opponent Down
Longsword: Proper Stances and Grips
Longsword: Basic Techniques
Combat: Breathing Technique
Swordmanship: The Burden of Steel
Magic: Dangerous
Bows: One of the Oldest Weapons.
Bowmen are better than Swordsmen.
Acting: Feigning Death
Tactics: Scatter archers
Underhand Combat Gets Results
Brawling: Blinding An Opponent With Filth
Losing Onesself To The Moment Of The Battle
Bows: Setting Your Stance
Callouses Work Better Than Gloves.
Steady Breathing Helps Aim.
Endurance: Staying awake all night
Leadership: Raise Moral with a Speech
Acrobatics: Handstands
Tactics: Switch Stances when Weary
Tactics: Always Counter
Unarmed Combat: Elbow Strike
Longsword: Disarming an Opponent
Longsword: Knocking an Opponent Down
Medicine
Medicine: Pulling an arrow out
Scars: Teaching Tool
Medicine: Tending a wound
Scars: Teaching Tool
Medicine: Tending a wound
Knowledge
Kelvic: Collars Prevent Shifting
The Duties of a Squire
Birds Can’t Hum
Imitating Human Speech in Raven Form
Stables: Smells of Horse Shyke
Horse Breed: Tiaden Warhorse
Horsemanship: How to Prepare a Horse for Riding
Horse Riding: Basic Riding Commands
Knights: Direct and Swift Responses
Hosting a Herald for a Night
A Kelvic's Desire to Please
Mission Complete: Assessment of Xira
Finding a Friend in Xira
Pearls of Wisdom for Millicent
Syliran Knights: No Place for Savagery
Rhetoric: Leveling with Children
Nothing quite like the smell of manure and sawdust
I ride my horse because I like it
The Marks Family dynamics
Juniper's 16th Birthday
Everyone Knows About Me and Oriah!
A Horrific Explosion in Syliras
The White Swan on Fire
Aided by a Helpful Painting
A Brush with Death in The White Swan Fire
Saving Samantha and Xarex
The Taste of Smoke in One's Lungs
Protecting What Matters Most
A Taste of Heroism and Praise
Prodding livestock to stay with the herd
Defending a drove against an ambush
Horsemanship: Calming an antsy Tiaden
Music Composition: Creating Words to a tune
Negotiation: Finding a None-Violent Solution
Violence is a last resort
The Duties of a Squire
Birds Can’t Hum
Imitating Human Speech in Raven Form
Stables: Smells of Horse Shyke
Horse Breed: Tiaden Warhorse
Horsemanship: How to Prepare a Horse for Riding
Horse Riding: Basic Riding Commands
Knights: Direct and Swift Responses
Hosting a Herald for a Night
A Kelvic's Desire to Please
Mission Complete: Assessment of Xira
Finding a Friend in Xira
Pearls of Wisdom for Millicent
Syliran Knights: No Place for Savagery
Rhetoric: Leveling with Children
Nothing quite like the smell of manure and sawdust
I ride my horse because I like it
The Marks Family dynamics
Juniper's 16th Birthday
Everyone Knows About Me and Oriah!
A Horrific Explosion in Syliras
The White Swan on Fire
Aided by a Helpful Painting
A Brush with Death in The White Swan Fire
Saving Samantha and Xarex
The Taste of Smoke in One's Lungs
Protecting What Matters Most
A Taste of Heroism and Praise
Prodding livestock to stay with the herd
Defending a drove against an ambush
Horsemanship: Calming an antsy Tiaden
Music Composition: Creating Words to a tune
Negotiation: Finding a None-Violent Solution
Violence is a last resort
Locations
SP-Lore of Syliran Regions
Location: The Kabrin Road
Soothing Waters: My first arrest
Location: Rearing Stallion
Location: Mithryn Outpost
Location: Dra-Kalinor
Location: Windmount Stables
Mithryn Protocol for Visitors
Mithryn: Supper Seating Order
Location: The Bean
Location: The Kabrin Road
Soothing Waters: My first arrest
Location: Rearing Stallion
Location: Mithryn Outpost
Location: Dra-Kalinor
Location: Windmount Stables
Mithryn Protocol for Visitors
Mithryn: Supper Seating Order
Location: The Bean
People
Kraul, Grun, and Kimp: Slavers
Syliran Knights: Defenders of Justice
Caelin Verellin: Sergeant Knight
A New Squire in Town
Marching Orders, Whitevine Patron
The Drunken Tradesman from Ravok
Millicent: A Tough Wee Nugget
Kevith Aargon: Former Knight, Owner of the Rearing Stallion
Oriah: Benshiran Aquantance
Sam: White Swan Chef
Oriah: A Benshiran Dancer, Faithful To Yahal
Kiter: My Horse
David Whitevine: My Patron Knight
Lucius and Miruan Antinous: Weapon Masters
Oriah: Have Feelings for me
Sahana: Has Violet-Colored Arm
Pieter: Page
Uliver Windmount: Knight and Assistant Caretaker of Windmount Stables
Kiter: Tiaden Warhorse
Xira Hezmek: Courier, Rider, and Herald
Xira: Would Do Anything For a Friend
Xira: A Rare Gem
Oriah: Nothing but Heartache to Offer
Samantha and her Niece, The Wee Page
Millicent: Tough Little Nugget
Altaira: Milly's Kelvic Friend
Sei: An Overconfident Kitten
Sei: Not Utterly Nonsensical
Ser Iros: Archailist's Patron
Ser Iros: Syliran Knight
Archailist: Fellow Underestimated Soul
Archailist: Clay Squirrel
Archailist: Syliran Squire
Archailist: Brother in Arms
Katelyn: the Ginger of the Marks family
Sebastian: Katelyn's pony friend
Katelyn can eat a lot
Katelyn: Wants to travel
Archailist: Can Hold More Water than Me
Xarex and Samantha: Trapped In the Fire
Archailist: Doused The White Swan Fire
Archailist: Exchanging a Handshake and Hug of Gratitude
Garland: Squire who fought at the main gates
David: Follow Orders, Be Cautious
Kreig Messer: Rumored Better
Oriah: Even the Thought of her Gives Strength
Johvel of the Tents of Havid
Johvel: Bean Employee
Syliran Knights: Defenders of Justice
Caelin Verellin: Sergeant Knight
A New Squire in Town
Marching Orders, Whitevine Patron
The Drunken Tradesman from Ravok
Millicent: A Tough Wee Nugget
Kevith Aargon: Former Knight, Owner of the Rearing Stallion
Oriah: Benshiran Aquantance
Sam: White Swan Chef
Oriah: A Benshiran Dancer, Faithful To Yahal
Kiter: My Horse
David Whitevine: My Patron Knight
Lucius and Miruan Antinous: Weapon Masters
Oriah: Have Feelings for me
Sahana: Has Violet-Colored Arm
Pieter: Page
Uliver Windmount: Knight and Assistant Caretaker of Windmount Stables
Kiter: Tiaden Warhorse
Xira Hezmek: Courier, Rider, and Herald
Xira: Would Do Anything For a Friend
Xira: A Rare Gem
Oriah: Nothing but Heartache to Offer
Samantha and her Niece, The Wee Page
Millicent: Tough Little Nugget
Altaira: Milly's Kelvic Friend
Sei: An Overconfident Kitten
Sei: Not Utterly Nonsensical
Ser Iros: Archailist's Patron
Ser Iros: Syliran Knight
Archailist: Fellow Underestimated Soul
Archailist: Clay Squirrel
Archailist: Syliran Squire
Archailist: Brother in Arms
Katelyn: the Ginger of the Marks family
Sebastian: Katelyn's pony friend
Katelyn can eat a lot
Katelyn: Wants to travel
Archailist: Can Hold More Water than Me
Xarex and Samantha: Trapped In the Fire
Archailist: Doused The White Swan Fire
Archailist: Exchanging a Handshake and Hug of Gratitude
Garland: Squire who fought at the main gates
David: Follow Orders, Be Cautious
Kreig Messer: Rumored Better
Oriah: Even the Thought of her Gives Strength
Johvel of the Tents of Havid
Johvel: Bean Employee
Literature
Poem: Sands in the Distant Deserts
Letter: A Form of Literary Arts
Expressing Feelings through Poetry
The Story of Lahsa and Zasar
Retelling Gypsy's Story at Mithryn
Letter: A Form of Literary Arts
Expressing Feelings through Poetry
The Story of Lahsa and Zasar
Retelling Gypsy's Story at Mithryn
Religion
SP-Lore of Religion Eyris
Possessions
Squires Issued Clothing (Not Owned)
• Linen Shirt
• Linen Pants
• Wool Cloak
• Windoak Emblazoned Leather Gambeson
• Windoak Emblazoned Tabard
• Kettle Helm
• Leather Gloves
• Leather Boots
Armor and Weapons (Owned)
• Long sword (15gm)
• Longbow (75gm)
• 20x Broadhead Arrows (15gm)
• 2x Whistling Arrows (2gm)
• Dagger (2gm)
• Bandits Longbow (Quest Item)
Gear
• Weapon Harness – which is fastened with:
o Sling Pack--which contains:
Comb (Wood)
Brush (Wood)
Soap
Strait Edge Razor
Balanced Rations (1 Week's worth)
Eating knife
o Water skin – which contains:
1.5 liters of Clean Water
• Belt – which is fastened with:
o Sword Scabbard (6gm)
o Dagger Scabbard (2gm)
o Specialized Belt Pouch- which contains: (2gm)
Shackles (Not owned)
o Belt Pouch (1gm)
Bag o’Mizas
Flint & Steel
Animals
• Tieden Heavy War Horse "Kiter" Light (150gm)
o Bitless Bridle (2gm)
o Saddle Pad (1gm)
o Riding Saddle (10gm)
o Small Saddle Bags (4gm) – which contains:
Horse Brush (5gm)
Halter (1sm)
10 lbs of Feed Oats (5cm)
Heirloom: Only Memories
Housing
Location: Syliria - Mithryn Outpost
House: Marrick Resides at the Barracks in Mythrin Outpost in the Fields. (Not owned)
Ledger
Purchase | Cost | Total |
Starting | +100 GM | 100 GM |
Forfeited housing | +500 GM | 600 GM |
Long sword | -15gm | 585 GM |
Longbow | -75gm | 510 GM |
20x Broadhead Arrows | -15gm | 495 GM |
2x Whistling Arrows | -2gm | 493 GM |
Dagger | -2gm | 491 GM |
Sword Scabbard | -6gm | 485 GM |
Dagger Scabbard | -2gm | 483 GM |
Specialized Belt Pouch | -2gm | 481 GM |
Belt Pouch-which contains | -1gm | 480 GM |
Heavy Tiaden War Horse (Kiter) | -300gm | 180 GM |
Bit and Bridle | -2gm | 178 GM |
Saddle Pad | -1gm | 177 GM |
Riding Saddle | -10gm | 167 GM |
Small Saddle Bags | -4gm | 163 GM |
Horse Brush | -5gm | 158 GM |
Weapon Harness | -5gm | 153 GM |
Halter | -1sm | 152GM 9SM |
10 lbs of Feed Oats | -5cm | 152GM 8SM 5CM |
Expenses from the Rearing Stallion | - 6gm 6sm | 146GM 2SM 5CM |
Expenses from the White Swan | - 5gm 5sm | 140GM 7SM 5CM |
Winters 513 Seasonal expenses | Squire-ship provides Room and Board, no costs incurred. No Money gained | 140GM 7SM 5CM |
Spring 514 Seasonal expenses | Squire-ship provides Room and Board, no costs incurred. No Money gained | 140GM 7SM 5CM |
Summer 514 Seasonal expenses | Squire-ship provides Room and Board, no costs incurred. No Money gained | 140GM 7SM 5CM |
"The Hungry Hawk and the three Lizards" book | -25GM | 115GM 75SM 5CM |
"Yahals Parables" Worn Prayer Book | -75GM | 40GM 75SM 5CM |
Pay from Modded Thread | +50gm | 70GM 75SM 5CM |
Winter 514 Seasonal Expenses | Squire-ship provides room and Board. no costs incurred. No Money gained | 70GM 75SM 5CM |
Shield Points | 8+20+9+10+4+3+2+2+4+4+2+1+2+2+2+5+6 | 86 |