Valideen Grimlori-Symenestra

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Valideen Grimlori-Symenestra

Postby Valideen Grimlori on August 24th, 2010, 3:52 pm

Name: Valideen Grimlori

-Physical Info.
Race: Symenestra
Age: 26
Gender: Male


-Physical Description:
Height- 6”1
Weight-140 lbs.
Body type- slender
Hair color- Black
Hair style- thin, held together in a ponytail, very well kept.
Skin color- Abnormally pale
Eye color- Ice Blue
Notable features- Strange symbols are painted on Valideen’s Palms, elbows, and shoulders. A burn across his left leg that has mostly healed.
Facial Structure- Slender, defined, elegant.

-Character Concept
Personality: Valideen has a good sense of humor, so long as there isn’t more pressing matters at the time. He is slow to make true friends, and slower to place them above his race. Valideen is a dreamer and can be a sort of idealist, he is tenacious above all else. There is a darker side to Valideen as well, a cold and callous portion of his being that lurks just beneath the surface, a predatory nature that was developed long before he could contest against it, but in either of the extremes one thing is apparent; the ends always justify the means. Also, Valideen is know to be a hypocrite. In the end Valideen’s personality depends upon the moment. It should also be noted that it is very, very easy to tempt Valideen into doing something if done properly.

Ethics: Valideen’s ethics are usually sound, and something “right” usually pertains to helping someone that is helpless or doing whatever it takes to keep a promise, however if someone is helpless against him….he could care less. “Wrong” can be a strange subject to Valideen, and simple, or common things can be taken as a very offensive moment to him, for example the parents of a child openly arguing with each other, uncaring as to how the child could feel, would be taken as something very wrong. While in contrast, a woman being treated as property would seem quite normal to him. Killing things is something that cannot be avoided to survive, and as a fact of life, Valideen does not feel it is an “evil” deed, only a distasteful one.

Likes: Winning, talking, day-dreaming, being useful, sketching, and things that remind him of darkness.

Dislikes: Racists, most other races, extreme heat or cold, helplessness, and bright light.

Character History
Valideen was born as a pure Symenstra, as was his twin sister-Saraneen- one could say that they were the cause of their mothers death, not intentionally, but the venom that a young Symenestra releases upon birth contributed to her death, Saraneen was born first, and Valideen came second, while also getting burned across his left leg by the venom of his sister. Because of their mother’s death they were both raised by their father Vondilaa, and their aunt Seese, who never had any children.

As a child Valideen was taught the basics of Symenestra life, and also the religious ceremonies that take place in the home, he took an interest in learning how to sketch out elaborate portraits of other Symenestra, and then other creatures entirely, until moving towards more technical drawings as he grew older, sketching separate muscle groups and bones of certain things. He always liked to fight though, that was something no one could deny him, whether it be an argument, game, or wrestling, Valideen always enjoyed it, although more often then not he takes these battles too far, and on occasion has been known to lose himself and start fighting more and more seriously.

Valideen, at the beginning of his teenaged years, was informed that he would be responsible for protecting his sister at all times, which upset him more than just a little. But nevertheless he abided by his father’s word and began to learn what he would need to protect her….it was readily apparent that he was not meant for the skill of a sword, or the finesse of a bow, as he always tossed aside the guards meant to protect during training, and without exception, resorted to fighting with his body. So he was trained how to fight by his father, using claws and fang against a sword-armed opponents, while learning book-knowledge from a sage in the community.

When he turned 23 he stumbled across the Sages’ secret, he knew a measure of magic, or at least he knew how to alter the structure of his own hand, in a roundabout way of blackmailing Valideen convinced him to show him the basis of such a thing, though the deal was only that he’d be taught the basics, and he’d have to do the rest. As such Valideen is not formally trained in how Djed can cause magic, but his unrefined knowledge is still more than enough to perform, as a final lesson the Sage gave Valideen a journal about Glyphing, Morphing, and Djed flow in general, as well as a slight demonstration on glyphing. When he left for the last time the Sage said “You carry my family legacy with you, I do not have a child of my own who I can teach…..so you’ll have to do.”

At 26 Valideen and Saraneen both went out hunting for game, neither of them could have know what awaited them on that day…They were ambushed by three hunters, covered in animal furs and masked by an animal skull, who in a matter of moments rendered both of the Symenestra unconscious, the only thing that saved Valideen was that there happened to be another group of Symenestra nearby who saw what had happened, and while they tried to get Saraneen back, the three furred hunters escaped with Valideen’s sister with them, leaving him an only child once he woke up.

Shamed, Valideen swore to get Saraneen back, no matter what he had to do, or the time it took.




Training & Skill Points
First number is starting package, second is racial/ earned.
-Acrobatics-0 + 10=10
-Drawing-8
-Unarmed Combat-12
-Morphing-20
-Glyphing-10

Languages known- Symenos, Common. And a little Akalak.

Lore- Functions of a Symenestra society.
-Cavern Life.

Equipment/Possessions-
-Symenestra garb-dark colored fabric wrapped around Valideen in strips, several hanging off, the clothes are very baggy and make him seem as though he’s slightly bigger than he really is. His pants are made in a similar fashion.
-Waterskin-starting equip
-Backpack-starting equip
-basic set of toiletries-starting equip
-eating knife-starting equip
-flint and steel-starting equip
-almonds- 3 lbs- worth 9 gm collectively
-Dried Peaches- 4 lbs- worth 60 gm collectively
-Vial, Ink- 3- worth 3 gm collectively
-Blood Decoy-1- 5 gm
-Canvas-10 sq yards- 10 sm
-Book of Glyphing, Djed, and an incomplete guide to Morphing-1- family heirloom.
-Quil-1- 5 cm
-4 person tent,large tarp, 100 ft of rope, lantern, 2 torches, bedroll, blanket, fishing tackle & hooks-starting equip.
-Full set of tack, large set of saddlebags-starting equip
-Symenestra Formal garb- Elegant in design, the fabric of this outfit is designed to be flowing and to add a sense of allure to the one wearing it, the colors used are dark purple, black, and red, with orchid flower trim, however, the material used is not of the greatest types, but even so, the design of the garb is well suited to blending into formal parties.-20 gm

Mounts-Gaer-Leopardbred horse, 16 hh, White coat with black spots. Approx. 75 gm value.-Gaer has a wandering problem at times, and can have a slight mean streak towards his rider.

-Ledger-
Gm-501
Sm-89
Cm-95


History:
The Steps Required. (Training, outside of Kalinor)
[Syliras Location] The Main Gates.
User avatar
Valideen Grimlori
Newbie Here!
 
Posts: 7
Words: 8652
Joined roleplay: August 21st, 2010, 5:41 am
Location: Underneath the Stars
Race: Symenestra
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