[Verified by Crosspatch] Prakash / Drath

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Prakash / Drath

Postby Prakash on February 23rd, 2014, 12:50 pm

Prakash / Drath


Appearance

Race: Akalak
Gender: Male
Age: 26
Birthday: 17th of Winter, 487 AV
Birthplace: Riverfall

Appearance:
Image

Character Concept

Always having had a nose to poke with in places it doesn't belong, Prakash had always been a lively and fairly carefree Akalak, often 'lost in the tall grass' as they say in his hometown. While he usually acted aloof, there was more to it than simply being a daydreamer. Prakash had an uncanny knack to stumbling into trouble just by simply realizing there was more going on than meets the eye. Some might get enough of the punishments and quickly back off the next time they realize something was off, but not him. He enjoyed snooping around and finding the answer to a mystery, bit by bit, clue by clue. He wasn't the most liked young'un due to this, even amongst his siblings and family he was kept at bay.

Since everyone has little white lies and secrets they want to keep, it was best to keep as far away as possible from Prakash. This behaviour common amongst the people around him, often made him angry and sad, until his father had a word with him. Soon after that moment, his other half manifested but instead of struggling and battling for control, the 2 sides simply made a pact after discussing their situation and how best to proceed. It helped that both Prakash and Drath have a desire to sniff out secrets and solve mysteries, while they have alot of similarities going on; They do clash from time to time.

While Prakash is the lively, social and easy-going side; Often giving people the benefit of the doubt, Drath is not. He is far more cynical and resentful than Prakash, his memory is also much better than Prakash's, if you ever double-cross either of them, Drath is sure to remember your name and face.

While Drath is quick to judge, get angry and hold a grudge. It doesn't make him a bad guy, his emotions are just quick to flare up and don't simmer down easily. But in no way does he have evil or malignent intentions to people that don't deserve it.

To those that do, according to him, he will often try to get (at least) even with them and if he fails once, he'll be back soon enough until he's satisfied with the outcome. Neither of them are quitters in whatever route they persue.


Character History

After having been through a cold childhood until his other self arrived and he effectively had someone to chit-chat without about the secrets he gathered over the years, eventhough he of course already knew all about them, Drath still could provide another way of seeing things and made for interesting conversations.

Prakash had always been grateful towards his family and the life they provided him with, but the most appreciative event must be the conversation Prakash's father had with him. His father told him about the Nightmother and that there was nothing wrong with desiring to obtain secrets and unravel mysteries, but that the true 'seekers' knew to keep them to themselves and not spread them to anyone and everyone. To seek and keep secrets, was a proud and noble cause. As knowledge, and especially secrets, holds great power and responsability.

It was after this conversation that Prakash, and Drath, started to revere Akajia and continue on their seeking journey, but from now on with their heads held high.




Language

Fluent Language: Common
Poor Language: Tukant

Skills

Skill EXP Total Proficiency
Unarmed Combat 10 RB +1 11 Novice
Lakan 15 SP +2 +1 18 Novice
Investigation 20 SP +5 +2 +3 +2 30 Competent
Interrogation 10 SP 10 Novice
Intelligence +3 3 Novice
Cryptography 5 SP +2 7 Novice
Observation +5 +5 +3 +2 +4 19 Novice
Stealth +4 4 Novice
Acrobatics +1 +2 3 Novice
Brawling +1 1 Novice
Socialization +3 +1 +4 +2 +1 11 Novice
Philosophy +2 2 Novice
Rhetoric +3 +2 5 Novice
Tactics +1 1 Novice
Flirting +1 1 Novice


Lores
 
Social
Tom Volus: Smoker
Axthor Ulan: Kuvay'Nas Veteran
Axthor Ulan: Willing to Help
Antiquities Society: New Job
Deven: The Man Behind The Desk
Kara Bloomsheart: Antiquities Society Cataloguer
Maltar: Always Expecting More
Reven: The Rambling Lady
Reven: Past of Discrimination
A Drunk Reven Is A Playful Reven
Volunteering for the Kuvay'Nas
Rhotzal: Gentle Giant

 
Geographical
The Glass Gull: Worst Customer Service...Ever
Lodge: A Safe and Comfortable Place
Layout of the Kuvay'Nas Lodge

 
Mystery Van
Starter Lore of inventing rudimentary allegorical codes
Secrets: Not to be Shared
Some Questions Are More Than They Seem
A Good Investigator Thinks Outside The Box
Want: Figure Out the D4 Stone's Secret
Origins of the Rock: Unknown
The Rock: Magic?

[tab=Combat & Magic,#003377,white]Identifying a Summoning Circle[/tab]
 
Divine
Starter Lore of Religion: Akajia
Night Stalking: (Night) Talking with Shadows

 
Misc
Types of Notes at the Message Board
What an Arrow Going Over One's Head Feels Like
Every Sculpture Tells A Story
Pretty Women Tie The Tongue
Never Surprise A Drunken Kelvic
Realizing a Goal
Feeling Like Part of a Group
Using One's Knee To Bruise A Man's Pride
Rock's Shadow: Has an Attitude


Relationships

+1 Ally in Riverfall (Axthor Ulan), who will remember Prakash and Drath's actions in the 'Thriller Dinner thread'.

Gnosis

Akajia's 1st Positive Mark: Night Stalking

Image


Possessions

A Memosite :
Obtained during 'Follow The White Bunny':

Memosite: A clear stone tinged slightly blue that appears as if a tiny fire blazes inside it. It is about an inch in diameter with an irregular shape. This stone currently contains no memory, though when it is touched, the person in contact with the memosite will feel compelled to give it something. In order to know what to give the stone, the owner must know what it is.


1 Compass Rose Medallion (Received upon joining the Antiquities Society as an Assistant)
1 Lakan (Earned through Rite of Passage)
1 Set of Clothing (Colorful)
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak or Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas

Heirloom: A scroll passed on to Prakash & Drath, by their deceased father. Although at first sight it had gibberish scribbled down on it, They ended up visiting The Night Tower, where the scroll was revealed to conceal a message from their father. The code only to be broken by themselves.

Image

Housing

Location: Where in Mizahar are you living?

Riverfall - Renting a 400 sq ft room at Atri's Place
Life Style - Common

Ledger

Purchase Cost Total Descr
Starting +100 GM 100 GM Starter GM Amount
Cashed-In House + 500 GM 600 GM Cashed in Private/Permanent House
Winter Living Expenses - 27 GM 573 GM Common Lifestyle, Partial season
Winter Rent (Atri's) - 54 GM 519 GM Rent (18 Days)
Spring Antiquities Society (Fee) - 50 GM 469 GM Joining Fee-Assistant (1 Year valid)
Tom's Information -20 GM 449 GM Thriller Dinner thread
Bottle of Wine (Fine) -10 GM 439 GM Two Sore Thumbs thread


Thread List

Link your current & past threads here

Winter 513 AV:

(Completed & Graded / 88th of Winter) Thriller Dinner
(Cancelled / 73th of Winter) The Bear Necessities

Spring 514 AV:

(Cancelled / 7th of Spring) Hostage!
(Completed & Graded / 5th of Spring) Joining the General Kavran
(Completed & Graded / 2nd of Spring) Two Sore Thumbs
(Completed & Graded / 1st of Spring) The Past Revealed

Summer 514 AV:
(Completed & Graded / 2nd of Summer) Follow the White Bunny!

Fall 514 AV:
(Completed & Graded / 4th of Fall)Tip of the Iceberg
- Prakash
- Yato
- Seyral (Inactive)
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Prakash
The Seeker
 
Posts: 67
Words: 57247
Joined roleplay: February 23rd, 2014, 8:07 am
Race: Akalak
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