Zandelia :
Experience:
Lores:
Expenses & Loot:
-5GM: Information from Merv and Ale
-35 GM: Hiring Garret
Ring: A tin knock off it holds a tiny silver oval plate on it that glimmers attractively. Ineffective in a fight and fairly worthless it appears to have no value. However, during the night if the moon is out it seems to dampen the shadows around the wearer making them more visible, and those they wish to see more visible.
Necklace: Also a tin knock off it has tiny glass beads dangling from along its length. A cheap childs toy.
Damage:
3 inch line damage to leather armour below bust. Not enough to damage the integrity of the leather but enough to damage its appearance. The raw fibres are exposed collecting blood from the battle that will not come out of the leather. If it is washed in water, the stain will be a deep red. If it is washed in Alcohol the stain will be fainter.
- Tactics +2
Weapon: Tonfa +1
Weapon: Dagger +1
Acrobatics +2
Leadership +3
Interrogation +2
Socialization +1
Negotiation +3
Intimidation +3
Lores:
- Informant: Merv
Bartering with People instead of Objects
Interrogation: Subtle Conversation
Garret: Grumpy Warrior
Garret: Motivated by Coin
Garrets Bad Habits
Lighting a Pipe
Garrets Killing Rules: No Children, No Raping...Sorta
Garret: Fought in the Pits
Garret: Favours the Enemy Taking Initiative
Tonfa: Follow through disables
Unarmed Combat: Spit
Garret: Kline is the best Smoke
Markus: In The Slums
Garret Confesses: Location and Number of Guards
Garret Confesses: Location and Number of Exits
Garret Confesses: A Season Since Markus
Leadership: Knowing when to show a Virtue
Expenses & Loot:
-5GM: Information from Merv and Ale
-35 GM: Hiring Garret
Ring: A tin knock off it holds a tiny silver oval plate on it that glimmers attractively. Ineffective in a fight and fairly worthless it appears to have no value. However, during the night if the moon is out it seems to dampen the shadows around the wearer making them more visible, and those they wish to see more visible.
Necklace: Also a tin knock off it has tiny glass beads dangling from along its length. A cheap childs toy.
Damage:
3 inch line damage to leather armour below bust. Not enough to damage the integrity of the leather but enough to damage its appearance. The raw fibres are exposed collecting blood from the battle that will not come out of the leather. If it is washed in water, the stain will be a deep red. If it is washed in Alcohol the stain will be fainter.
Garret :
Experience:
Lores:
Expenses & Loot:
-3 Coin pouches = +15GM collectively
-Pay = +35GM
-3 Swords, 3 Daggers, Dirk. All are extremely worn and dented and definitely need a sharpening = 10GM (per sword) + 1GM (per dagger) + 5GM (Dirk) = +38 GM
-2 Mugs of Ale = -8CM
Damage:
-Head wound, 3 inches long. 4 weeks to heal. May experience migraines or dizziness from time to time until it heals.
-Leather chest guard slit from shoulder to hip all the way through. Armour irreparable.
-Left side wound, 4 inches long. 4 weeks to heal completely. May experience pain and restriction when twisting side to side. Will not impede walking. Can be treated and stitched to reduce heal time to 1 week.
Note:
For the Weapon Morning Star, I actually didn’t give you any XP for the first post because I thought it was below competent level and not really challenging. However, the detail you put into the second one about how you were aiming despite your blurred vision and how you more uniquely used the blade was worthy of two XP. I just wanted to explain that to you for further writing :3
- Observation +5
Stealth +1
Intimidation +2
Teaching +1
Acrobatics +2
Unarmed Combat +1
Weapon: Morning Star +2
Acting +1
Interrogation +2
Intimidation +1
Lores:
- Garret Confesses: Location and Number of Guards
Garret Confesses: Location and Number of Exits
Garret Confesses: A Season Since Markus
Web: Hires to kill a caretaker, assassin, gatekeeper
Web: Has a dark past
Markus: In the Slums
Web: Hunting Markus
Lighting a Pipe
Web: Employer
Web: Has a Secret
Intimidation: Showing a weapon but not pulling it
Expenses & Loot:
-3 Coin pouches = +15GM collectively
-Pay = +35GM
-3 Swords, 3 Daggers, Dirk. All are extremely worn and dented and definitely need a sharpening = 10GM (per sword) + 1GM (per dagger) + 5GM (Dirk) = +38 GM
-2 Mugs of Ale = -8CM
Damage:
-Head wound, 3 inches long. 4 weeks to heal. May experience migraines or dizziness from time to time until it heals.
-Leather chest guard slit from shoulder to hip all the way through. Armour irreparable.
-Left side wound, 4 inches long. 4 weeks to heal completely. May experience pain and restriction when twisting side to side. Will not impede walking. Can be treated and stitched to reduce heal time to 1 week.
Note:
For the Weapon Morning Star, I actually didn’t give you any XP for the first post because I thought it was below competent level and not really challenging. However, the detail you put into the second one about how you were aiming despite your blurred vision and how you more uniquely used the blade was worthy of two XP. I just wanted to explain that to you for further writing :3
Notes :
This was a thrilling story at the beginning guys. I had to keep stopping myself to go back over and read so I could give you a grade instead of just enjoying it. I like the let down at the end but it felt a little rushed considering how slow the buildup was at the beginning. Just an observation. Obviously, great writing on both your ends. I look forward to seeing Garett work for you again!
Please don't be afraid to PM me with any questions ^-^